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ORAS UU TEAMBUILDING COMPENDIUM
ORAS UU TEAMBUILDING COMPENDIUM

The idea of this thread is to provide a representation of what Pokemon do in the metagame. The Compendiums we have provided are the Checks Compendium and the Role Compendium. Below, you'll find paragraphs explaining what each compendium can help with. We hope that this is a very useful source of information for new and veteran players alike when it comes to teambuilding, one of the hardest aspects of competitive Pokemon.
ORAS UU Checks Compendium
The basic goal of this part of the ORAS UU Teambuilding Compendium is to provide a visual tool to assist teambuilding by giving players a quick way to pick checks and counters for the metagame's top threats. Basically, a "check" as defined here is anything that reliably beats a threat, and they're separated in this list by whether or not they can counter, hard check, or revenge kill/soft check a top threat. The Pokemon will be listed by sprites rather than name for the sake of easy and quick reference. As I want this to be a community-built resource, I encourage everyone to suggest changes as you see fit. Here are a few guidelines that explain how this compendium will be organized (subject to change):
Counter: Pokemon listed can switch into basically anything standard the threat listed throws at them with Stealth Rocks up and still win the matchup. They may only be able to switch in safely one or two times, or they may only be able to switch in with certain sets, so that'll be up to the player's discretion. When evaluating which moves a check must be able to switch into, I'll only consider moves that (A) are included as main set slashes on a Pokemon's analysis page, or (B) are at least common enough to show up on a Pokemon's 1720 moveset statistics entry. Anything else will be considered niche or uncommon enough that a check won't have to worry about it too often.
Hard Check: These Pokemon can switch in safely under certain circumstances, but not always (ex: Cobalion or Whimsicott switching into Hydreigon, risking Fire Blast). Pokemon in this category can either switch safely into some variants of a threat but struggle against others, or they struggle with common coverage moves but can at least switch into a threat's STABs and other moves commonly used on switches (such as boosting moves and Knock Off) and win the matchup. This is somewhat of a "gray area" category, so there's a bit of flexibility here.
Soft Check/Revenge Killer: These Pokemon cannot switch safely into a certain threat, generally because they are beaten by one of the threat's STABs, lose if they switch in on a boosting move, etc. Pokemon in this category can, however, defeat a threat in a 1-on-1 matchup. This includes faster revenge killers, as well as Pokemon that can take a single hit and KO back. Choice Scarf users fall into this category, but they aren't specifically mentioned in this thread to avoid unnecessary clutter.
Hard Check: These Pokemon can switch in safely under certain circumstances, but not always (ex: Cobalion or Whimsicott switching into Hydreigon, risking Fire Blast). Pokemon in this category can either switch safely into some variants of a threat but struggle against others, or they struggle with common coverage moves but can at least switch into a threat's STABs and other moves commonly used on switches (such as boosting moves and Knock Off) and win the matchup. This is somewhat of a "gray area" category, so there's a bit of flexibility here.
Soft Check/Revenge Killer: These Pokemon cannot switch safely into a certain threat, generally because they are beaten by one of the threat's STABs, lose if they switch in on a boosting move, etc. Pokemon in this category can, however, defeat a threat in a 1-on-1 matchup. This includes faster revenge killers, as well as Pokemon that can take a single hit and KO back. Choice Scarf users fall into this category, but they aren't specifically mentioned in this thread to avoid unnecessary clutter.
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