This PR thread is not for the faint of heart. It is fairly long and involved. If you are put off by the wall of text before you, give up now. Head over to the Revenankh playtesting thread, and read what's going on there. Or better yet, log onto the CAP server and get your ass kicked by our favorite Bulk-Upping Fighting Ghost. But, don't skim this PR and presume to post an opinion here. Save your time and my time. I won't feel bad if you ignore me. I know this is a lot -- even by my long-winded standards. If you are in it for the long haul -- then read on...If you are not an experienced member of the CAP community, it is strongly recommended that you do not post in this thread.
This thread is intended to contain intelligent discussion and commentary by experienced members of the CAP project regarding CAP policy, process, and rules. As such, the content of this thread will be moderated more strictly than other threads on the forum. The posting rules for Policy Review threads are contained here.
We Have A Problem
The current CAP process isn't working very well, and I have been struggling to figure out a way to fix it -- but I want to try. The proposal I will outline here does not change much about the current process, but will hopefully set us on a course with a significantly different mindset, and possibly remedy some of the problems that currently plague the CAP project.
Somewhere along the way, we stopped producing interesting competitive pokemon. I'm not saying that CAP pokemon are worthless competitively. I'm saying they have become boring and generic. We aren't learning much about the metagame by making them or using them. The CAP process is in a rut of producing a stream of relatively plain balanced pokemon. Yes, some are a little faster than others. Some are a little more bulky or offensive. But, CAP pokemon are becoming middle-of-the-road carbon copies of each other. The last two CAPs, in particular, have highlighted the problem IMO. We aren't really learning anything about the metagame with our recent CAPs. We are making a bunch of balanced OU pokemon, whose most distinctive features are their typing and sprites. That's not good.
I have not kicked off CAP 9 yet, because I don't want to go through another CAP without making some attempt to improve our project. Keep in mind -- the entire CAP project has certain inherent limitations that cannot be reasonably overcome. With a democratic process, we cannot avoid a certain amount of "populist averaging" towards the middle. We can't eliminate that without completely dismantling the basic foundations of the project -- which isn't going to happen. Not on my watch, at least. But, I think we can shift the project in a way that is more conducive to producing interesting pokemon, with the hope that it will improve the project overall.
Without reprinting the CAP Mission Statement -- here are a few of the fundamental tenets of the CAP project:
- Our goal is to learn about the current competitive metagame
- We make new pokemon
- We build them step-by-step with a "waterfall process" (as opposed to an "iterative process")
- Each pokemon creation is led by a Topic Leader
- We use democratic voting
- We allow everyone to participate
- We try to keep it fun and interesting
A New Style Of Leadership
To use an analogy for the CAP project -- think of a CAP pokemon like a movie. We are making movies. I am the Producer of the movie, and Smogon is the studio. We provide the basic resources necessary to get the movies made, and set the basic guidelines for the movie-making process. However, the real mover and shaker in each individual movie is the Director. I would like us to start thinking of the CAP Topic Leader like the Director of a movie.The general public should determine every specific aspect of a CAP pokemon, but have little to do with determining the shape and direction of a CAP pokemon.
Quite literally, the Director runs the show. They control everything. However, they don't actually MAKE any part of the movie. They don't write the script (Writers do that), the don't make the sets or costumes (Set and Costume Designers), they don't frame the shots (Cinematographers), and they don't even appear in the film!(Actors and Stuntmen) Based on that, one might assume that the Director has almost no impact on the final film that is produced. Nothing could be further from the truth, because the Director has a greater impact on the final movie than any other person. A good Director can make a good movie with a bad script. They can make a terrible movie with great actors. They can make a great movie with no budget. In essence, even though the Director doesn't actually make any part of the movie, they are almost single-handedly responsible for the success or failure of the combined result.
How is that possible? It's simple -- everything goes through the Director. They set the direction for the script, they tell the designers what they envision for sets and costumes, they tell the cinematographers what mood and effect they want from each camera shot, and they tell the actors what feelings they want them to portray. It is then up to the individual participants to give the director what he wants. And it's up to the director to keep giving direction, until he gets what he wants. But, at no point in the process does the director actually do someone else's job. No matter how much the Director hates a costume, he will not pick up a needle and thread and start making a costume. Even the most frustrated director cannot jump in front of the camera and perform a role for an actor. Ultimately, the director must get other people to make every single part of the movie. They can only direct the people that are making it. But, with the right direction, a good director can make almost any movie with almost any combination of qualified participants.
That's what we need to do on the CAP project. We need to let Directors make movies. I want each Topic Leader to act like a movie director. I don't want TL's to LITERALLY behave like a movie director, because in reality, movie directors are incredibly specific with their directions. In CAP, the directions must be more general, to allow project participants leeway to contribute creatively. But, the entire community needs to make contributions to CAP with the understanding that the Topic Leader is the first filter for all ideas and submissions. All submissions should be geared to meet the Topic Leader's approval -- otherwise the TL will not present the submission in the slate of polling options for the general public. By actively controlling the slate of polling options, the TL will exercise enormous control over the final product. However, every actual decision made by the community will be made by a democratic public vote.
How To Make It Work
To be fair to all submitters, they need to know what the Topic Leader is thinking, in order to know if their submissions stand a chance of meeting the Topic Leader's approval. Also, by making their intentions known, the Topic Leader can be lobbied and persuaded with different ideas -- even ones that are not favored by the TL initially. Good Topic Leaders will be active participants in all discussions, letting everyone know which ideas sound good and bad, with reasoning for each. In this way, as the project progresses, everyone will hopefully "get on the same page" -- because "the page" will literally be the plan in the Topic Leader's head.
A detailed plan should not be formulated early on in the CAP project by the Topic Leader. In the early steps of a CAP (Concept, Typing, etc), the Topic Leader should start with a general idea of what could work or not work. The TL should actively let everyone know what they are thinking. The Topic Leader should openly acknowledge ideas that they think are compelling, and should discourage ideas that they think are unworkable. If an idea or polling option is not acceptable to the TL -- then it should NOT be included in the first poll, regardless of popularity within the community. The TL should only present options to the community for which they can personally vouch support. For this reason, Topic Leaders need to be broad-minded and creative, with the ability to incorporate multiple participant's contributions, and yet still create a focused end product. In this way, the TL needs to be like a good director who is able to work with a variety of actors' personalities -- they allow the actors creative freedom and artistic license, but are able to adapt and edit the movie along the way to produce a cohesive storyline and compelling film.
As the CAP progresses, the Topic Leader's vision of the pokemon should become more and more detailed and rigid. By the time movepool rolls around (the final competitive step), the Topic Leader should have a very solid idea of what the finished product will look like (competitively, not artistically), and should be very specific in directing movepool creators as to what moves are allowed/disallowed. Arguments may erupt, and people may propose many alternative ways to implement the TL's competitive vision -- but no major competitive direction changes should arise in the midst of the movepool creation. In this way, the movepool discussions should be the most focused discussions in the entire process. As opposed to now, where movepool threads are the most chaotic and out of control.
Through the project progression, the Topic Leader's vision and plan should be a bellwether for the project as a whole. If the Topic Leader presents clear and constant communication as to their opinions and plans -- the community can support or oppose the Topic Leader in active discussions. In a nutshell -- the TL's job is two-fold:
1) To proactively incite the community to generate ideas and submissions for an interesting competitive pokemon. If people are not producing workable ideas, then the TL needs to give more leadership and direction to provoke better ideas and submissions.
2) To reactively assimilate community ideas and suggestions into a cohesive whole. If the TL cannot see a reasonable way to incorporate an option into the current pokemon, in a way that is consistent with an interesting possible end result -- then the idea should be rejected by the TL, and not allowed into the poll.
2) To reactively assimilate community ideas and suggestions into a cohesive whole. If the TL cannot see a reasonable way to incorporate an option into the current pokemon, in a way that is consistent with an interesting possible end result -- then the idea should be rejected by the TL, and not allowed into the poll.
Let's Give It A Shot
On various past CAP projects, there have been certain users that have "imposed their will" on the end result. That wasn't necessarily a bad thing, since the direction imposed on the project was preferable to no direction at all. I want to embrace and endorse this concept. Instead of leaving it to chance as to who will "step up" in a given CAP, I want to overtly state that the Topic Leader is expected to regulate and control their CAP projects, even if that requires them to make some subjective decisions and use their power over voting slates as a tool to encourage a cohesive result. Let's make that the expectation from all sides of the community, and see if that works better than our current community mindset and traditions.