Making the Cut.
Changes in this colour.
In the beginning of making this team I had one thing in mind... The rampancy of Steels in OU. What's the perfect solution? Magnezone! Though at the same time It is weak against another one of It's Steel type brethren Heatran...
But we need something to lure in those pesky Steels, Gengar. Nothing draws out Scizor like Gengar considering Bullet Punch easily takes care of this frail ghost.
But I'm still ignoring the fact that Magnezone does have some weaknesses... Ground being the worst of them, with Earthquake being one of the most common moves in all of OU. Gyarados can easily switch into anything that would be aimed at Magnezone and lay down the hurt as well.
Magnezone is also somewhat frail to those pesky fire attacks, Heatran counters that beautifully. Not only can it kill those pesky Fire type attackers it can kill other Heatran quite effectively with proper prediction.
Heatran's most common counter being those pesky bulky water's Celebi makes a great addition to the team. Also helping out Heatran by drawing out those pesky Fire type attacks allowing Heatran to come in for the kill, in sort this combo is hard pressed to be beaten.
Now I need a proper lead... What could possibly fill that roll...? I need something fast and hard hitting that can set up Stealth Rocks, but without a horrible weakness to Earthquake to make this team fall apart. But it also needs some relative bulk... The answer is Gliscor!
With enough speed and bulk to atleast set up Stealth Rock and maybe lay out some damage, what's not to like about Gliscor?
Now for the Sets.
The Lead.
Gliscor @ Lum Berry
Ability: Sand Veil
164 HP/ 88 Atk/ 40 Def/ 216 Spe
Nature: Jolly
-Stealth Rock
-Taunt
-U-Turn
-Earthquake
Bulky enough to take a few hits and fast enough to make the opponent think twice, what is there to dislike about this bulky bat? Lum Berry to ensure that It's can set up even with the like of those pesky Roserade. U-Turn lets it get out of the heat while still laying down some damage as well, hitting Azelf fairly hard makes it worth it in my book too.
The Sweeper.
Gyarados @ Leftovers
Ability: Intimidate
156 HP/ 72 Atk/ 96 Def/ 184 Spe
Nature: Adamant
-Dragon Dance
-Taunt
-Waterfall
-Stone Edge
While an offensive Gya is all fine and dandy I wanted a Gyarados that could switch in and set up even in less than optimal conditions. Not only can it set up on the likes of Scizor and Heatran it can also take down the likes of Celebi and Skarmory through the use of Taunt. This guy isn't going down without a fight.
Changes in this colour.
In the beginning of making this team I had one thing in mind... The rampancy of Steels in OU. What's the perfect solution? Magnezone! Though at the same time It is weak against another one of It's Steel type brethren Heatran...
But we need something to lure in those pesky Steels, Gengar. Nothing draws out Scizor like Gengar considering Bullet Punch easily takes care of this frail ghost.
But I'm still ignoring the fact that Magnezone does have some weaknesses... Ground being the worst of them, with Earthquake being one of the most common moves in all of OU. Gyarados can easily switch into anything that would be aimed at Magnezone and lay down the hurt as well.
Magnezone is also somewhat frail to those pesky fire attacks, Heatran counters that beautifully. Not only can it kill those pesky Fire type attackers it can kill other Heatran quite effectively with proper prediction.
Heatran's most common counter being those pesky bulky water's Celebi makes a great addition to the team. Also helping out Heatran by drawing out those pesky Fire type attacks allowing Heatran to come in for the kill, in sort this combo is hard pressed to be beaten.
Now I need a proper lead... What could possibly fill that roll...? I need something fast and hard hitting that can set up Stealth Rocks, but without a horrible weakness to Earthquake to make this team fall apart. But it also needs some relative bulk... The answer is Gliscor!
With enough speed and bulk to atleast set up Stealth Rock and maybe lay out some damage, what's not to like about Gliscor?
Now for the Sets.
The Lead.
Gliscor @ Lum Berry
Ability: Sand Veil
164 HP/ 88 Atk/ 40 Def/ 216 Spe
Nature: Jolly
-Stealth Rock
-Taunt
-U-Turn
-Earthquake
Bulky enough to take a few hits and fast enough to make the opponent think twice, what is there to dislike about this bulky bat? Lum Berry to ensure that It's can set up even with the like of those pesky Roserade. U-Turn lets it get out of the heat while still laying down some damage as well, hitting Azelf fairly hard makes it worth it in my book too.
The Sweeper.
Gyarados @ Leftovers
Ability: Intimidate
156 HP/ 72 Atk/ 96 Def/ 184 Spe
Nature: Adamant
-Dragon Dance
-Taunt
-Waterfall
-Stone Edge
While an offensive Gya is all fine and dandy I wanted a Gyarados that could switch in and set up even in less than optimal conditions. Not only can it set up on the likes of Scizor and Heatran it can also take down the likes of Celebi and Skarmory through the use of Taunt. This guy isn't going down without a fight.
The Steel Killer.
Magnezone @ Choice Scarf
Ability: Magnet Pull
4 Atk/ 252 SpA/ 252 Spe
Nature: Naive
-Thunderbolt
-Hidden Power (Fire)
-Flash Cannon
-Explosion
With the Choice Scarf Magnezone can outpace many of the threats that it normally wouldn't be able to even look in the eye, such as Lucario and Scizor. The Hidden Power is fairly self explanatory as Magnezone is set up to kill those pesky Steels. The EV's are straight-foward as well, set up to either to outpace or explode on if necessary.
Jailbait.
Gengar @ Life Orb
Ability: Levitate
4 Def/ 252 SpA/ 252 Spe
Nature: Timid
-Protect or Substitute
-Hidden Power (Fire) or Pain Split
-Focus Blast
-Shadow Ball
The MysticGar/Magnezone combo makes Scizor It's bitch, end of story. Other than that It has some ability as a special sweeper, but I tend to save it for a Scizor scenario due to It's paper thin defenses.
The Flamer.
Heatran @ Choice Scarf
Ability: Flash Fire
4 Atk/ 252 SpA/ 252 Spe
Nature: Naive
-Fire Blast
-Earth Power
-Explosion
-Hidden Power (Electric)
Set up in an identical fashion to Magnezone It's meant to take out pesky fire types and unsuspecting waters. Considering most Gyarados will try to set up on Heatran HP (Electric) will be a massive shock to their system or if nothing else it allows Celebi to switch in for the status and make them switch out.
The Staller
Celebi @ Leftovers
Ability: Natural Cure
252 HP/ 220 Def/ 36 Spe
Nature: Bold
-Thunder Wave
-Grass Knot
-Hidden Power (Ice)
-Recover
Basically set up to switch in on bulky water's and cut them down to size. It also helps draw out fire types to let Heatran get some momentum on his side. Sadly, Celebi is my resident Dragon killer at the moment as well, which can cause problems due to overlapping roles, in most situations I can only hope I outspeed them due to the fact that they are just switching in.
Magnezone @ Choice Scarf
Ability: Magnet Pull
4 Atk/ 252 SpA/ 252 Spe
Nature: Naive
-Thunderbolt
-Hidden Power (Fire)
-Flash Cannon
-Explosion
With the Choice Scarf Magnezone can outpace many of the threats that it normally wouldn't be able to even look in the eye, such as Lucario and Scizor. The Hidden Power is fairly self explanatory as Magnezone is set up to kill those pesky Steels. The EV's are straight-foward as well, set up to either to outpace or explode on if necessary.
Jailbait.
Gengar @ Life Orb
Ability: Levitate
4 Def/ 252 SpA/ 252 Spe
Nature: Timid
-Protect or Substitute
-Hidden Power (Fire) or Pain Split
-Focus Blast
-Shadow Ball
The MysticGar/Magnezone combo makes Scizor It's bitch, end of story. Other than that It has some ability as a special sweeper, but I tend to save it for a Scizor scenario due to It's paper thin defenses.
The Flamer.
Heatran @ Choice Scarf
Ability: Flash Fire
4 Atk/ 252 SpA/ 252 Spe
Nature: Naive
-Fire Blast
-Earth Power
-Explosion
-Hidden Power (Electric)
Set up in an identical fashion to Magnezone It's meant to take out pesky fire types and unsuspecting waters. Considering most Gyarados will try to set up on Heatran HP (Electric) will be a massive shock to their system or if nothing else it allows Celebi to switch in for the status and make them switch out.
The Staller
Celebi @ Leftovers
Ability: Natural Cure
252 HP/ 220 Def/ 36 Spe
Nature: Bold
-Thunder Wave
-Grass Knot
-Hidden Power (Ice)
-Recover
Basically set up to switch in on bulky water's and cut them down to size. It also helps draw out fire types to let Heatran get some momentum on his side. Sadly, Celebi is my resident Dragon killer at the moment as well, which can cause problems due to overlapping roles, in most situations I can only hope I outspeed them due to the fact that they are just switching in.