LC Ponyta

[SET]
name: Berry Juice Attacker
move 1: Flare Blitz
move 2: Wild Charge
move 3: Flame Charge
move 4: High Horsepower
item: Berry Juice
ability: Flash Fire
nature: Jolly
evs: 36 HP / 236 Atk / 196 Spe

[SET COMMENTS]
Berry Juice Ponyta is a dangerous wallbreaker with its combination of power, Speed, and coverage. Wild Charge hits Water-types like Staryu, Frillish, and Mareanie for super effective damage. Flame Charge lets Ponyta clean late-game and avoid being revenge killed by Diglett. High Horsepower hits Rock-types such as Onix and Tyrunt, as well as opposing Fire-types. Berry Juice is used to increase Ponyta's longevity, as it is worn down quickly by Stealth Rock and recoil from its attacks. Flash Fire provides Ponyta with a useful Fire immunity that boosts the power of its STAB moves, and it gives an excellent matchup against sun teams. Flame Body is a viable alternative to punish priority from foes such as Mienfoo and Grookey and to avoid being walled by Trace Porygon.

This Ponyta set can be used to wallbreak mid-game or clean late-game, with the latter role mitigating its vulnerability to chip damage. Grookey makes a good partner, as it can check Water- and Ground-types for Ponyta and weaken Diglett's and Trapinch's Earthquakes; it also appreciates Ponyta's breaking through common defensive cores such as Ferroseed + Mareanie. Fast Water-types have good offensive synergy with Ponyta, which handles Grookey for them; Carvanha can lure in exploitable foes such as Ferroseed and safely bring Ponyta in with Flip Turn, while Staryu can threaten foes like Mareanie and Onix and provide Rapid Spin support. Knock Off support from teammates like Mienfoo, Pawniard, and Ferroseed softens checks like Mareanie to help Ponyta sweep late-game. Ponyta is often seen on sun teams together with Vulpix and Charmander, where Ponyta helps to break through the three Fire-types' shared counters with its power and strong coverage. A teammate capable of counter-trapping opposing Diglett, such as Trapinch, Air Balloon Diglett, or Trace Porygon, gives Ponyta much more flexibility against teams using Diglett; an ally Diglett can also trap Staryu and Mareanie. Finally, Natu is a good teammate for its ability to deny Stealth Rock.

[SET]
name: Eviolite
move 1: Flare Blitz
move 2: Will-O-Wisp
move 3: Morning Sun
move 4: Flame Charge / High Horsepower
item: Eviolite
ability: Flame Body
nature: Jolly
evs: 76 Atk / 156 Def / 76 SpD / 196 Spe

[SET COMMENTS]

This set combines bulk and Speed to check a variety of threats such as Grookey and Mienfoo. Will-O-Wisp lets Ponyta cripple these foes, as well as common switch-ins like Onix and revenge killers like Trapinch. Morning Sun keeps Ponyta healthy so it can outlast its checks once they have been burned. Flame Charge makes Ponyta difficult to check offensively and neutralizes the threat of Diglett. High Horsepower is an alternative that provides well-rounded coverage against threats like Mareanie and Onix. Flame Body is preferred to punish physical attacks like Mienfoo's Fake Out or U-Turn or Grookey's Grassy Glide.

Eviolite Ponyta is one of the metagame's most effective Grookey counters; thus, it pairs well with Grookey-weak teammates like Staryu, Carvanha, and Abra. Grookey takes advantage of the Water- and Ground-types that threaten Ponyta. Staryu can also handle these foes in addition to providing Rapid Spin support. Teammates such as Tyrunt and offensive Porygon appreciate Ponyta spreading burns against foes such as Mienfoo, Grookey, and Onix. Natu helps keep Stealth Rock off the field for Ponyta. Counter-trappers such as Trapinch, Air Balloon Diglett, and Trace Porygon can remove opposing Diglett.

[STRATEGY COMMENTS]
Other Options
=============

Solar Blade is run on sun teams for its excellent coverage against Water-types and Onix. Hypnosis can completely cripple a single foe, but it is unreliable and Ponyta cannot usually spare a moveslot for it.

