Should we also redo the analysis pages for the older Caps? The one's currently up seem a lil bit outdated and newer sets/counters could be added for us to always have them known.
I've personally revamped the majority of them once already, and over the summer Beej and I plan to add the Team Option sections. However I'd support playtesting all of the older CAPs now like Deck said, that would force everyone to use it so the analysis can be as accurate as possible.Should we also redo the analysis pages for the older Caps? The one's currently up seem a lil bit outdated and newer sets/counters could be added for us to always have them known.
Bear, that's what we were basically proposing all along, unless your trying to suggest something totally new that I just missed.The community could vote on wether or not the pokemon needs to be revised, the small group could take the necessary steps to do so. Then they post thier changes and if the community as a whole agrees, the changes are implimented.
I think that rather we would learn more by undertaking a revision process. Think this way: we know - or at least suppose - that the main burdens to Syclant's viability (I hate to always have to make Syclant's case - we may as well call this PR Syclant's revamp!!! ironic obviously) are Scizor, Arghonaut and Stratagem to a lesser extent. How can we tweak Syclant's features in order to make it viable again? I think it would be nonetheless interesting.I personally am mixed about this PR, because although the less used CAPs are basically hard work gone to waste, it tells us how it fits into the OU metagame. We can analyze that Syclant is both outclassed by many Pokemon and is countered by Bullet Punch Scizor showing that a great sweeper still has trouble.
Well, I proposed the PRC since it is the closest existing group of "selected members" which the revision process would need. But if you have another idea, you are welcome. And I also agree with Eszett about his point.Eszett has the right idea about this. Also, a lot of the PRC does not participate in battling on the CAP server, so that would be a faulty and ignorant source of information, no matter how great the users may be.
I thought about this when I drafted the process. In fact, the reason why the first step of the Revision Process is "Do we have to revise this CAP" is because, even if said CAP falls under the percentage, we could deem a revision unneccessary. I think this should cover your issue.Hmm, not really sure how I feel about this PR. The intent is good, but actually pulling it off could be difficult, even with the small amount of CAPs we have now. For example, what happens when a pair of CAPs, where one of them is countered by the other, both happen to drop below this amount of usages in the same month (like say for example Cyclohm and Arghonaut; I don't really see this happening, but I'm just using it as an example)? It would be difficut to get the usages of both Pokemon up. Plus, what happens when we do inevitably (unless something should happen, of course) we get to say CAP55? Even though that's quite a ways in the future, once we get there, it will obviously be impossible to keep the usage of all of the CAPs up, and probably sooner.
The intent of this PR is really good though, as I'd of course love for all of the CAPs to be very viable in the OU environment and as a result used extensively in it for as long as possible, so I'm mixed on this.
I agree that PRC is not a good idea, but an open poll could not be either. I remember a user - I think it was Crobatchop - who on Syclant revision movepool voting thread posted some shit like "Focus Blast should not be allowed because Syclant do not look badass enough for it" or something like that.As the guy who ended up running most of the last set of revisions, I suppose I should post here.
First off, the order of the three things with we should have the ability to change (Movepool, Stats, Ability) I think should be decided in the same way as it was in the previous set of revisions. That is:
1. Discussion thread, talk about what changes generally would bring the Pokemon closer to the desired power/usage.
2. Vote on which of the three things to change. You would be able to vote yes/no on each category.
3. The category with the most "yes" is put up for discussion (unless all have less than 50%) and changes are voted on.
4. Repeat step 3 until you hit something with less than 50% yes. Bear in mind that changes in earlier poll may mean that changes to later sections may not be needed.
I am also hesitant to make voting PRC only, though it may mean that the voters are more informed on average it seems like a step away from the "made by the public" that has made CaP so popular. Especially as we would in effect be overturning votes by the people. It would also run into problems because some PRC members may not be as experenced with the Pokemon as many non PRC players, and if you try to go be experence how much experence is needed to qualify? How do you measure it? Open voting is more practical and fair IMO. Some advise specifcally asking voters to read through the arguements would be helpful though.
