Altaria: CMS
Set order to put it bluntly is ass, no shame in that meta changes. Special Attacker was cool when it was the main set to use but it's clearly obvious Dragon Dance is superior. My list order would personally be this.
- Offensive Dragon Dance
- Defensive Dragon Dance
- Support
- Special Attacker
Offensive DD needs Jolly slashed after Adamant. It's stupid to get outpaced by Heatran and below when you can win these match ups with Jolly. Adamant is understandable for first slash since it's necessary to achieve certain KOs but a lot of people use Jolly for the reason stated prior along with hitting a speed benchmark that only M-Alakazam and M-Aerodactyl can combat against after one Dragon Dance with Jolly. DDD needs Refresh to have a stronger mention of its practicality. Outlasting the majority of status inflicters is kind of huge in the grand scheme of this set, something that Heal Bell while provides a good team asset is prone to the trait of being PP stalled. Along the lines of all of this somewhere it needs to be mentioned that an offensive variant running Heal Bell / Refresh which a lot of people will do works as well.
Ampharos: Revamp
Needs a revamp in general there's like nothing in there other than some terrible checks and counters that I can assure you are not even close to checks in the context of how I would at least utilize Mega Ampharos.
That's my idea of set order. Agility should have Timid slashed after Modest.
Azumarill: CMS
Custap Berry and Watmel Natural Gift need OO mentions. Anyone that's used Azumarill kind of knows that amazing as it is it always finds itself in a very low HP range after hazards and prior damage throughout the battle. Most peoples answers to Azumarill is revenge killing it barring BD sets under most circumstances. Custap gives it a shot against certain offensive mons like Mega Lopunny and Mega Alakazam when it's put into the dangerous zone, and a lot of matchups it would normally lose when on the verge of dying allowing it to get some clutch KOs. Watmel Berry is the set Leftiez and everyone has caught on to counter act Ferro + M-Scizor usage. I think this is a given to anyone who's been paying attention to OU lately.
Beedrill: CMS
It exaggerates in Other Options how you forgo Protect using something like Toxic Spikes when people would normally drop something else like its normal third coverage move for that surprise effect. Has 0 mentions of Pursuit in its write-up which needs to change.
Blastoise: CMS / Revamp
Lames use Water Pulse. Hydro Pump / Scald should be order for its water STAB and mention of SpAtk and Speed needs to be in set details. No not that small 68 mention I mean max. 4 attacks M-Blastoise is awesome as well. Hydro, Dark Pulse, Aura Sphere, Ice Beam / Flash Cannon / Hidden Power is 4 attacks.
Dragonite: CMS (mostly)
Iron Head and Iron Tail can both effectively beat Fairy-types, but they have no use outside of that.
With the rise of Mega Altaria this comment under OO is absolutely terrible. The no use comment outside of that would make sense if Mega Altaria and Clefable weren't such massive threats to take into account for on a daily basis.
A bulky Substitute + Dragon Dance set with Roost and Dragon Claw seems good on paper, but mono-Dragon coverage is no longer good due to the advent of Fairy-types.
This quote needs to tone down a bit the flaw of this cause I can assure you this set isn't as bad as the analysis is making it out to be. It's still OO but there's a lot of defensive cores that can withstand a regular Dragon Dance set but not this one due to Substitute blocking status affliction and Leftovers recovery.
Entei: CMS
AV in Other Options ~_~. Put Will-O-Wisp and Toxic down as well. Will-O-Wisp to bypass Bisharps Sucker Punch and Toxic to punish the normal water switch ins.
Gardevoir: CMS
So I don't remember if this occurred during or after the write up but I disagree with this slash on move 4 for its wallbreaker set which is right now Calm Mind / Taunt / Will-O-Wisp. CM and WoW should switch places in my eyes even for the idea the set is called "wall-breaker". Losing Will-O-Wisp means that at any given moment you're going to potentially be a free switch in to the two monstrous steel types in Mega Scizor and Mega Metagross. I also don't even get the specific asset in HP Ground for Heatran when Focus Blast is going to always be more useful in general for coverage purposes and the fact you can threaten the majority of steels with this move like Ferrothorn.
Speaking of Calm Mind, in other options Hyper Voice, Focus Blast, Encore, Calm Mind should be mentioned as an option. Encore in general should be an OO if anything. I can explain how it functions if necessary but I think it's kind of obvious in what it does. Taunt or Substitute I guess could be used over Encore in that particular set but from practice I've used the Encore variant so I can only speak on that and say it's worth a mention.
Gengar: CMS
I don't know where to start with this. Don't be alarmed it's not negative more so there's a lot of variations that the current analysis is not giving it credit for. For example the Life Orb attacker is so weird cause it can encompass Gengars capability with a ton of different variations. 3 attacks / Will-O-Wisp, SubSplit attacker, Hex Life Orb Gengar which functions as a stall-breaker that punishes Gliscor switch ins more effectively. Then you have Pain Split / WillOWisp and 3 attacks / Pain Split.
Gengar has a couple of miscellaneous coverage options that can beat some specific Pokemon, such as Energy Ball, Psychic, and Dazzling Gleam, but these moves have limited application compared to the versatility and strength of Gengar's normal options. Destiny Bond can be used in order to better deal with offensive threats. A Choice Specs set using Gengar's coverage and the lack of resistances to Ghost-type moves may seem appealing, but it requires a lot of support to function. Gengar can also beat pretty much every counter with coverage or Trick, and the power granted by Choice Specs makes it very hard to switch into, but overall, it is inefficient compared to the other sets. A Choice Scarf set can be used to capitalize on Gengar's immunity to Normal-type moves to reliably revenge kill Extreme Speed users, but these are not the biggest threats in the metagame, and it is pretty weak overall. Pain Split is an option for Substitute Gengar to recover health, affording the use of Life Orb in most situations too. It can also hassle some defensive Pokemon like Chansey or Clefable pretty well by discouraging healing, but utility Life Orb Gengar fails to be as effective against stall as Black Sludge, nor as effective as all-out Destiny Bond attacker against offense, so it's a situational middle ground.
If we're gonna have Energy Ball as an OO, we might as well put Thunderbolt in there considering Mandibuzz and Tentacruel is used as a traditional Gengar switch in on defensive cores. I already stated why the OO is weird cause most of those Life Orb variants have a lot more variations than what is implied by its main set. Moving some of these Life Orb variant OO to set details seems more appropriate.
Jirachi: CMS
Under Subtoxic mentioning Mega Scizor, Mega Tyranitar and Mega Metagross I think is more relevant than Excadrill as something you outrun when Excadrill most times is going to be under sand killing you anyways. I think Scarf Jirachi got removed during dex transistion since I can't find it. Enki wrote up the original so I think you can find it in uploaded analysis or prelim dex subforum and just implement that before the mixed attacker set that is pretty hard to justify on most teams.
Keldeo: CMS
Set order to me should be this.
- All Out Attacker
- SubCM
- Scarf
Other Options needs a sleeptalk set the one Henry and others and most recently myself have been using with Scald, Secret Sword, Rest, Sleep Talk and Life Orb as the item. Tbh I'd use this set over Scarf but kind of falls under the All Out Attacker set anyways.
Kyurem-B: CMS
Naive needs to be mentioned in set details somewhere for its Life Orb variant.