[SET]
name: Physically Defensive
move 1: Shore Up
move 2: Scorching Sands
move 3: Stealth Rock / Toxic
move 4: Shadow Ball / Toxic
item: Rocky Helmet / Leftovers
ability: Water Absorb / Magic Bounce / Dauntless Shield
nature: Bold
ivs: 0 Atk / 2 Spe
evs: 252 HP / 252 Def / 4 SpD
[SET COMMENTS]
Palossand is one of the best answers to Terrakion and has several useful utility options. Shore Up allows it to stay healthy throughout a match to consistently check physical attackers. Scorching Sands is preferred over Earth Power thanks to its high burn chance, which deters physical attackers from switching in, especially Zarude. Stealth Rock supports teammates by providing chip damage, which is complemented by Palossand's ability to force switches. Shadow Ball hits Flying-type Pokemon and works well with Scorching Sands by threatening those with Roost like Talonflame and Corviknight. Toxic can be used instead to punish common switch-ins like Zapdos and Mandibuzz. Palossand has several ability options. Water Absorb allows it to wall Barraskewda, as well as block Flip Turn and Scald from defensive stalwarts like Swampert and Toxapex. It can also provide an emergency switch in to Choice Specs Primordial Sea Pokemon like Inteleon, although it risks getting KOed by a coverage move. Magic Bounce blocks opposing entry hazards and status inducing moves, rendering passive foes such as non-Mold Breaker Skarmory and Hppowdon helpless, as well as blocking Terrakion's Toxic. Dauntless Shield is another option that gives Palossand better odds against dangerous physical attackers like Adaptability Zygarde-10%, Galarian Zapdos, and Pixilate Tapu Koko. Rocky Helmet is its item of choice to punish U-turn from offensive threats, while Leftovers helps it gain extra recovery. 2 Speed IVs helps Palossand deal with Stakataka better while still outspeeding Ferrothorn.
Palossand fits best on bulkier builds that need a Terrakion counter. Flying-type Pokemon such as Corviknight and Mandibuzz make for good partners for Palossand, as they can deal with physical Grass-types like Zarude and Dhelmise, while Palossand can check Barraskewda and Terrakion for them. Additionally, Dauntless Shield Palossand can handle Zygarde-10% for its Flying-type teammates, while they can provide entry hazard removal with Defog. Offensive Pokemon like Tapu Koko and Talonflame that struggle against Barraskewda appreciate Water Absorb Palossand handling it and setting Stealth Rock to chip their checks. Special walls are required to cover for Palossand. In particular, Blissey can handle Zapdos, Chandelure, and Hydreigon, while Magic Bounce Palossand prevents defensive foes from using Blissey to set entry hazards. Jirachi takes on Psychic-type special wallbreakers such as Latios, Tapu Lele, and Azelf that give Palossand problems. If Palossand doesn't run Water Absorb, teammates that can repeatedly switch into Flip Turn are appreciated. Examples include Tapu Fini and Desolate Land Moltres. It's also fairly passive and thus requires bulky teammates with a pivot option to regain momentum, notably the aforementioned Mandibuzz and Blissey.
[STRATEGY COMMENTS]
Other Options
=============
Klutz alongside Assault Vest and Trick allows Palossand to cripple a Defogger that doesn't fear it such as Tapu Fini or Corviknight. Palossand can run some other abilities such as Unaware to better handle Swords Dance Garchomp or Wandering Spirit to punish U-turn, but they generally aren't as useful as the aforementioned abilities.
Checks and Counters
===================
**Grass-type Pokemon**: Zarude, Dhelmise, and Tapu Bulu all threaten to deal heavy damage to Palossand with their Grass-type STAB attacks. However, they don't want to switch in directly as they fear burn except for Zarude if it runs Jungle Healing.
**Specially Offensive Pokemon**: Strong special attackers like Zapdos and Tapu Lele target Palossand's lower Special Defense stat and can all easily 2HKO it at worst.
**Water-type Pokemon**: If Palossand doesn't run Water Absorb, Barraskewda forces it out, and even defensive Water-types like Toxapex and Swampert threaten Palossand with Scald.
[CREDITS]
- Written by: [[longhiep341, 500884]]
- Quality checked by: [[UT, 523866], [Osake, 524664]]
- Grammar checked by: [[UT, 523866]]
name: Physically Defensive
move 1: Shore Up
move 2: Scorching Sands
move 3: Stealth Rock / Toxic
move 4: Shadow Ball / Toxic
item: Rocky Helmet / Leftovers
ability: Water Absorb / Magic Bounce / Dauntless Shield
nature: Bold
ivs: 0 Atk / 2 Spe
evs: 252 HP / 252 Def / 4 SpD
[SET COMMENTS]
Palossand is one of the best answers to Terrakion and has several useful utility options. Shore Up allows it to stay healthy throughout a match to consistently check physical attackers. Scorching Sands is preferred over Earth Power thanks to its high burn chance, which deters physical attackers from switching in, especially Zarude. Stealth Rock supports teammates by providing chip damage, which is complemented by Palossand's ability to force switches. Shadow Ball hits Flying-type Pokemon and works well with Scorching Sands by threatening those with Roost like Talonflame and Corviknight. Toxic can be used instead to punish common switch-ins like Zapdos and Mandibuzz. Palossand has several ability options. Water Absorb allows it to wall Barraskewda, as well as block Flip Turn and Scald from defensive stalwarts like Swampert and Toxapex. It can also provide an emergency switch in to Choice Specs Primordial Sea Pokemon like Inteleon, although it risks getting KOed by a coverage move. Magic Bounce blocks opposing entry hazards and status inducing moves, rendering passive foes such as non-Mold Breaker Skarmory and Hppowdon helpless, as well as blocking Terrakion's Toxic. Dauntless Shield is another option that gives Palossand better odds against dangerous physical attackers like Adaptability Zygarde-10%, Galarian Zapdos, and Pixilate Tapu Koko. Rocky Helmet is its item of choice to punish U-turn from offensive threats, while Leftovers helps it gain extra recovery. 2 Speed IVs helps Palossand deal with Stakataka better while still outspeeding Ferrothorn.
Palossand fits best on bulkier builds that need a Terrakion counter. Flying-type Pokemon such as Corviknight and Mandibuzz make for good partners for Palossand, as they can deal with physical Grass-types like Zarude and Dhelmise, while Palossand can check Barraskewda and Terrakion for them. Additionally, Dauntless Shield Palossand can handle Zygarde-10% for its Flying-type teammates, while they can provide entry hazard removal with Defog. Offensive Pokemon like Tapu Koko and Talonflame that struggle against Barraskewda appreciate Water Absorb Palossand handling it and setting Stealth Rock to chip their checks. Special walls are required to cover for Palossand. In particular, Blissey can handle Zapdos, Chandelure, and Hydreigon, while Magic Bounce Palossand prevents defensive foes from using Blissey to set entry hazards. Jirachi takes on Psychic-type special wallbreakers such as Latios, Tapu Lele, and Azelf that give Palossand problems. If Palossand doesn't run Water Absorb, teammates that can repeatedly switch into Flip Turn are appreciated. Examples include Tapu Fini and Desolate Land Moltres. It's also fairly passive and thus requires bulky teammates with a pivot option to regain momentum, notably the aforementioned Mandibuzz and Blissey.
[STRATEGY COMMENTS]
Other Options
=============
Klutz alongside Assault Vest and Trick allows Palossand to cripple a Defogger that doesn't fear it such as Tapu Fini or Corviknight. Palossand can run some other abilities such as Unaware to better handle Swords Dance Garchomp or Wandering Spirit to punish U-turn, but they generally aren't as useful as the aforementioned abilities.
Checks and Counters
===================
**Grass-type Pokemon**: Zarude, Dhelmise, and Tapu Bulu all threaten to deal heavy damage to Palossand with their Grass-type STAB attacks. However, they don't want to switch in directly as they fear burn except for Zarude if it runs Jungle Healing.
**Specially Offensive Pokemon**: Strong special attackers like Zapdos and Tapu Lele target Palossand's lower Special Defense stat and can all easily 2HKO it at worst.
**Water-type Pokemon**: If Palossand doesn't run Water Absorb, Barraskewda forces it out, and even defensive Water-types like Toxapex and Swampert threaten Palossand with Scald.
[CREDITS]
- Written by: [[longhiep341, 500884]]
- Quality checked by: [[UT, 523866], [Osake, 524664]]
- Grammar checked by: [[UT, 523866]]
Last edited: