Draft Oricorio

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takuaa

formerly Garterra
[overview]
**Draft Order**: Round 6 onwards

**Price Range**: 5-7 points

**Overview**: Buy one, get three free! Oricorio provides cheap and flexible role compression through its four different formes, entry hazard control, pivoting, and even disruption. Offensively, it's no slouch either, having access to the coveted Quiver Dance alongside Terastallization, with Revelation Dance acting as a stronger Tera Blast. Despite these boons, Oricorio remains held back by its poor stats and common weaknesses, particularly to Rock, which is not only shared amongst formes but also often forces the it to rely on Heavy-Duty Boots to perform its roles.

Common Roles
========
**Setup Sweeper**: Oricorio can take advantage of Quiver Dance to set up and sweep opposing teams. Often, this leverages Terastallization defensively to give an opening to use Quiver Dance safely or offensively to give Revelation Dance a new typing. It is also worth noting that Dancer lets it mirror opposing dance moves, giving it an immediate power boost if it switches in on one.

**Defensive Pivot**: Thanks to its four different typings, Oricorio can tailor itself to check specific Pokemon. It can take hits and threaten back with STAB moves, pivot out with U-turn, stop setup and entry hazards with Taunt, or even remove hazards with Defog. This set needs heavy defensive investment alongside Roost and often Heavy-Duty Boots to enable it to come in multiple times over the course of a game. Note that Oricorio-G can also act as a spinblocker by virtue of its Ghost type.

Common Moves
========
**Primary STAB Moves**: Revelation Dance, Hurricane, Air Slash

**Setup Moves**: Quiver Dance

**Utility Moves**: Defog, U-turn, Taunt, Roost, Substitute

**Coverage**: Alluring Voice, Icy Wind

Niche Moves
========
**Tailwind**: The combination of Tailwind and U-turn lets Oricorio provide speed control to its teammates. Oricorio can also use it offensively to outspeed foes and fire off an attack.

**Charm / Feather Dance**: Oricorio can weaken opposing attacks to check threats it could not normally handle, keeping itself healthy afterwards with Roost or using U-turn on the forced switch to gain momentum.

**Physical Attacks**: In some matchups, Oricorio can look to copy a Swords Dance or Dragon Dance boost to turn the tables on opposing setup sweepers. In these cases, it can opt for Acrobatics or Dual Wingbeat to attempt to return some damage. Note that using Acrobatics comes with the additional expense of being itemless or running an item other than Heavy-Duty Boots, which is normally vital. Oricorio can also use Swords Dance itself to boost its Attack, but this is not recommended due to Oricorio's inherent lack of damage and Speed.

Common Items
========
**Heavy-Duty Boots**: Heavy-Duty Boots is Oricorio's go-to item. Nullifying its weakness to Stealth Rock allows Oricorio to reliably perform its role while lowering its dependence on Roost to stay healthy.

Niche Items
========
**Rocky Helmet**: With three formes sporting a resistance to Bug, a Rocky Helmet can punish U-turn spam or simply wear down physical attackers through Oricorio's repeated use of Roost to shrug off attacks.

**Leftovers**: In cases where the opposing team has weak entry hazard setters, the passive recovery from Leftovers lowers Oricorio's reliance on Roost, allowing it to better defensively check some Pokemon.

**Choice Scarf**: A Choice Scarf lets Oricorio function as a revenge killer while retaining its ability to pivot.

**Damage-boosting Items**: On setup sweeper sets, Oricorio might appreciate the extra boost to its damage provided by items like Life Orb and Expert Belt, at the potential cost of longevity or setup opportunities from lacking Heavy-Duty Boots.

Tera
========
Oricorio can effectively leverage Terastallization to make up for its mediocre stats, common weaknesses, and lack of coverage. It can be easily slotted onto teams as a cheap secondary Tera Captain. Defensively, Oricorio can run Rock-resistant Tera types, such as Tera Steel and Ground, to remove its Stealth Rock weakness. Other defensive Tera types such as Tera Grass and Water can be used to improve its defensive typing by getting around its weaknesses. Offensively, you can tailor Oricorio to overcome its checks by changing the type of its signature Revelation Dance, such as using Tera Ground on Oricorio-E to beat Electric-types or Tera Fairy on Oricorio-G to get around Dark-types. Be careful with when you decide to Tera Oricorio, as you give up the ability to Terastallize your stronger Tera Captain, in addition to losing Oricorio's original STAB type on Revelation Dance, as the type of the move changes to match its new type.

Draft Strategy
========
Oricorio is ultimately a cheap role compression Pokemon, so it should never be drafted around. Even still, its flexibility as a pivot, utility as extra hazard control, and capability as a secondary Tera Captain means it can be effectively used on most drafts.

**Entry Hazard Removal**: Given the scarcity of entry hazard removal, Oricorio's access to Defog can free up a moveslot on your primary hazard remover for it to fulfill a different role. Having hazard removal elsewhere similarly opens up Oricorio to run its niche items or moves such as Taunt. Some examples are Great Tusk, Iron Treads, and Quaquaval.

**Fighting- and Ground-weak Pokemon**: Oricorio's immunity or resistance to both types allows it to come in on STAB attacks from Fighting- and Ground-types and offensively threaten them back with Flying-type STAB moves or gain momentum through U-turn. Examples of Fighting- and Ground-weak Pokemon it can support include Darkrai, Iron Hands, and Iron Moth.

**Wallbreakers**: Since Oricorio wants to either pivot or set up a Quiver Dance, strong wallbreakers enable and are enabled by it. Ground-type wallbreakers like Garchomp and both Ursaluna formes are especially useful, as they can come in on the Rock- and Electric-type moves that Oricorio often fears.

Checks and Counters
========
**Rock- and Electric-types**: Oricorio struggles to deal damage to and is forced out by Rock- and Electric-type Pokemon. Its lackluster defensive stats even after investment mean that most STAB moves from these foes will easily 2HKO or OHKO Oricorio (barring Oricorio-E which is not weak to Electric-type moves).

**Knock Off**: Much of Oricorio's effectiveness can be attributed to its item of choice, so removing that item greatly impairs its ability to perform its role. This is especially a problem for Oricorio-P and Oricorio-G, which are naturally weak to Knock Off as well.

**Strong Offensive Pokemon**: Bulky or faster offensive Pokemon that can hit Oricorio even neutrally are able to power through its weak defensive stats, neutralizing its effectiveness or forcing it to switch out.

**Disruption**: If running a setup sweeper set, disruption moves such as Taunt, Encore, and Trick can halt Oricorio's movement by preventing or limiting the effectiveness of Quiver Dance. Prankster Pokemon with access to these moves, like Grimmsnarl and Whimsicott, are especially worth mention, as Oricorio cannot prevent their moves from going off with its own Taunt.

[credits]
Written by:
https://www.smogon.com/forums/members/takuaa.197914
Quality checked by:
https://www.smogon.com/forums/members/scribble.356084/
https://www.smogon.com/forums/members/nyx.564960/
Grammar checked by:
https://www.smogon.com/forums/members/solarbeam.470115/
 
Last edited:

Scribble

formerly Dartrix - Joker
is a Contributor to Smogon
remove add comment
[overview]
**Draft Order**: Round 6 onwards

**Price Range**: 5-7 points

**Overview**: Buy one get four free! Oricorio provides cheap and flexible role compression through its four different formes, entry hazard control, pivoting, and even disruption. Offensively, Oricorio is no slouch either, having access to the coveted Quiver Dance alongside Terastallization, with Revelation Dance acting as a stronger Tera Blast. Despite these boons, Oricorio remains held back by its poor statline and common weaknesses, particularly that to Rock, which is not only shared amongst formes, but also often forces the Pokemon to rely on Heavy-Duty Boots to perform its roles.

Common Roles
========
**Defensive Pivot**: Thanks to its four different typings, Oricorio can tailor itself to check specific Pokemon. It can take the hit and threaten back with STAB moves, pivot out with U-turn, stop setup or hazards with Taunt, or even remove hazards with Defog. This set needs heavy defensive investment alongside Roost and often Heavy-Duty Boots to enable it to come in multiple times over the course of a game. Note that Oricorio-Sensu can also act as a spinblocker by virtue of its Ghost type.

**Offensive Pivot**: After investment, Oricorio's respectable offenses pack enough of a punch to function as an offensive pivot. Hurricane and Revelation Dance are usually the best attacking options, although Air Slash can be opted for in place of Hurricane if accuracy is a concern.
Oricorio's not strong enough for this to be a primary role. If you're investing in offenses at all you may as well have QD

**Setup Sweeper**: Oricorio can take advantage of Quiver Dance to setup and sweep opposing teams. Often this leverages Terastallization to defensively give an opening to use Quiver Dance safely, or offensively to give Revelation Dance a new typing. It is also worth noting that Oricorio's Dancer ability lets it mirror opposing Dance moves, giving it an immediate power boost.
List this first

Common Moves
========
**Primary STAB Moves**: Revelation Dance, Hurricane, Air Slash

**Setup Moves**: Quiver Dance

**Utility Moves**: Defog, U-turn, Taunt, Roost, Substitute

**Coverage**: Alluring Voice, Icy Wind

Niche Moves
========
**Tailwind**: The combination of Tailwind and U-turn lets Oricorio provide speed control to its teammates. Oricorio can also use it offensively to outspeed and throw off an attack.

**Charm / Feather Dance**: Oricorio can weaken opposing attacks to check threats it could not normally handle, keeping itself healthy afterwards with Roost, or using U-turn on the forced switch to gain momentum.

**Physical Attacks**: In some matchups, Oricorio can look to copy a Swords Dance or Dragon Dance boost to turn the tables on opposing setup sweepers. In these cases, Oricorio can opt for Acrobatics or Dual Wingbeat to attempt to return some damage. Oricorio can also use Swords Dance itself to boost its attack, but this is not recommended due to the inherent lack of damage and speed.

Common Items
========
**Heavy-Duty Boots**: Oricorio's go-to item. Nullifying its weakness to Stealth Rock allows Oricorio to reliably perform its role, whilst lowering its dependence on Roost to stay healthy.

Niche Items
========
**Rocky Helmet**: With three formes sporting a resistance to Bug, a Rocky Helmet can punish U-turn spam, or simply wear down physical attackers through repeated use of Roost to shrug off attacks.

**Leftovers**: In cases where the opposing team has weak entry hazards, the passive recovery lowers Oricorio's reliance on Roost, allowing it to better defensively check some Pokemon.

**Choice Scarf**: A Choice Scarf lets Oricorio function as a revenge killer whilst retaining its ability to pivot.

**Damage-boosting items**: On setup sweeper sets, Oricorio might appreciate the extra boost to its damage provided by items like a Life Orb or Expert Belt, at the potential cost of longevity or setup opportunities from lacking Heavy-Duty Boots.

