Project OU Next Best Thing Week 10: Mew (Voting)

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Reserving mono attacking cm refresh
Toxic-Proof CM Mega Latias

Latias-Mega (F) @ Latiasite
Ability: Levitate
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Stored Power
- Calm Mind
- Roost / Recover
- Refresh / Safeguard

One of CM latias’ weaknesses is being toxic, which pretty much shuts it down. Howecer, latias has two moves that are able to save it from status: safeguard and refresh. Refresh cures the user of any status it already has, which will make your setup slower than If you use safeguard. Safeguard, on the other hand, prevents status conditions from affecting your active Pokemon. This move is probably the better option, but does not save you from a toxic from fast mons or unexpected toxics. Aside from that, the move pool is pretty standard.

P.S. roost is better than recover because less imprison mons learn roost
Isn't this a mono attacking refresh tias?
 
Only because you asked for more xd


Latias @ Latiasite
Ability: Levitate
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Psyshock / Ice Beam
- Thunderbolt
- Roost
- Roar

Roar is a pretty nice tech to allow Latias to dodge unfavorable matchups and rack up passive damage. Also, allows you to escape Pursuit trap by phasing the enemy out instead, but that probably only works once, and the next time they will come at you with their stronger STAB. A mono attacking CM + Mono Attack set can be used too over BoltBeam, since Roar allows you to dodge unfavorable typing matchups until you are boosted enough and of course, Stored Power is a possibility if CM is used.
 

1_TrickPhony

BSS Circuit Co-host
Stall Latias-M
Latias @ Latiasite
Ability: Levitate
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Reflect Type
- Toxic
- Roost
- Psywave

What this thing beats is non-roost/recover bulky mons like heatran, Lando, AV Magearna, Ferrothorn among others when normal Latias would have trouble beating these. Psywave does 50-150 damage a strike giving you an inconsistent Seismic Toss. Switch ins that aren't dark type will not be able to resist the hit. If you don't believe in this move you can opt for psychic/draco meter, but this allows you the take advantage of no attacking investment and having only a mono attacking set.
Toxic is designed to cripple the rest of the mons, and many will not expect to get status inflicted on a Latias who normally goes for Calm mind.
Reflect type allows you to not get beaten by a few of the above mons, and allows you to use the (in)consistent shockwave to ping at your opponent without getting lit up by Fleur Cannon/Leech Seed. Has a lot of defensive utility.
Obviously this mon can't beat certain things, so switch it out if you hit a Pex or anything like that, however, you won't have it switching into you until you reveal all your moves.
 
Time to vote!
Offensive Mega Latias

Latias @ Latiasite
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Draco Meteor
- Defog / Roost
- Healing Wish

Mega Latias is actually a pretty OK offensive Pokemon; it takes advantage of its good typing and movepool to fill a niche on certain teams that lack a mega, and it separates itself from Mega Latios in such a role with its access to Healing Wish, which is nice for supporting wallbreakers and setup attackers by allowing them to play aggressively in the face of status and attacking moves before fully healing them for a second go at wallbreaking or a sweep. Psychic-type coverage is a must especially alongside Defog, and Psychic is used over Psyshock because both 2HKO Toxapex while Psychic is stronger versus most stuff anyway without needing to beat out random CMers. Mono attacking is actually pretty OK because Latias doesn’t really need Dragon-type coverage, but it’s generally preferable to carry it because the added firepower comes in handy a lot.
Reflect Type
Latias @ Latiasite
Ability: Levitate
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Reflect Type
- Recover
- Thunderbolt
- Ice Beam / Surf

Reflect Type is a pretty useful tool that Latias has against some of those very classic Latias answers which are mostly Steels, Darks and some other stuff which usually don't have moves to deal with their own typing. So you just copy their types and stay in on them forever and refuse to die like ever and chip away on their team. Ferro can't Seed you, Tpex and SDef Tran can't Toxic you and the latter can't burn you either. And since you are gonna be changing your type at times, no point running STABs, and might as well just run BoltBeam for coverage.
8 SpA Magearna Fleur Cannon vs. 252 HP / 0 SpD Latias (Fairy/Steel): 70-83 (19.2 - 22.8%) -- possible 5HKO
252+ Atk Choice Band Tyranitar Crunch vs. 252 HP / 4 Def Latias (Rock/Dark): 120-141 (32.9 - 38.7%) -- guaranteed 3HKO after sandstorm damage
252 SpA Life Orb Teravolt Kyurem-Black Ice Beam vs. 252 HP / 0 SpD Latias (Ice/Dragon): 144-172 (39.5 - 47.2%) -- guaranteed 3HKO
252+ Atk Huge Power Mawile-Mega Play Rough vs. 252 HP / 4 Def Latias (Fairy/Steel): 151-178 (41.4 - 48.9%) -- guaranteed 3HKO

If you copy their types when they switch in:
252 SpA Choice Specs Greninja-Ash Hydro Pump vs. 252 HP / 0 SpD Latias (Water/Dark): 121-143 (33.2 - 39.2%) -- 100% chance to 3HKO
252 SpA Choice Specs Tapu Koko Dazzling Gleam vs. 252 HP / 0 SpD Latias (Electric/Fairy): 127-150 (34.8 - 41.2%) -- guaranteed 3HKO
252 Atk Choice Band Weavile Pursuit (80 BP) vs. 252 HP / 0 Def Latias-Mega (Dark/Ice): 79-93 (21.7 - 25.5%) -- 0.9% chance to 4HKO
> you don't even need to predict this switch-in because he can't 2HKO you either way:
252 Atk Choice Band Weavile Pursuit (40 BP) vs. 252 HP / 0 Def Latias-Mega (Base Type): 158-188 (43.4 - 51.6%) -- 9.4% chance to 2HKO
Thunder Wave Mega-Latias

Latias @ Latiasite
Ability: Levitate
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Recover/Roost
- Stored Power/coverage move
- Thunder Wave

Despite the nerf of TWave, it is still a powerful status move with its ability to cripple its checks' Spe by 50% and the 50% chance to have a free turn to do whatever you want freely. Thunder Wave is also an invaluable way to support your slower teammates throughout the match.
Latias needs every turn possible to keep CMinding and/or recovering its HP.
To use this status move you have to drop a coverage move, which can be bad, but if you run Stored Power, you can attract careless Greninja/Weavile's switch-ins only to discover that you can punish them with Thunder Wave.
EVs and item are standard.


Please, next time can we have a pokemon with an actual movepool to work with? Limiting the item to a megastone (such as in this case, in which Mega Latias is chosen) makes harder to elaborate something new.
Reserving mono attacking cm refresh Damn Sniped D:


Latias (F) @ Latiasite
Ability: Levitate
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Ice Beam
- Hidden Power [Fire]
- Roost

This M.Latias was first seen during olt, on Liones and DANN3 team primarily during the second cycle. What makes this set so nice, is its speed combined with it great natural bulk and scary coverage combonation of Bolt Beam Fire, this set is both hard to ko and switch into. This set is very similar to Zapdos's Roost 3 Attacks set, and shares a lot fo the same traits, being exceedingly hard for more offensive orientated teams to deal with that lack Ttar, and this has already been proven an effective strategy.
Reserving Hone Claws Mega Latias

View attachment 100175
Latias-Mega (F) @ Latiasite
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Hone Claws
- Zen Headbutt
- Earthquake
- Roost

Most of the time Latias Mega is associated with being a special attacker, so let's go in the opposite direction and make it a physical attcker. Thanks to access with Hone Claws, and a good speed tier, Mega Latias can easily use a Hone Claws, and start to defeat the other team. As for the moves it possess, Earthquake is necessary, as it can hit Heatran and Tyranitar for meaningful damage, as well as damaging Magearna, Jirachi, Toxapex, and more. The choice between Outrage and Zen Headbutt is up to preference as well. Outrage is a very great Kamikaze attack that deals a lot of damage, but make an easy switch into a fairy type like the Tapus. Zen Headbutt is probably a safer option, as it can hit opposing fairies, but suffers from the lack of sheer power that Outrage just has. Thanks to Hone Claws, Zen Headbutt also becomes 100% accurate, to negate that annoying miss chance, and of course Magnezone support is required for this to anything meaningful, but that is a prerequisite for anything that get's hard walled by Celeesteela and the two have good synergy.