Checks and Counters
===================

**Trappers**: Ponyta is extremely vulnerable to trappers due to its Ground weakness and only decent bulk. Diglett naturally outspeeds and OHKOes Ponyta, but it is unable to revenge kill if Ponyta has boosted its Speed with Flame Charge. Trapinch survives any one attack and can OHKO Ponyta in return but fears Will-O-Wisp.

**Onix**: Onix can survive a High Horsepower, takes little from Ponyta's other attacks, and can retaliate with super effective STAB attacks. However, it cannot repeatedly switch into High Horsepower, is crippled by Will-O-Wisp, and does not check Ponyta on sun teams, where it carries Solar Blade.

**Bulky Water-types**: Water-types such as Staryu, Mareanie, and Frillish are some of the few Fire-resistant foes in the metagame and can force Ponyta out with their super effective STAB attacks. However, all three fear Wild Charge, and Mareanie fears High Horsepower.

**Chip Damage**: Even with Berry Juice, Ponyta is worn down quickly by a combination of recoil from its attacks, Stealth Rock damage, and priority attacks such as Mienfoo's Fake Out.

[CREDITS]
- Written by: [[gali, 107567]]
- Quality checked by: [[KSG, 32350], [DC, 449990]]
- Grammar checked by: [[Finland, 517429]]
 
Last edited:

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[SET]
name: Berry Juice Attacker (I prefer to emphasize in the set name that this is more offensive than the other set)
move 1: Flare Blitz
move 2: Wild Charge
move 3: Flame Charge
move 4: High Horsepower (small change, but i think HH is more likely to be dropped in the rare cases where you run a different fourth move)
item: Berry Juice
ability: Flash Fire / Flame Body (personally i think stuffing sun is too valuable to realistically give up on this set, but QC2 may disagree)
nature: Jolly
evs: 36 HP / 236 Atk / 196 Spe

[SET COMMENTS]
Berry Juice Ponyta is a dangerous wallbreaker capable of opening holes in opposing teams with its combination of power, Speed, and coverage. Flare Blitz is Ponyta's strongest attack, hitting anything that doesn't resist Fire hard. Wild Charge hits Water-types like Staryu, Frillish, and Mareanie for super effective damage. High Horsepower hits opposing Rock-types such as Onix and Tyrunt, as well as opposing Fire-types. is a recoil-free option against opposing Mareanie. Flame Charge lets Ponyta clean lategame and allows it to avoid being trapped by Diglett. Berry Juice is run to increase Ponyta's longevity, as it is worn down quickly by Stealth Rock and recoil from its attacks. Flash Fire is the preferred ability, providing Ponyta with a useful Fire immunity that boosts the power of its STAB. Flame Body is a viable alternative to punish opposing priority, notably Mienfoo's Fake Out, and prevent Ponyta from being walled by Trace Porygon. The EV spread maximizes Ponyta's power and Speed while denying a Download boost to opposing Porygon. (GP will probably cut this sentence; I think all we need is the Pory mention)

This Ponyta set can be used to wallbreak mid-game or as a cleaner, which helps mitigate its vulnerability to chip damage. Grookey makes a good partner, as it can check opposing Water- and Ground-types for Ponyta and appreciates its ability to break through common defensive cores such as Ferroseed+Mareanie. (I'd mention Grassy Terrain weakening Diglett's EQ) Fast Water-types have good offensive synergy with Ponyta, which handles opposing Grookey for them; Carvanha can lure in exploitable foes such as Ferroseed and safely bring Ponyta in with Flip Turn, while Staryu can check threats like Mareanie and Onix and provide Rapid Spin support. (Pony really does not like getting knocked by grookey, though) Knock Off support from teammates like Mienfoo, Pawniard, and Ferroseed helps Ponyta sweep late-game. Ponyta is often seen on sun teams together with Vulpix and Charmander; the three Fire-types work together to overload their shared checks with their boosted STAB attacks. (I would rephrase this sentence to emphasize more Pony's strategic value on sun rather than describing its presence like a coincidence) A teammate capable of counter-trapping opposing Diglett, such as Trapinch, Air Balloon Diglett, or Trace Porygon, gives Ponyta much more flexibility in that matchup. (I'd mention that Diglett can also trap Staryu and Mareanie, Also, Natu might be worth mentioning to deny rocks)

