OU Physically Defensive Great Tusk

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Sulo

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[SET]
name: Physically Defensive
move 1: Earthquake
move 2: Stealth Rock / Body Press
move 3: Knock Off
move 4: Rapid Spin
item: Leftovers / Rocky Helmet
tera type: Fighting / Steel
ability: Protosynthesis
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

Great Tusk has a solid niche as a defensive Pokemon by virtue of its utility, movepool, bulk, and typing. It can adequately check Pokemon like Kingambit, Cinderace, and Iron Hands, threatening them with a strong Earthquake in return. Stealth Rock lets Great Tusk compress even more roles, chipping away at the opposition. If another Stealth Rock user is already on the team, however, Body Press can take advantage of its high Defense stat and better threaten the likes of Ting-Lu and Roaring Moon. Body Press also lets Great Tusk catch Rotom-W with greater chip damage than Knock Off does on the switch. Knock Off provides valuable item removal, getting rid of Leftovers from Pokemon like Dondozo, Corviknight, and Hatterene, as well as Heavy-Duty Boots from Volcarona and Dragonite. Additionally, Knock Off is Great Tusk's only initial way to hit Air Balloon Gholdengo, which can't OHKO this defensive set. Rapid Spin, besides clearing entry hazards, also allows Great Tusk to outspeed faster foes like Focus Sash Glimmora and Gholdengo. Tera Fighting gets rid of Great Tusk's Ground typing, giving it a better matchup against Pokemon like Chien-Pao while also strengthening Body Press if it is used. Alternatively, Tera Steel can give Great Tusk valuable resistances to Fairy, Grass, and Ice, turning the tables on Hatterene and Chien-Pao. Leftovers greatly increases Great Tusk's longevity; however, Rocky Helmet can be used to wear down Pokemon like Scizor and Cinderace over time.

After Great Tusk sets Stealth Rock, Corviknight effortlessly switches in and uses Defog after Great Tusk sets Stealth Rock, so Pokemon like Cinderace, Gholdengo, and Rotom-W that handle it are great partners. With no good way to hit Flying-types and Pokemon that use Tera Flying, Great Tusk can be set up on very quickly, most notably against the likes of Dragonite and Roaring Moon—even though the former dislikes Knock Off. Therefore, checks to these such as Dondozo and Corviknight are appreciated. A different Stealth Rock setter like Garganacl or Ting-Lu lets Great Tusk comfortably run Body Press without losing out on anything major. Ting-Lu also forms a potent entry hazard-stacking core with Great Tusk via Spikes. Furhter, it takes on the special attackers that Great Tusk struggles with, like Gholdengo, Choice Specs Dragapult, and Volcarona. Great Tusk is forced out by wallbreakers like Iron Valiant and Quaquaval, so teammates that can check them like Amoonguss and Toxapex are welcome. Pokemon like Chien-Pao, Ceruledge, and Iron Moth appreciate the entry hazard removal that Great Tusk provides. Great Tusk's defensive qualities greatly help frail wallbreakers like Dragapult, Iron Valiant, and Chien-Pao, as these Pokemon need strong defensive Pokemon to fall back on very often.

[CREDITS]
- Written by: [[Sulo, 528036]]
- Quality checked by: [[chimp, 197439], [Tysonslayer, 349443]]
- Grammar checked by: [[Adeleine, 517429]]
 
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chimp

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[SET]
name: Physically Defensive
move 1: Earthquake
move 2: Stealth Rock / Body Press
move 3: Knock Off
move 4: Rapid Spin
item: Leftovers / Rocky Helmet
tera type: Fighting / Steel
ability: Protosynthesis
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