Tera
========
Oricorio can effectively leverage Terastallization to make-up for its mediocre stats, common weaknesses, and lack of coverage. As a cheap Tera Captain, it can be easily slotted onto teams as a secondary Tera Captain. Defensively, Oricorio can run Rock-resistant Tera types, such as Steel or Ground, to remove its Stealth Rock weakness. Other defensive Tera types such as Grass or Water can be used to improve its defensive typing by getting around its weaknesses. Offensively, you can tailor Oricorio to overcome its checks by changing the type of its signature Revelation Dance, for example Tera Ground on Oricorio-Pom-Pom to beat Electric types, or Tera Fairy on Oricorio-Sensu to get around Dark types. Be careful with when you decide to Tera Oricorio, as you give up the ability to Terastallize your stronger captain, in addition to losing your original STAB type on Revelation Dance, as the type of the move changes to match your new type.

Draft Strategy
========
Oricorio is ultimately a cheap role compression Pokemon, so it should never be drafted around per se. Even still, its flexibility as a pivot, extra hazard control, or secondary Tera Captain, means Oricorio can be effectively splashed on to most drafts.

**Entry Hazard Removal**: Given the scarcity of hazard removal, Oricorio's access to Defog can free up a moveslot on your primary hazard remover for it to fulfil a different role. Having hazard removal elsewhere similarly opens up Oricorio to run its niche items, or moves such as Taunt. Some examples are Great Tusk, Iron Treads and Quaquaval.

**Fighting- or Ground weak Pokemon**: Oricorio's immunity or resistance to either type allows it to come in on such attacks, offensively threaten them back with Flying STAB, or gain momentum through U-turn. Examples include Iron Hands, Iron Moth and Darkrai.

**Wallbreakers**: Since Oricorio either wants to pivot or setup a Quiver Dance, strong wallbreakers enable and are enabled by Oricorio. Ground-type wallbreakers like Garchomp or both Ursaluna formes are especially useful as they can come in on the Rock or Electric-type moves that Oricorio often fears.

Checks and Counters
========
**Rock- and Electric-types**: Oricorio struggles to deal damage to and is forced out by Rock- and Electric-type Pokemon. Its lacklustre defensive stats even after investment mean that most STAB moves will easily 2HKO or OHKO Oricorio (barring Oricorio-Pom-Pom which is not weak to Electric-type moves).

**Knock Off**: Much of Oricorio's effectiveness can be attributed to its item of choice, so removing that greatly impair its ability to perform its role. This is especially a problem for Oricorio-Pa'u and Oricorio-Sensu, which are naturally weak to Knock Off as well.

**Strong offensive Pokemon**: Bulky or faster offensive Pokemon that can hit Oricorio even neutrally are able to power through Oricorio's weak defensive statline, neutralising its effectiveness, or forcing it to switch out.

**Disruption**: (Mention Taunt/Encore/Trick all stopping or limiting QD)

[credits]
Written by:
https://www.smogon.com/forums/members/takuaa.197914
Quality checked by:
https://www.smogon.com/forums/members/scribble.356084/
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000

QC 1/2 - great work, mostly minor edits
 

takuaa

formerly Garterra
remove add comment
[overview]
**Draft Order**: Round 6 onwards

**Price Range**: 5-7 points

**Overview**: Buy one get four free! Oricorio provides cheap and flexible role compression through its four different formes, entry hazard control, pivoting, and even disruption. Offensively, Oricorio is no slouch either, having access to the coveted Quiver Dance alongside Terastallization, with Revelation Dance acting as a stronger Tera Blast. Despite these boons, Oricorio remains held back by its poor statline and common weaknesses, particularly that to Rock, which is not only shared amongst formes, but also often forces the Pokemon to rely on Heavy-Duty Boots to perform its roles.

Common Roles
========
**Defensive Pivot**: Thanks to its four different typings, Oricorio can tailor itself to check specific Pokemon. It can take the hit and threaten back with STAB moves, pivot out with U-turn, stop setup or hazards with Taunt, or even remove hazards with Defog. This set needs heavy defensive investment alongside Roost and often Heavy-Duty Boots to enable it to come in multiple times over the course of a game. Note that Oricorio-Sensu can also act as a spinblocker by virtue of its Ghost type.

**Offensive Pivot**: After investment, Oricorio's respectable offenses pack enough of a punch to function as an offensive pivot. Hurricane and Revelation Dance are usually the best attacking options, although Air Slash can be opted for in place of Hurricane if accuracy is a concern.
Oricorio's not strong enough for this to be a primary role. If you're investing in offenses at all you may as well have QD

**Setup Sweeper**: Oricorio can take advantage of Quiver Dance to setup and sweep opposing teams. Often this leverages Terastallization to defensively give an opening to use Quiver Dance safely, or offensively to give Revelation Dance a new typing. It is also worth noting that Oricorio's Dancer ability lets it mirror opposing Dance moves, giving it an immediate power boost.
List this first

Common Moves
========
**Primary STAB Moves**: Revelation Dance, Hurricane, Air Slash

**Setup Moves**: Quiver Dance

**Utility Moves**: Defog, U-turn, Taunt, Roost, Substitute

**Coverage**: Alluring Voice, Icy Wind

Niche Moves
========
**Tailwind**: The combination of Tailwind and U-turn lets Oricorio provide speed control to its teammates. Oricorio can also use it offensively to outspeed and throw off an attack.