+1 252+ Atk Latias-Mega Outrage vs. 244 HP / 0 Def Gliscor: 222-262 (63 - 74.4%) -- guaranteed 2HKO after Stealth Rock
+1 252+ Atk Latias-Mega Zen Headbutt vs. 244 HP / 0 Def Gliscor: 148-175 (42 - 49.7%) -- 89.1% chance to 2HKO after Stealth Rock
+2 252+ Atk Latias-Mega Outrage vs. 244 HP / 0 Def Gliscor: 297-349 (84.3 - 99.1%) -- 75% chance to OHKO after Stealth Rock
+2 252+ Atk Latias-Mega Zen Headbutt vs. 244 HP / 0 Def Gliscor: 198-234 (56.2 - 66.4%) -- guaranteed 2HKO after Stealth Rock
252+ Atk Latias-Mega Outrage vs. 252 HP / 216+ Def Landorus-Therian: 144-169 (37.6 - 44.2%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
252+ Atk Latias-Mega Zen Headbutt vs. 252 HP / 216+ Def Landorus-Therian: 96-114 (25.1 - 29.8%) -- 91.1% chance to 4HKO after Stealth Rock and Leftovers recovery
+1 252+ Atk Latias-Mega Outrage vs. 252 HP / 216+ Def Landorus-Therian: 213-252 (55.7 - 65.9%) -- guaranteed 2HKO after Stealth Rock and Le
+1 252+ Atk Latias-Mega Zen Headbutt vs. 252 HP / 216+ Def Landorus-Therian: 144-169 (37.6 - 44.2%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
+1 252+ Atk Latias-Mega Outrage vs. 240 HP / 156 Def Mew: 231-273 (57.6 - 68%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+1 252+ Atk Latias-Mega Earthquake vs. 240 HP / 156 Def Mew: 129-152 (32.1 - 37.9%) -- 94.6% chance to 3HKO after Stealth Rock and Leftovers recovery
+2 252+ Atk Latias-Mega Outrage vs. 240 HP / 156 Def Mew: 307-363 (76.5 - 90.5%) -- 25% chance to OHKO after Stealth Rock and Leftovers recovery
+2 252+ Atk Latias-Mega Earthquake vs. 240 HP / 156 Def Mew: 171-202 (42.6 - 50.3%) -- 41% chance to 2HKO after Stealth Rock and Leftovers recovery
+1 252+ Atk Latias-Mega Outrage vs. 248 HP / 200+ Def Rotom-Wash: 193-228 (63.6 - 75.2%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+1 252+ Atk Latias-Mega Zen Headbutt vs. 248 HP / 200+ Def Rotom-Wash: 129-153 (42.5 - 50.4%) -- 36.3% chance to 2HKO after Stealth Rock and Leftovers recovery
+2 252+ Atk Latias-Mega Outrage vs. 248 HP / 200+ Def Rotom-Wash: 256-303 (84.4 - 100%) -- 75% chance to OHKO after Stealth Rock and Leftovers recovery
+2 252+ Atk Latias-Mega Zen Headbutt vs. 248 HP / 200+ Def Rotom-Wash: 171-202 (56.4 - 66.6%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+2 252+ Atk Latias-Mega Outrage vs. 248 HP / 252+ Def Suicune: 235-277 (58.3 - 68.7%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+1 252+ Atk Latias-Mega Zen Headbutt vs. 248 HP / 252+ Def Suicune: 118-139 (29.2 - 34.4%) -- 99.7% chance to 4HKO after Leftovers recovery
+2 252+ Atk Latias-Mega Outrage vs. 248 HP / 252+ Def Suicune: 235-277 (58.3 - 68.7%) -- guaranteed 2HKO after Leftovers recovery
+2 252+ Atk Latias-Mega Zen Headbutt vs. 248 HP / 252+ Def Suicune: 157-186 (38.9 - 46.1%) -- guaranteed 3HKO after Leftovers recovery
+1 252+ Atk Latias-Mega Outrage vs. 252 HP / 28 Def Tangrowth: 217-256 (53.7 - 63.3%) -- guaranteed 2HKO
+1 252+ Atk Latias-Mega Zen Headbutt vs. 252 HP / 28 Def Tangrowth: 144-171 (35.6 - 42.3%) -- guaranteed 3HKO
