ORAS UU Sample Team Thread

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YABO

King Turt
is a Community Contributor Alumnusis a Tiering Contributor Alumnus
UU SAMPLE TEAM THREAD
Taking over from Sam

Welcome! The purpose of this thread is to archive successful ORAS UU teams, intended to help new players get acclimated to the metagame and different playstyles. The subtle differences in each tier can make UU seem overwhelming, even to seasoned veterans of other tiers. Here, you can post your own team for archiving for new UU players to use.

Guidelines

Selecting which teams will be archived will be done by myself and the UU mods. Anyone is welcome to submit a team they believe to be worthy. When submitting a team, the following is required:

  • An importable
  • A brief explanation of each member's role and an overview of how the team works. You may also include tournament success and high level replays.
Here is a link to Calloflochie's UU Open team archiving, which has some good teams (though some are now illegal) - http://www.smogon.com/forums/threads/an-ode-to-uu-open-team-archive.3517499/
 

YABO

King Turt
is a Community Contributor Alumnusis a Tiering Contributor Alumnus
Gully's Venomoth Spike Stack:

planet (Forretress) @ Leftovers
Ability: Sturdy
EVs: 232 HP / 72 Def / 200 SpD / 4 Spe
Calm Nature
- Stealth Rock
- Volt Switch
- Rapid Spin
- Spikes

chastity (Doublade) @ Eviolite
Ability: No Guard
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Shadow Claw
- Shadow Sneak
- Gyro Ball
- Swords Dance

mythical beast (Hydreigon) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Draco Meteor
- Roar
- Roost

thing (Swampert-Mega) @ Swampertite
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Waterfall
- Earthquake
- Ice Punch
- Rain Dance

showoff (Mienshao) @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- U-turn
- Knock Off
- Stone Edge

pest (Venomoth) @ Lum Berry
Ability: Tinted Lens
EVs: 112 HP / 144 SpA / 252 Spe
Timid Nature
- Bug Buzz
- Roost
- Quiver Dance
- Substitute
Gully's Explanation
After testing out this team, I've found it to be a very effective squad when faced with many common archetypes. By utilizing Doublade as a spinblocker, he is able to maintain a favorable matchup versus teams featuring cobalion at a trade off. When using Doublade with spike stack you need to play slightly more offensively to prevent Salamence and Mandibuzz from undoing your hard work. Despite this, the underutilized threat of Sub Venomoth makes an appearance and shows why it is so dangerous. Overall, the team works together well by weakening each others checks until one member can finish the game.

Kiyo's Mixed Attacker Offense:

Froslass @ Focus Sash
Ability: Cursed Body
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Taunt
- Destiny Bond
- Spikes
- Icy Wind

Doublade @ Eviolite
Ability: No Guard
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Swords Dance
- Iron Head / Gyro Ball
- Shadow Sneak
- Shadow Claw

Infernape @ Life Orb
Ability: Blaze
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Fire Blast
- Grass Knot / Hidden Power Ice
- Close Combat
- Nasty Plot

Abomasnow @ Abomasite
Ability: Soundproof
EVs: 76 HP / 252 Atk / 180 Spe
Lonely Nature
- Swords Dance
- Wood Hammer
- Ice Shard
- Hidden Power [Fire]

Porygon-Z @ Silk Scarf
Ability: Adaptability
Happiness: 0
EVs: 252 Atk / 156 SpA / 100 Spe
Rash Nature
- Frustration
- Tri Attack
- Dark Pulse
- Recover

Swampert @ Leftovers / Rindo Berry
Ability: Torrent
EVs: 240 HP / 16 Atk / 252 Def
Relaxed Nature
- Stealth Rock
- Earthquake
- Scald
- Ice Beam
Kiyo's Explanation
Kiyo's team relies heavily on maintaining offensive momentum throughout every stage of the game. With his clever lure sets, he tries to force the hand of his opponent and systematically remove their hazard removal while simultaneously stacking spikes and stealth rock. Mixed Offensive Porygon Z serves to pressure many of the balance cores that can generally annoy teams such as this one. Every pokemon is capable of breaking walls, allowing for other members to clean up later on.

Dodmen's Hyper Offense:

Houndoom @ Houndoominite
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Protect
- Nasty Plot
- Fire Blast
- Dark Pulse

Slurpuff @ Sitrus Berry
Ability: Unburden
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Belly Drum
- Drain Punch
- Return
- Play Rough

Doublade @ Eviolite
Ability: No Guard
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Swords Dance
- Iron Head
- Shadow Sneak
- Shadow Claw

Whimsicott @ Yache Berry
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Moonblast
- U-turn
- Encore
- Memento

Salamence @ Life Orb
Ability: Intimidate
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Draco Meteor
- Outrage
- Fire Blast
- Earthquake

Azelf @ Focus Sash
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Stealth Rock
- Psychic
- Fire Blast
- Explosion
Dodmen's Explanation
Dodmen's team, like many other offensive teams, focuses on laying hazards early in order to get the pressure racking up the second the game starts. His Azelf set is capable of handling many common counter leads and provides good options for late game sweeping. After hazards are set up, Dodmen breaks open walls with the incredibly potent mixed Salamence. From there, it is simple for either Slurpuff, Doublade, or Houndoom to pick apart his opponents team. Another cool twist is Yache Whimsicott which aids his matchup versus Water types packing Ice Beam, a tremendously large threat to the team. Overall, this team thrives on punching holes early and picking up the pieces later.