**Charm / Feather Dance**: Oricorio can weaken opposing attacks to check threats it could not normally handle, keeping itself healthy afterwards with Roost, or using U-turn on the forced switch to gain momentum.

**Physical Attacks**: In some matchups, Oricorio can look to copy a Swords Dance or Dragon Dance boost to turn the tables on opposing setup sweepers. In these cases, Oricorio can opt for Acrobatics or Dual Wingbeat to attempt to return some damage. Oricorio can also use Swords Dance itself to boost its attack, but this is not recommended due to the inherent lack of damage and speed.

Common Items
========
**Heavy-Duty Boots**: Oricorio's go-to item. Nullifying its weakness to Stealth Rock allows Oricorio to reliably perform its role, whilst lowering its dependence on Roost to stay healthy.

Niche Items
========
**Rocky Helmet**: With three formes sporting a resistance to Bug, a Rocky Helmet can punish U-turn spam, or simply wear down physical attackers through repeated use of Roost to shrug off attacks.

**Leftovers**: In cases where the opposing team has weak entry hazards, the passive recovery lowers Oricorio's reliance on Roost, allowing it to better defensively check some Pokemon.

**Choice Scarf**: A Choice Scarf lets Oricorio function as a revenge killer whilst retaining its ability to pivot.

**Damage-boosting items**: On setup sweeper sets, Oricorio might appreciate the extra boost to its damage provided by items like a Life Orb or Expert Belt, at the potential cost of longevity or setup opportunities from lacking Heavy-Duty Boots.

Tera
========
Oricorio can effectively leverage Terastallization to make-up for its mediocre stats, common weaknesses, and lack of coverage. As a cheap Tera Captain, it can be easily slotted onto teams as a secondary Tera Captain. Defensively, Oricorio can run Rock-resistant Tera types, such as Steel or Ground, to remove its Stealth Rock weakness. Other defensive Tera types such as Grass or Water can be used to improve its defensive typing by getting around its weaknesses. Offensively, you can tailor Oricorio to overcome its checks by changing the type of its signature Revelation Dance, for example Tera Ground on Oricorio-Pom-Pom to beat Electric types, or Tera Fairy on Oricorio-Sensu to get around Dark types. Be careful with when you decide to Tera Oricorio, as you give up the ability to Terastallize your stronger captain, in addition to losing your original STAB type on Revelation Dance, as the type of the move changes to match your new type.

Draft Strategy
========
Oricorio is ultimately a cheap role compression Pokemon, so it should never be drafted around per se. Even still, its flexibility as a pivot, extra hazard control, or secondary Tera Captain, means Oricorio can be effectively splashed on to most drafts.

**Entry Hazard Removal**: Given the scarcity of hazard removal, Oricorio's access to Defog can free up a moveslot on your primary hazard remover for it to fulfil a different role. Having hazard removal elsewhere similarly opens up Oricorio to run its niche items, or moves such as Taunt. Some examples are Great Tusk, Iron Treads and Quaquaval.

**Fighting- or Ground weak Pokemon**: Oricorio's immunity or resistance to either type allows it to come in on such attacks, offensively threaten them back with Flying STAB, or gain momentum through U-turn. Examples include Iron Hands, Iron Moth and Darkrai.

**Wallbreakers**: Since Oricorio either wants to pivot or setup a Quiver Dance, strong wallbreakers enable and are enabled by Oricorio. Ground-type wallbreakers like Garchomp or both Ursaluna formes are especially useful as they can come in on the Rock or Electric-type moves that Oricorio often fears.

Checks and Counters
========
**Rock- and Electric-types**: Oricorio struggles to deal damage to and is forced out by Rock- and Electric-type Pokemon. Its lacklustre defensive stats even after investment mean that most STAB moves will easily 2HKO or OHKO Oricorio (barring Oricorio-Pom-Pom which is not weak to Electric-type moves).

**Knock Off**: Much of Oricorio's effectiveness can be attributed to its item of choice, so removing that greatly impair its ability to perform its role. This is especially a problem for Oricorio-Pa'u and Oricorio-Sensu, which are naturally weak to Knock Off as well.

**Strong offensive Pokemon**: Bulky or faster offensive Pokemon that can hit Oricorio even neutrally are able to power through Oricorio's weak defensive statline, neutralising its effectiveness, or forcing it to switch out.

**Disruption**: (Mention Taunt/Encore/Trick all stopping or limiting QD)

[credits]
Written by:
https://www.smogon.com/forums/members/takuaa.197914
Quality checked by:
https://www.smogon.com/forums/members/scribble.356084/
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000

QC 1/2 - great work, mostly minor edits
Thank you for the feedback. All actioned and ready for QC 2!
 

Nyx

Anyways - so then I cursed her.
is a Site Content Manageris a Programmeris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Top Contributor
[overview]
**Draft Order**: Round 6 onwards

**Price Range**: 5-7 points

**Overview**: Buy one get four three basic maths no? free! Oricorio provides cheap and flexible role compression through its four different formes, entry hazard control, pivoting, and even disruption. Offensively, Oricorio is no slouch either, having access to the coveted Quiver Dance alongside Terastallization, with Revelation Dance acting as a stronger Tera Blast. Despite these boons, Oricorio remains held back by its poor statline and common weaknesses, particularly that to Rock, which is not only shared amongst formes, but also often forces the Pokemon to rely on Heavy-Duty Boots to perform its roles.