+2 252+ Atk Latias-Mega Outrage vs. 252 HP / 28 Def Tangrowth: 288-340 (71.2 - 84.1%) -- guaranteed 2HKO
+2 252+ Atk Latias-Mega Zen Headbutt vs. 252 HP / 28 Def Tangrowth: 193-228 (47.7 - 56.4%) -- 84.4% chance to 2HKO
+1 252+ Atk Latias-Mega Zen Headbutt vs. 252 HP / 4 Def Toxapex: 248-294 (81.5 - 96.7%) -- guaranteed 2HKO
+1 252+ Atk Latias-Mega Earthquake vs. 252 HP / 4 Def Toxapex: 208-246 (68.4 - 80.9%) -- guaranteed 2HKO
+1 252+ Atk Latias-Mega Zen Headbutt vs. 248 HP / 88 Def Venusaur: 378-446 (104.1 - 122.8%) -- guaranteed OHKO
+1 252+ Atk Latias-Mega Outrage vs. 248 HP / 88 Def Venusaur: 283-334 (77.9 - 92%) -- guaranteed 2HKO
+1 252+ Atk Latias-Mega Outrage vs. 248 HP / 240+ Def Zapdos: 217-256 (56.6 - 66.8%) -- guaranteed 2HKO after Leftovers recovery
+1 252+ Atk Latias-Mega Zen Headbutt vs. 248 HP / 240+ Def Zapdos: 145-172 (37.8 - 44.9%) -- guaranteed 3HKO after Leftovers recovery
+2 252+ Atk Latias-Mega Outrage vs. 248 HP / 240+ Def Zapdos: 289-342 (75.4 - 89.2%) -- guaranteed 2HKO after Leftovers recovery
+2 252+ Atk Latias-Mega Zen Headbutt vs. 248 HP / 240+ Def Zapdos: 193-228 (50.3 - 59.5%) -- 82.4% chance to 2HKO after Leftovers recovery
+1 252+ Atk Latias-Mega Outrage vs. 248 HP / 252+ Def Eviolite Chansey: 357-420 (50.7 - 59.7%) -- guaranteed 2HKO
+1 252+ Atk Latias-Mega Zen Headbutt vs. 248 HP / 252+ Def Eviolite Chansey: 237-280 (33.7 - 39.8%) -- guaranteed 3HKO
+2 252+ Atk Latias-Mega Outrage vs. 248 HP / 252+ Def Eviolite Chansey: 475-559 (67.5 - 79.5%) -- guaranteed 2HKO
+2 252+ Atk Latias-Mega Zen Headbutt vs. 248 HP / 252+ Def Eviolite Chansey: 316-373 (44.9 - 53%) -- 30.5% chance to 2HKO
+1 252+ Atk Latias-Mega Earthquake vs. 248 HP / 0 Def Heatran: 568-672 (147.5 - 174.5%) -- guaranteed OHKO
+1 252+ Atk Latias-Mega Earthquake vs. 0 HP / 0 Def Tyranitar: 276-326 (80.9 - 95.6%) -- guaranteed 2HKO
+1 252+ Atk Latias-Mega Earthquake vs. 0 HP / 0 Def Tyranitar-Mega: 212-250 (62.1 - 73.3%) -- guaranteed 2HKO
+1 252+ Atk Latias-Mega Earthquake vs. 248 HP / 0 Def Jirachi: 300-354 (74.4 - 87.8%) -- guaranteed 2HKO after Leftovers recovery
+1 252+ Atk Latias-Mega Outrage vs. 248 HP / 136 Def Mantine: 303-357 (81.2 - 95.7%) -- guaranteed 2HKO after Leftovers recovery
+1 252+ Atk Latias-Mega Zen Headbutt vs. 248 HP / 136 Def Mantine: 202-238 (54.1 - 63.8%) -- guaranteed 2HKO after Leftovers recovery
+2 252+ Atk Latias-Mega Outrage vs. 248 HP / 136 Def Mantine: 402-474 (107.7 - 127%) -- guaranteed OHKO
+2 252+ Atk Latias-Mega Zen Headbutt vs. 248 HP / 136 Def Mantine: 268-316 (71.8 - 84.7%) -- guaranteed 2HKO after Leftovers recovery
+1 252+ Atk Latias-Mega Zen Headbutt vs. 148 HP / 0 Def Tapu Bulu: 160-189 (50.3 - 59.4%) -- 80.9% chance to 2HKO after Grassy Terrain recovery
+1 252+ Atk Latias-Mega Earthquake vs. 200 HP / 0 Def Magearna: 266-314 (75.7 - 89.4%) -- guaranteed 2HKO
+2 252+ Atk Latias-Mega Earthquake vs. 200 HP / 0 Def Magearna: 354-418 (100.8 - 119%) -- guaranteed OHKO
Toxic-Proof CM Mega Latias