Great Tusk has a solid niche as a defensive Pokemon by virtue of its utility, movepool, bulk, and typing. It can adequately check Pokemon like Kingambit, Cinderace, and Iron Hands, threatening them with a decently strong Earthquake afterwards. Stealth Rock lets Great Tusk compress even more roles, providing valuable entry hazards and chipping away at the opposition. If another Stealth Rock user is already on the team, however, Body Press can be used to take advantage of its high Defense stat and better threaten the likes of Ting-Lu and Roaring Moon—though the latter can Terastallize into the Flying type to avoid taking much damage. This doesn't seem to be a relevant point to Roaring Moon specifically, as most Pokemon run a Tera Type that will make them resist a type they'd otherwise be weak to. Ting-Lu, for example, typically runs Poison or Fairy. Body Press also lets Great Tusk wear down Rotom-W, which is immune to Earthquake. Knock Off provides valuable item removal, getting rid of Leftovers from Pokemon like Dondozo, Rotom-W, Corviknight, and Hatterene, as well as getting rid of Heavy-Duty Boots from Volcarona and Dragonite. Rapid Spin lets Great Tusk get rid of entry hazards, keeping itself and its teammates free of chip damage. I think the speed boost is worth mentioning as well, as it lets Great Tusk outspeed some things like Sash Glimmora. Tera Fighting gets rid of Great Tusk's Ground typing, giving it a better matchup against Pokemon like Chien-Pao while also strengthening Body Press if it is used, whereas Tera Steel can be used to give Great Tusk valuable resistances to Fairy, Grass, and Ice, making it a reliable check to Pokemon like Scizor Great Tusk is already a fine check to Scizor even before Terastallizing, if anything its worse at this role after Terastallizing into a Steel-type since it is now hit harder by Close Combat and turning the tables on Hatterene and Chien-Pao with its new resistances. Some lines detailing the benefits of the two items listed items should be added as well.

Great Tusk pairs well with Pokemon that can deal with foes it cannot threaten. Corviknight effortlessly switches in and uses Defog after Great Tusk sets Stealth Rock, so Pokemon like Cinderace and Rotom-W are great partners. The fact that this set may lack any way to hit Flying-types at all aside from Knock Off seems like something that should be mentioned, as it means threats like Dragonite and Roaring Moon can set-up on it. Hatterene poses a major issue, as it bounces back entry hazards via Magic Bounce and switches in relatively risk-free, forcing it out and setting up with Calm Mind. Pokemon like Gholdengo and Skeledirge can remedy this issue, with the former helping keep entry hazards up by blocking Defog. If running Body Press, a different Stealth Rock setter like Garganacl or Ting-Lu lets Great Tusk comfortably run the move without losing out on anything major. Ting-Lu also forms a potent entry-hazard stacking core with Great Tusk with Spikes. Some focus on offensive wallbreakers that can cut through Tusk, like Valiant and Azumarill, should be added, alongside the partners that can check those threats.

[CREDITS]
- Written by: [[Sulo, 528036]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]

Sulo 1/2 after implemented, thanks!
 
Last edited:

Sulo

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[SET]
name: Physically Defensive
move 1: Earthquake
move 2: Stealth Rock / Body Press
move 3: Knock Off
move 4: Rapid Spin
item: Leftovers / Rocky Helmet
tera type: Fighting / Steel
ability: Protosynthesis
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

Great Tusk has a solid niche as a defensive Pokemon by virtue of its utility, movepool, bulk, and typing. It can adequately check Pokemon like Kingambit, Cinderace, and Iron Hands, threatening them with a decently strong Earthquake afterwards. Stealth Rock lets Great Tusk compress even more roles, providing valuable entry hazards and chipping away at the opposition. If another Stealth Rock user is already on the team, however, Body Press can be used to take advantage of its high Defense stat and better threaten the likes of Ting-Lu and Roaring Moon—though the latter can Terastallize into the Flying type to avoid taking much damage. This doesn't seem to be a relevant point to Roaring Moon specifically, as most Pokemon run a Tera Type that will make them resist a type they'd otherwise be weak to. Ting-Lu, for example, typically runs Poison or Fairy. Body Press also lets Great Tusk wear down Rotom-W, which is immune to Earthquake. Knock Off provides valuable item removal, getting rid of Leftovers from Pokemon like Dondozo, Rotom-W, Corviknight, and Hatterene, as well as getting rid of Heavy-Duty Boots from Volcarona and Dragonite. Rapid Spin lets Great Tusk get rid of entry hazards, keeping itself and its teammates free of chip damage. I think the speed boost is worth mentioning as well, as it lets Great Tusk outspeed some things like Sash Glimmora. Tera Fighting gets rid of Great Tusk's Ground typing, giving it a better matchup against Pokemon like Chien-Pao while also strengthening Body Press if it is used, whereas Tera Steel can be used to give Great Tusk valuable resistances to Fairy, Grass, and Ice, making it a reliable check to Pokemon like Scizor Great Tusk is already a fine check to Scizor even before Terastallizing, if anything its worse at this role after Terastallizing into a Steel-type since it is now hit harder by Close Combat and turning the tables on Hatterene and Chien-Pao with its new resistances. Some lines detailing the benefits of the two items listed items should be added as well.

