This is a team I've been working on for a while. It's not perfect or anything. But has got me through some tough games. Its a slightly different team from the normal hard stall that occupies the tier. It kind of manages to go to one with a regular stall team to be honest. The whole basis of the team is being able to get hazards up and keep them throughout the game. I use some weird stuff on this team,but I actually decided to RMT this team to get some feedback on how to improve it, because recently stuff like Mixed Kyurem has just been a pain to be honest. I didn't peak with JUST this team, and have tilted since then(SunnyORAS is my username in case you wanna check), but enough about the team. The idea is based on one of AJ's team from early ORAS OU, whose entire selling point was that it was a non-passive stall team.Let's actually take a look at it.So without further ado ......
EDIT: Proof of peak(well not really I don't have a screenie from 17th)
Chesnaught @ Leftovers
Ability: Bulletproof
EVs: 204 HP / 80 SpD / 224 Spe
Careful Nature
- Wood Hammer
- Taunt
- Spikes
- Synthesis/Leech Seed
All right let's get started with this weird Chesnaught. This is one of the team members that helps me totally put a stop to opposing stall. I run enough speed to beat most Mega Blastoise and Suicune for that mater, and so this lets me set hazards without a care in the world. Forretress is easily blocked by Doublade, and MBlastoise is worn down enough by hazards that it eventually is in range of a swift Wood Hammer. This is basically the team member that stops CroCune from clean sweeping me. The choice of Leech Seed and Synthesis has always been a tough one for me and I alternate between the two. Reliable recovery won out in the end though because I need to be reasonably healthy to check Suicune throughout the match.Taunt here plays a crucial role in stopping Suicune from just Resting off any damage it has accrued.
Doublade @ Eviolite
Ability: No Guard
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Gyro Ball/Iron Head
- Swords Dance
- Shadow Claw
- Sacred Sword/Shadow Sneak
The next member of my weird team. Doublade is here to spin block Forretress and check opposing
Cresselia/Reuniclus/Snorlax. Of course I can't spinblock MBlastoise but hopefully hazards will have worn down Mega Blastoise to the point where Chesnaught can remove it and setup hazards freely. I guess I should explain my choices of moves here. Gyro Ball is basically here for a powerful STAB move and as an added bonus it OHKO's Crobat if it gets cocky and decides to stay in and decides to defog. The truly weird move here is Sacred Sword. My answer? Snorlax. I got swept by it once and wanted a better way to answer it. Enter Sacred Sword. Shadow Sneak of course is better in nearly all respects though and I've been told by many of my friends in ct to change it ;-;
Crobat @ Sharp Beak
Ability: Infiltrator
EVs: 48 HP / 252 Atk / 4 SpD / 204 Spe
Jolly Nature
- Brave Bird
- Taunt
- Super Fang/U-Turn
- Roost
Crobat is here to check threats to my team such as Heracross,Infernape,and Mienshao. The EV spread is one of Eyan's and creeps standard Crobat, and gives Porygon2/Z an Attack instead of a Sp.Atk boost, and also has a fair bit of offensive presence while checking MDrill due to its decent bulk with invested HP. I just blindly slap this EV spread on to every team that I have with Crobat now. I also use this to help break stall with Taunt/Super Fang, because I needed something to put over defog, which obviously doesn't fit on a hazard centric team such as this. Taunt has been a god send so far, helping to totally halt Wish passes and the such if played properly.
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Wish
- Protect
- Seismic Toss
- Heal Bell
Does this really need to be explained? It's Blissey. It's a cleric that doesn't die, and that can pass huge wishes around. I originally had Florges over this but Florges created an unnecessary Nidoqueen weakness , and wasn't quite as resiliant as Blissey. Overall I'm pretty happy with how Blissey has performed to be honest. Chestnaught+Blissey actually beats every form of Suicune just so that you know :).It is a bit of a momentum killer though, but that's pretty much a given.
Blastoise-Mega @ Blastoisinite
Ability: Mega Launcher
EVs: 52 HP / 252 SpA / 204 Spe
Modest Nature
- Dark Pulse/Aura Sphere
- Ice Beam
- Hydro Pump/Scald/Water Pulse
- Rapid Spin
More weird EV spreads. This one beats Adamant Honchkrow which is irritating,and OHKO's it with Ice Beam. I seem to have a penchant fro speed creep as evidenced by my Chesnaught spread and this one.This is the tier's best spinner.It's impossible to spin block with either of the ghosts, and Hydro Pump hits like a truck dealing on average around 40% to Florges. I frankly don't know why I even have Dark Pulse now that Celebi is gone and a case could be made for replacing it with Aura Sphere. Mega Blastoise is my THIRD check to Suicune dealing on average 38% to Suicune and can beat it with a flinch,which has a fairly good chane to occur over the course of two turns. Mega Blastoise in spite of not running any defensive EV's here helps me to check Entei and its Sacred Fire spam. But it does tend to get worn down over the course of a game because of its lacking Leftovers. Need I also mention the benefit of having a Trick absorber on this kind of team?
Rhyperior @ Leftovers
Ability: Solid Rock
EVs: 252 HP / 16 Atk / 40 Def / 200 SpD
Adamant Nature
- Rock Blast
- Earthquake
- Roar/Toxic
- Stealth Rock
This is my normal/flying resist(read physical wall). It in conjunction with Mega Blastoise provides a buffer against Honchkrow and Entei. It also helps beat the Work Up stall breaker Pidgeot so there's that. The Toxic is obviously to help wear down bulky waters on the switch. While the Stealth Rock is there because it's Stealth Rock. I think the EV spread could be optimised here so feel free to do it. Rhyperior also tends to be worn down quickly during the course of a match solely because of how often it has to come in.
Credit where it's due:-
Fookmi,Cyndequil(burd is wurd),Arcaedotic,AllAttack,Eyan,Latios pls,and Truth In Lies have all helped me playtest this team once or more, and I guess IP for not raging at me for when I win room tours with this garbage? lol. CREDITS TO LORD FOOKMI FOR THE GORGEOUS ART WORK <3.
Also Mystialized has also helped a fair few times with this so thanks everyone. Have at it n_n
EDIT: Proof of peak(well not really I don't have a screenie from 17th)
Chesnaught @ Leftovers
Ability: Bulletproof
EVs: 204 HP / 80 SpD / 224 Spe
Careful Nature
- Wood Hammer
- Taunt
- Spikes
- Synthesis/Leech Seed
All right let's get started with this weird Chesnaught. This is one of the team members that helps me totally put a stop to opposing stall. I run enough speed to beat most Mega Blastoise and Suicune for that mater, and so this lets me set hazards without a care in the world. Forretress is easily blocked by Doublade, and MBlastoise is worn down enough by hazards that it eventually is in range of a swift Wood Hammer. This is basically the team member that stops CroCune from clean sweeping me. The choice of Leech Seed and Synthesis has always been a tough one for me and I alternate between the two. Reliable recovery won out in the end though because I need to be reasonably healthy to check Suicune throughout the match.Taunt here plays a crucial role in stopping Suicune from just Resting off any damage it has accrued.
Doublade @ Eviolite
Ability: No Guard
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Gyro Ball/Iron Head
- Swords Dance
- Shadow Claw
- Sacred Sword/Shadow Sneak
The next member of my weird team. Doublade is here to spin block Forretress and check opposing
Cresselia/Reuniclus/Snorlax. Of course I can't spinblock MBlastoise but hopefully hazards will have worn down Mega Blastoise to the point where Chesnaught can remove it and setup hazards freely. I guess I should explain my choices of moves here. Gyro Ball is basically here for a powerful STAB move and as an added bonus it OHKO's Crobat if it gets cocky and decides to stay in and decides to defog. The truly weird move here is Sacred Sword. My answer? Snorlax. I got swept by it once and wanted a better way to answer it. Enter Sacred Sword. Shadow Sneak of course is better in nearly all respects though and I've been told by many of my friends in ct to change it ;-;
Crobat @ Sharp Beak
Ability: Infiltrator
EVs: 48 HP / 252 Atk / 4 SpD / 204 Spe
Jolly Nature
- Brave Bird
- Taunt
- Super Fang/U-Turn
- Roost
Crobat is here to check threats to my team such as Heracross,Infernape,and Mienshao. The EV spread is one of Eyan's and creeps standard Crobat, and gives Porygon2/Z an Attack instead of a Sp.Atk boost, and also has a fair bit of offensive presence while checking MDrill due to its decent bulk with invested HP. I just blindly slap this EV spread on to every team that I have with Crobat now. I also use this to help break stall with Taunt/Super Fang, because I needed something to put over defog, which obviously doesn't fit on a hazard centric team such as this. Taunt has been a god send so far, helping to totally halt Wish passes and the such if played properly.
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Wish
- Protect
- Seismic Toss
- Heal Bell
Does this really need to be explained? It's Blissey. It's a cleric that doesn't die, and that can pass huge wishes around. I originally had Florges over this but Florges created an unnecessary Nidoqueen weakness , and wasn't quite as resiliant as Blissey. Overall I'm pretty happy with how Blissey has performed to be honest. Chestnaught+Blissey actually beats every form of Suicune just so that you know :).It is a bit of a momentum killer though, but that's pretty much a given.
Blastoise-Mega @ Blastoisinite
Ability: Mega Launcher
EVs: 52 HP / 252 SpA / 204 Spe
Modest Nature
- Dark Pulse/Aura Sphere
- Ice Beam
- Hydro Pump/Scald/Water Pulse
- Rapid Spin
More weird EV spreads. This one beats Adamant Honchkrow which is irritating,and OHKO's it with Ice Beam. I seem to have a penchant fro speed creep as evidenced by my Chesnaught spread and this one.This is the tier's best spinner.It's impossible to spin block with either of the ghosts, and Hydro Pump hits like a truck dealing on average around 40% to Florges. I frankly don't know why I even have Dark Pulse now that Celebi is gone and a case could be made for replacing it with Aura Sphere. Mega Blastoise is my THIRD check to Suicune dealing on average 38% to Suicune and can beat it with a flinch,which has a fairly good chane to occur over the course of two turns. Mega Blastoise in spite of not running any defensive EV's here helps me to check Entei and its Sacred Fire spam. But it does tend to get worn down over the course of a game because of its lacking Leftovers. Need I also mention the benefit of having a Trick absorber on this kind of team?
Rhyperior @ Leftovers
Ability: Solid Rock
EVs: 252 HP / 16 Atk / 40 Def / 200 SpD
Adamant Nature
- Rock Blast
- Earthquake
- Roar/Toxic
- Stealth Rock
This is my normal/flying resist(read physical wall). It in conjunction with Mega Blastoise provides a buffer against Honchkrow and Entei. It also helps beat the Work Up stall breaker Pidgeot so there's that. The Toxic is obviously to help wear down bulky waters on the switch. While the Stealth Rock is there because it's Stealth Rock. I think the EV spread could be optimised here so feel free to do it. Rhyperior also tends to be worn down quickly during the course of a match solely because of how often it has to come in.
Credit where it's due:-
Fookmi,Cyndequil(burd is wurd),Arcaedotic,AllAttack,Eyan,Latios pls,and Truth In Lies have all helped me playtest this team once or more, and I guess IP for not raging at me for when I win room tours with this garbage? lol. CREDITS TO LORD FOOKMI FOR THE GORGEOUS ART WORK <3.
Also Mystialized has also helped a fair few times with this so thanks everyone. Have at it n_n
Chesnaught @ Leftovers
Ability: Bulletproof
EVs: 204 HP / 80 Def / 224 Spe
Impish Nature
- Wood Hammer
- Taunt
- Spikes
- Synthesis
Doublade @ Eviolite
Ability: No Guard
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Gyro Ball
- Swords Dance
- Shadow Claw
- Sacred Sword
Crobat @ Black Sludge
Ability: Infiltrator
EVs: 104 HP / 192 Atk / 8 SpD / 204 Spe
Jolly Nature
- Brave Bird
- Taunt
- Super Fang
- Roost
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Wish
- Protect
- Seismic Toss
- Heal Bell
Blastoise-Mega @ Blastoisinite
Ability: Mega Launcher
EVs: 52 HP / 252 SpA / 204 Spe
Modest Nature
- Dark Pulse
- Ice Beam
- Hydro Pump
- Rapid Spin
Rhyperior @ Leftovers
Ability: Solid Rock
EVs: 252 HP / 32 Atk / 224 Def
Adamant Nature
- Rock Blast
- Earthquake
- Toxic
- Stealth Rock
Ability: Bulletproof
EVs: 204 HP / 80 Def / 224 Spe
Impish Nature
- Wood Hammer
- Taunt
- Spikes
- Synthesis
Doublade @ Eviolite
Ability: No Guard
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Gyro Ball
- Swords Dance
- Shadow Claw
- Sacred Sword
Crobat @ Black Sludge
Ability: Infiltrator
EVs: 104 HP / 192 Atk / 8 SpD / 204 Spe
Jolly Nature
- Brave Bird
- Taunt
- Super Fang
- Roost
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Wish
- Protect
- Seismic Toss
- Heal Bell
Blastoise-Mega @ Blastoisinite
Ability: Mega Launcher
EVs: 52 HP / 252 SpA / 204 Spe
Modest Nature
- Dark Pulse
- Ice Beam
- Hydro Pump
- Rapid Spin
Rhyperior @ Leftovers
Ability: Solid Rock
EVs: 252 HP / 32 Atk / 224 Def
Adamant Nature
- Rock Blast
- Earthquake
- Toxic
- Stealth Rock
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