OU:
View attachment 489643
Original Pokemon: Garchomp
New Pokemon: Garchimp
Types: View attachment 489645 View attachment 489646
Abilities:
No Guard/Gluttony
Hidden Abiltiy:
Anger Point
Stats:
HP: 93
Attack: 130
Defense: 90
Sp. Attack: 92
Sp. Defense: 83
Speed: 112
Moveset Changes:
STAB: +Close Combat +Submission +Dynamic Punch +Axe Kick +High Jump Kick +Head Smash
Coverage: +Fury Swipes +Mega Punch +Rapid Spin +Flail +Shadow Claw +Night Slash +Thief
Status: +Recycle +Roar +Stealth Rock +
Monkey Style
Loses: -All Dragon Moves -Liquidation
Monkey Style/PP 10/Status/Fighting/A cheeky performance that has you gain +1 Speed while also taunting the opponent, making them use only attacking moves for 3 turns.
Flavor: A strain of Garchomp has been discovered to live in the jungle, their scales have turned into fur, and where their fins used to be, they have now been replaced by rocky plates, they have also gained a pronounced muzzle and fangs. These Garchimps have proved to be quite boisterous and have a liking for socialization, but their immense strength can prove to be a hinderance to their otherwise friendly personalities.
Role:
Garchimp can use Rapid Spin to remove hazards while setting up its own, No Gaurd to perform always accurate Dynamic Punches and Stone Edges, Monkey Style to lock down and set up sweepers and hazards, or a combination of the last few ideas. What it lacks is in bulk, having 7 weaknesses means that it must rely on speed to outlast its opponents and its lack of a good switch move means that you need to be careful when switching in.
UU:
View attachment 489665
Original Pokemon: Tsareena
New Pokemon: Stareena
Types: View attachment 489669 View attachment 489667
Abilities:
Dazzling/Long Reach
Hidden Ability:
Serene Grace
Stats:
HP: 77
Attack: 125
Defense: 78
Sp. Attack: 40
Sp. Defense: 78
Speed: 112
Moveset Changes:
STAB: +
Star Kick +Psyco Cut +High Jump Kick +Axe Kick +Close Combat
Coverage: +Icicle Spear +Triple Axel +Iron Head +Acrobatics +Foul Play +Power Gem
Status: +Agility +Destiny Bond +Misty Terrain +Psychic Terrain +Block
Loses: -All Grass Moves -All Fairy Moves
Star Kick/PP 10/Physical/Psychic/120 BP/90%/If the user misses, they take crash damage equal to 50% of the potential damage, has a small chance to confuse the target.
Flavor: When a Stenee approaches a particularly high point, cosmic energy fills their veins, they mutate, gaining a blue and gold color scheme and they begin to resemble a starfruit. It has a noticeably cold personality and can create afterimages from its long shining legs.
Role:
Sorta an inversion on the typical Psychic-type, firstly its physically orientated and quite frail, secondly it's strongest attack isn't close combat but its signature Star Kick. Using Fighting-type STAB to break the Dark-types used to block Psychic, Stareena is a Wallbreaker that is hard to wall due to its great STAB combo. However its lack of good resistances matches poorly with its bad bulk, so one needs to be careful if you encounter a difficult matchup.
RU:
View attachment 490304
Original Pokemon: Dachbun
New Pokemon: Dachgun
Types: View attachment 490305
Abilities:
Skill Link/Long Reach
Hidden Ability:
Quick Draw (On the first turn upon switch in, all moves will have +1 priority)
Stats:
HP: 77
Attack: 120
Def: 90
Sp. Attack: 50
Sp. Defense: 90
Speed: 55
Moveset Changes:
STAB: +
Six Bullets +Iron Head +Iron Tail
Coverage: +Pin Missile +Icicle Spear +Rock Throw +Bullet Seed +Dragon Darts +Drill Run +Rapid Spin
Status: +Spikes +Stealth Rock +Iron Defense
Loses: -All Fairy Moves
Six Bullets/PP 15/Physical/Steel/15 BP/90%/The user shoots 6 scattered metal bullets at the target, this may hit 2-6 times, if you hit all 6 the last hit is a critical hit, hit number calculation based off the likes of Bullet Seed and Pin Missile in that you roll between hitting 2-6 times, the exact shot number rolls are:
30% 2 Shots
25% 3 Shots
20% 4 Shots
15% 5 Shots
10% 6 Shots
Flavor: Some Dachbuns harden their dough to a point where they become as tough as metal, their mains become hollowed out chambers, making them resemble a classic six-chamber revolver, which while heavy are capable of holding many different types items. Some snazzy trainers also like putting cowboy hats on their metal hound buddies to make them more intimidating.
Role:
Dashgun is one of those Pokemon that are capable of running a variety of sets, but those sets are dependant on what ability it chooses. If it chooses Skill Link you can take full advantage of your massive coverage including your signature Six Bullets without sacrificing an item slot for a Loaded Die. If you use Quick Draw you can become a adept hazard setter or remover, using your +1 priority to set a layer of Spikes or Stealth Rocks, or use that priority to remove the opponents hazards using Rapid Spin. Or you can use your Quick Draw ability and use a powerful STAB +1 priority Iron Head and be a quick wallbreaker. Still, regardless of the abilities you choose, you have some key weaknesses, lack of recovery, no way to hit Steel-types without spending a slot for Drill Run, and poor speed.