http://www.serebii.net/pokedex-dp/062.shtml
Defenses: 90/95/90
Offenses: 85/70/70
Absorbs: Water (eats it up numnum)
Resists: Fire, Ice, Dark, Steel, Bug, Rock
Weak to: Grass, Electric, Psychic, Flying
There have been a few discussions over him recently, not more than 5 posts in each and all of them were along the lines of "refer to the ADV standards."
Lately I've been looking into an anti-bulky water not named Ludicolo and I realized how perfectly Poliwrath fits the bill:
-Absorbs any Surf or Hydro Pump; gives him an AMAZING switch-in.
-Can status with Hypnosis.
-Resists Megahorn and Stone Edge from Heracross.
-Resists Crunch and Stone Edge from T-Tar.
-Resists Ice Beam. Along with Surf means he eats bulky waters alive.
BOLD is STAB.
Physical Movepool:
-Focus Punch
-Brick Break
-Dynamic Punch
-Waterfall
-Ice Punch
-Earthquake
-Poison Stab
-Rock Slide
-Return/Frustration
-Facade
Special Movepool:
-Surf
-Focus Bomb
-Ice Beam
-Blizzard
-Psychic
Support Movepool:
-Hypnosis
-Toxic
-Belly Drum
-Substitute
-Rest
-Sleep Talk
-Bulk Up
-Endeavor
-Haze
-Endure
-Protect
-Double Team
Sets:
Subpuncher
@LifeOrb/Lefties
-Substitute
-Focus Punch
Two from: Waterfall, RockSlide, Hypnosis, Ice Punch
Give this pokemon one specific strategy: Switch into a bulky water and Subpunch the switch "for free." Rock/Water/Fight hits a lot of things. With proper EVs, he can survive Manaphy's Grass Rope (due to low BP and 90/90 defenses) and hit back for some respectable damage.
Bellydrum
@Salac
-Substitute
-Belly Drum
-BrickBreak
-RockSlide/Waterfall
Very slight modification. Drop one attack for the ability to Drum up. Will likely be the most prominent Wrath should you come across one. Switches in on a Surf, subs/sleeps, drums, gets salac. Gets a nice 800-1000 attack depending on nature and IVs/EVs. Can rely on Rock Slide instead of HP Rock in D/P, thankfully. Kill it with a Jolteon, Aerodactyl, Ninjask, or a Double Attacker.
Resttalk
@Lefties
-Rest
-Talk
-Waterfall
-BrickBreak
If he stays UU, this kills a lot of things due to his unique resists. Probably won't last defensively outside of that environment though.
Team Player
@Wet Rock
-Rain Dance
-Substitute
-Waterfall/Toxic
-Hypnosis/Haze
He has better options but he can set up Rain Dance very well.
=
Against Manaphy, he can switch in on the Surf and Sub up with any set. Same with Suicune (who needs 2-3 CMs to do 50% with Ice beam). Against the Waterfall/IceFang variant Gyarados he can Rock Slide after Ice Fang fails to break his Sub.
All around a good anti-metagame pokemon.
Defenses: 90/95/90
Offenses: 85/70/70
Absorbs: Water (eats it up numnum)
Resists: Fire, Ice, Dark, Steel, Bug, Rock
Weak to: Grass, Electric, Psychic, Flying
There have been a few discussions over him recently, not more than 5 posts in each and all of them were along the lines of "refer to the ADV standards."
Lately I've been looking into an anti-bulky water not named Ludicolo and I realized how perfectly Poliwrath fits the bill:
-Absorbs any Surf or Hydro Pump; gives him an AMAZING switch-in.
-Can status with Hypnosis.
-Resists Megahorn and Stone Edge from Heracross.
-Resists Crunch and Stone Edge from T-Tar.
-Resists Ice Beam. Along with Surf means he eats bulky waters alive.
BOLD is STAB.
Physical Movepool:
-Focus Punch
-Brick Break
-Dynamic Punch
-Waterfall
-Ice Punch
-Earthquake
-Poison Stab
-Rock Slide
-Return/Frustration
-Facade
Special Movepool:
-Surf
-Focus Bomb
-Ice Beam
-Blizzard
-Psychic
Support Movepool:
-Hypnosis
-Toxic
-Belly Drum
-Substitute
-Rest
-Sleep Talk
-Bulk Up
-Endeavor
-Haze
-Endure
-Protect
-Double Team
Sets:
Subpuncher
@LifeOrb/Lefties
-Substitute
-Focus Punch
Two from: Waterfall, RockSlide, Hypnosis, Ice Punch
Give this pokemon one specific strategy: Switch into a bulky water and Subpunch the switch "for free." Rock/Water/Fight hits a lot of things. With proper EVs, he can survive Manaphy's Grass Rope (due to low BP and 90/90 defenses) and hit back for some respectable damage.
Bellydrum
@Salac
-Substitute
-Belly Drum
-BrickBreak
-RockSlide/Waterfall
Very slight modification. Drop one attack for the ability to Drum up. Will likely be the most prominent Wrath should you come across one. Switches in on a Surf, subs/sleeps, drums, gets salac. Gets a nice 800-1000 attack depending on nature and IVs/EVs. Can rely on Rock Slide instead of HP Rock in D/P, thankfully. Kill it with a Jolteon, Aerodactyl, Ninjask, or a Double Attacker.
Resttalk
@Lefties
-Rest
-Talk
-Waterfall
-BrickBreak
If he stays UU, this kills a lot of things due to his unique resists. Probably won't last defensively outside of that environment though.
Team Player
@Wet Rock
-Rain Dance
-Substitute
-Waterfall/Toxic
-Hypnosis/Haze
He has better options but he can set up Rain Dance very well.
=
Against Manaphy, he can switch in on the Surf and Sub up with any set. Same with Suicune (who needs 2-3 CMs to do 50% with Ice beam). Against the Waterfall/IceFang variant Gyarados he can Rock Slide after Ice Fang fails to break his Sub.
All around a good anti-metagame pokemon.