Common Roles
========
**Setup Sweeper**: Oricorio can take advantage of Quiver Dance to setup and sweep opposing teams. Often this leverages Terastallization to defensively give an opening to use Quiver Dance safely, or offensively to give Revelation Dance a new typing. It is also worth noting that Oricorio's Dancer ability lets it mirror opposing Dance moves, giving it an immediate power boost if it switches in on one.

**Defensive Pivot**: Thanks to its four different typings, Oricorio can tailor itself to check specific Pokemon. It can take the hit and threaten back with STAB moves, pivot out with U-turn, stop setup or hazards with Taunt, or even remove hazards with Defog. This set needs heavy defensive investment alongside Roost and often Heavy-Duty Boots to enable it to come in multiple times over the course of a game. Note that Oricorio-Sensu can also act as a spinblocker by virtue of its Ghost type.

Common Moves
========
**Primary STAB Moves**: Revelation Dance, Hurricane, Air Slash

**Setup Moves**: Quiver Dance

**Utility Moves**: Defog, U-turn, Taunt, Roost, Substitute

**Coverage**: Alluring Voice, Icy Wind

Niche Moves
========
**Tailwind**: The combination of Tailwind and U-turn lets Oricorio provide speed control to its teammates. Oricorio can also use it offensively to outspeed and throw off an attack.

**Charm / Feather Dance**: Oricorio can weaken opposing attacks to check threats it could not normally handle, keeping itself healthy afterwards with Roost, or using U-turn on the forced switch to gain momentum.

**Physical Attacks**: In some matchups, Oricorio can look to copy a Swords Dance or Dragon Dance boost to turn the tables on opposing setup sweepers. In these cases, Oricorio can opt for Acrobatics or Dual Wingbeat to attempt to return some damage. Oricorio can also use Swords Dance itself to boost its attack, but this is not recommended due to the inherent lack of damage and speed. id maybe mention that acro also comes at the expense of boots which are usually vital.

Common Items
========
**Heavy-Duty Boots**: Oricorio's go-to item. Nullifying its weakness to Stealth Rock allows Oricorio to reliably perform its role, whilst lowering its dependence on Roost to stay healthy.

Niche Items
========
**Rocky Helmet**: With three formes sporting a resistance to Bug, a Rocky Helmet can punish U-turn spam, or simply wear down physical attackers through repeated use of Roost to shrug off attacks.

**Leftovers**: In cases where the opposing team has weak entry hazards, the passive recovery lowers Oricorio's reliance on Roost, allowing it to better defensively check some Pokemon.

**Choice Scarf**: A Choice Scarf lets Oricorio function as a revenge killer whilst retaining its ability to pivot.

**Damage-boosting items**: On setup sweeper sets, Oricorio might appreciate the extra boost to its damage provided by items like a Life Orb or Expert Belt, at the potential cost of longevity or setup opportunities from lacking Heavy-Duty Boots.

Tera
========
Oricorio can effectively leverage Terastallization to make-up for its mediocre stats, common weaknesses, and lack of coverage. As a cheap Tera Captain, it can be easily slotted onto teams as a secondary Tera Captain. Defensively, Oricorio can run Rock-resistant Tera types, such as Steel or Ground, to remove its Stealth Rock weakness. Other defensive Tera types such as Grass or Water can be used to improve its defensive typing by getting around its weaknesses. Offensively, you can tailor Oricorio to overcome its checks by changing the type of its signature Revelation Dance, for example Tera Ground on Oricorio-Pom-Pom to beat Electric types, or Tera Fairy on Oricorio-Sensu to get around Dark types. Be careful with when you decide to Tera Oricorio, as you give up the ability to Terastallize your stronger captain, in addition to losing your original STAB type on Revelation Dance, as the type of the move changes to match your new type.

Draft Strategy
========
Oricorio is ultimately a cheap role compression Pokemon, so it should never be drafted around per se. Even still, its flexibility as a pivot, extra hazard control, or secondary Tera Captain, means Oricorio can be effectively splashed on to most drafts.

**Entry Hazard Removal**: Given the scarcity of hazard removal, Oricorio's access to Defog can free up a moveslot on your primary hazard remover for it to fulfil a different role. Having hazard removal elsewhere similarly opens up Oricorio to run its niche items, or moves such as Taunt. Some examples are Great Tusk, Iron Treads and Quaquaval.

**Fighting- or Ground weak Pokemon**: Oricorio's immunity or resistance to either type allows it to come in on such attacks, offensively threaten them back with Flying STAB, or gain momentum through U-turn. Examples include Iron Hands, Iron Moth and Darkrai.

**Wallbreakers**: Since Oricorio either wants to pivot or setup a Quiver Dance, strong wallbreakers enable and are enabled by Oricorio. Ground-type wallbreakers like Garchomp or both Ursaluna formes are especially useful as they can come in on the Rock or Electric-type moves that Oricorio often fears.

Checks and Counters
========
**Rock- and Electric-types**: Oricorio struggles to deal damage to and is forced out by Rock- and Electric-type Pokemon. Its lacklustre defensive stats even after investment mean that most STAB moves will easily 2HKO or OHKO Oricorio (barring Oricorio-Pom-Pom which is not weak to Electric-type moves).

