RU Pangoro [QC 2/2][GP 1/1]

Pangoro-Modell.gif


[SET]
name: Choice Band
move 1: Knock Off
move 2: Close Combat
move 3: Iron Head
move 4: Drain Punch / Bullet Punch
item: Choice Band / Life Orb
ability: Scrappy
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Pangoro has a small niche in RU as a strong wallbreaker due to its high Attack stat and powerful STAB moves. Unfortunately, it faces heavy competition from other wallbreakers and Fighting-types, such as Obstagoon, Heracross, and Cobalion, which are either faster, harder to play around thanks to being less prediction reliant, or able to provide more defensive utility. Iron Head allows Pangoro to OHKO Diancie as well as 2HKO defensive Sylveon, bulky Togekiss, and Galarian Weezing. Drain Punch is a more reliable secondary Fighting-type move. However, Bullet Punch gives Pangoro a way to revenge kill weakened faster threats. Scrappy makes Pangoro less prediction reliant, as it prevents Ghost-types from switching into its Fighting-type moves and Incineroar's Intimidate from lowering its Attack stat. Life Orb can be used instead of Choice Band to make Pangoro less prediction reliant. However, it loses some breaking power and misses safe OHKOs on bulky Metagross and Klefki as well as a 2HKO on Galarian Weezing. Additionally, once the opponent is able to switch thanks to correct prediction or a free switch, Pangoro is forced to switch out anyway.

VoltTurn support is crucial, since Pangoro is unable to switch directly onto the battlefield due to its mediocre bulk. Electric-types such as Raikou, Toxtricity, and Xurkitree support Pangoro with Volt Switch and check Flying-types like Togekiss and Crobat. Flying-types like Crobat, Noivern, and Thundurus, on the other hand, get Pangoro in safely against Steel- and Rock-types like Registeel, Stakataka, and Rhyperior through U-turn and check Fighting-types like Mienshao and Heracross. Entry hazard support is helpful because Pangoro can remove Heavy-Duty Boots with Knock Off and often forces switches due to its raw power. Rhyperior and Diancie can both set Stealth Rock and keep it up, since they beat every common Defogger. Steel-types, such as Metagross, Steelix, and Klefki, also set hazards and check Fairy- and Flying-types. Late-game cleaners like Xurkitree, Stakataka, and Calm Mind Raikou benefit from Pangoro breaking through sturdy walls. Defensive Pokemon, such as Seismitoad, Milotic, and Doublade, can take hits for Pangoro and, most importantly, check Cobalion, which is the best Knock Off absorber in RU.

[CREDITS]
- Written by: [[Holy-Darky, 464737]]
- Quality checked by: [[Expulso, 202058], [Mac3, 291087]]
- Grammar checked by: [[Finland, 517429]]
 
Last edited:

Expulso

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first sentence change decent to small

Consider including the following:
- you can get a KO if you get in safely, but you usually end up needing to win a guessing game to do so
- it is prediction reliant due to cb, so things like protect steels (regi being the only common one iirc) annoy it
- mention checks to opposing cobalion, which can take ur knock and get +1 atk
- mention that rhyp’s a great partner because it is able to keep rocks up vs all the most common defoggers (crobat, noivern, togekiss), so pangoro’s knock off removing boots really punishes the other team

also try to make this a bit shorter; ik I’m suggesting you add things (oops!) but pangoro is not super important in ru so it doesn’t need a very long analysis. Try to cut out fluff, including sentences like
Scappy is the most useful ability and prevents that Ghost-types like Chandelure and Alolan Marowak can take advantage of Pangoro when it's locked into a Fighting-type move.
I’d say “Scrappy is Pangoro’s most useful ability to block Incineroar’s Intimidate and stop Ghost-types from switching into Close Combat.” it isnt that much shorter but just try to be more concise where u can! (ironic bc of how long this qc check is lmao)

^ also this is just a suggestion to illustrate what I meant, do not copy it word for word

This is QC 1/2 when u do all of this, good work Holy-Darky
 
first sentence change decent to small

Consider including the following:
- you can get a KO if you get in safely, but you usually end up needing to win a guessing game to do so
- it is prediction reliant due to cb, so things like protect steels (regi being the only common one iirc) annoy it
- mention checks to opposing cobalion, which can take ur knock and get +1 atk
- mention that rhyp’s a great partner because it is able to keep rocks up vs all the most common defoggers (crobat, noivern, togekiss), so pangoro’s knock off removing boots really punishes the other team

also try to make this a bit shorter; ik I’m suggesting you add things (oops!) but pangoro is not super important in ru so it doesn’t need a very long analysis. Try to cut out fluff, including sentences like


I’d say “Scrappy is Pangoro’s most useful ability to block Incineroar’s Intimidate and stop Ghost-types from switching into Close Combat.” it isnt that much shorter but just try to be more concise where u can! (ironic bc of how long this qc check is lmao)

^ also this is just a suggestion to illustrate what I meant, do not copy it word for word

This is QC 1/2 when u do all of this, good work Holy-Darky


ok, thank you very much Expulso. I've implemented everything and tried to make it shorter/keep it short. Read for another check
 

Mac3

im reminded theres no finer place to kiss
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[SET]
name: Choice Band
move 1: Knock Off
move 2: Close Combat
move 3: Iron Head
move 4: Drain Punch / Bullet Punch
item: Choice Band (i would personally slash LO here, but check in the RUQC channel on discord)
ability: Scrappy
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Pangoro has a small niche in RU as a strong wallbreaker due to its high Attack stat and powerful STAB moves. Unfortunately, it faces heavy competition from other wallbreakers and Fighting-types, such as Obstagoon, Heracross, or Cobalion, which are either faster, harder to play around as less prediction reliant, or have more defensive utility. Iron Head allows Pangoro to OHKO Diancie as well as to 2HKO defensive Sylveon, bulky Togekiss, and Galarian Weezing. Drain Punch is a more reliable secondary Fighting-type move. However, Bullet Punch gives Pangoro a way to revenge kill weakened faster threats. Scrappy makes Pangoro less prediction reliant as it prevents that Ghost-types can switch switching into its Fighting-type moves and prevents that Incineroar's Intimidate to lower lowers its Attack stat.

VoltTurn support is crucial, because Pangoro is unable to switch directly onto the battlefield due to its mediocre bulk. Electric-types, such as Raikou, Thundurus, and Xurkitree support Pangoro with their Volt Switch (dont mention thundurus, it usually runs uturn, replace instead with toxtricity) and check Flying-types like Togekiss and Crobat. Flying-types like Crobat and Noivern (could instead mention thundy here if you want), on the other hand, get Pangoro in safely against Steel- and Rock-types like Registeel, Stakataka, and Rhyperior through U-turn and check Fighting-types like Mienshao and Heracross. Entry hazard support is crucial (not crucial, reword), because Pangoro can remove Heavy-Duty Boots with Knock Off and often forces switches due to its raw power. Rhyperior and Diancie can keep their Stealth Rock up, because they beat every common Defogger. Steel-types, such as Metagross, Steelix, or Kelfki (typo), also setup Hazards and check Fairy- and Flying-types. Late-game cleaners like Xurkitree, Stakataka, and Dragon Dance Zygarde-10% (dd zyg is bad, replace with something else instead if you want) benefit from Pangoro's ability breaking through sturdy walls. Defensive Pokemon, such as Seismitoad, Milotic, or Doublade, can take hits for Pangoro and, most importantly, to check Cobalion, which is the best Knock Off absorber switch-in in RU.

[CREDITS]
- Written by: [[Holy-Darky, 464737]]
- Quality checked by: [[Expulso, 202058], [Mac3, 291087]]
- Grammar checked by: [[username1, userid1]]

qc stamp.gif
 
[SET]
name: Choice Band
move 1: Knock Off
move 2: Close Combat
move 3: Iron Head
move 4: Drain Punch / Bullet Punch
item: Choice Band (i would personally slash LO here, but check in the RUQC channel on discord)
ability: Scrappy
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Pangoro has a small niche in RU as a strong wallbreaker due to its high Attack stat and powerful STAB moves. Unfortunately, it faces heavy competition from other wallbreakers and Fighting-types, such as Obstagoon, Heracross, or Cobalion, which are either faster, harder to play around as less prediction reliant, or have more defensive utility. Iron Head allows Pangoro to OHKO Diancie as well as to 2HKO defensive Sylveon, bulky Togekiss, and Galarian Weezing. Drain Punch is a more reliable secondary Fighting-type move. However, Bullet Punch gives Pangoro a way to revenge kill weakened faster threats. Scrappy makes Pangoro less prediction reliant as it prevents that Ghost-types can switch switching into its Fighting-type moves and prevents that Incineroar's Intimidate to lower lowers its Attack stat.

VoltTurn support is crucial, because Pangoro is unable to switch directly onto the battlefield due to its mediocre bulk. Electric-types, such as Raikou, Thundurus, and Xurkitree support Pangoro with their Volt Switch (dont mention thundurus, it usually runs uturn, replace instead with toxtricity) and check Flying-types like Togekiss and Crobat. Flying-types like Crobat and Noivern (could instead mention thundy here if you want), on the other hand, get Pangoro in safely against Steel- and Rock-types like Registeel, Stakataka, and Rhyperior through U-turn and check Fighting-types like Mienshao and Heracross. Entry hazard support is crucial (not crucial, reword), because Pangoro can remove Heavy-Duty Boots with Knock Off and often forces switches due to its raw power. Rhyperior and Diancie can keep their Stealth Rock up, because they beat every common Defogger. Steel-types, such as Metagross, Steelix, or Kelfki (typo), also setup Hazards and check Fairy- and Flying-types. Late-game cleaners like Xurkitree, Stakataka, and Dragon Dance Zygarde-10% (dd zyg is bad, replace with something else instead if you want) benefit from Pangoro's ability breaking through sturdy walls. Defensive Pokemon, such as Seismitoad, Milotic, or Doublade, can take hits for Pangoro and, most importantly, to check Cobalion, which is the best Knock Off absorber switch-in in RU.

[CREDITS]
- Written by: [[Holy-Darky, 464737]]
- Quality checked by: [[Expulso, 202058], [Mac3, 291087]]
- Grammar checked by: [[username1, userid1]]

View attachment 309624
Thank you very much Mac3. Implemented and ready for GP
 

Adeleine

after committing a dangerous crime
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(AC)/(RC): Add/Remove Comma

[SET]
name: Choice Band
move 1: Knock Off
move 2: Close Combat
move 3: Iron Head
move 4: Drain Punch / Bullet Punch
item: Choice Band / Life Orb
ability: Scrappy
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Pangoro has a small niche in RU as a strong wallbreaker due to its high Attack stat and powerful STAB moves. Unfortunately, it faces heavy competition from other wallbreakers and Fighting-types, such as Obstagoon, Heracross, or and Cobalion, which are either faster, harder to play around as thanks to being less prediction reliant, or have able to provide more defensive utility. Iron Head allows Pangoro to OHKO Diancie as well as to 2HKO defensive Sylveon, bulky Togekiss, and Galarian Weezing. Drain Punch is a more reliable secondary Fighting-type move. However, Bullet Punch gives Pangoro a way to revenge kill weakened faster threats. Scrappy makes Pangoro less prediction reliant, (AC) as it prevents Ghost-types from switching into its Fighting-type moves and prevents Incineroar's Intimidate to lower from lowering its Attack stat. Life Orb can be used instead of Choice Band (RC) allowing Pangoro to switch moves and makes it sometimes to make Pangoro less prediction reliant. However, Pangoro it loses some breaking power and misses a safe OHKOs on bulky Metagross and Klefki as well as to a 2HKO on Galarian Weezing. Additionally, once the opponent gets is able to switch thanks to correct prediction or (I assume?) a free switch, Pangoro is forced to switch out anyway.

VoltTurn support is crucial, because since Pangoro is unable to switch directly onto the battlefield due to its mediocre bulk. Electric-types (RC) such as Raikou, Toxtricity, and Xurkitree support Pangoro with their Volt Switch and check Flying-types like Togekiss and Crobat. Flying-types like Crobat, Noivern, and Thundurus, on the other hand, get Pangoro in safely against Steel- and Rock-types like Registeel, Stakataka, and Rhyperior through U-turn and check Fighting-types like Mienshao and Heracross. Entry hazard support is helpful (RC) because Pangoro can remove Heavy-Duty Boots with Knock Off and often forces switches due to its raw power. Rhyperior and Diancie can both set Stealth Rock and keep their Stealth Rock it up, because since they beat every common Defogger. Steel-types, such as Metagross, Steelix, or and Klefki, also setup Hazards set hazards and check Fairy- and Flying-types. Late-game cleaners like Xurkitree, Stakataka, and Calm Mind Raikou benefit from Pangoro's ability breaking through sturdy walls. Defensive Pokemon, such as Seismitoad, Milotic, or and Doublade, can take hits for Pangoro and, most importantly, to check Cobalion, which is the best Knock Off absorber in RU.