Great Tusk pairs well with Pokemon that can deal with foes it cannot threaten. Corviknight effortlessly switches in and uses Defog after Great Tusk sets Stealth Rock, so Pokemon like Cinderace and Rotom-W are great partners. The fact that this set may lack any way to hit Flying-types at all aside from Knock Off seems like something that should be mentioned, as it means threats like Dragonite and Roaring Moon can set-up on it. Hatterene poses a major issue, as it bounces back entry hazards via Magic Bounce and switches in relatively risk-free, forcing it out and setting up with Calm Mind. Pokemon like Gholdengo and Skeledirge can remedy this issue, with the former helping keep entry hazards up by blocking Defog. If running Body Press, a different Stealth Rock setter like Garganacl or Ting-Lu lets Great Tusk comfortably run the move without losing out on anything major. Ting-Lu also forms a potent entry-hazard stacking core with Great Tusk with Spikes. Some focus on offensive wallbreakers that can cut through Tusk, like Valiant and Azumarill, should be added, alongside the partners that can check those threats.

[CREDITS]
- Written by: [[Sulo, 528036]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]

Sulo 1/2 after implemented, thanks!
done and ready for another check
 
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Milo

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Great Tusk has a solid niche as a defensive Pokemon by virtue of its utility, movepool, bulk, and typing. It can adequately check Pokemon like Kingambit, Cinderace, and Iron Hands, threatening them with a strong Earthquake afterwards. Stealth Rock lets Great Tusk compress even more roles, providing valuable entry hazards and chipping away at the opposition. If another Stealth Rock user is already on the team, however, Body Press can be used to take advantage of its high Defense stat and better threaten the likes of Ting-Lu and Roaring Moon. Body Press also lets Great Tusk wear down Rotom-W, which is immune to Earthquake. I would reword this to imply that Great Tusk has to catch Rotom on the switch, but even then, Body Press is doing 38% max, which is a 4KO (5.5% to 3KO fwiw) and Great Tusk will just die to Hydro Pump. Rotom in this scenario always gets 2 turns of leftovers recovery. Knock Off provides valuable item removal, getting rid of Leftovers from Pokemon like Dondozo, Rotom-W, Confusing after the mention of Body Press, which as stated has to catch Rotom switching in, so if you wanna keep Knock Off, mention it together with Body Press and then link Knock Off to other uses such as... these Corviknight, and Hatterene, as well as Heavy-Duty Boots from Volcarona and Dragonite. Additionally, Knock Off is Great Tusk's only way to hit Air Balloon Gholdengo which cannot OHKO this defensive set. Or something along these lines to enforce this point. Rapid Spin lets Great Tusk get rid of entry hazards, keeping itself and its teammates free of chip damage. The Speed boost given also allows Great Tusk to outspeed faster foes like Focus Sash Glimmora and Gholdengo. Tera Fighting gets rid of Great Tusk's Ground typing, giving it a better matchup against Pokemon like Chien-Pao while also strengthening Body Press if it is used, whereas Tera Steel can be used to give Great Tusk valuable resistances to Fairy, Grass, and Ice, turning the tables on Hatterene and Chien-Pao with its new resistances. Leftovers greatly increases Great Tusk's longevity; however, Rocky Helmet can be used to wear down Pokemon like Scizor and Cinderace over time.

