This is actually an old team of mine that I'd forgotten about that I've recently found in my files and revamped a little bit. x'D
The Lead.
Infernape @ Focus Sash
Ability: Blaze
252 Atk/ 4 Def/ 252 Spe
Nature: Jolly
-Close Combat
-Stealth Rock
-Taunt
-U-turn
Infernape is a great lead personally. With the ability to hinder the opponents ability to lay down rocks and put down some hurt with Close Combat, what could I dislike? U-turn is obviously to lay some damage on the escape, or just use on the likes of Azelf and go from there.
The Sword Passer.
Gliscor @ Leftovers
Ability: Sand Veil
252 HP/ 40 Def/ 216 Spe
Nature: Impish
-Baton Pass
-Earthquake
-Roost
-Swords Dance
I made sure that this guy had enough physical bulk to get off at least one Swords Dance before the pass, and this bulky bat performs. Usually after an SD I Baton Pass to one of my attacking monsters which you will soon be acquainted with. He is also my resident Lucario killer.
The Sweeper.
Gyarados @ Life Orb
Ability: Intimidate
252 Atk/ 4 Def/ 252 Spe
Nature: Jolly
-Dragon Dance
-Earthquake
-Ice Fang
-Waterfall
Once set up this guy is a monster on the offense. I chose Ice Fang over Stone Edge due to the fact that I have other checks for Gyarados and I don't have particularly good luck with Stone Edge to begin with. Plus it allows me to take out dragons on the switch in.
The Revenge Killer.
Scizor @ Choice Band
Ability: Technician
248 HP/ 252 Atk/ 8 Spe
Nature: Adamant
-Bullet Punch
-Pursuit
-Superpower
-U-turn
I'll be honest, more times than not my SD pass generally goes out to this guy for the sweep, realistically so no one can claim that I'm of no skill for using the SD variant of Scizor, honestly the way I usually use it nothing stands a chance after a boosted Bullet Punch, cheap yes, effective hell yes.
The Substitute Passer.
Jolteon @ Leftovers
Ability: Volt Absorb
4 HP/ 252 SpA/ 252 Spe
Nature: Timid
-Baton Pass
-Hidden Power (Grass)
-Substitute
-Thunderbolt
Set up avoid switching out on those pesky little Swampert, by the time that I whip this guy out I've more than got the match under wraps. Though he is effective at what I've designated his to do so I can't complain. Let's just say Swampert tremble in fear after I'm done with them.
The Fat Fuck.
Blissey @ Leftovers
Ability: Natural Cure
80 Atk/ 252 Def/ 176 SpD
Nature: Careful
-Protect
-Seismic Toss
-Toxic
-Wish
Before I start, yes I hate this thing for the life of me. But god It's effective at what it does. I usually end up switching this into Heatran and Magnezone so Seismic Toss is the superior option, though It used to be Calm with Fire Blast.
Realistically I don't really know why this team works, but It does. So hack away, If I can improve this beast anymore then so be it. Though I will say that I seem to get quite a number RAGEQUIT's so maybe my recent wins with this new (old) finding of mine aren't actually because my team is any good.
I've just started playing this team within the hour and have seen no losses with a score of... 5-0 thus far.
The Lead.
Infernape @ Focus Sash
Ability: Blaze
252 Atk/ 4 Def/ 252 Spe
Nature: Jolly
-Close Combat
-Stealth Rock
-Taunt
-U-turn
Infernape is a great lead personally. With the ability to hinder the opponents ability to lay down rocks and put down some hurt with Close Combat, what could I dislike? U-turn is obviously to lay some damage on the escape, or just use on the likes of Azelf and go from there.
The Sword Passer.
Gliscor @ Leftovers
Ability: Sand Veil
252 HP/ 40 Def/ 216 Spe
Nature: Impish
-Baton Pass
-Earthquake
-Roost
-Swords Dance
I made sure that this guy had enough physical bulk to get off at least one Swords Dance before the pass, and this bulky bat performs. Usually after an SD I Baton Pass to one of my attacking monsters which you will soon be acquainted with. He is also my resident Lucario killer.
The Sweeper.
Gyarados @ Life Orb
Ability: Intimidate
252 Atk/ 4 Def/ 252 Spe
Nature: Jolly
-Dragon Dance
-Earthquake
-Ice Fang
-Waterfall
Once set up this guy is a monster on the offense. I chose Ice Fang over Stone Edge due to the fact that I have other checks for Gyarados and I don't have particularly good luck with Stone Edge to begin with. Plus it allows me to take out dragons on the switch in.
The Revenge Killer.
Scizor @ Choice Band
Ability: Technician
248 HP/ 252 Atk/ 8 Spe
Nature: Adamant
-Bullet Punch
-Pursuit
-Superpower
-U-turn
I'll be honest, more times than not my SD pass generally goes out to this guy for the sweep, realistically so no one can claim that I'm of no skill for using the SD variant of Scizor, honestly the way I usually use it nothing stands a chance after a boosted Bullet Punch, cheap yes, effective hell yes.
The Substitute Passer.
Jolteon @ Leftovers
Ability: Volt Absorb
4 HP/ 252 SpA/ 252 Spe
Nature: Timid
-Baton Pass
-Hidden Power (Grass)
-Substitute
-Thunderbolt
Set up avoid switching out on those pesky little Swampert, by the time that I whip this guy out I've more than got the match under wraps. Though he is effective at what I've designated his to do so I can't complain. Let's just say Swampert tremble in fear after I'm done with them.
The Fat Fuck.
Blissey @ Leftovers
Ability: Natural Cure
80 Atk/ 252 Def/ 176 SpD
Nature: Careful
-Protect
-Seismic Toss
-Toxic
-Wish
Before I start, yes I hate this thing for the life of me. But god It's effective at what it does. I usually end up switching this into Heatran and Magnezone so Seismic Toss is the superior option, though It used to be Calm with Fire Blast.
Realistically I don't really know why this team works, but It does. So hack away, If I can improve this beast anymore then so be it. Though I will say that I seem to get quite a number RAGEQUIT's so maybe my recent wins with this new (old) finding of mine aren't actually because my team is any good.
I've just started playing this team within the hour and have seen no losses with a score of... 5-0 thus far.