[SET]
name: Eviolite
move 1: Flare Blitz
move 2: Will-O-Wisp
move 3: Morning Sun
move 4: Flame Charge / High Horsepower
item: Eviolite
ability: Flame Body
nature: Jolly
evs: 76 Atk / 156 Def / 76 SpD / 196 Spe

[SET COMMENTS]

This set combines bulk and speed to check a variety of threats such as Grookey and Mienfoo. Flare Blitz gives Ponyta significant offensive presence, even with little Attack investment. Will-O-Wisp lets Ponyta cripple these foes as well as common switch-ins like Onix and revenge killers like Trapinch. Morning Sun keeps Ponyta healthy over the course of the match. Flame Charge makes Ponyta difficult to check offensively and neutralizes the threat of Diglett. High Horsepower is an alternative that provides well-rounded coverage against threats like Mareanie and Onix. The EV spread with a Timid Jolly nature hits the useful 19 Speed tier along with respectable 21/14/14 bulk. Flame Body is the preferred ability for its passive burn chance. (Mention that Flame Body can punish Mienfoo and Grookey for not choosing their moves carefully)

Eviolite Ponyta is one of the metagame's most effective Grookey counters; thus, it pairs well with Grookey-weak teammates like Staryu, Carvanha and Abra. Grookey takes advantage of the Water- and Ground-types that threaten Ponyta. Staryu can also handle these foes in addition to providing Rapid Spin support. Teammates such as Ferroseed appreciate Ponyta's ability to spread burns against foes such as Mienfoo and Onix. (I don't really get this example. I think a better example might be a sweeper like Tyrunt or Agility Porygon that appreciates weakening Grookey's priority, for example. I would also add the same countertrapping mention here, as well as Natu)


[STRATEGY COMMENTS]
Other Options
=============

Solar Blade is run on sun teams for its excellent coverage against Water-types and Onix. Hypnosis can completely cripple a single foe, but it is unreliable and Ponyta cannot usually spare a moveslot for it.

Checks and Counters
===================

**Trappers**: Ponyta is extremely vulnerable to being trapped due to its Ground weakness and only decent bulk. Diglett naturally outspeeds and OHKOs Ponyta, but is unable to trap it if it has boosted its Speed with Flame Charge. Trapinch lives any one attack and can OHKO Ponyta in return. (Mention that Trapinch risks a burn when trapping)

**Onix**: Onix can live a High Horsepower, takes little from Ponyta's other attacks, and can retaliate with super-effective STAB. However, it cannot repeatedly switch into High Horsepower, and does not check Ponyta on sun teams where it carries Solar Blade. (It doesn't like Wisp either)

**Bulky Water-types**: Water-types such as Staryu, Mareanie, and Frillish are some of the few Fire resists in the methane, and can force Ponyta out with their super effective STAB attacks. However, all three fear Wild Charge, and in Mareanie's case, High Horsepower.

**Chip Damage**: Even with Berry Juice, Ponyta is worn down quickly by a combination of recoil from its attacks, Stealth Rock damage, and priority attacks such as Mienfoo's Fake Out. Because of this, it is important to manage Ponyta's health throughout the course of a match.

[CREDITS]
- Written by: [[gali, 107567]]
- Quality checked by: [[KSG, 32350], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
 
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implemented KSG's check. I'm keeping flame body slashed on the bj set for now; I think the burn chance vs foo/grookey and the defensive pory matchup make it a very viable pick. Can the 2nd QCer please weigh in on this?
 