**Knock Off**: Much of Oricorio's effectiveness can be attributed to its item of choice, so removing that greatly impair its ability to perform its role. This is especially a problem for Oricorio-Pa'u and Oricorio-Sensu, which are naturally weak to Knock Off as well.

**Strong offensive Pokemon**: Bulky or faster offensive Pokemon that can hit Oricorio even neutrally are able to power through Oricorio's weak defensive statline, neutralising its effectiveness, or forcing it to switch out.

**Disruption**: If running a setup sweeper set, disruption moves such as Taunt, Encore or Trick can halt Oricorio's movement by preventing or limiting the effectiveness of Quiver Dance. Prankster Pokemon with access to these moves, like Grimmsnarl or Whimsicott, are especially worth mention as Oricorio cannot prevent their moves from going off.

[credits]
Written by:
https://www.smogon.com/forums/members/takuaa.197914
Quality checked by:
https://www.smogon.com/forums/members/scribble.356084/
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
QC 2/2 - Virtually no edits, great job
 

takuaa

formerly Garterra
[overview]
**Draft Order**: Round 6 onwards

**Price Range**: 5-7 points

**Overview**: Buy one get four three basic maths no? free! Oricorio provides cheap and flexible role compression through its four different formes, entry hazard control, pivoting, and even disruption. Offensively, Oricorio is no slouch either, having access to the coveted Quiver Dance alongside Terastallization, with Revelation Dance acting as a stronger Tera Blast. Despite these boons, Oricorio remains held back by its poor statline and common weaknesses, particularly that to Rock, which is not only shared amongst formes, but also often forces the Pokemon to rely on Heavy-Duty Boots to perform its roles.

Common Roles
========
**Setup Sweeper**: Oricorio can take advantage of Quiver Dance to setup and sweep opposing teams. Often this leverages Terastallization to defensively give an opening to use Quiver Dance safely, or offensively to give Revelation Dance a new typing. It is also worth noting that Oricorio's Dancer ability lets it mirror opposing Dance moves, giving it an immediate power boost if it switches in on one.

**Defensive Pivot**: Thanks to its four different typings, Oricorio can tailor itself to check specific Pokemon. It can take the hit and threaten back with STAB moves, pivot out with U-turn, stop setup or hazards with Taunt, or even remove hazards with Defog. This set needs heavy defensive investment alongside Roost and often Heavy-Duty Boots to enable it to come in multiple times over the course of a game. Note that Oricorio-Sensu can also act as a spinblocker by virtue of its Ghost type.

Common Moves
========
**Primary STAB Moves**: Revelation Dance, Hurricane, Air Slash

**Setup Moves**: Quiver Dance

**Utility Moves**: Defog, U-turn, Taunt, Roost, Substitute

**Coverage**: Alluring Voice, Icy Wind

Niche Moves
========
**Tailwind**: The combination of Tailwind and U-turn lets Oricorio provide speed control to its teammates. Oricorio can also use it offensively to outspeed and throw off an attack.

**Charm / Feather Dance**: Oricorio can weaken opposing attacks to check threats it could not normally handle, keeping itself healthy afterwards with Roost, or using U-turn on the forced switch to gain momentum.

**Physical Attacks**: In some matchups, Oricorio can look to copy a Swords Dance or Dragon Dance boost to turn the tables on opposing setup sweepers. In these cases, Oricorio can opt for Acrobatics or Dual Wingbeat to attempt to return some damage. Oricorio can also use Swords Dance itself to boost its attack, but this is not recommended due to the inherent lack of damage and speed. id maybe mention that acro also comes at the expense of boots which are usually vital.

Common Items
========
**Heavy-Duty Boots**: Oricorio's go-to item. Nullifying its weakness to Stealth Rock allows Oricorio to reliably perform its role, whilst lowering its dependence on Roost to stay healthy.

Niche Items
========
**Rocky Helmet**: With three formes sporting a resistance to Bug, a Rocky Helmet can punish U-turn spam, or simply wear down physical attackers through repeated use of Roost to shrug off attacks.

**Leftovers**: In cases where the opposing team has weak entry hazards, the passive recovery lowers Oricorio's reliance on Roost, allowing it to better defensively check some Pokemon.

**Choice Scarf**: A Choice Scarf lets Oricorio function as a revenge killer whilst retaining its ability to pivot.

**Damage-boosting items**: On setup sweeper sets, Oricorio might appreciate the extra boost to its damage provided by items like a Life Orb or Expert Belt, at the potential cost of longevity or setup opportunities from lacking Heavy-Duty Boots.

Tera
========
Oricorio can effectively leverage Terastallization to make-up for its mediocre stats, common weaknesses, and lack of coverage. As a cheap Tera Captain, it can be easily slotted onto teams as a secondary Tera Captain. Defensively, Oricorio can run Rock-resistant Tera types, such as Steel or Ground, to remove its Stealth Rock weakness. Other defensive Tera types such as Grass or Water can be used to improve its defensive typing by getting around its weaknesses. Offensively, you can tailor Oricorio to overcome its checks by changing the type of its signature Revelation Dance, for example Tera Ground on Oricorio-Pom-Pom to beat Electric types, or Tera Fairy on Oricorio-Sensu to get around Dark types. Be careful with when you decide to Tera Oricorio, as you give up the ability to Terastallize your stronger captain, in addition to losing your original STAB type on Revelation Dance, as the type of the move changes to match your new type.

Draft Strategy
========
Oricorio is ultimately a cheap role compression Pokemon, so it should never be drafted around per se. Even still, its flexibility as a pivot, extra hazard control, or secondary Tera Captain, means Oricorio can be effectively splashed on to most drafts.

**Entry Hazard Removal**: Given the scarcity of hazard removal, Oricorio's access to Defog can free up a moveslot on your primary hazard remover for it to fulfil a different role. Having hazard removal elsewhere similarly opens up Oricorio to run its niche items, or moves such as Taunt. Some examples are Great Tusk, Iron Treads and Quaquaval.

**Fighting- or Ground weak Pokemon**: Oricorio's immunity or resistance to either type allows it to come in on such attacks, offensively threaten them back with Flying STAB, or gain momentum through U-turn. Examples include Iron Hands, Iron Moth and Darkrai.

**Wallbreakers**: Since Oricorio either wants to pivot or setup a Quiver Dance, strong wallbreakers enable and are enabled by Oricorio. Ground-type wallbreakers like Garchomp or both Ursaluna formes are especially useful as they can come in on the Rock or Electric-type moves that Oricorio often fears.

Checks and Counters
========
**Rock- and Electric-types**: Oricorio struggles to deal damage to and is forced out by Rock- and Electric-type Pokemon. Its lacklustre defensive stats even after investment mean that most STAB moves will easily 2HKO or OHKO Oricorio (barring Oricorio-Pom-Pom which is not weak to Electric-type moves).

**Knock Off**: Much of Oricorio's effectiveness can be attributed to its item of choice, so removing that greatly impair its ability to perform its role. This is especially a problem for Oricorio-Pa'u and Oricorio-Sensu, which are naturally weak to Knock Off as well.

**Strong offensive Pokemon**: Bulky or faster offensive Pokemon that can hit Oricorio even neutrally are able to power through Oricorio's weak defensive statline, neutralising its effectiveness, or forcing it to switch out.

**Disruption**: If running a setup sweeper set, disruption moves such as Taunt, Encore or Trick can halt Oricorio's movement by preventing or limiting the effectiveness of Quiver Dance. Prankster Pokemon with access to these moves, like Grimmsnarl or Whimsicott, are especially worth mention as Oricorio cannot prevent their moves from going off.

[credits]
Written by:
https://www.smogon.com/forums/members/takuaa.197914
Quality checked by:
https://www.smogon.com/forums/members/scribble.356084/
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
QC 2/2 - Virtually no edits, great job
It seems I cannot do basic maths. Added changes, GP Team ready for copyediting.
 

SolarBeam

not on fire (yet)
is a Contributor to Smogon
1/1, GP Team done
[overview]
**Draft Order**: Round 6 onwards

**Price Range**: 5-7 points

**Overview**: Buy one, (AC) get three free! Oricorio provides cheap and flexible role compression through its four different formes, entry hazard control, pivoting, and even disruption. Offensively, Oricorio is it's (minimizing repetition) no slouch either, having access to the coveted Quiver Dance alongside Terastallization, with Revelation Dance acting as a stronger Tera Blast. Despite these boons, Oricorio remains held back by its poor statline stats and common weaknesses, particularly that to Rock, which is not only shared amongst formes (RC) but also often forces the Pokemon it to rely on Heavy-Duty Boots to perform its roles.

Common Roles
========
**Setup Sweeper**: Oricorio can take advantage of Quiver Dance to setup set up and sweep opposing teams. Often, (AC) this leverages Terastallization defensively to defensively (parallelism) give an opening to use Quiver Dance safely (RC) or offensively to give Revelation Dance a new typing. It is also worth noting that Oricorio's Dancer ability lets it mirror opposing Dance dance moves, giving it an immediate power boost if it switches in on one.

**Defensive Pivot**: Thanks to its four different typings, Oricorio can tailor itself to check specific Pokemon. It can take the hit hits and threaten back with STAB moves, pivot out with U-turn, stop setup or and entry hazards with Taunt, or even remove hazards with Defog. This set needs heavy defensive investment alongside Roost and often Heavy-Duty Boots to enable it to come in multiple times over the course of a game. Note that Oricorio-Sensu Oricorio-G can also act as a spinblocker by virtue of its Ghost type.

Common Moves
========
**Primary STAB Moves**: Revelation Dance, Hurricane, Air Slash

**Setup Moves**: Quiver Dance

**Utility Moves**: Defog, U-turn, Taunt, Roost, Substitute

**Coverage**: Alluring Voice, Icy Wind

Niche Moves
========
**Tailwind**: The combination of Tailwind and U-turn lets Oricorio provide speed control to its teammates. Oricorio can also use it offensively to outspeed foes and throw fire ("throw off" has defensive connotations, so rephrased) off an attack.

**Charm / Feather Dance**: Oricorio can weaken opposing attacks to check threats it could not normally handle, keeping itself healthy afterwards with Roost (RC) or using U-turn on the forced switch to gain momentum.

**Physical Attacks**: In some matchups, Oricorio can look to copy a Swords Dance or Dragon Dance boost to turn the tables on opposing setup sweepers. In these cases, Oricorio it can opt for Acrobatics or Dual Wingbeat to attempt to return some damage. Note that using Acrobatics comes with the additional expense of being itemless (RC) or running an item other than Heavy-Duty Boots, which is normally vital. Oricorio can also use Swords Dance itself to boost its attack Attack, but this is not recommended due to the Oricorio's inherent lack of damage and speed Speed.

