Note: Changes in Bold
Introduction
Hi all! Ok, I got the idea for this team the other day when I was watching a pro pokemon fight. I think it was one of the BOTW's... definetely on smogon's youtube channel... and I was amazed by the guy's togekiss. It managed to get all four of the opponent's remaining pokemon paralyzed, while roosting off its damage. The thing that confused me is that when he switched in his metagross, the first thing he did was agility - pointless against a team of pokemon at 1/4 speed.
So, my idea for this team was to try to replicate those conditions. I've always seen Agiligross as one of the most powerful sweepers in standard, so i decided to make a team with agility metagross sweeper without agility.
This team was working very very well for me on my test account, I won 17/19 games that I played with it on the ladder, but when I switched to my main account, hydro pump never hit again. (seriously, I was counting and for a streak it went 3/18). After raging, cursing (and unfortunately losing almost 100 rating goddamnit) I figured out that the problem with the team was that with hydro pump, air slash, meteor mash, fireblast, AND stone edge, I was too prone to a single hax costing me the game. I tried surf but it lost too many crucial ko's... I was also having some trouble with powerful electric special attackers and with very fast pokemon, particularly those that can't be twaved (Starmie, Jolteon and Gliscor for example) So, I decided that I could afford to lose my rapid spinner by making gliscor my lead with taunt, and that a scarf latias would better cover my weaknesses. So:
A Closer Look
Gliscor @ Leftovers
Nature: Impish (+Def, -SpA)
Ability: Sand Stream
Hp 252/Def 40/Spe 216
-Taunt
-Earthquake
-Stealth Rocks
-Roost
Pretty basic lead gliscor set, taunt help protect me from SR which are a pain in togekiss' side when she needs to survive a hit to rooststall, such as against a choice attacker. Getting my own rocks up isn't crucial, but is very helpful, as togekiss, jirachi, and meta all force switches. I chose roost over u-turn or stone edge because I like having him around to absorb electric attacks and counter lucario later in the game.
Synergy:
Ice - Heatran, Jirachi, Metagross
Water - Latias
Heatran @ Expert Belt
Ability: Flash Fire
Nature: Naive (+Spe, -SpD)
-Fire Blast
-Earth Power
-Explosion
-Hidden Power Grass
4 Atk/252 SpA/252 Spe
This pokemon has been very enjoyable, fire blast, especially with a boost kills many pokemon, particularly that darn celebi. I try to fake the scarf for as long as possible until I've seen much of the opponents team, and para support makes it easy to seem scarfed when they don't know their speed. Explosion is to take out blissey's that stay in, Hidden Power Grass is one of the best ways for my team to kill swampert, and earth power kills heatrans that switch in for flash fire. My +Spe nature lets me take out other Heatran, because choiced ones will usually fireblast assuming i'll switch, and I outspeed ones that try earth power.
Synergy:
Water - Latias
Ground - Latias, Togekiss, Gliscor
Fighting - Gliscor, Latias
Togekiss @ Leftovers
Ability: Serene Grace
Nature: Calm (+SpD, -Atk)
252 Hp/4 Def/252 SpD
-Thunder Wave
-Air Slash
-Roost
-Substitute
The star of the team. There are very few attacks that can kill this thing, so she is able to paralyze them, roost (usually making their attack to half damage), and sub/roost until healed full. She then switches to metagross on an ice/rock move (or fully para) and he kills them. I chose substitute over aura sphere to protect against status (para = death) and to scout for super effective moves.
Synergy:
Ice - Heatran, Jirachi, Metagross
Electric - Latias, Gliscor
Rock - Jirachi, Metagross
Jirachi @ Leftovers
Ability: Serene Grace
Nature: Impish (+def, -SpA)
240 Hp/160 Def/32 Spe/76 SpD
-Wish
-U-turn
-Body Slam
-Ice Punch
Great team pokemon here, able to wish pass to almost anyone on the team, particularly to metagross, who happily takes the healing and eats the paralyzed pokemon. Body slam is primary attack, pulling off para's before passing the pokemon off. I tried Iron Head for more flinch-hax, but it didn't hit any of the things I needed jirachi to (I'd rather pass to meta if they are para'd and steel kills them). Ice punch rather lets me kill gliscor and outrageing salamence and other ground types.
Synergy:
Fire - Heatran, Latias
Ground - Latias, Togekiss, Gliscor
Latias @ Choice Scarf
Ability: Levitate
Nature: Timid (+Spe, - Atk)
4 hp/252 SpA/252 Spe
-Draco Meteor
-Surf
-Thunderbolt
-Trick
With this team, there are SO many chances for this pokemon to come in, kill something, and switch out. I have a bit of fear of pursuit users, but there's nothing that can be done about that. She outspeeds and ohko's +1 Gyara and Salamence, She kills starmie, she ohko's jolteon, she kills ground types with surf, etc. I'm considering switching trick for dragon pulse, as she has had little opportunity to need trick, but I think it might be worth keeping in case of heavy stall teams. I've also found many chances to pass her a wish, keeping her going for more kills.
