That silhouette reminded me immediately of this digimon from a while back
And based on the silhouette it might look like this as well.
And based on the silhouette it might look like this as well.
I don't think they'll change too much. RS was the only generation that really changed a LOT of aspects of the battling system, and a lot of fans got pissed when that happened because that made trading between past gens impossible. Especially considering the fact that if 5th gen is on the DS, it will be directly compatible with 4th gen, I really don't think they'd change enough to make trading impossible. Plus, personally I can't think of any major changes that would really make sense. 4th gen's splitting of the moves made sense and allowed for backwards compatibility, but I really can't think of other changes that would do the same.If this really is a proper 5th Gen RPG as the latest image seems to suggest, I really hope it's not changed too much. I know a lot of the non-competitive players always suggest major changes and don't want what's basically the same game every time with minor additions... But I just hope they don't change any of the battling aspects if this is the case.
Yaminokame from Serebiiforums said so in this post. She didn't give any sources, though.Source? If this is true, I would be more open to the possibility of it appearing as more than a silhouette in CoroCoro. I was pretty dubious of it previously due to the big deal about it appearing on Sunday and the whole 'ratings ploy'. Two weeks is a long time, given that it'll be out in CoroCoro.
The biggest indicator is all the events GF has done. They have done so much marketing and PR via the release of event pokemon, I can't imagine them creating a whole new system non-compatible with those events. The outrage would be more ridiculous than Garchomp's.I don't think they'll change too much. RS was the only generation that really changed a LOT of aspects of the battling system, and a lot of fans got pissed when that happened because that made trading between past gens impossible. Especially considering the fact that if 5th gen is on the DS, it will be directly compatible with 4th gen, I really don't think they'd change enough to make trading impossible. Plus, personally I can't think of any major changes that would really make sense. 4th gen's splitting of the moves made sense and allowed for backwards compatibility, but I really can't think of other changes that would do the same.
Yeah, this is slomething Ive said few pages back. However, the creators did say that (i forgot who in which page in this thread posted it here) the 6 pokemon in a party with 4 moveslots is the magic number that is part of their successful ingredient that made the franchise successful. Personally, I dont think its going to happen, which is makes me sad but meh i do understand where hes coming from.I'm really hoping for a good plot.
Also, it was mentioned before, but I'll say it again - the idea that a Pokemon can know unlimited moves, but only take 4 into battle. It doesn't change competitive battling directly, but it allows you to more easily change your movesets around. For example you could very easily try Dragon Claw instead of Outrage on your DDMence.
Though a variant on the idea came to my mind, that would change the battle system:
A Pokemon can know any number of moves. Each move has a 'practiced' value, which determines its effectiveness - a fully practiced move has maximum effectiveness, while a move that's not practiced at all is extremely weak. (For damaging moves it's the damage output, for stat boosting moves the amount of boost, for status probably the accuracy). The values work such that four moves may be fully practiced.
This allows flexibility and broad movesets - but there is a tradeoff. Running more moves means that some of them will be less than fully effective. So things like DD/DM/Outrage/Fire Blast/Brick Break/Earthquake/Dragon Claw/Roost Salamence won't be up to much, because all those moves will be way below full effectiveness. On the other hand Pokemon that really suffer from 4-moveslot-syndrome may get helped out.
I think this would really add a new dimension to the metagame. Movesets become a lot more complicated, since for anything more than 4 usable moves, you have to worry about how to divide up your practice. For example, if for Agility the practice determines the speed boost, then instead of just maxing it, you might figure out what you want to outspeed after the boost and run just enough practice to do so, freeing some up for an extra attack for coverage.
That's really not what I meant. The good guys will always win in childrens' games. I was thinking more along the lines of Mass Effect, where you choose certain actions and can complete things in your own way.EDIT: @ Blasphemy1
... Pick your path? That seems ... outlandish, but believable. What if, in Emerald, I had decided to use Rayquaza to rule Hoenn? What if I had sided with Team Galactic? What if I used Ho-Oh to destroy the world? What if I joined with Aqua to drown the world? I wonder if they will try it. However, I think the fad is over, mostly. I doubt they will try it, but I won't rule it out in my mind.
In my opinion, the IV system is broken. No other top-notch RPG has such a huge element of luck involved. In Emerald version, they introduced additional mechanics that influence the battle, like abilities. Synchronize, 50% of the time, will influence the next wild pokemon's nature to be the same as the lead synchronizer. Something similar should be done with IVs. Not necessarily with wild pokemon, but maybe something similar to EVs, where you work to earn them. I RNG abuse for pokemon, but even after all the hard work, it annoys me that I even have to do such odd things (like waiting to start my game and flipping my journal, wtf). Being able to influence IVs would attract casual players to Wifi, as well as increase the skill involved with battles.
Yes, the power items allow you to pass down the respective IV to the baby. It's definitely a step in the right direction. Another "nod" to the competitive side is the blue/red text denoting stats -/+, respectively, based on nature.totally agree with you. in HGSS, aren't you able to influence which IV's which get passed down via breeding? i think gamefreak is on our side regarding this issue, so hopefully gen 5's game will allow the player to affect IV's even more.
You sold me on it, Seiryu.I've honestly never understood why IVs haven't been crossed out from the games yet.
I mean, the pokémon games are all about raising your pets with love and respect, and winning challenges through effort, aren't they? The anime specifically tries to get through the message of effort being more important than natural talent all the time.
So how the hell does breeding over and over until you get a suitable specimen work in favour of their message? Because there's no way you can use a pokémon with 0 IVs across the board competitively.
In my opinion, they should make up another mechanic to increase pokemon customization (that moveset EV is a really nice idea), and get rid of IVs forever. It not only adds a ridiculously annoying luck element to catching pokémon, but it also goes against the very philosophy they try to spread.
Almost. They said they didn't change it because they thought it was the best one by then. It's not their "magic, perfect" number, it's just what they think is the best one. Until now, at least.Yeah, this is slomething Ive said few pages back. However, the creators did say that (i forgot who in which page in this thread posted it here) the 6 pokemon in a party with 4 moveslots is the magic number that is part of their successful ingredient that made the franchise successful. Personally, I dont think its going to happen, which is makes me sad but meh i do understand where hes coming from.