Latias-Mega (F) @ Latiasite
Ability: Levitate
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Stored Power
- Calm Mind
- Roost / Recover
- Refresh / Safeguard / Substitute

One of CM latias’ weaknesses is being toxic, which pretty much shuts it down. Howecer, latias has three moves that are able to save it from status: safeguard, substitute, and refresh. Refresh cures the user of any status it already has, which will make your setup slower than If you use safeguard or substitute. Safeguard, on the other hand, prevents status conditions from affecting your active Pokemon. This move is probably the better option, but does not save you from a toxic from fast mons or unexpected toxics. Substitute can protect you from status similar to safeguard until broken and can prevent damage. Aside from that, the move pool is pretty standard.

Between these three moves, safe guard is probably the best option, as once it is used you do not have to worry about status for several turns. With refresh, you will constantly have to be refreshing (and you will lose 6% per turn if you’re faster) and with substitute it will constantly be being broken, Costing you 25% per sub.

P.S. roost is better than recover because less imprison mons learn roost
Only because you asked for more xd


Latias @ Latiasite
Ability: Levitate
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Psyshock / Ice Beam
- Thunderbolt
- Roost
- Roar

Roar is a pretty nice tech to allow Latias to dodge unfavorable matchups and rack up passive damage. Also, allows you to escape Pursuit trap by phasing the enemy out instead, but that probably only works once, and the next time they will come at you with their stronger STAB. A mono attacking CM + Mono Attack set can be used too over BoltBeam, since Roar allows you to dodge unfavorable typing matchups until you are boosted enough and of course, Stored Power is a possibility if CM is used.
Stall Latias-M
Latias @ Latiasite
Ability: Levitate
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Reflect Type
- Toxic
- Roost
- Psywave

What this thing beats is non-roost/recover bulky mons like heatran, Lando, AV Magearna, Ferrothorn among others when normal Latias would have trouble beating these. Psywave does 50-150 damage a strike giving you an inconsistent Seismic Toss. Switch ins that aren't dark type will not be able to resist the hit. If you don't believe in this move you can opt for psychic/draco meter, but this allows you the take advantage of no attacking investment and having only a mono attacking set.
Toxic is designed to cripple the rest of the mons, and many will not expect to get status inflicted on a Latias who normally goes for Calm mind.
Reflect type allows you to not get beaten by a few of the above mons, and allows you to use the (in)consistent shockwave to ping at your opponent without getting lit up by Fleur Cannon/Leech Seed. Has a lot of defensive utility.
Obviously this mon can't beat certain things, so switch it out if you hit a Pex or anything like that, however, you won't have it switching into you until you reveal all your moves.


Thanks for all the submissions this time :D. From now on I'll start voting myself now too. My vote goes to BoltBeam HP Fire Mega Latias because I've used it myself and it's a surprisingly potent set.
 
Jordy can't post currently, so I'm posting on his behalf as co-host. Title and archive will be updated later
Congrats to me for winning this week :|
Offensive Mega Latias - 0
Reflect Type Mega Latias - 3
Thunder Wave Mega Latias - 0
Bolt Beam Fire Mega Latias - 6
Hone Claws Mega Latias - 0
Toxic-Proof CM Mega Latias - 1
Roar Mega Latias - 0
Stall Mega Latias - 1

This week we'll be doing Mew, the deadline will be due Friday the 9th. Good luck n_n
 
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Reserving Suicide Lead Mew
1517870064446.png

Mew @ Focus Sash
Ability: Synchronize
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
IVs: 0 HP
- Explosion
- Stealth Rock
- Endeavor
- Will-O-Wisp / Thunder Wave

General Idea:
This set is a standard Suicide Lead pokemon but with a twist. Instead of the usual Landorus, or Excadrill, instead this set utilizes Mew. Thanks to Mew getting Stealth Rock, and Explosion, Mew can be an effective suicide lead with a nice surprise factor. While it does not have as strong an explosion as Landorus, it helps differentiates itself with the use of two moves that Landorus does not gain access too are the moves Endeavor, and Will-o-Wisp/ Thunder Wave. Endeavor has nice utility, as it is able to bring down a lot of pokemon's health to very low percentages after taking a hit, to ensure a sweep of one of your other pokemons, especially if the pokemon you weaken is the only one that is able to check one of your pokemon. The 0 Iv's in Hp is to help facilitate the bringing down of other pokemons hp. Another thing Mew brings to the table is Will-o-Wisp and Thunder Wave, which can be used to disrupt fast and strong pokemon alike. The choice between the two is up to preference, but Will-o-wisp probably has more utility on Hyper Offensive teams.
 
