Hydro Pump in experience has been very helpful over liquidation because of its mixed nature. You can KO ground-types and rock-types much more easily with Hydro Pump
Yup. Just some things I quickly checked :
- Liquidation misses on the OHKO on Hippowdon, Sandslash, Armaldo, Steelix, Durant (96% ohko with pump) and probably many other, has about a 50% chance to miss on Arcanine, and misses the OHKO on a +1 Centiskorch;
- Pump is more likely to 2HKO threats like Barbaracle, Carracosta, Turtonator, Corviknight, Drednaw, etc;
- Pump does more to Avalugg, Bewear (and I guess a few others) than CC;
- Sharpedo doesn't become completely hindered by intimidate (mawile, lando, arcanine, incineroar, etc.) and can OHKO some of those (lando, incineroar, arcanine) with pump.
So, yeah, I don't see any reason to go back to liquidation simply for the higher accuracy and the 20% defense drop, and the fact sharpedo can boost its attack with max knuckle, if dynamaxed, is not enough of a reason for me, since it's so frail that it rarely will get the opportunity to even use it unless your opponent has nothing for it (or misplays).
Allow Quick Claw/Shuca Berry Pincurchin
Pincurchin has weak bulk and leftovers is unlikely to help it. Due to low speed it is likely to use Rising Voltage more than once. QClaw allows it to potentially set a move in priority before being KOd, which can do quite decent damage vs most mons, or even setup more hazards vs ground mons.
Dunno, I can see the perks, but it's very gimmicky and QC introduces even more RNG into the format, which I personally don't like. \o/