** Updates in this format.
This is my latest OU team, within the past few days that I've employed it I've seen a massive jump in my CRE and only see it going up, starting from a low point due to months of inactivity. At the moment I'm hovering about 1200 (unimpressive) as I've been lazy in my ranking. Regardless, this team has given me success but I feel it could be improved upon. I feel like a major issue of this team is no availability to "healers" such as Blissey or Vaporeon, but I don't know what to cut or if I should even try. I leave this team in the capable hands of Smogon, be thorough, because It can only help.
Making the Cut.
I started out with Machamp as a lead in mind, there is nothing that kicks more ass straight from the get-go than this roid'd-up meat head. If nothing else he has the ability to Conf'Hax almost everything. Machamp almost always guarantees that I KO at least one of the opponents Poke's.
Heatran pairs well with Machamp and covers Machamp from the Pokemon that he can't hurt too much such as Jirachi and Skarmory, scaring them away and giving me the chances to set up some SR.
Assuming that Heatran is still alive for the duration of the battle, Scizor and Heatran complement eachother well. Scizor can draw out the fire attacks that Heatran loves to eat and then take out the culprit, Scizor on the other hand is a highly capable revenge-killer and gives me a chance to get rid of some pesky Dragon's after some damage, revenge killing Dragonite and Flygon with ease.
Dragonite gives me a sweeper that can devastate anything that doesn't resist it after set up and if I'm lucky and can manage a +3 DD not much is going to stand up to that, even if they do resist. The only issue is getting status really (or making a shitty swith) theres really not much of a way around it bar Lum Berry, but I'm not sure I want to sacrafice attack power for staying power.
Starmie is a must for me as my team doesn't do the best with stacked SR or Spikes damage, Starmie makes sure that entry-whoring doesn't occur. Starmie can also take status for my team. Starmie does let me down in the attacking department though. In general Starmie just feels underpowered and basically easy set up fodder for the like of CroCune, which isn't a huge issue as I pack a Trick'Scarfer just for that case.
Rotom-C is the resident Trick'Scarfer and also functions well as an attacker. Rotom also check the likes of Swampert which my team doesn't take too well if Machamp is gone. The problem with this set is that it lacks bulk and requires good prediction which is not necessarily my strong suite.
The Lead.
Machamp @
Lum Berry
Ability: No Guard
240 HP/ 248 Attack/ 16 SpD/ 4 Spe
Nature: Adamant
-DynamicPunch
-Bullet Punch
-Payback
-Ice Punch
Machamp is an attacking beast and nothing is stopping him from KO'ing at least one of the opponents Poke's. Many may straight switch into their respective Rotom forme's but Payback makes sure that nothing happens with that. Ice Punch takes down Aerodactyl with ease and potential Breloom switch in's as well. The EV's are obvious, just about everyone knows this set, 16 SpD to survive Timid Azelf's Psychic, but most of the time people are running Modest or LO so I generally switch to Heatran as they cant touch him, and proceed to set up my SR.
Stealth Rocks.
Heatran @
Shuca Berry
Ability: Flash Fire
4 Atk/ 252 SpA/ 252 Spe
Nature: Naive
-Stealth Rock
-Fire Blast
-Earth Power
-Explosion
As this set often says, "You can Shuca my dick.". Heatran is generally swapped in to set up his SR on the likes of Azelf, Skarmory, Jirachi, and the occassional Metagross as they are more often packing Meteor Mash instead of EQ as of late. After that job is done Heatran is there to eat up those fire attacks aimed at Scizor and lay down the hurt on any Poke sad enough to be on the other end of Heatran's fire. Explosion is there as a surprise to unwary Vaporeon and Blissey that have the gual to switch in on Tran.
The Revenge Killer.
Scizor @
Choice Band
Ability: Technician
248 HP/ 252 Atk/ 8 Spe
Nature: Adamant
-U-turn
-Bullet Punch
-Superpower
-Pursuit
Scizor is the end-all be-all revenge killer. But that's not the only reason that he's on this team. He obviously pairs well with Heatran as Heatran takes Scizor's only weakness like a pro. Scizor on the other hand can take out a few things that make poor Tran cry.
The Sweeper.
Dragonite @
Life Orb
Ability: Inner Focus
144 HP/ 132 Atk/ 232 Spe
Nature: Adamant
-Dragon Dance
-Dragon Claw
-Earthquake
-Roost
Who needs Salamence!? Dragonite has always been a better option personally. With better defenses and an attack that's only one point lower, this Dragon more than has a place on my team as the offensive "glue" as I like to put it. I like to set up DD's on the likes of CroCune as many are RestTalkers or sets that don't run Ice Beam anymore. After a +2 DD not much is standing up to him. He gets good synergy with Heatran and Starmie, Heatran can take Scizor trying to revenge him and Starmie can take a wayward Ice Beam. Dragonite can also take any Fighting attacks aimed at Heatran.
The Spinner.
Starmie @
Life Orb
Ability: Natural Cure
4 HP/ 252 SpA/ 252 Spe
Nature: Timid
-Rapid Spin
-Hydro Pump
-Thunderbolt
-Recover
Starmie can manage to switch in on those bulky waters that give Scizor so much trouble and spin away those pesky entry hazard, which lay waste to most of my team. Otherwise Starmie plays a rather lackluster roll and always seems to let me down on the offensive, which is definitely how I like to play.
The Trick.
Rotom-W @
Choice Scarf
Ability: Levitate
252 SpA/ 4 SpD/ 252 Spe
Nature: Timid
-Thuderbolt
-Shadowball
-Hydro Pump
-Trick
Rotom is my spin blocker, and Trick user to take out those nasty CroCune. He does his job well, what else can I say? He's also a great check for Gyarados which can leave a nasty dent in any team.
This is my latest OU team, within the past few days that I've employed it I've seen a massive jump in my CRE and only see it going up, starting from a low point due to months of inactivity. At the moment I'm hovering about 1200 (unimpressive) as I've been lazy in my ranking. Regardless, this team has given me success but I feel it could be improved upon. I feel like a major issue of this team is no availability to "healers" such as Blissey or Vaporeon, but I don't know what to cut or if I should even try. I leave this team in the capable hands of Smogon, be thorough, because It can only help.
Making the Cut.
I started out with Machamp as a lead in mind, there is nothing that kicks more ass straight from the get-go than this roid'd-up meat head. If nothing else he has the ability to Conf'Hax almost everything. Machamp almost always guarantees that I KO at least one of the opponents Poke's.
Heatran pairs well with Machamp and covers Machamp from the Pokemon that he can't hurt too much such as Jirachi and Skarmory, scaring them away and giving me the chances to set up some SR.
Assuming that Heatran is still alive for the duration of the battle, Scizor and Heatran complement eachother well. Scizor can draw out the fire attacks that Heatran loves to eat and then take out the culprit, Scizor on the other hand is a highly capable revenge-killer and gives me a chance to get rid of some pesky Dragon's after some damage, revenge killing Dragonite and Flygon with ease.
Dragonite gives me a sweeper that can devastate anything that doesn't resist it after set up and if I'm lucky and can manage a +3 DD not much is going to stand up to that, even if they do resist. The only issue is getting status really (or making a shitty swith) theres really not much of a way around it bar Lum Berry, but I'm not sure I want to sacrafice attack power for staying power.
Starmie is a must for me as my team doesn't do the best with stacked SR or Spikes damage, Starmie makes sure that entry-whoring doesn't occur. Starmie can also take status for my team. Starmie does let me down in the attacking department though. In general Starmie just feels underpowered and basically easy set up fodder for the like of CroCune, which isn't a huge issue as I pack a Trick'Scarfer just for that case.
Rotom-C is the resident Trick'Scarfer and also functions well as an attacker. Rotom also check the likes of Swampert which my team doesn't take too well if Machamp is gone. The problem with this set is that it lacks bulk and requires good prediction which is not necessarily my strong suite.
The Lead.
Machamp @
Ability: No Guard
240 HP/ 248 Attack/ 16 SpD/ 4 Spe
Nature: Adamant
-DynamicPunch
-Bullet Punch
-Payback
-Ice Punch
Machamp is an attacking beast and nothing is stopping him from KO'ing at least one of the opponents Poke's. Many may straight switch into their respective Rotom forme's but Payback makes sure that nothing happens with that. Ice Punch takes down Aerodactyl with ease and potential Breloom switch in's as well. The EV's are obvious, just about everyone knows this set, 16 SpD to survive Timid Azelf's Psychic, but most of the time people are running Modest or LO so I generally switch to Heatran as they cant touch him, and proceed to set up my SR.
Stealth Rocks.
Heatran @
Ability: Flash Fire
4 Atk/ 252 SpA/ 252 Spe
Nature: Naive
-Stealth Rock
-Fire Blast
-Earth Power
-Explosion
As this set often says, "You can Shuca my dick.". Heatran is generally swapped in to set up his SR on the likes of Azelf, Skarmory, Jirachi, and the occassional Metagross as they are more often packing Meteor Mash instead of EQ as of late. After that job is done Heatran is there to eat up those fire attacks aimed at Scizor and lay down the hurt on any Poke sad enough to be on the other end of Heatran's fire. Explosion is there as a surprise to unwary Vaporeon and Blissey that have the gual to switch in on Tran.
The Revenge Killer.
Scizor @
Ability: Technician
248 HP/ 252 Atk/ 8 Spe
Nature: Adamant
-U-turn
-Bullet Punch
-Superpower
-Pursuit
Scizor is the end-all be-all revenge killer. But that's not the only reason that he's on this team. He obviously pairs well with Heatran as Heatran takes Scizor's only weakness like a pro. Scizor on the other hand can take out a few things that make poor Tran cry.
The Sweeper.
Dragonite @
Ability: Inner Focus
144 HP/ 132 Atk/ 232 Spe
Nature: Adamant
-Dragon Dance
-Dragon Claw
-Earthquake
-Roost
Who needs Salamence!? Dragonite has always been a better option personally. With better defenses and an attack that's only one point lower, this Dragon more than has a place on my team as the offensive "glue" as I like to put it. I like to set up DD's on the likes of CroCune as many are RestTalkers or sets that don't run Ice Beam anymore. After a +2 DD not much is standing up to him. He gets good synergy with Heatran and Starmie, Heatran can take Scizor trying to revenge him and Starmie can take a wayward Ice Beam. Dragonite can also take any Fighting attacks aimed at Heatran.
The Spinner.
Starmie @
Ability: Natural Cure
4 HP/ 252 SpA/ 252 Spe
Nature: Timid
-Rapid Spin
-Hydro Pump
-Thunderbolt
-Recover
Starmie can manage to switch in on those bulky waters that give Scizor so much trouble and spin away those pesky entry hazard, which lay waste to most of my team. Otherwise Starmie plays a rather lackluster roll and always seems to let me down on the offensive, which is definitely how I like to play.
The Trick.
Rotom-W @
Ability: Levitate
252 SpA/ 4 SpD/ 252 Spe
Nature: Timid
-Thuderbolt
-Shadowball
-Hydro Pump
-Trick
Rotom is my spin blocker, and Trick user to take out those nasty CroCune. He does his job well, what else can I say? He's also a great check for Gyarados which can leave a nasty dent in any team.