Great Tusk pairs well with Pokemon that can deal with foes it cannot threaten. Corviknight effortlessly switches in and uses Defog after Great Tusk sets Stealth Rock, so Pokemon like Cinderace and Rotom-W are great partners. With no way to hit Flying-types and Pokemon that use Tera Flying, Great Tusk can be set up on very quickly, most notably against the likes of Dragonite and Roaring Moon. As such, checks to these such as Dondozo and Hatterene are appreciated. Hatterene poses a major issue, as it bounces back entry hazards via Magic Bounce and switches in relatively risk-free, forcing it out and setting up with Calm Mind. Pokemon like Gholdengo and Skeledirge can remedy this issue, with the former helping keep entry hazards up by blocking Defog. If running Body Press, a different Stealth Rock setter like Garganacl or Ting-Lu lets Great Tusk comfortably run the move without losing out on anything major. Ting-Lu also forms a potent entry-hazard stacking core with Great Tusk with Spikes. Great Tusk is easily taken advantage of by wallbreakers like Iron Valiant and Azumarill, so teammates that can check them like Amoonguss and Gholdengo are appreciated.
 
Last edited:
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[SET]
name: Physically Defensive
move 1: Earthquake
move 2: Stealth Rock / Body Press
move 3: Knock Off
move 4: Rapid Spin
item: Leftovers / Rocky Helmet
tera type: Fighting / Steel
ability: Protosynthesis
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

Great Tusk has a solid niche as a defensive Pokemon by virtue of its utility, movepool, bulk, and typing. It can adequately check Pokemon like Kingambit, Cinderace, and Iron Hands, threatening them with a strong Earthquake afterwards. Stealth Rock lets Great Tusk compress even more roles, providing valuable entry hazards and chipping away at the opposition. If another Stealth Rock user is already on the team, however, Body Press can be used to take advantage of its high Defense stat and better threaten the likes of Ting-Lu and Roaring Moon. Body Press also lets Great Tusk wear down Rotom-W when it tries to switch in, as it immune to Earthquake. Knock Off provides valuable item removal, getting rid of Leftovers from Pokemon like Dondozo, Corviknight, and Hatterene, as well as Heavy-Duty Boots from Volcarona and Dragonite. Additionally, Knock Off is Great Tusk's only way to hit Air Balloon Gholdengo, which can't OHKO this defensive set. Rapid Spin lets Great Tusk get rid of entry hazards, keeping itself and its teammates free of chip damage. The Speed boost given also allows Great Tusk to outspeed faster foes like Focus Sash Glimmora and Gholdengo. Tera Fighting gets rid of Great Tusk's Ground typing, giving it a better matchup against Pokemon like Chien-Pao while also strengthening Body Press if it is used, whereas Tera Steel can be used to give Great Tusk valuable resistances to Fairy, Grass, and Ice, turning the tables on Hatterene and Chien-Pao with its new resistances. Leftovers greatly increases Great Tusk's longevity; however, Rocky Helmet can be used to wear down Pokemon like Scizor and Cinderace over time.

Great Tusk pairs well with Pokemon that can deal with foes it cannot threaten. Corviknight effortlessly switches in and uses Defog after Great Tusk sets Stealth Rock, so Pokemon like Cinderace and Rotom-W are great partners. (add Gholdengo here especially since it can block Defog from Corviknight) With no way to hit Flying-types and Pokemon that use Tera Flying, Great Tusk can be set up on very quickly, most notably against the likes of Dragonite and Roaring Moon. (do mention how Dragonite dislikes getting knocked) As such, checks to these such as Dondozo and Hatterene (mention Corviknight instead of Hatterene, since Hatt takes a lot from the mons you mentioned especially after a boost) are appreciated. Hatterene poses a major issue, as it bounces back entry hazards via Magic Bounce and switches in relatively risk-free forcing it out and setting up with Calm Mind. Pokemon like Gholdengo and Skeledirge can remedy this issue, with the former helping keep entry hazards up by blocking Defog. (Hatt is honestly a mon I wouldn't focus on especially since it doesn't want to come in on Knock Off and gets worn down from Earthquake.) If running Body Press, a different Stealth Rock setter like Garganacl or Ting-Lu lets Great Tusk comfortably run the move without losing out on anything major. Ting-Lu also forms a potent entry-hazard stacking core with Great Tusk with Spikes.(also mention how Ting-Lu can take on most special attackers for it, since Great Tusk struggles taking them on.) Great Tusk is easily taken advantage (again the wording is not true since neither of these two want to switch in, but they do force it out if reworded to that.) of by wallbreakers like Iron Valiant and Azumarill (replace Azumarill's mention with Quaquaval instead), so teammates that can check them like Amoonguss and Gholdengo are appreciated.

(there should be a sentence about mons that enjoy having hazards remove and also enjoy a good defensive backbone, since you mostly talk mons that improves its matchup but hardly talk about mons that appreciate having defensive tusk as their partner.)


[CREDITS]
- Written by: [[Sulo, 528036]]
- Quality checked by: [[chimp, 197439], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]


Tag me on Discord once implemented or if you have any questions
 

Adeleine

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[SET]
name: Physically Defensive
move 1: Earthquake
move 2: Stealth Rock / Body Press
move 3: Knock Off
move 4: Rapid Spin
item: Leftovers / Rocky Helmet
tera type: Fighting / Steel
ability: Protosynthesis
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

Great Tusk has a solid niche as a defensive Pokemon by virtue of its utility, movepool, bulk, and typing. It can adequately check Pokemon like Kingambit, Cinderace, and Iron Hands, threatening them with a strong Earthquake afterwards. in return. Stealth Rock lets Great Tusk compress even more roles, providing valuable entry hazards and chipping away at the opposition. If another Stealth Rock user is already on the team, however, Body Press can be used to take advantage of its high Defense stat and better threaten the likes of Ting-Lu and Roaring Moon. Body Press also lets Great Tusk catch Rotom-W with greater chip damage than Knock Off when switching in. does on the switch. Knock Off provides valuable item removal, getting rid of Leftovers from Pokemon like Dondozo, Corviknight, and Hatterene, as well as Heavy-Duty Boots from Volcarona and Dragonite. Additionally, Knock Off is Great Tusk's only initial way to hit Air Balloon Gholdengo, which can't OHKO this defensive set. Rapid Spin lets Great Tusk get rid of entry hazards, keeping itself and its teammates free of chip damage. The Speed boost given Rapid Spin, besides clearing entry hazards, also allows Great Tusk to outspeed faster foes like Focus Sash Glimmora and Gholdengo. Tera Fighting gets rid of Great Tusk's Ground typing, giving it a better matchup against Pokemon like Chien-Pao while also strengthening Body Press if it is used, whereas used. Alternatively, Tera Steel can be used to give Great Tusk valuable resistances to Fairy, Grass, and Ice, turning the tables on Hatterene and Chien-Pao with its new resistances. Leftovers greatly increases Great Tusk's longevity; however, Rocky Helmet can be used to wear down Pokemon like Scizor and Cinderace over time.

Great Tusk pairs well with Pokemon that can deal with foes it cannot threaten. Corviknight effortlessly switches in and uses Defog after Great Tusk sets Stealth Rock, (if you want to start sentence w great tusk, feel free to like "After Great Tusk sets Stealth Rock..." or something else) so Pokemon like Cinderace, Gholdengo, and Rotom-W that handle it are great partners. With no good way to hit Flying-types and Pokemon that use Tera Flying, Great Tusk can be set up on very quickly, most notably against the likes of Dragonite and Roaring Moon. However, Dragonite dislikes being hit with Knock Off. As such, Moon—even though the former dislikes Knock Off. Therefore, checks to these such as Dondozo and Corviknight are appreciated. If running Body Press, a A different Stealth Rock setter like Garganacl or Ting-Lu lets Great Tusk comfortably run the move Body Press without losing out on anything major. Ting-Lu also forms a potent entry hazard-stacking (moved hyphen) core with Great Tusk with via (optional) Spikes. Ting-Lu also Furhter, it takes on the special attackers that Great Tusk struggles with, like Gholdengo, Choice Specs Dragapult, and Volcarona. Great Tusk is forced out by wallbreakers like Iron Valiant and Quaquaval, so teammates that can check them like Amoonguss and Toxapex are appreciated. welcome. Pokemon like Chien-Pao, Ceruledge, and Iron Moth appreciate the entry hazard removal that Great Tusk provides. Great Tusk's defensive qualities are greatly appreciated greatly help frail wallbreakers like Dragapult, Iron Valiant, and Chien-Pao, as these Pokemon need strong defensive Pokemon to fall back on very often.