Common Items
========
**Heavy-Duty Boots**: Heavy-Duty Boots is Oricorio's go-to item. Nullifying its weakness to Stealth Rock allows Oricorio to reliably perform its role (RC) whilst while (whilst is british) lowering its dependence on Roost to stay healthy.

Niche Items
========
**Rocky Helmet**: With three formes sporting a resistance to Bug, a Rocky Helmet can punish U-turn spam (RC) or simply wear down physical attackers through Oricorio's repeated use of Roost to shrug off attacks.

**Leftovers**: In cases where the opposing team has weak entry hazards hazard setters, the passive recovery from Leftovers lowers Oricorio's reliance on Roost, allowing it to better defensively check some Pokemon.

**Choice Scarf**: A Choice Scarf lets Oricorio function as a revenge killer whilst while retaining its ability to pivot.

**Damage-boosting items Items**: On setup sweeper sets, Oricorio might appreciate the extra boost to its damage provided by items like a Life Orb or and Expert Belt, at the potential cost of longevity or setup opportunities from lacking Heavy-Duty Boots.

Tera
========
Oricorio can effectively leverage Terastallization to make up (RH) for its mediocre stats, common weaknesses, and lack of coverage. As a cheap Tera Captain, it It (2 clauses saying the same thing, so merged) can be easily slotted onto teams as a cheap secondary Tera Captain. Defensively, Oricorio can run Rock-resistant Tera types, such as Tera Steel or and Ground, to remove its Stealth Rock weakness. Other defensive Tera types such as Tera Grass or and Water can be used to improve its defensive typing by getting around its weaknesses. Offensively, you can tailor Oricorio to overcome its checks by changing the type of its signature Revelation Dance, for example such as using Tera Ground on Oricorio-Pom-Pom Oricorio-E to beat Electric-types (AH) (RC) or Tera Fairy on Oricorio-Sensu Oricorio-G to get around Dark-types (AH). Be careful with when you decide to Tera Oricorio, as you give up the ability to Terastallize your stronger captain Tera Captain, in addition to losing your Oricorio's original STAB type on Revelation Dance, as the type of the move changes to match your its new type.

Draft Strategy
========
Oricorio is ultimately a cheap role compression Pokemon, so it should never be drafted around per se. Even still, its flexibility as a pivot, utility as extra entry hazard control, or and capability as (parallelism with list structure) a secondary Tera Captain (RC) means Oricorio mean it can be effectively splashed used ("splashable" and variants are banned wording) on to most drafts.

**Entry Hazard Removal**: Given the scarcity of entry hazard removal, Oricorio's access to Defog can free up a moveslot on your primary hazard remover for it to fulfil fulfill (british spelling) a different role. Having hazard removal elsewhere similarly opens up Oricorio to run its niche items (RC) or moves such as Taunt. Some examples are Great Tusk, Iron Treads, (AC) and Quaquaval.

**Fighting- or and Ground-weak (AH) Pokemon**: Oricorio's immunity or resistance to either type both types allows it to come in on such attacks STAB attacks from Fighting- and Ground-types (you hadn't referred to attacks yet) (RC) and offensively threaten them back with Flying-type STAB moves (RC) or gain momentum through U-turn. Examples of Fighting- and Ground-weak Pokemon it can support (you haven't referred to the subject in the actual section yet) include Darkrai, Iron Hands, and Iron Moth and Darkrai (list ordering- Fighting-weak first, then Ground).

**Wallbreakers**: Since Oricorio either wants to either pivot or setup set up a Quiver Dance, strong wallbreakers enable and are enabled by Oricorio it. Ground-type wallbreakers like Garchomp or and both Ursaluna formes are especially useful, (AC) as they can come in on the Rock- (AH) and or Electric-type moves that Oricorio often fears.

Checks and Counters
========
**Rock- and Electric-types**: Oricorio struggles to deal damage to and is forced out by Rock- and Electric-type Pokemon. Its lacklustre lackluster (british) defensive stats even after investment mean that most STAB moves from these foes will easily 2HKO or OHKO Oricorio (barring Oricorio-Pom-Pom Oricorio-E, (AC) which is not weak to Electric-type moves).

**Knock Off**: Much of Oricorio's effectiveness can be attributed to its item of choice, so removing that item greatly impair impairs its ability to perform its role. This is especially a problem for Oricorio-Pa'u and Oricorio-Sensu Oricorio-G, which are naturally weak to Knock Off as well.

**Strong offensive Offensive Pokemon**: Bulky or faster offensive Pokemon that can hit Oricorio even neutrally are able to power through Oricorio's its weak defensive statline stats, neutralising neutralizing its effectiveness (RC) or forcing it to switch out.

**Disruption**: If running a setup sweeper set, disruption moves such as Taunt, Encore, (AC) and or Trick can halt Oricorio's movement by preventing or limiting the effectiveness of Quiver Dance. Prankster Pokemon with access to these moves, like Grimmsnarl or and Whimsicott, are especially worth mention, (AC) as Oricorio cannot prevent their moves from going off with its own Taunt (clarify).

[credits]
Written by:
https://www.smogon.com/forums/members/takuaa.197914
Quality checked by:
https://www.smogon.com/forums/members/scribble.356084/
https://www.smogon.com/forums/members/nyx.564960/
Grammar checked by:
https://www.smogon.com/forums/members/solarbeam.470115/
 
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