The CAP project has a long, checkered history regarding evolutions. There has been a moratorium on the subject for the past few months, hopefully allowing past ill will to fade, and will allow the community to evaluate the subject with a somewhat fresh perspective. I do not want to simply "pick up where we left off" regarding evolutions. But rather, I want to start at the very beginning, and answer a very basic question:If you are not an experienced member of the CAP community, it is strongly recommended that you do not post in this thread.
This thread is intended to contain intelligent discussion and commentary by experienced members of the CAP project regarding CAP policy, process, and rules. As such, the content of this thread will be moderated more strictly than other threads on the forum. The posting rules for Policy Review threads are contained here.
"Should the CAP project evolve existing ingame pokemon species?"
This is not a thread to discuss HOW to do evolutions, this is a thread to discuss IF we will do evolutions at all. I do not want to see specific proposals for evolution processes. That's premature at this point.
I want to know if the experienced members of the community feel that evolving existing pokemon is a good way to further the basic mission of the CAP project. If any of you don't know the goals of the CAP project, then I suggest you read the CAP Mission Statement. If you can't find the mission statement, then you really have no business in this thread in the first place.
This is not a voting thread. Do not make short little posts saying "I support evolutions" or "I don't want evolutions". Such posts are already prohibited in the general posting rules for PR threads, but are even more unwelcome here. I want to hear reasoned arguments for and against evolutions as they pertain to the basic CAP mission and goals.
It is highly likely that this PR thread will be followed by a vote of the members of the CAP Policy Review Committee. Consider this thread to be a forum to present arguments to that committee. I encourage committee members to make "position statements" in this thread, so that other members will know your current opinion and, more importantly, the reasons for your opinion.
This is not a chat session, and I don't want to see long back-and-forths by persistent argumentative individuals. Present your positions in a well-reasoned manner, and possibly present counter-arguments to points raised by others. But don't hog the thread with multiple posts and bickering, or re-posting the same arguments over and over.
For those that are not familiar with the essence of the disagreement on this issue, I will try to present a few of the basic pros and cons of evolutions in the CAP project.
Pros
Cons
- Evolutions are popular and engaging to pokemon fans of all kinds. Evolutions would add excitement and interest, and could increase project participation and popularity.
- Evolutions are ready-made concepts, therefore a lot the ambiguity and lack-of-direction that plagues regular CAP projects can be avoided. CAP projects constantly struggle to find a cohesive design direction for new pokemon. Although a concept is defined up front, it is intentionally vague so as to not restrict later polls. This allows projects to "wander", and ultimately detracts from the quality of the end result. Evolutions have an inherent "compass" provided by the conceptual underpinnings of their pre-evolutions.
- Existing species have an existing niche the competitive metagame, therefore their evolutions can be very focused on specific metagame goals -- much more focused than regular CAP projects. Evolutions can effectively build upon the playtesting results of their pre-evolutions.
- Evolutions should be able to be made more quickly than a regular CAP project, because several aspects of the pokemon have already been decided or confined by the pre-evolution. Therefore, there are less things to discuss and decide.
Cons
- Evolutions are a magnet for pokemon fanboys. The CAP project constantly struggles to keep projects focused on the competitive metagame. With all the ingame history and baggage of existing pokemon, flavor concerns run rampant and dominate all threads and discussions about evolutions.
- A proper evolution is simply a CAP project with a bunch of restrictions and limitations. Since the CAP project is about exploring new things, we should not engage in projects that are inherently loaded with built-in limits. Worst of all, those limitations are almost impossible to define, since there is no clear definition of how much an evolution can deviate from its pre-evolution. It's an open invitation for endless bickering over game canon and game designer intent.
- If evolutions are not restricted, then evolutions have no differentiation from regular CAP projects. They will simply be regular CAP projects with a lot more fanboys and flavor disputes.
- Any competitive goal of an evolution, can be achieved in a regular CAP project -- without all the headaches associated with pre-evolution baggage. There is no competitive or creative need for CAP to evolve existing ingame species.
These are not the only arguments for and against evolutions. They are simply the most common arguments I can recall from past discussions. I am not posting them to bias the committee in one way or the other, and I hope I have presented both sides fairly. I included them in the OP, to give you an idea of the general kinds of arguments that are considered on-topic for this policy review.