[CREDITS]
- Written by: [[Sulo, 528036]]
- Quality checked by: [[chimp, 197439], [Tysonslayer, 349443]]
- Grammar checked by: [[Adeleine, 517429]]
Adeleine-1.gif
GP Team done
 

Sulo

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[SET]
name: Physically Defensive
move 1: Earthquake
move 2: Stealth Rock / Body Press
move 3: Knock Off
move 4: Rapid Spin
item: Leftovers / Rocky Helmet
tera type: Fighting / Steel
ability: Protosynthesis
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

Great Tusk has a solid niche as a defensive Pokemon by virtue of its utility, movepool, bulk, and typing. It can adequately check Pokemon like Kingambit, Cinderace, and Iron Hands, threatening them with a strong Earthquake afterwards. in return. Stealth Rock lets Great Tusk compress even more roles, providing valuable entry hazards and chipping away at the opposition. If another Stealth Rock user is already on the team, however, Body Press can be used to take advantage of its high Defense stat and better threaten the likes of Ting-Lu and Roaring Moon. Body Press also lets Great Tusk catch Rotom-W with greater chip damage than Knock Off when switching in. does on the switch. Knock Off provides valuable item removal, getting rid of Leftovers from Pokemon like Dondozo, Corviknight, and Hatterene, as well as Heavy-Duty Boots from Volcarona and Dragonite. Additionally, Knock Off is Great Tusk's only initial way to hit Air Balloon Gholdengo, which can't OHKO this defensive set. Rapid Spin lets Great Tusk get rid of entry hazards, keeping itself and its teammates free of chip damage. The Speed boost given Rapid Spin, besides clearing entry hazards, also allows Great Tusk to outspeed faster foes like Focus Sash Glimmora and Gholdengo. Tera Fighting gets rid of Great Tusk's Ground typing, giving it a better matchup against Pokemon like Chien-Pao while also strengthening Body Press if it is used, whereas used. Alternatively, Tera Steel can be used to give Great Tusk valuable resistances to Fairy, Grass, and Ice, turning the tables on Hatterene and Chien-Pao with its new resistances. Leftovers greatly increases Great Tusk's longevity; however, Rocky Helmet can be used to wear down Pokemon like Scizor and Cinderace over time.

Great Tusk pairs well with Pokemon that can deal with foes it cannot threaten. Corviknight effortlessly switches in and uses Defog after Great Tusk sets Stealth Rock, (if you want to start sentence w great tusk, feel free to like "After Great Tusk sets Stealth Rock..." or something else) so Pokemon like Cinderace, Gholdengo, and Rotom-W that handle it are great partners. With no good way to hit Flying-types and Pokemon that use Tera Flying, Great Tusk can be set up on very quickly, most notably against the likes of Dragonite and Roaring Moon. However, Dragonite dislikes being hit with Knock Off. As such, Moon—even though the former dislikes Knock Off. Therefore, checks to these such as Dondozo and Corviknight are appreciated. If running Body Press, a A different Stealth Rock setter like Garganacl or Ting-Lu lets Great Tusk comfortably run the move Body Press without losing out on anything major. Ting-Lu also forms a potent entry hazard-stacking (moved hyphen) core with Great Tusk with via (optional) Spikes. Ting-Lu also Furhter, it takes on the special attackers that Great Tusk struggles with, like Gholdengo, Choice Specs Dragapult, and Volcarona. Great Tusk is forced out by wallbreakers like Iron Valiant and Quaquaval, so teammates that can check them like Amoonguss and Toxapex are appreciated. welcome. Pokemon like Chien-Pao, Ceruledge, and Iron Moth appreciate the entry hazard removal that Great Tusk provides. Great Tusk's defensive qualities are greatly appreciated greatly help frail wallbreakers like Dragapult, Iron Valiant, and Chien-Pao, as these Pokemon need strong defensive Pokemon to fall back on very often.

[CREDITS]
- Written by: [[Sulo, 528036]]
- Quality checked by: [[chimp, 197439], [Tysonslayer, 349443]]
- Grammar checked by: [[Adeleine, 517429]]
View attachment 483873GP Team done
done
 
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