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[SET]
name: Berry Juice Attacker
move 1: Flare Blitz
move 2: Wild Charge
move 3: Flame Charge
move 4: High Horsepower
item: Berry Juice
ability: Flash Fire / Flame Body (make this a mention instead)
nature: Jolly
evs: 36 HP / 236 Atk / 196 Spe

[SET COMMENTS]
Berry Juice Ponyta is a dangerous wallbreaker capable of opening holes in opposing teams with its combination of power, Speed, and coverage. Wild Charge hits Water-types like Staryu, Frillish, and Mareanie for super effective damage. Flame Charge lets Ponyta clean late-(add hyphen)game and allows it to avoid being trapped by Diglett. High Horsepower hits opposing Rock-types such as Onix and Tyrunt, as well as opposing Fire-types. Berry Juice is run to increases Ponyta's longevity, as it is worn down quickly by Stealth Rock and recoil from its attacks. Flash Fire is the preferred ability, providing provides Ponyta with a useful Fire immunity that boosts the power of its STAB moves.(I would mention how this is really good against sun teams) Flame Body is a viable alternative to punish priority from foes like Mienfoo and Grookey and to prevent Ponyta from being walled by Trace Porygon. The EV spread maximizes Ponyta's power and Speed while denying a Download boost to opposing Porygon.

This Ponyta set can be used to wallbreak mid-game or as a cleaner, which helps mitigate its vulnerability to chip damage. Grookey makes a good partner, as it can check opposing Water- and Ground-types for Ponyta and weaken Diglett and Trapinch's Earthquakes; it also appreciates Ponyta's ability to break through common defensive cores such as Ferroseed + Mareanie. Fast Water-types have good offensive synergy with Ponyta, which handles opposing Grookey for them; Carvanha can lure in exploitable foes such as Ferroseed and safely bring Ponyta in with Flip Turn, while Staryu can check threats like Mareanie and Onix and provide Rapid Spin support.(check is a bad word here; star doesn't exactly check mare, maybe use threaten?) Knock Off support from teammates like Mienfoo, Pawniard, and Ferroseed helps Ponyta sweep late-game.(list some KOs or rolls; this is very vague) Ponyta is often seen on sun teams together with Vulpix and Charmander, where Ponyta helps to break through the three Fire-types' shared counters with its power and strong coverage. A teammate capable of counter-trapping opposing Diglett, such as Trapinch, Air Balloon Diglett, or Trace Porygon, gives Ponyta much more flexibility in that matchup; Diglett can also trap Staryu and Mareanie. Finally, Natu is a good teammate for its ability to deny Stealth Rock.

[SET]
name: Eviolite
move 1: Flare Blitz
move 2: Will-O-Wisp
move 3: Morning Sun
move 4: Flame Charge / High Horsepower
item: Eviolite
ability: Flame Body
nature: Jolly
evs: 76 Atk / 156 Def / 76 SpD / 196 Spe

[SET COMMENTS]

This set combines bulk and speed to check a variety of threats such as Grookey and Mienfoo. Will-O-Wisp lets Ponyta cripple these foes as well as common switch-ins like Onix and revenge killers like Trapinch. Morning Sun keeps Ponyta healthy over the course of the match.(This is just dex info. I would specify how MS's recovery allows it to outlast usual checks that have been burned.) Flame Charge makes Ponyta difficult to check offensively and neutralizes the threat of Diglett. High Horsepower is an alternative that provides well-rounded coverage against threats like Mareanie and Onix. The EV spread with a Jolly nature hits the useful 19 Speed tier along with respectable 21/14/14 bulk. Flame Body is the preferred ability for its passive burn chance that lets Ponyta punish physical attackers like Mienfoo and Grookey.

Eviolite Ponyta is one of the metagame's most effective Grookey counters; thus, it pairs well with Grookey-weak teammates like Staryu, Carvanha, and Abra. Grookey takes advantage of the Water- and Ground-types that threaten Ponyta. Staryu can also handle these foes in addition to providing Rapid Spin support. Teammates such as Tyrunt and offensive Porygon appreciate Ponyta's ability to spread burns against foes such as Mienfoo, Grookey, and Onix. Natu helps keep Stealth Rock off the field for Ponyta. Counter-trappers such as Trapinch, Air Balloon Diglett, and Trace Porygon can remove opposing Diglett.


