[OVERVIEW]
name: Physically Defensive
move 1: Scald
move 2: Hurricane / Defog
move 3: U-turn
move 4: Roost
item: Damp Rock / Leftovers
ability: Drizzle
nature: Bold
evs: 200 HP / 252 Def / 56 SpD
[SET COMMENTS]
Moves
========
========
========
========
Other Options
=============
===================
**Electric-types**: Tapu Koko, Thundurus-T, Magnezone, and Rotom-W are unfettered by Pelipper's coverage options.
**Specially Defensive Pokemon**: Scald and Hurricane only deal negligible damage to the likes of Clefable, Ferrothorn, Chansey, Suicune, Alomomola, and Toxapex, and most of them can retaliate by healing off burns, setting up, or using Toxic.
**Special Attackers**: Since Pelipper is ridiculously slow, most strong special attackers such as Tapu Lele, Latios, Landorus running Sludge Wave, and Greninja can put a considerable dent in Pelipper despite its considerable HP.
**Mega Charizard Y**: Mega Charizard Y is able to change the weather upon Mega Evolving, weaken Pelipper's Scald under sun, and threaten to OHKO defensive variants with an unresisted Solar Beam.
**Alolan Ninetales**: Alolan Ninetales takes negligible damage from all of Pelipper's attacks and can OHKO it with Freeze-Dry; it also can trump Pelipper's rain-setting ability with Snow Warning.
**Stealth Rock**: Pelipper's health can be supplemented by Roost, but it won't want to waste turns trying to heal when it narrowly avoids 2HKOs from stronger physical attackers like Tapu Bulu.
- Drizzle is a huge boon to the potential of rain teams.
- Pelipper has tons of utility in the form of U-turn, Defog, Knock Off, and Toxic.
- It has huge defensive bulk.
- Its dismal Speed is great for getting in rain sweepers safely with a slow U-turn.
- It has decent Special Attack but a very shallow coverage movepool.
name: Physically Defensive
move 1: Scald
move 2: Hurricane / Defog
move 3: U-turn
move 4: Roost
item: Damp Rock / Leftovers
ability: Drizzle
nature: Bold
evs: 200 HP / 252 Def / 56 SpD
[SET COMMENTS]
Moves
========
- Scald is used for STAB rain-boosted coverage and token burns.
- Rain-conferred perfect-accuracy Hurricane is useful STAB coverage against Grass-types (think Mega Venusaur or Tapu Bulu). Defog provides practical entry hazard removal if a team lacks it otherwise. Knock Off can be run in this slot for spamming item removal.
- Pelipper's slow U-turn brings in an awaiting rain sweeper.
- Roost is instrumental in keeping rain active when most opportune.
========
- The EVs give Pelipper a high chance of surviving a Wood Hammer from 252 Atk Life Orb Tapu Bulu with one round of Stealth Rock damage.
- 200 Def / 60 SpD EVs ensure that Life Orb Pheromosa never 2HKOes Pelipper with Ice Beam.
========
- Pelipper will want to U-turn out to rain sweepers or VoltTurn core members.
- Scald is a safe option in almost any situation, even against resisted targets for the potential burn.
- Defog should be used on non-hyper offense teams needing entry hazard support to ensure longevity of constant switches (very important for VoltTurn builds); even balance builds will appreciate not having to wallow through a layer of Stealth Rock + Toxapex's Toxic Spikes, for example.
- Roost should be used liberally when Pelipper takes chip damage or tanks a physical hit to ensure that it is able to come back in to set rain later in the game.
========
- Swift Swim rain sweepers such as Kingdra, Kabutops, and Ludicolo take advantage of Drizzle.
- Electric-types such as Tapu Koko, Rotom-W, Magnezone, and Thundurus-T provide excellent defensive synergy with Pelipper, helping to complete VoltTurn cores.
- Steel-types such as Ferrothorn and Scizor benefit from rain lessening the power of Fire-type moves so they can help deal with Electric-types that carry Fire-type coverage moves.
- Alolan Marowak has Lightning Rod-conferred synergy and helps deal with Ferrothorn and Alolan Ninetales when rain is replaced by hail.
Other Options
=============
- Pelipper benefits little from any other coverage moves, but Ice Beam is available.
- Hydro Pump is a more powerful STAB Water-type move without the potential burns.
===================
**Electric-types**: Tapu Koko, Thundurus-T, Magnezone, and Rotom-W are unfettered by Pelipper's coverage options.
**Specially Defensive Pokemon**: Scald and Hurricane only deal negligible damage to the likes of Clefable, Ferrothorn, Chansey, Suicune, Alomomola, and Toxapex, and most of them can retaliate by healing off burns, setting up, or using Toxic.
**Special Attackers**: Since Pelipper is ridiculously slow, most strong special attackers such as Tapu Lele, Latios, Landorus running Sludge Wave, and Greninja can put a considerable dent in Pelipper despite its considerable HP.
**Mega Charizard Y**: Mega Charizard Y is able to change the weather upon Mega Evolving, weaken Pelipper's Scald under sun, and threaten to OHKO defensive variants with an unresisted Solar Beam.
**Alolan Ninetales**: Alolan Ninetales takes negligible damage from all of Pelipper's attacks and can OHKO it with Freeze-Dry; it also can trump Pelipper's rain-setting ability with Snow Warning.
**Stealth Rock**: Pelipper's health can be supplemented by Roost, but it won't want to waste turns trying to heal when it narrowly avoids 2HKOs from stronger physical attackers like Tapu Bulu.
Last edited: