I decided after testing this and editing the problem areas it was time to repost this with its revisions and get another opinion on it =D
V1: http://www.smogon.com/forums/showthread.php?t=53727 (can be closed)
Ok so there is no confusion I will list the rules for PBR battles.
- All Pokes become Lv. 50
- Doubles are 4 vs. 4
- Before the match both opponents see each others Pokes on their team. (All 6 not just the 4 you choose)
- From the 6 in your party you choose 4 to use
- The battle ends when one trainer has no Pokes left or one trainer quits.
Quick View:
My Team:
Bold Uxie @ Damp Rock
Levitate
-Rain Dance
- Light Screen
- Memento
- U-Turn
252 HP / 252 Def / 4 SpD
Levitate
-Rain Dance
- Light Screen
- Memento
- U-Turn
252 HP / 252 Def / 4 SpD
Uxie is so much better than Zong its sad. It has higher speed, Sp. Defense, Defense, and Hp. There is almost no reason to use Zong except for explosion. First turn h sets up Raind Dance then follows with light screen and reflect until he has done his job. I haven't decided wheter to use U-Turn or Memento. Its been about 50/50 that either he is low on HP and I wsh I had Memento or he as had a good amount of HP Left and I'm glad I U-Turned out.
Modest Kingdra @ Leftovers
Swift Swim
- Ice Beam
- Protect
- Draco Meteor
- Surf
92 HP / 252 SpA / 166 Speed
Swift Swim
- Ice Beam
- Protect
- Draco Meteor
- Surf
92 HP / 252 SpA / 166 Speed
This guy is clearly a must for any rain dance team. I let Uxie do its setting up while I am ripping the other team to shreds with this guy. Ice beam covers Zapdos while the others are kick ass stabbed (and surf and watefall are even more boosted in rain). Surf over hydro pump to hit Toxicroack for some HP recovery. Chose the special version since one physical move has no real help in doubles.
Timid Raikou @ Damp Rock
Pressure
- Thunder
- Rain Dance
- Shadow Ball
- HP Ground
252 SpA / 252 Speed / 4 Hp
I decided I was in need of an electric poke to take down other waters and such. Thunder always hits in rain and is 120 base, 180 after the STAB. He can set up rain dance if needed and can kill electric whores with HP Ground who think they're safe switching in to take the thunders. Shadow Ball for coverage and rain dance to re-set up.
Adamant Toxicroak @ Life Orb
Dry Skin
- Sucker Punch
- Cross Chop
- Stone Edge
- Fake Out
252 Atk / 252 Speed / 6 Hp
I great rain dance sweeper. Fake out can be a pain to opponents which might harm me while I'm taking something else out. Cross Chop takes down anything its SE against as well as dealing nice damage to Pokes NE against. Sucker Punch can do real damage to ghosts including crippling Dusknoir or an exploding Gengar. Stone edge takes care of Moltres and other fire Pokes from sunny day teams and it also takes care of Zapdos. Dry Skin lets me heal HP in the rain and restore LO damage.
Modest Ludicolo @ Leftovers
Swift Swim
- Hydro Pump
- Energy Ball/Grass Knot
- Fake Out
- Ice Beam
252 SpA / 252 Spe / 4 Hp
Swift Swim
- Hydro Pump
- Energy Ball/Grass Knot
- Fake Out
- Ice Beam
252 SpA / 252 Spe / 4 Hp
Pretty simple with rain dance up this guy is a speed demon. Fake Out can annoy like hell and Hydro Pump murders opponents. Not sure about grass knot or energy ball, both has points where they work better. Ice Beam for coverage. Swift swim lets him outspeed most opponents that may be a threat. Modest gives me a nice special attack to almost OHKO anything that doesn't resist Hydro Pump.
Adamant Scizor @ Choice Band
Technician
- X-Scizor
- Bullet Punch
- Superpower
- Pursuit
252 Atk / 252 Speed / 6 Hp
Scizor is just amazing on any team. Bullet punch destroys almost anything its not NVE against. This guy can help when rain dance isgone and my set ups are dead. He can also help to take down anything my others are NVE against. Overall he is amazing and while he is not a staple of this team he is a good thing to fall back on when all else fails. Pursuit is a possible take off since it doesn't always work great in doubles.
Edits made in red bold