Tyranitar @ Lum Berry
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Crunch
- Earthquake
- Fire Punch
Set up sand stream and hope to find the right time to dragon dance. Fire punch coverage against scizzors and other steel meta.
Gliscor @ Leftovers
Ability: Hyper Cutter
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Taunt
- Earthquake
- Ice Fang
- Roost
Gliscor helps to pivot from tyranitar as it is immune to EQ, it also prevents stalls with taunt and has nice survivability against taunt. Ice type attacks cause a lot of problems and I always forget which pokemon can learn them and when I can survive one ice punch and when not.
Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Rapid Spin
- Recover
- Hydro Pump
- Thunderbolt
Starmie protects from entry hazards with rapid spin, but I dont think I use starmie the right way as most of her matchups are quite unfavourable. Also I dont like risking 80% on hydro pump but feel weak with other alternatives.
Breloom @ Toxic Orb
Ability: Poison Heal
EVs: 72 HP / 252 Atk / 184 Spe
Adamant Nature
- Spore
- Superpower
- Seed Bomb
- Mach Punch
Toxic orb + posion heal works well, and superpower hits like a truck. Spore can mitigate some sweepers and dangerous matchups and seed bomb is a solid grass type attack that provides alot of opportunities.
Magnezone @ Leftovers
Ability: Magnet Pull
EVs: 32 HP / 4 Def / 252 SpA / 220 Spe
Modest Nature
IVs: 2 Atk / 30 SpA / 30 Spe
- Magnet Rise
- Thunderbolt
- Hidden Power [Fire]
- Thunder Wave
Trapping felow steel types with magnet pull works like a charm most of the times. Hard times only against jirachi. Could use some more healing in my opinion.
Gengar @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Pain Split
- Shadow Ball
- Focus Blast
The most tricky tactique in my team is pain split gengar. focus blast always surprises tyranitars and such. However, it is quite usual it dies fast.
I could use some advice about how to make my team synergize more. Also, dangerous match-ups against which I should prepare (I feel like I am quite armless against some ground types like flygon and swampert and also rotom wash with that speed thingy because it outspeeds my gengar and I struggle alot against it mainly when my tyra is dead). Thanks for checking out my team. I am looking forward to your feedback.
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Crunch
- Earthquake
- Fire Punch
Set up sand stream and hope to find the right time to dragon dance. Fire punch coverage against scizzors and other steel meta.
Gliscor @ Leftovers
Ability: Hyper Cutter
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Taunt
- Earthquake
- Ice Fang
- Roost
Gliscor helps to pivot from tyranitar as it is immune to EQ, it also prevents stalls with taunt and has nice survivability against taunt. Ice type attacks cause a lot of problems and I always forget which pokemon can learn them and when I can survive one ice punch and when not.
Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Rapid Spin
- Recover
- Hydro Pump
- Thunderbolt
Starmie protects from entry hazards with rapid spin, but I dont think I use starmie the right way as most of her matchups are quite unfavourable. Also I dont like risking 80% on hydro pump but feel weak with other alternatives.
Breloom @ Toxic Orb
Ability: Poison Heal
EVs: 72 HP / 252 Atk / 184 Spe
Adamant Nature
- Spore
- Superpower
- Seed Bomb
- Mach Punch
Toxic orb + posion heal works well, and superpower hits like a truck. Spore can mitigate some sweepers and dangerous matchups and seed bomb is a solid grass type attack that provides alot of opportunities.
Magnezone @ Leftovers
Ability: Magnet Pull
EVs: 32 HP / 4 Def / 252 SpA / 220 Spe
Modest Nature
IVs: 2 Atk / 30 SpA / 30 Spe
- Magnet Rise
- Thunderbolt
- Hidden Power [Fire]
- Thunder Wave
Trapping felow steel types with magnet pull works like a charm most of the times. Hard times only against jirachi. Could use some more healing in my opinion.
Gengar @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Pain Split
- Shadow Ball
- Focus Blast
The most tricky tactique in my team is pain split gengar. focus blast always surprises tyranitars and such. However, it is quite usual it dies fast.
I could use some advice about how to make my team synergize more. Also, dangerous match-ups against which I should prepare (I feel like I am quite armless against some ground types like flygon and swampert and also rotom wash with that speed thingy because it outspeeds my gengar and I struggle alot against it mainly when my tyra is dead). Thanks for checking out my team. I am looking forward to your feedback.