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Offensive Reflect Type Mew

Mew @ Normalium Z
Ability: Synchronize
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Ice Beam/Surf
- Thunderbolt
- Reflect Type

General idea
Mew has a plethora of moves to choose from in order to have the maximum coverage possible.
BoltBeam + Fire Blast is the common combination to have a neutral coverage towards many threats, so small explanation is needed here. You need a way to get past Heatran for sure, though. This makes Surf a nice replacement although you are not able to OHKO Garchomp and defensive Landorus-T anymore.
Reflect Type is a good move, which is useful both offensively (in order to gain the STAB on your move) and defensively (to reduce the amount of damage from Pursuit and to avoid status moves such as Leech Seed, Thunder Wave, WoW if you have the right type onto your Mew). It is worth noting that Mew has the bulk to use Reflect Type even in a situation 1 vs 1.
I also think that Normalium-Z is perfect alongside Reflect Type to have a +1 SpA boost out of nowhere to net some useful 2HKOs. This helps to rectify Mew's offensive prowess that is middling even if fully invested due to its unfocused stats. Also, Normalium-Z reduces the damage coming from random Knock Offs.
+1 252 SpA Mew Thunderbolt vs. 248 HP / 0 SpD Tapu Fini: 196-232 (57.1 - 67.6%) -- guaranteed 2HKO after Leftovers recovery
+1 252 SpA Mew Thunderbolt vs. 252 HP / 24 SpD Suicune: 214-252 (52.9 - 62.3%) -- 99.6% chance to 2HKO after Leftovers recovery
+1 252 SpA Mew Thunderbolt vs. 252 HP / 64 SpD Toxapex: 172-204 (56.5 - 67.1%) -- guaranteed 2HKO
+1 252 SpA Mew Ice Beam vs. 0 HP / 0 SpD Tapu Bulu: 256-302 (91.1 - 107.4%) -- 43.8% chance to OHKO after Grassy Terrain recovery
+1 252 SpA Mew Ice Beam vs. 0 HP / 4 SpD Tapu Koko: 155-183 (55.1 - 65.1%) -- guaranteed 2HKO
+1 252 SpA Mew Fire Blast vs. 0 HP / 0 SpD Tapu Bulu: 314-370 (111.7 - 131.6%) -- guaranteed OHKO
+1 252 SpA Mew Fire Blast vs. 248 HP / 216+ SpD Amoonguss: 258-304 (59.8 - 70.5%) -- guaranteed 2HKO after Black Sludge recovery
+1 252 SpA Mew Fire Blast vs. 252 HP / 228+ SpD Assault Vest Tangrowth: 224-264 (55.4 - 65.3%) -- guaranteed 2HKO
+1 252 SpA Mew Fire Blast vs. 252 HP / 168 SpD Ferrothorn: 456-540 (129.5 - 153.4%) -- guaranteed OHKO

EVs spread
This is a basic offensive spread.

Team(mates) support
The teammates depends on what you are not able to cover with three moves, namely Heatran (in this set).
 
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Hubriz

The Haruspex
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Battle Simulator Staff Alumnus
The double attacks Tectonic Rage Mew

Mew @ Groundium Z
Ability: Synchronize
EVs: 252 HP / 76 Def / 108 SpA / 72 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Ice Beam
- Roost
- Defog

The main purpose of this set is to lure Heatran which thinks it is safe after Ice Beam was revealed, and then to OHKO it with Tectonic Rage. It's EV'ed to outspeed Max Speed Tran and OHKO even the Max SpDef one with its Z Move. The rest is used to further bolster Mew's Physical and overall bulk, so it can check some physical threats.

108 SpA Mew Tectonic Rage (175 BP) vs. 252 HP / 252+ SpD Heatran: 388-460 (100.5 - 119.1%) -- guaranteed OHKO after Leftovers recovery
108 SpA Mew Ice Beam vs. 252 HP / 24 SpD Landorus-Therian: 340-400 (89 - 104.7%) -- guaranteed OHKO after Stealth Rock and Leftovers recovery
108 SpA Mew Ice Beam vs. 0 HP / 0 SpD Landorus-Therian: 348-412 (109 - 129.1%) -- guaranteed OHKO
252 Atk Landorus-Therian Earthquake vs. 252 HP / 76 Def Mew: 165-195 (40.8 - 48.2%) -- guaranteed 3HKO
 

Thunder Pwoell

Banned deucer.
I have 2 mews both with good results in high ladder. Like i was mentioned one is AV mew (timid) with max spa. It has the moves psychic, fire blast, ice beam, and earth power (these are clearly for the many many 4x weak mons in ou and that usually will at least 2hko if not flat out oko). Other is the same thing but its nasty plot, psychic, aura sphere and softboiled z mew. fire af
 
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