Do we really need to let people post something like this?Originally posted by Fat crobatchop
Focus Blast - the face looks too immature for FBlast
Tail Glow - glowing with ice crystals is just lovely!
Stone Edge --- It has no knowledge of rocks
Rock Slide --- SE and RS are pretty simillar
Swords Dance --- It has sharp edges
Superpower --- too small for this SUPER atk
Brick Break --- It's OK.
i know that you are new, but please read the CaP process. the concept and typing have to be voted in, and need legitimate metagame reasons. "help these CaPs" is not a strong reason.Hi all,
I know I'm not the most experienced CAPer around but speaking from a theoretical level, isn't the point of CAP to make a new, more balanced metagame? Metagames are meant to grow and evolve as changes occur (like Platinum) but the special thing with CAP is we control how it grows. Now, it seems to me, going through all the CAPs, revising them and seeing how the metagame shifts will be a lengthy and involved process which I feel could be avoided.
Why not make CAP9 something strong against higher threats and weak against lower threats? Something Pyroak and Scylant both counter but something that can give Argo, Rev and Strata a run for their money. Say...a mixed Grass/Ghost type?
The community here controls how CAP evolves and if what we have isn't what we want, then we can control how it evolves until we do like it, without changing what has already been accomplished.
I realized this might be too little too late but something worth considering I think.
Oh no, I know the process. I was just thinking of how using a new CaP in an anti-metagame sense should open the door for some of the lower ones. Much like Heatran does in OU. Surely anti-metagame is a strong enough reason since the idea that CaPs need tweaking is certainly strong enough to taken seriously. That alone proves the CaP community isn't happy with how the metagame is changing but I think it's feasible to make a CaP to change the metagame in the direction people are going to take it with tweaks. Simply an alternative idea.i know that you are new, but please read the CaP process. the concept and typing have to be voted in, and need legitimate metagame reasons. "help these CaPs" is not a strong reason.
@bear- that was a post from a vote. i don't want to be the one telling a person that they should revise their vote...
anti-metagame was actually arghonaut's purpose, and he accomplised it pretty well, by being able to halt the serious amount of stat-uppers there were at that time. it's been done recently and i doubt it will happen again so soon. what you mentioned though, isn't an anti-metagame it's much more pro-CaP, which has weaker merits.Oh no, I know the process. I was just thinking of how using a new CaP in an anti-metagame sense should open the door for some of the lower ones. Much like Heatran does in OU. Surely anti-metagame is a strong enough reason since the idea that CaPs need tweaking is certainly strong enough to taken seriously. That alone proves the CaP community isn't happy with how the metagame is changing but I think it's feasible to make a CaP to change the metagame in the direction people are going to take it with tweaks. Simply an alternative idea.
part of what i have been asking this thread is if any tweaks are even necessary. as for the community being happy, if they are so unhappy with the current course of the metagame, then they can run an anti-metagame team. if they are so unhappy with how they CaPs have fallen, then they should have made themselves heard more in this thread, because the concept of adding power hasn't been supported by all that many in this thread.Surely anti-metagame is a strong enough reason since the idea that CaPs need tweaking is certainly strong enough to taken seriously. That alone proves the CaP community isn't happy with how the metagame is changing but I think it's feasible to make a CaP to change the metagame in the direction people are going to take it with tweaks. Simply an alternative idea.
Sorry, but we cannot do what you ask. CAPs are based upon the standard metagame, not the CAP metagame. Hence why we have the playtesting period. We must never forget that CAP has born to study standard metagame, not to create a new one.Oh no, I know the process. I was just thinking of how using a new CaP in an anti-metagame sense should open the door for some of the lower ones. Much like Heatran does in OU. Surely anti-metagame is a strong enough reason since the idea that CaPs need tweaking is certainly strong enough to taken seriously. That alone proves the CaP community isn't happy with how the metagame is changing but I think it's feasible to make a CaP to change the metagame in the direction people are going to take it with tweaks. Simply an alternative idea.
Sorry if I wasn't clear before.