[CREDITS]
- Written by: [[Holy-Darky, 464737]]
- Quality checked by: [[Expulso, 202058], [Mac3, 291087]]
- Grammar checked by: [[Finland, 517429]]

GP 1/1
 
Add/Fix Remove Comment
(AC)/(RC): Add/Remove Comma

[SET]
name: Choice Band
move 1: Knock Off
move 2: Close Combat
move 3: Iron Head
move 4: Drain Punch / Bullet Punch
item: Choice Band / Life Orb
ability: Scrappy
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Pangoro has a small niche in RU as a strong wallbreaker due to its high Attack stat and powerful STAB moves. Unfortunately, it faces heavy competition from other wallbreakers and Fighting-types, such as Obstagoon, Heracross, or and Cobalion, which are either faster, harder to play around as thanks to being less prediction reliant, or have able to provide more defensive utility. Iron Head allows Pangoro to OHKO Diancie as well as to 2HKO defensive Sylveon, bulky Togekiss, and Galarian Weezing. Drain Punch is a more reliable secondary Fighting-type move. However, Bullet Punch gives Pangoro a way to revenge kill weakened faster threats. Scrappy makes Pangoro less prediction reliant, (AC) as it prevents Ghost-types from switching into its Fighting-type moves and prevents Incineroar's Intimidate to lower from lowering its Attack stat. Life Orb can be used instead of Choice Band (RC) allowing Pangoro to switch moves and makes it sometimes to make Pangoro less prediction reliant. However, Pangoro it loses some breaking power and misses a safe OHKOs on bulky Metagross and Klefki as well as to a 2HKO on Galarian Weezing. Additionally, once the opponent gets is able to switch thanks to correct prediction or (I assume?) a free switch, Pangoro is forced to switch out anyway.

VoltTurn support is crucial, because since Pangoro is unable to switch directly onto the battlefield due to its mediocre bulk. Electric-types (RC) such as Raikou, Toxtricity, and Xurkitree support Pangoro with their Volt Switch and check Flying-types like Togekiss and Crobat. Flying-types like Crobat, Noivern, and Thundurus, on the other hand, get Pangoro in safely against Steel- and Rock-types like Registeel, Stakataka, and Rhyperior through U-turn and check Fighting-types like Mienshao and Heracross. Entry hazard support is helpful (RC) because Pangoro can remove Heavy-Duty Boots with Knock Off and often forces switches due to its raw power. Rhyperior and Diancie can both set Stealth Rock and keep their Stealth Rock it up, because since they beat every common Defogger. Steel-types, such as Metagross, Steelix, or and Klefki, also setup Hazards set hazards and check Fairy- and Flying-types. Late-game cleaners like Xurkitree, Stakataka, and Calm Mind Raikou benefit from Pangoro's ability breaking through sturdy walls. Defensive Pokemon, such as Seismitoad, Milotic, or and Doublade, can take hits for Pangoro and, most importantly, to check Cobalion, which is the best Knock Off absorber in RU.

[CREDITS]
- Written by: [[Holy-Darky, 464737]]
- Quality checked by: [[Expulso, 202058], [Mac3, 291087]]
- Grammar checked by: [[Finland, 517429]]

GP 1/1
Thank you very much, Finland. Implemented and ready for upload
 
Defensive Pokemon, such as Seismitoad, Milotic, and Doublade, can take hits for Pangoro and, most importantly, check Cobalion, which is the best Knock Off absorber in RU.
this seems weird to mention cause cobalion is an extremely risky pangoro switch in - i removed cobalion and instead focused on general revenge killers

yes yes shoutout gorex
:pangoro:
 

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