serperiorr
formerly someidiot19
JIRACHI RAIN BO
INTRODUCTION
Yo, so I made this team a while back originally building around and tusk was instead . However, I found it really matchup fishy even for rain standards. So I did some experimenting changing moves, teras, and ultimately arriving at the current team which I gladly present in this RMT. I peaked 1951 and then stopped laddering because everyone decided to run water absorb that day for some reason. Enjoy the team.
POKEPASTE
Better Version
Old Version
PROOF OF PEAK
TEAM BREAKDOWN
Rain has been heavily experimented with ever since arrived, since it serves as a useful countermeasure for mons such as , , etc, all of which are good into rain. However, standard rain teams tend to rely on too much, whereas an offensive team can work together to break it down, since it is slightly slow. Furthermore, rain has a horrible MU into specs . Hence why I added , which is pretty bad in OU otherwise but in this team fills an irreplaceable niche. With shuca berry it checks , and it is a good rocker on rain since you can u-turn out on common removal options ( or ) and bring one of your waters in. Rain also struggles vs , and . This is where AV comes in, being able to lure special threats and smack them back with your strong STAB moves. Standard rain is more offensive, focusing on out-damaging your opponent before you run out of steam. Standard rain is also more focused on facilitating your water sweepers and goes all-in on the or cleanup. This rain has a different gameplan, it preserves your breakers so you can make favourable trades, and has less support (such as dropping ) instead having a solid defensive backbone.
Downpour @ Damp Rock
Ability: Drizzle
Tera Type: Ghost
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Surf
- Hurricane
- U-turn
- Roost
Role: Rain, check, ground immunity, emergency check
Moveset: Surf over weather ball to hit and harder, hurricane for grasses, u-turn is mandatory, roost is good into balance/weather wars
Tera: Spinblocks and gets rid of rocks weakness
Other Options: Knock off could be used over roost, and tera steel/poison for and
Monsoon @ Choice Specs
Ability: Swift Swim
Shiny: Yes
Tera Type: Dragon
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Weather Ball
- Draco Meteor
- Hurricane
- Hydro Pump
Role: Speed control, it might be tempting to replace this mon with a breaker like but having 2 swift swimmers is way better so you don't have to predict their tera water, just spam water move to weaken their check for or vice-versa.
Moveset: Weather ball and draco irreplaceable, hurricane opens up midgrounds and hits and harder. Pump is slightly stronger and allows more flexibility in case rain ends (allows you to sack more).
Tera: Stronger dragon stab and crucially resist and priority.
Other Options: Flip turn, ice beam, dragon pulse are all valid replacements. Tera water is also good.
Atlantis @ Choice Band
Ability: Swift Swim
Tera Type: Ghost
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Liquidation
- Close Combat
- Aqua Jet
- Flip Turn
Role: Speed control 2, flip turn allows you to safely scout their tera.
Moveset: Standard skewda stuff.
Tera: Allows you to rk .
Other Options: Tera water is obviously an option, psychic fangs can be run to hit water absorb and .
Scorched Earth @ Assault Vest
Ability: Stamina
Tera Type: Fairy
EVs: 80 HP / 252 SpA / 176 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Flash Cannon
- Body Press
- Electro Shot
Role: Defensive anchor and midgame breaker, checks , , , , etc.
Moveset: Again, standard 4 moves.
Tera: Amazing neutral defensive type, resists sucker, immunity to draco.
Other Options: Maybe tera fighting, but this standard set cannot go wrong.
Alula Australis @ Shuca Berry
Ability: Serene Grace
Tera Type: Ghost
EVs: 252 HP / 40 SpD / 216 Spe
Jolly Nature
- Stealth Rock
- Iron Head
- U-turn
- Healing Wish
Role: Jirachi is legit in rain. Consolidates rocks, pivot move, and defensive utility in 1 slot. Most importantly, allows you to run healing wish which turns into a 2-phase final boss. Checks and amazingly well and pseudo-spinblocks with hwish. Also shuts down and is decent into .
Moveset: Rocks, hwish are mandatory since it takes advantage of rachi's unique options. Iron head forces to tera and u-turn lures or so you can get your breakers in.
Tera: Spinblocker.
Other Options: Jirachi is very customisable but I don't think you can fit random coverage such as thunder or icy wind since this mon is just meant to get up, hwish or u-turn out.
Grax @ Assault Vest
Ability: Protosynthesis
Tera Type: Fighting
EVs: 64 HP / 12 Atk / 248 SpD / 184 Spe
Adamant Nature
- Headlong Rush
- Close Combat
- Knock Off
- Rapid Spin
Role: This tusk set is goated. It patches up all defensive weaknesses on this team so well, checking most special attackers including and . Also adds hazard control, ground immunity, an offensive breaker, knock off, and a check all in 1 slot. It has enough speed to outspeed modest and after a rapid spin it outspeeds at +1 speed. It has enough attack to 2hko with tera fighting CC, as well as become harder to switch into against mons like or . You have to use this mon in the early-midgame to get knocks off on mons like or to trade vs their special attacker. This also synergises amazingly well with since you can afford to play aggressively with this mon since you can heal it back up later.
Moveset: Knock and spin are mandatory. STABs has good general coverage since you want to knock their flying type anyways.
Tera: Allows you to 2hko skarm and removes your water/ice/grass weakness
Other Options: One of the STABs could be replaced to ice spinner. If you drop CC, tera can be changed to steel/whatever.
BAD MUs
Water absorb obviously, is your main way of taking advantage of this mon since you have hwish for toxic.
Getting or glared can really suck, also gets beaten down by leaf storm. You need to out-offense the serp team to win.
Sand is tough depending on their team. Tera is usually good into sand.
Stall can be annoying since can tera or scout with protect. Honestly stall/semistall is probably the worst MU for this team but tera can technically outplay.
REPLAYS
Peak vs Sun
Vs water absorb clod + zapdos sand
Vs raging bolt offense
I felt like overpredicting in this one
Vs darkrai HO