Synergy:
Dragon: Heatran, Jirachi, Metagross
Bug: Gliscor, Heatran, Jirachi, Togekiss, Metagross
Ice: Heatran, jirachi, Metagross
Dark: Heatran
Ghost: Heatran, Togekiss
Metagross @ Life Orb
Ability: Clear Body
Nature: Adamant (+Atk, -SpA)
248 Hp/252 Atk/8 Spe
-Meteor Mash
-Earthquake
-Zen Headbut
-Explosion
Its basically Agility gross, but the extra move lets me add something that hits levitaters and such, also since he doesn't need the speed ev's, it lets him get enough to switch in and kill. I'm still not positive on his moveset, I've tried mixed with shadowball for gengar/rotom, but it doesn't do all that much, zen headbut has some possibilities but I haven't tried it... thunderpunch is a little redundant on this team and would also be NVE on rotom. Hammer arm is a powerful move that would ensure kills on things like bliss and magnet rise magnezone, but also wouldn't hit rotom, meaning I'd have to lose my explosion. Advice on moveset here would be appreciated, but this is my main pokemon for finishing off opponents. Unlike agilitygross, it also has the option to switch out and finish its sweep later, coming in to kill the para'd pokemon then running. Zen Headbut is my most powerful move against Rotom, Zapdos, and some others while Ice is covered by other pokemon. 8 Speed ev's let me outspeed standard magnet rise Magnezone, just in case.
Synergy:
Fire: Heatran, Latias
Ground: Gliscor, Togekiss, Latias
So thats my team, I've been really enjoying it and could use some advice on how to perfect it. Cool side note - None of the pokemon on my team are susceptible to Toxic spikes, meaning I laugh at roserade leads! :-D
Introduction
Hi all! Ok, I got the idea for this team the other day when I was watching a pro pokemon fight. I think it was one of the BOTW's... definetely on smogon's youtube channel... and I was amazed by the guy's togekiss. It managed to get all four of the opponent's remaining pokemon paralyzed, while roosting off its damage. The thing that confused me is that when he switched in his metagross, the first thing he did was agility - pointless against a team of pokemon at 1/4 speed.
So, my idea for this team was to try to replicate those conditions. I've always seen Agiligross as one of the most powerful sweepers in standard, so i decided to make a team with agility metagross sweeper without agility.
Team Building Process
I started the team off with the two pokemon that it was based arond, Togekiss and Metagross
I wanted another paraylsis supporter, in case togekiss gets killed. I needed someone with body slam to hit ground types and electric absorbers, so I went with the man who made body slam popular: Snorlax
Assuming that I wanted to paralyze most of the opposing team, I immediately knew that heal bell users would be trouble, so I was looking for a pokemon that could counter both celebi and blissey, and went with a heatran faking choice scarf
I rounded the team off with a defensive ground type who could set up rocks for me, and since I had been meaning to try out gliscor, he was the perfect choice.
Then all I needed was a lead. Starmie is one of my favorite pokemon, it covers my weaknesses to water and fighting, lets me rapid spin, and is a great pokemon overall. So I decided to try out a lead set for her.
After some testing, I found snorlax as the weak point on this team... his paralysis was rare and wasn't easy to set up metagross, and his weaknesses kept making me lose pokemon to cover for him. I decided instead to try jirachi, who worked much better.
I wanted another paraylsis supporter, in case togekiss gets killed. I needed someone with body slam to hit ground types and electric absorbers, so I went with the man who made body slam popular: Snorlax
Assuming that I wanted to paralyze most of the opposing team, I immediately knew that heal bell users would be trouble, so I was looking for a pokemon that could counter both celebi and blissey, and went with a heatran faking choice scarf
I rounded the team off with a defensive ground type who could set up rocks for me, and since I had been meaning to try out gliscor, he was the perfect choice.
Then all I needed was a lead. Starmie is one of my favorite pokemon, it covers my weaknesses to water and fighting, lets me rapid spin, and is a great pokemon overall. So I decided to try out a lead set for her.
After some testing, I found snorlax as the weak point on this team... his paralysis was rare and wasn't easy to set up metagross, and his weaknesses kept making me lose pokemon to cover for him. I decided instead to try jirachi, who worked much better.
This team was working very very well for me on my test account, I won 17/19 games that I played with it on the ladder, but when I switched to my main account, hydro pump never hit again. (seriously, I was counting and for a streak it went 3/18). After raging, cursing (and unfortunately losing almost 100 rating goddamnit) I figured out that the problem with the team was that with hydro pump, air slash, meteor mash, fireblast, AND stone edge, I was too prone to a single hax costing me the game. I tried surf but it lost too many crucial ko's... I was also having some trouble with powerful electric special attackers and with very fast pokemon, particularly those that can't be twaved (Starmie, Jolteon and Gliscor for example) So, I decided that I could afford to lose my rapid spinner by making gliscor my lead with taunt, and that a scarf latias would better cover my weaknesses. So:
Final Team
A Closer Look
Gliscor @ Leftovers
Nature: Impish (+Def, -SpA)
Ability: Sand Stream
Hp 252/Def 40/Spe 216
-Taunt
-Earthquake
-Stealth Rocks
-Roost
Pretty basic lead gliscor set, taunt help protect me from SR which are a pain in togekiss' side when she needs to survive a hit to rooststall, such as against a choice attacker. Getting my own rocks up isn't crucial, but is very helpful, as togekiss, jirachi, and meta all force switches. I chose roost over u-turn or stone edge because I like having him around to absorb electric attacks and counter lucario later in the game.