[STRATEGY COMMENTS]
Other Options
=============

Solar Blade is run on sun teams for its excellent coverage against Water-types and Onix. Hypnosis can completely cripple a single foe, but it is unreliable and Ponyta cannot usually spare a moveslot for it.

Checks and Counters
===================

**Trappers**: Ponyta is extremely vulnerable to being trapped due to its Ground weakness and only decent bulk. Diglett naturally outspeeds and OHKOs Ponyta, but is unable to trap it if it has boosted its Speed with Flame Charge. Trapinch lives survives any one attack and can OHKO Ponyta in return but fears Will-O-Wisp.

**Onix**: Onix can live survive a High Horsepower, takes little from Ponyta's other attacks, and can retaliate with super-(remove hyphen)effective STAB attacks. However, it cannot repeatedly switch into High Horsepower, is crippled by Will-O-Wisp, and does not check Ponyta on sun teams where it carries Solar Blade.

**Bulky Water-types**: Water-types such as Staryu, Mareanie, and Frillish are some of the few Fire resists Fire-resistant foes in the metagame, and can force Ponyta out with their super effective STAB attacks. However, all three fear Wild Charge, and in Mareanie's case, High Horsepower.

**Chip Damage**: Even with Berry Juice, Ponyta is worn down quickly by a combination of recoil from its attacks, Stealth Rock damage, and priority attacks such as Mienfoo's Fake Out. Because of this, it is important to manage Ponyta's health throughout the course of a match. (This seems kinda obvious imo. Keep it if you want.)

[CREDITS]
- Written by: [[gali, 107567]]
- Quality checked by: [[KSG, 32350], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
QC 2/2. [DC, 449990]
 

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[SET]
name: Berry Juice Attacker
move 1: Flare Blitz
move 2: Wild Charge
move 3: Flame Charge
move 4: High Horsepower
item: Berry Juice
ability: Flash Fire
nature: Jolly
evs: 36 HP / 236 Atk / 196 Spe

[SET COMMENTS]
Berry Juice Ponyta is a dangerous wallbreaker capable of opening holes in opposing teams with its combination of power, Speed, and coverage. Wild Charge hits Water-types like Staryu, Frillish, and Mareanie for super effective damage. Flame Charge lets Ponyta clean late-game and avoid being trapped revenge killed (I assume this works?) by Diglett. High Horsepower hits Rock-types such as Onix and Tyrunt, as well as opposing Fire-types. Berry Juice increases is used to increase Ponyta's longevity, as it is worn down quickly by Stealth Rock and recoil from its attacks. Flash Fire provides Ponyta with a useful Fire immunity that boosts the power of its STAB moves, (AC) and it gives it an excellent matchup against sun teams. Flame Body is a viable alternative to punish priority from foes like Mienfoo and Grookey and to prevent Ponyta from being walled by avoid falling to Trace Porygon.

This Ponyta set can be used to wallbreak mid-game or clean late-game, which helps mitigate with the latter role mitigating (i imagine this works? or do you want to specify and explain smth about the versatility helping it avoid chip, or some other idea?) its vulnerability to chip damage. Grookey makes a good partner, as it can check Water- and Ground-types for Ponyta and weaken Diglett's and Trapinch's Earthquakes; it also appreciates Ponyta's ability to break Ponyta breaking through common defensive cores such as Ferroseed + Mareanie. Fast Water-types have good offensive synergy with Ponyta, which handles Grookey for them; Carvanha can lure in exploitable foes such as Ferroseed and safely bring Ponyta in with Flip Turn, while Staryu can threaten foes like Mareanie and Onix and provide Rapid Spin support. Knock Off support from teammates like Mienfoo, Pawniard, and Ferroseed softens checks like Mareanie to help Ponyta sweep late-game. Ponyta is often seen on sun teams together with Vulpix and Charmander, where Ponyta helps to break through the three Fire-types' shared counters with its power and strong coverage. A teammate capable of counter-trapping opposing Diglett, such as Trapinch, Air Balloon Diglett, or Trace Porygon, gives Ponyta much more flexibility in that matchup; against teams using them; (I imagine this works?) Diglett can also trap Staryu and Mareanie. Finally, Natu is a good teammate for its ability to deny Stealth Rock.

[SET]
name: Eviolite
move 1: Flare Blitz
move 2: Will-O-Wisp
move 3: Morning Sun
move 4: Flame Charge / High Horsepower
item: Eviolite
ability: Flame Body
nature: Jolly
evs: 76 Atk / 156 Def / 76 SpD / 196 Spe

[SET COMMENTS]

This set combines bulk and Speed to check a variety of threats such as Grookey and Mienfoo. Will-O-Wisp lets Ponyta cripple these foes, (AC) as well as common switch-ins like Onix and revenge killers like Trapinch. Morning Sun keeps Ponyta healthy so it can outlast its checks once they have been burned. Flame Charge makes Ponyta difficult to check offensively and neutralizes the threat of Diglett. High Horsepower is an alternative that provides well-rounded coverage against for threats like Mareanie and Onix. Flame Body is preferred for its passive burn chance that lets Ponyta to punish physical attackers like Mienfoo and Grookey. (maybe explain like, this activation stops mienfoo and grookey from switching out in fear of WoW, and/or it stops them from threatening ponyta on the turn it would use wow, and/or something else)

Eviolite Ponyta is one of the metagame's most effective Grookey counters; thus, it pairs well with Grookey-weak teammates like Staryu, Carvanha, and Abra. Grookey takes advantage of the Water- and Ground-types that threaten Ponyta. Staryu can also handle these foes in addition to providing Rapid Spin support. Teammates such as Tyrunt and offensive Porygon appreciate Ponyta's ability to spread Ponyta spreading burns against foes such as Mienfoo, Grookey, and Onix. Natu helps keep Stealth Rock off the field for Ponyta. Counter-trappers such as Trapinch, Air Balloon Diglett, and Trace Porygon can remove opposing Diglett.

[STRATEGY COMMENTS]
Other Options
=============

Solar Blade is run on sun teams for its excellent coverage against Water-types and Onix. Hypnosis can completely cripple a single foe, but it is unreliable and Ponyta cannot usually spare a moveslot for it.

Checks and Counters
===================

**Trappers**: Ponyta is extremely vulnerable to being trapped trappers due to its Ground weakness and only decent bulk. Diglett naturally outspeeds and OHKOes Ponyta, but it is unable to trap it if it revenge kill if Ponyta (I imagine this works?) has boosted its Speed with Flame Charge. Trapinch survives any one attack and can OHKO Ponyta in return but fears Will-O-Wisp.

**Onix**: Onix can survive a High Horsepower, takes little from Ponyta's other attacks, and can retaliate with super effective STAB attacks. However, it cannot repeatedly switch into High Horsepower, is crippled by Will-O-Wisp, and does not check Ponyta on sun teams, (AC) where it carries Solar Blade.

**Bulky Water-types**: Water-types such as Staryu, Mareanie, and Frillish are some of the few Fire-resistant foes in the metagame and can force Ponyta out with their super effective STAB attacks. However, all three fear Wild Charge, and in Mareanie's case, Mareanie fears High Horsepower.

**Chip Damage**: Even with Berry Juice, Ponyta is worn down quickly by a combination of recoil from its attacks, Stealth Rock damage, and priority attacks such as Mienfoo's Fake Out.

[CREDITS]
- Written by: [[gali, 107567]]
- Quality checked by: [[KSG, 32350], [DC, 449990]]
- Grammar checked by: [[Finland, 517429]]

owo.gif
good stuff, this can proceed with one check, 1/1. if needed obv feel free to ask me about the interpretive stuff
 
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