Synergy:
Ice - Heatran, Jirachi, Metagross
Water - Latias
Heatran @ Expert Belt
Ability: Flash Fire
Nature: Naive (+Spe, -SpD)
-Fire Blast
-Earth Power
-Explosion
-Hidden Power Grass
4 Atk/252 SpA/252 Spe
This pokemon has been very enjoyable, fire blast, especially with a boost kills many pokemon, particularly that darn celebi. I try to fake the scarf for as long as possible until I've seen much of the opponents team, and para support makes it easy to seem scarfed when they don't know their speed. Explosion is to take out blissey's that stay in, Hidden Power Grass is one of the best ways for my team to kill swampert, and earth power kills heatrans that switch in for flash fire. My +Spe nature lets me take out other Heatran, because choiced ones will usually fireblast assuming i'll switch, and I outspeed ones that try earth power.
Synergy:
Water - Latias
Ground - Latias, Togekiss, Gliscor
Fighting - Gliscor, Latias
Togekiss @ Leftovers
Ability: Serene Grace
Nature: Calm (+SpD, -Atk)
252 Hp/4 Def/252 SpD
-Thunder Wave
-Air Slash
-Roost
-Substitute
The star of the team. There are very few attacks that can kill this thing, so she is able to paralyze them, roost (usually making their attack to half damage), and sub/roost until healed full. She then switches to metagross on an ice/rock move (or fully para) and he kills them. I chose substitute over aura sphere to protect against status (para = death) and to scout for super effective moves.
Synergy:
Ice - Heatran, Jirachi, Metagross
Electric - Latias, Gliscor
Rock - Jirachi, Metagross
Jirachi @ Leftovers
Ability: Serene Grace
Nature: Impish (+def, -SpA)
240 Hp/160 Def/32 Spe/76 SpD
-Wish
-U-turn
-Body Slam
-Ice Punch
Great team pokemon here, able to wish pass to almost anyone on the team, particularly to metagross, who happily takes the healing and eats the paralyzed pokemon. Body slam is primary attack, pulling off para's before passing the pokemon off. I tried Iron Head for more flinch-hax, but it didn't hit any of the things I needed jirachi to (I'd rather pass to meta if they are para'd and steel kills them). Ice punch rather lets me kill gliscor and outrageing salamence and other ground types.
Synergy:
Fire - Heatran, Latias
Ground - Latias, Togekiss, Gliscor
Latias @ Choice Scarf
Ability: Levitate
Nature: Timid (+Spe, - Atk)
4 hp/252 SpA/252 Spe
-Draco Meteor
-Surf
-Thunderbolt
-Trick
With this team, there are SO many chances for this pokemon to come in, kill something, and switch out. I have a bit of fear of pursuit users, but there's nothing that can be done about that. She outspeeds and ohko's +1 Gyara and Salamence, She kills starmie, she ohko's jolteon, she kills ground types with surf, etc. I'm considering switching trick for dragon pulse, as she has had little opportunity to need trick, but I think it might be worth keeping in case of heavy stall teams. I've also found many chances to pass her a wish, keeping her going for more kills.
Synergy:
Dragon: Heatran, Jirachi, Metagross
Bug: Gliscor, Heatran, Jirachi, Togekiss, Metagross
Ice: Heatran, jirachi, Metagross
Dark: Heatran
Ghost: Heatran, Togekiss
Metagross @ Life Orb
Ability: Clear Body
Nature: Adamant (+Atk, -SpA)
248 Hp/252 Atk/8 Spe
-Meteor Mash
-Earthquake
-Zen Headbut
-Explosion
Its basically Agility gross, but the extra move lets me add something that hits levitaters and such, also since he doesn't need the speed ev's, it lets him get enough to switch in and kill. I'm still not positive on his moveset, I've tried mixed with shadowball for gengar/rotom, but it doesn't do all that much, zen headbut has some possibilities but I haven't tried it... thunderpunch is a little redundant on this team and would also be NVE on rotom. Hammer arm is a powerful move that would ensure kills on things like bliss and magnet rise magnezone, but also wouldn't hit rotom, meaning I'd have to lose my explosion. Advice on moveset here would be appreciated, but this is my main pokemon for finishing off opponents. Unlike agilitygross, it also has the option to switch out and finish its sweep later, coming in to kill the para'd pokemon then running. Zen Headbut is my most powerful move against Rotom, Zapdos, and some others while Ice is covered by other pokemon. 8 Speed ev's let me outspeed standard magnet rise Magnezone, just in case.
Synergy:
Fire: Heatran, Latias
Ground: Gliscor, Togekiss, Latias
So thats my team, I've been really enjoying it and could use some advice on how to perfect it. Cool side note - None of the pokemon on my team are susceptible to Toxic spikes, meaning I laugh at roserade leads! :-D
Final Look