Christo's Porygon2 Offense:

Porygon2 @ Eviolite
Ability: Trace
EVs: 248 HP / 104 Def / 156 SpD
Bold Nature
- Tri Attack
- Ice Beam
- Thunder Wave
- Recover

Feraligatr @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Waterfall
- Crunch
- Aqua Jet

Beedrill @ Beedrillite
Ability: Swarm
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- U-turn
- Poison Jab
- Knock Off
- Protect

Azelf @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 30 Atk / 30 Def
- Stealth Rock
- Psychic
- Energy Ball
- Fire Blast

Salamence @ Life Orb
Ability: Intimidate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Fire Blast
- Roost
- Defog

Doublade @ Eviolite
Ability: No Guard
EVs: 240 HP / 252 Atk / 16 Spe
Adamant Nature
- Swords Dance
- Iron Head
- Shadow Sneak
- Sacred Sword
Christo's Explanation
This team is a good showing of a solid core that accomplishes its goal extremely consistently. Porygon2 handles much of the tier and many of the strong fighting types that give it trouble are taken care of by Doublade and Salamence. This defensive structure is reinforced with offensive pressure from Mega Beedrill, a pokemon that really benefits from Aero's slight drop in popularity.

Hairy Toenail's Balance:

Doublade @ Eviolite
Ability: No Guard
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Swords Dance
- Iron Head
- Shadow Sneak
- Pursuit

Whimsicott @ Leftovers
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Giga Drain
- Moonblast
- Encore
- U-turn

Cobalion @ Leftovers
Ability: Justified
EVs: 144 HP / 112 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Close Combat
- Taunt / Iron Head
- Volt Switch / Iron Head

Snorlax @ Leftovers
Ability: Thick Fat
EVs: 144 HP / 176 Def / 188 SpD
Careful Nature
- Curse
- Body Slam
- Rest
- Sleep Talk

Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 248 HP / 236 Def / 24 Spe
Bold Nature
- Scald
- Rapid Spin
- Toxic Spikes
- Acid Spray

Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Dark Pulse
- Flamethrower
- U-turn
Hairy Toenail's Explanation
Toenail's team uses many of the "it" mons of recent times like Cobalion, Doublade, and Whimsicott. This trio handles most of the threats in the metagame and is further backed up by Tentacruel and Snorlax, a solid Fire resist core. The team aims to set up hazards and slowly whittle the opponent for a sweep from Snorlax, Hydreigon, or Cobalion. The team features Pursuit Doublade who can nab some chip damage on certain troubling pokemon like Reuniclus, Beedrill, or opposing Doublade. All in all, this team shows balance in a good light, but watch out for Mamoswine!

PIF's "Stall 4.0":

snekky snek (Steelix-Mega) @ Steelixite
Ability: Sturdy
EVs: 252 HP / 16 Def / 228 SpD / 12 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Heavy Slam
- Roar

puuurfect :3 (Umbreon) @ Leftovers
Ability: Synchronize
EVs: 248 HP / 248 Def / 12 Spe
Calm Nature
IVs: 0 Atk
- Foul Play
- Moonlight
- Taunt
- Heal Bell

tubby chubby (Snorlax) @ Leftovers
Ability: Thick Fat
EVs: 116 HP / 136 Def / 252 SpD / 4 Spe
Careful Nature
- Rest
- Curse
- Body Slam
- Sleep Talk

dracogodkingbeast (Salamence) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 8 SpD / 252 Spe
Jolly Nature
- Defog
- Roost
- Aerial Ace
- Earthquake

swimmy swim (Alomomola) @ Rocky Helmet
Ability: Regenerator
EVs: 248 Def / 248 SpD / 12 Spe
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Scald
- Toxic

pinky qt (Slowking) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 Spe
Calm Nature
- Scald
- Slack Off
- Dragon Tail
- Flash
Pif's Explanation
This team is an interesting one. Pif is constantly one of the most consistent stall players in the tier and always comes up with creative solutions to stalls traditional problems. This one includes the very rare move Flash which helps versus last mon CMers. Disregarding this gimmicky move, the rest of the team is incredibly solid and can handle most every threat in the tier in at least one or two ways. Because of this it usually takes a string of aggressive plays to break down the cores featured here. Regenerator once again proves a staple of stall as regaining health upon switch is invaluable to maintaining an overall healthy team. If Salamence is lured or forced to be sacked early on, stacking hazards can be an incredibly effective way to wear down this team.


Decision Maker's Audino Semi-Stall:

Reuniclus @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Calm Mind
- Focus Blast
- Recover
- Psyshock

Tangrowth @ Leftovers
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpA
Relaxed Nature
- Giga Drain
- Stun Spore
- Hidden Power [Fire]
- Knock Off

Audino @ Audinite
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Heal Bell
- Protect
- Dazzling Gleam

Suicune @ Leftovers
Ability: Pressure
EVs: 240 HP / 208 Def / 60 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Scald
- Rest
- Roar

Crobat @ Black Sludge
Ability: Infiltrator
EVs: 248 HP / 40 Atk / 220 Spe
Jolly Nature
- Taunt
- Roost
- Brave Bird
- Defog

Rhyperior @ Leftovers
Ability: Solid Rock
EVs: 248 HP / 16 Def / 244 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Toxic
- Stone Edge
Decision Maker's Explanation
Decision Maker's team is a classic example of using a slightly out of favor pokemon to fulfill a specific role in a team where it was otherwise lacking. This team has a solid answer to pretty much everything that is commonly used at the moment. Pokemon like Doublade, Suicune, Cobalion, Mega Aerodactyl, and more are checked or countered by multiple members of the team. With a solid healing backbone of two regenerator pokemon and recovery moves on 4/6 pokemon, it is tough to bust through this team.

Brendannn's Offense ft. D-Bond Houndoom

Mienshao @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- U-turn
- Stone Edge
- Knock Off

Houndoom-Mega @ Houndoominite
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Fire Blast
- Dark Pulse
- Destiny Bond

Whimsicott @ Pixie Plate
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Moonblast
- U-turn
- Stun Spore
- Encore

Feraligatr @ Life Orb
Ability: Sheer Force
EVs: 220 Atk / 36 SpD / 252 Spe
Jolly Nature
- Substitute
- Swords Dance
- Waterfall
- Crunch

Krookodile @ Dread Plate
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Knock Off
- Earthquake
- Taunt

Empoleon @ Shuca Berry
Ability: Torrent
EVs: 248 HP / 168 SpA / 92 SpD
Calm Nature
- Scald
- Grass Knot
- Ice Beam
- Defog
Brendannn's Explanation
This was a cool team that at the time, provided a neat outlook at using Houndoom. This team featured Destiny Bond Houndoom that lured in many ofthe checks to Feraligatr like Suicune. After that pokemon was removed, Feraligatr had a much easier time sweeping. The team works well together hoping to lure certain pokemon, allowing their teammates to sweep later on.

Decision Makers' Pidgeot Balance

Pidgeot @ Pidgeotite
Ability: Keen Eye
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Work Up
- Heat Wave
- Roost

Tyrantrum @ Lum Berry
Ability: Rock Head
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Outrage
- Earthquake
- Head Smash

Suicune @ Leftovers
Ability: Pressure
EVs: 240 HP / 228 Def / 40 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Scald
- Roar
- Rest

Florges (F) @ Leftovers
Ability: Flower Veil
EVs: 248 HP / 240 Def / 20 Spe
Bold Nature
IVs: 0 Atk
- Wish
- Aromatherapy
- Moonblast
- Protect

Crobat @ Black Sludge
Ability: Infiltrator
EVs: 248 HP / 44 Atk / 216 Spe
Jolly Nature
- Brave Bird
- Defog
- U-turn
- Roost

Cobalion @ Leftovers
Ability: Justified
Shiny: Yes
EVs: 24 HP / 252 Atk / 232 Spe
Jolly Nature
- Volt Switch
- Close Combat
- Stealth Rock
- Iron Head
Decision Makers' Explanation
This team focused on slowly wearing down walls and maintaining momentum with Volt Switch and U-Turn. By wearing down pokemon like Empoleon with repeated switch ins to SR + U-Turn, Lum Tyrantrum is awarded an opportunity to sweep later on. The team incorporates a lot of commonly seen pokemon at the time like Work Up Pidgeot, Stealth Rock Cobalion, and Calm Mind Roar Suicune. It does this while still maintaining the unseen threat in Rock Polish Tyrantrum

Lord Wallace's Bulky Offense

Snorlax @ Leftovers
Ability: Thick Fat
EVs: 144 HP / 188 Def / 176 SpD
Careful Nature
- Curse
- Sleep Talk
- Body Slam
- Rest

Krookodile @ Earth Plate
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pursuit
- Knock Off
- Earthquake
- Stealth Rock

Dragalge @ Black Sludge
Ability: Adaptability
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
- Toxic Spikes
- Draco Meteor
- Sludge Wave
- Haze

Blastoise @ Blastoisinite
Ability: Torrent
EVs: 184 HP / 252 SpA / 72 Spe
Modest Nature
- Dark Pulse
- Aura Sphere
- Hydro Pump / Scald
- Rapid Spin

Chandelure @ Choice Specs
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Energy Ball
- Shadow Ball
- Trick

Whimsicott @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Moonblast
- Leech Seed
- Stun Spore
- Encore
Lord Wallace's Explanation
This Bulky Offense team was a good example of how to play bulky offense prior to the rise of Cobalion and Doublade. This team struggles with those two as nothing wants to switch into them while they are afforded many opportunities to come in and threaten you. Before those became popular, this team thrived on playing the slow game and weakening traditional Snorlax checks like Heracross with strong Earth Plate Earthquakes from Krookodile. This chip damage alongside Toxic Spikes removed Snorlax's counters so it could sweep later on.

Dad's Dad's Double Dragon Bulky Offense:

the black dread (Hydreigon) (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: null Atk
- Draco Meteor
- Dark Pulse
- Roost
- Taunt

emp grenade (Ampharos-Mega) @ Ampharosite
Ability: Mold Breaker
EVs: 192 HP / 252 SpA / 64 Spe
Modest Nature
IVs: null Atk
- Rest
- Sleep Talk
- Dragon Pulse
- Volt Switch

goat simulator (Cobalion) @ Leftovers
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Iron Head
- Stealth Rock
- Swords Dance

king kunta (Reuniclus) (M) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 236 Def / 20 Spe
Bold Nature
IVs: null Atk
- Psyshock
- Focus Blast
- Calm Mind
- Recover

yamuraiha waifu (Suicune) @ Leftovers
Ability: Pressure
EVs: 112 HP / 252 SpA / 144 Spe
Modest Nature
IVs: null Atk
- Hydro Pump
- Ice Beam
- Substitute
- Calm Mind

bruce wayne (Crobat) (M)
Ability: Infiltrator
EVs: 104 HP / 188 Atk / 4 SpD / 212 Spe
Jolly Nature
- Acrobatics
- Roost
- Taunt
- U-turn
Dad's Dad's Explanation
This is a neat bulky offense team that utilizes the simple idea of strong offensive synergy. Each member of the team has a set purpose and serves to help its teammates in both defensive manners. For example, Cobalion handles the fairies that trouble Hydreigon while also offering to check other Choice Scarf wielding Hydreigon. Meanwhile, Hydreigon alleviates pressure from Cobalion by helping to weaken bulky water types. There are many more examples of this type of synergy but this is a good example of a group of pokemon that work together rather than separately.

NV's Mandibuzz Balance:

Florges (F) @ Leftovers
Ability: Symbiosis
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Aromatherapy
- Moonblast

Mandibuzz @ Leftovers
Ability: Overcoat
EVs: 248 HP / 200 SpD / 60 Spe
Careful Nature
- Foul Play
- Roost
- Knock Off
- Taunt

Cobalion @ Leftovers
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Substitute
- Swords Dance
- Close Combat
- Iron Head

Blastoise (M) @ Blastoisinite
Ability: Mega Launcher
EVs: 248 HP / 252 SpA / 8 Spe
Modest Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Aura Sphere
- Rapid Spin

Nidoqueen (F) @ Life Orb
Ability: Sheer Force
EVs: 248 HP / 244 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Earth Power
- Ice Beam
- Stealth Rock
- Toxic Spikes

Snorlax (M) @ Leftovers
Ability: Thick Fat
EVs: 144 HP / 188 Def / 176 SpD
Careful Nature
- Body Slam
- Curse
- Rest
- Sleep Talk
NV's Explanation
NV's team makes use of a newly aquired, but incredibly potent mon, Mandibuzz. This team sports overarching good synergy by handling many threats in the metagame admirably. Current trending pokemon like Cobalion and Doublade are handled well with a combination of Nidoqueen, Blastoise, and Mandibuzz. Attacking unboosted into this team is normally fruitless but once boosting moves come through, that is where the team starts to struggle. Pokemon like Roar Calm Mind Suicune are ridiculously threatening and must be played around with extreme caution. Despite this, the team functions how it should and only falters in certain matchups.
 
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YABO

King Turt
is a Community Contributor Alumnusis a Tiering Contributor Alumnus
Sort of, it's more like you post what you consider to be either a representation of the current metagame or something that showcases a new and upcoming trend or style. If the team is good enough, as decided by me and the others on the forums then it will be placed in the archive where both new and seasoned viewers will be able to view it.
 

Lord Wallace

Hentai Connoiseur
is a Tiering Contributor Alumnus
Team:

Snorlax @ Leftovers
Ability: Thick Fat
EVs: 144 HP / 188 Def / 176 SpD
Careful Nature
- Curse
- Sleep Talk
- Body Slam
- Rest

Krookodile @ Earth Plate
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pursuit
- Knock Off
- Earthquake
- Stealth Rock

Dragalge @ Black Sludge
Ability: Adaptability
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
- Toxic Spikes
- Draco Meteor
- Sludge Wave
- Haze

Blastoise @ Blastoisinite
Ability: Torrent
EVs: 184 HP / 252 SpA / 72 Spe
Modest Nature
- Dark Pulse
- Aura Sphere
- Hydro Pump / Scald
- Rapid Spin

Chandelure @ Choice Specs
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Energy Ball
- Shadow Ball
- Trick

Whimsicott @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Moonblast
- Leech Seed
- Stun Spore
- Encore


Really fun BO team I made about a week ago (don't even) that I just recently got around to playing with. It's a team built around Based CurseLax and it's really cool for ladder since the combination of T-Spikes Haze Dragalge, CurseLax, and the best Pursuit user in UU is absolutely brutal on stall and the team can afford being overall slow due to having an emergency button for offensive threats in the form of Stun Spore Whimsicott. Basically the status you use depends on what team you're facing, if it looks very offensive then the go-to strategy is to spread paralysis with Whimsicott and Snorlax then overwhelm the opponent with several bulky hard hitters, if the team looks to be on the fatter side, then the strategy is to secure T-Spikes, trap the Ghosts, then attempt to sweep with Snorlax, even if you're phazed a couple times before finally overwhelming your opponent its not likely that you'll be broken, Snorlax is extremely bulky, and Whimsicott's Encore support can also potentially give you a free turn to either Rest if you're low or get chip damage. Whimsicott in general is an extreme pest and a huge asset to this team.

Replays from a PS tourney this won:
http://replay.pokemonshowdown.com/uu-228419483 [Finals, demonstrates how this maims other BO builds]
http://replay.pokemonshowdown.com/uu-228418073 [Semis, gg vs hyper offense, Shaymin is a threat to this team holy shit...]

http://replay.pokemonshowdown.com/uu-228416369
http://replay.pokemonshowdown.com/uu-228413995
Round 1 was a bye for me cuz my opponent left
 
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Beedrill @ Beedrillite
Ability: Swarm
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Poison Jab
- Knock Off
- Drill Run

Sweeper. Beedrill mega has colossal Atk and Spe, and can easily sweep teams with its Adaptibility ability. U-Turn and Poison Jab is STAB and does huge damage to anything neutral and KOs anything that is weak against it. Drill Run for coverage and Knock off for Prinplups and Gligars. Switch Beedrill in to something slower than it in its normal form and then mega evolve and deal damage. Beedrill is some sort of a late-game sweeper that can easily clean up a game. Hopefully it does not get banned to OU because its just too awesome.

Dragalge @ Choice Specs
Ability: Adaptability
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Draco Meteor
- Dragon Pulse
- Sludge Wave
- Hydro Pump

Oooh I love Dragalge. Just basically a damage dealer and can kill off even bulky pokemon easily. Just look at this:
252+ SpA Choice Specs Adaptability Dragalge Draco Meteor vs. 252 HP / 120 SpD Mega Aggron: 199-235 (57.8 - 68.3%) -- guaranteed 2HKO
Draco Meteor for massive damage to ANYBODY. Use this only if you are sure to kill the target in one or two hits (factoring in the SpD drop). Dragon pulse for powerful STAB if you can't kill the target in one or two hits. Sludge Wave for another powerful STAB that does damage to anyone and Hydro Pump for pesky steel types.

Chandelure @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Energy Ball
- Shadow Ball
- Psychic

Sweeper. I know that we already have a sweeper, but Chandy is just too good not to be used. Scarfed Chandy loses out to Beedrill-Mega's Spe by only 1 point. Chandy has massive SpA and can easily sweep with any of its STAB moves. Switch in into any fire move and spam Fire Blast. Energy Ball is for water and ground types and psychic for coverage.

Infernape @ Focus Sash
Ability: Blaze
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Stealth Rock
- Overheat
- Blaze Kick
- Close Combat/Gunk Shot

Suicide Lead. To set up stealth rocks and if possible kill off another pokemon. I used it against a few mandibuzzes and it actually managed to set up stealth rocks and kill the mandibuzz. Set up stealth rocks and when the mandibuzz comes in, blaze kick it or gunk shot it and try to burn/poison it (lol ^._.^) and when it tries to kill you with foul play, wait until blaze is activated and then overheat.

Galvantula @ Life Orb
Ability: Compound Eyes
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Thunder
- Bug Buzz
- Sucker Punch
- Hidden Power [Ice]

Offensive Galvantula. Yes. And yes it learns sucker punch. This spider packs a punch. Compound eyes boosts Thunder's accuracy and it does a decent amount of damage to anyone. Bug buzz for substitute and sucker punch to finish off weakened opponents. Ice for Dragons.

Honchkrow @ Leftovers
Ability: Moxie
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Substitute
- Sucker Punch
- Brave Bird
- Pursuit

At last Honchkrow. Bulky Physical Sweeper. Can kill off Heliolisks that switch out bcos their scared of the sucker punch with pursuit, which no one expects. at +1, honchkrow becomes deadly. Sucker Punch has priority and when dealing with extremespeed, just go for the brave bird.
 

Eren Swaeger

Banned deucer.
Hello. I was wondering if anyone has a uu team (preferably trick room) with mega camerupt in it. If so, would you mind giving me the team? This may sound odd but I'm having trouble building a trick room team and maybe I could use someone else's team and see how it goes and reflect on some mistakes I made when building a trick room team around camerupt-mega.
 
Hello. I was wondering if anyone has a uu team (preferably trick room) with mega camerupt in it. If so, would you mind giving me the team? This may sound odd but I'm having trouble building a trick room team and maybe I could use someone else's team and see how it goes and reflect on some mistakes I made when building a trick room team around camerupt-mega.
Tbh, Singles trick room is pretty rare, and I'm not sure if its very good at all. Good luck with the team though!
 

nv

The Lost Age
is a Community Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Staff Alumnus
Ok so I'm going post a team that gave quite a bit of success in the suspect, giving me a rating of 35-10 or something like that before I finished off reqs with a different team because I got bored / started tilting with this team, lol.



Iggy Azalea Town (Florges) (F) @ Leftovers
Ability: Symbiosis
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Aromatherapy
- Moonblast

Circling Overhead (Mandibuzz) @ Leftovers
Ability: Overcoat
EVs: 248 HP / 200 SpD / 60 Spe
Careful Nature
- Foul Play
- Roost
- Knock Off
- Taunt

Steven's Lion (Cobalion) @ Leftovers
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Substitute
- Swords Dance
- Close Combat
- Iron Head

Cannon Fodder (Blastoise-Mega) (M) @ Blastoisinite
Ability: Mega Launcher
EVs: 248 HP / 252 SpA / 8 Spe
Modest Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Aura Sphere
- Rapid Spin

Sandy Beaches (Nidoqueen) (F) @ Life Orb
Ability: Sheer Force
EVs: 248 HP / 244 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Earth Power
- Ice Beam
- Stealth Rock
- Toxic Spikes

Memory Foam (Snorlax) (M) @ Leftovers
Ability: Thick Fat
EVs: 144 HP / 188 Def / 176 SpD
Careful Nature
- Body Slam
- Curse
- Rest
- Sleep Talk


Florges and Mandibuzz were the start of this team as I felt like they had a decent amount of defensive synergy with Specially Defensive Mandibuzz taking on the Nidos and some special threats that Florges can't handle while Physically Defensive Florges takes on the lot of Fighting-types such as Heracross and Machamp that can beat up on Mandibuzz thanks to its neutrality to Fighting-type moves. The speed EVs on Mandibuzz creep 16 Speed Cune so you can Taunt it before it Roars you out and to Taunt Gligar before it sets up Stealth Rock, Defog, or Roost. I added Cobalion next for some fastness to this team as well as being able to beat up on Fairies. SubSD also allowed Cobalion to beat up on stall trying to status it. Mega Blastoise was added next for spin support. The set was designed to hurt things like Porygon2 or Empoleon that tend to switch into Mega Blastoise and either recover the damage or status it via Scald. The Nidoqueen set is a bit unorthodox, but it works very well for this team. This team was very weak to opposing Cobalion barring a speedtie so I decided on Defensive Nidoqueen (shoutouts to Arifeen and st123) and since I had "recovery" for Queen via Florges' Wish, I decided to go with Life Orb to secure the OHKO on Cobalion with Earth Power as well as hit harder with its moves. Dual Hazards was also really fun to bait out specific mons if I went for TSpikes and didn't show Stealth Rock or vice versa. This allowed me to play a lot of mindgames with the opposition, lol. Snorlax was added last as an amazing win condition and probably one of the best win conditions balance teams have. If it gets even 1 Curse boost, it can stall out physical attackers trying to take advantage of its weaker defensive stat (sadly it needs 2 boosts to take on Fighting-types but w/e). Anyways, I really enjoyed this team and decided to revive this thread provide a team that I believe is the epitome of balance while also throwing in a bit of unorthodox spice, lol.
 

LilOu

PO poopyhead
Making this because too lazy for RMT and because Shiftry. Thanks to warzoid :)


Victini @ Expert Belt
Ability: Victory Star
EVs: 252 Atk / 252 Spe
Naive Nature
- V-create
- Energy Ball
- Glaciate
- Bolt Strike

Salamence @ Life Orb
Ability: Intimidate
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Draco Meteor
- Fire Blast
- Earthquake
- Roost

Cobalion @ Air Balloon
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Iron Head
- Stone Edge

Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stealth Rock
- Ice Shard
- Knock Off

Shiftry @ Life Orb
Ability: Chlorophyll
EVs: 252 Atk / 252 Spe
Lonely Nature
- Knock Off
- Sucker Punch
- Leaf Storm
- Defog

Sharpedo @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Crunch
- Waterfall
- Ice Fang
- Protect


Ahh, this squad here I have used to get reqs for Victini's suspect and it is freaking fun, getting me a score of 50/17. As I have stated on some of my suspect discussion posts, the best way to deal with Victini is to look for a fast paced game, which can be achieved easily with offensive teams like this.

The team started off with Victini, obviously, because we have been waiting too much for this test that it was just dumb to not use it. After thinking for a while, I decided that I wanted to go for a mixed set and pair it up with a Mega Sharpedo, as they both have a really cool offensive and somewhat defensive synergy, with Victini being able of killing/weakening Sharpedo's counters like Suicune or Florges, as well as just blowing holes on the opposing team with V-create so that Pedo can come late game and have a fun time sweeping. After that, I noticed I was Dragon and Flying weak and I needed Stealth Rocks, so I decided to add another dream crusher to the table: Mamoswine. While it can't really come into Hurricanes or Draco Meteors, it helps the team with that needed offensive pressure being able to revenge kill stuff like Mence or Pidgeot. However, I realized the team was kinda slow and I did need a Scarf Hydreigon switchin, so I opted for one of the most underrated mons in the tier: Cobalion.

Now I make a break here because Cobalion deserves it. It has been the MVP of my team and have served as a win condition multiple times. Cob is just so good and surprisingly bulky and I have been wanting to use the Magnet Rise set so much that I didn't doubt anymore; nevertheless, with Victini being present in the metagame now, Close Combat and Iron Head weren't enough coverage moves, making me go for the nice Stone Edge on it, as people almost never doubt to hard switch Tini on it, so it's easy to Swords Dance as Victini comes and then BOP, OHKO it with a Stone Edge to the face (no one runs Scarf Tini, it is bad). Also, as I had to drop Magnet Rise on Cobalion, I decided to go for Air Balloon on it, which has worked amazingly as it can now come into Mamoswine and Krookodile with 0 fear while sometimes avoiding Sticky Web drop, which is also cool.

After that all, the water and hazards weakness was imminent, as I didn't have a single Scald switchin nor a spinner or defogger. And let me ask you, what offensive mon beats water types and takes away hazards at the same time? Shiftry. Dang, Mixed Shiftry is just so good and underrated. You no longer have to rely on roaring out Suicune with your Empoleon, or expecting the Scald burn on that Swampert. Shiftry does the job amazingly. It can come on any water type and force it out so you get a free Defog or just Knock Off whatever tries to come in. It also got a nice trick under its sleeve in the form of Sucker Punch which also hits surprisingly hard and has helped a lot vs. stuff like DD Feraligatr. And last but not least, Intimidate MixMence was the glue mon and one of my favorite offensive Fighting type checks, which also helped with the Entei / Tini weakness, being able to scout Tini's set easily and then act accordingly.

All in all, the team works in a very simple way. Weaken everything so that Mega Sharpedo can sweep late game and keep offensive pressure so that things like Mega Brokegeot or Heliolisk don't 6-0 you :]


Here some great replays:
 
Last edited:
Thanks to LilOuOn for making that team, I liked the Idea a lot and decided to play around with it and see what I could make of, I changed some mons and moves (for either making it legal to the current meta and just personal preferences).

The New Team:


The Moves And Spreads (importable into Showdown):

____________________________________
This is Mean (Slowking) (F) @ Leftovers
Ability: Regenerator
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Scald
- Psyshock
- Thunder Wave
- Slack Off
____________________________________

Sir Aaron (Cobalion) @ Leftovers
Ability: Justified
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Iron Head
- Magnet Rise
- Swords Dance
____________________________________

Shaymin @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Seed Flare
- Giga Drain
- Air Slash
- Earth Power
____________________________________

From The Past (Mamoswine) (M) @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Ice Shard
- Knock Off
- Icicle Crash
____________________________________

Hunter's Pride (Salamence) (F) @ Life Orb
Ability: Intimidate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Roost
- Draco Meteor
- Fire Blast
- Defog
____________________________________

Darkest of Pink (Sharpedo) (F) @ Sharpedonite
Ability: Speed Boost
Shiny: Yes
EVs: 216 Atk / 40 SpA / 252 Spe
Naive Nature
- Protect
- Hydro Pump
- Crunch
- Ice Fang

Explanation:

In general the team is pretty much the same as LilOuOn's so for some of them just look at his post, but the few changes helped a lot, but allow me to explain some, I swapped Shiftry for Shaymin because, yes, I do lose the defog on that, but I do gain more power and speed, and almost nothing switches in a Seedflare, because if you get the SpD drop (which is a 40% chance) you'll be able to 2HKO most mons in the meta.

As for the Slowking, it in general it gave me a nice switch in on a lot of mons as well as being able to criple a lot of fast mons with T-Wave, or physical mons with a scald burn, allowing Sharpedo or Cobalion to set up more freely and sweep.

Next up is the Salamence, yes, you do indeed give up on EQ for Defog, but it has never bothered me in any battle yet, and another thing is that NOBODY expects me to be Defog, so taht's a nice though as well. And it can do DAMAGE with that Life Orb Draco Meteor, almost nothing can switch in on that without getting atleast cripled.

And lastly I changed the Sharpedo to be mixed to help me sweep more easily, cuz now Physical Walls are being defeated easier, with this spread, Hydro does the same or more damage then waterfall and it doesn't even miss out on any of it's Crunch and ice Fang OHKO's and 2HKO's, but if you rather run Waterfall and full physical, go for it, Hydro Pump is just a personal preference of mine.

So there you have it, the team has helped me a lot fighting on the ladder and against some friends and I've been really enjoying it a lot, and thanks a lot to LilOuOn for making most of it, because this is his team and I just played around with it.
 

Abomasnow @ Abomasite
Ability: Soundproof
Shiny: Yes
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Swords Dance
- Ice Shard
- Seed Bomb / Wood Hammer
- Earthquake

Heliolisk @ Choice Specs
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Hyper Voice
- Focus Blast

Gligar @ Eviolite
Ability: Hyper Cutter
Shiny: Yes
EVs: 248 HP / 236 Def / 24 Spe
Impish Nature
- Defog
- Earthquake
- Roost
- Stealth Rock

Blissey @ Leftovers
Ability: Natural Cure
Shiny: Yes
EVs: 216 HP / 252 Def / 40 SpD
Bold Nature
IVs: 0 Atk
- Thunder Wave
- Seismic Toss
- Soft-Boiled
- Aromatherapy

Cresselia (F) @ Leftovers
Ability: Levitate
EVs: 248 HP / 224 Def / 36 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Psyshock
- Rest
- Ice Beam

Quagsire @ Leftovers
Ability: Unaware
Shiny: Yes
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
- Earthquake
- Recover
- Scald
- Encore


In order to build this team I took inspiration from hail stall teams used back in DPP's days, considering that "slow" teams can easily give momentum to broken and fast stuff, I added Quagsire which thanks to encore it can block any setup the opponent can find, thanks to Unaware too.
Heliolisk was added in order to gain momentum and having something to hit hard bulky waters such as suicune or vaporeon, besides that, helio's powerful attacks are useful on mega Abomasnow too, since he can weaken basically everything.



Crucify Me (Pidgeot) (M) @ Pidgeotite
Ability: Keen Eye
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Work Up
- Heat Wave
- Roost

Alligator Blood (Swampert) (M) @ Leftovers
Ability: Torrent
EVs: 240 HP / 252 Def / 16 SpD
Relaxed Nature
- Stealth Rock
- Scald
- Roar
- Earthquake

Memorial (Blissey) @ Leftovers
Ability: Natural Cure
Shiny: Yes
EVs: 216 HP / 252 Def / 40 SpD
Bold Nature
IVs: 0 Atk
- Thunder Wave
- Seismic Toss
- Soft-Boiled
- Aromatherapy

Slum Chemist (Lucario) (M) @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Extreme Speed
- Iron Tail
- Close Combat

Visions (Cresselia) @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 248 HP / 224 Def / 36 Spe
Bold Nature
IVs: 0 Atk
- Rest
- Psyshock
- Calm Mind
- Ice Beam

Poison Rituals (Hitmontop) (M) @ Leftovers
Ability: Intimidate
Shiny: Yes
EVs: 192 HP / 252 Def / 64 SpD
Impish Nature
- Toxic
- Close Combat
- Rest
- Rapid Spin


Team based around Mega Pidgeot, considering that he has some troubles against special walls I added Lucario, able to effectively kill majority of special sponges quite easily, I then added calm mind Cresselia, which in the past wasn't that much used, especially the cm+rest version, who is able to hurt any type of balanced team. Since I had to help Pidgeot and Cresselia's matchup I added Blissey and Hitmontop, Blissey helps slowing down the opponent momentum, while the second one helps chekcing physical attackers thanks to Intimidate, while also spinning away rocks, helping Pidgeot in the long run.


Swampert @ Swampertite
Ability: Torrent
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Rain Dance
- Earthquake
- Waterfall
- Ice Punch

Tyrantrum @ Choice Band
Ability: Rock Head
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Outrage
- Head Smash
- Earthquake
- Crunch

Entei @ Assault Vest
Ability: Pressure
EVs: 16 HP / 252 Atk / 240 Spe
Adamant Nature
- Flare Blitz
- Sacred Fire
- Extreme Speed
- Stone Edge

Whimsicott @ Life Orb
Ability: Prankster
Shiny: Yes
Happiness: 0
EVs: 56 HP / 4 Def / 252 SpA / 196 Spe
Timid Nature
- Moonblast
- Tailwind
- Encore
- Giga Drain

Crobat @ Black Sludge
Ability: Infiltrator
EVs: 248 HP / 40 Atk / 220 Spe
Jolly Nature
- Taunt
- Brave Bird
- Roost
- Defog

Cobalion @ Leftovers
Ability: Justified
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Iron Head
- Volt Switch
- Close Combat


If I remember right I used this team back in the third week of the PSPL against Hairy Toenail and it ended up being quite a formidable team. Team is based around Whimsicott+CB Tyrantrum who are quite literally... able to rock everything.
Then i added Entei and Mega Swampert who are very useful in order to pressure balanced and hyper offense teams. Many laughed at me when i used Assault vest Entei however it is legit useful, considering that I don't really have true checks for 'mons like Mega Pidgeot and Fire Blast Hydreigon, the vest is a good choice for this.


Pidgeot @ Pidgeotite
Ability: Keen Eye
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Work Up
- Heat Wave
- Roost

Tyrantrum @ Lum Berry
Ability: Rock Head
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Outrage
- Earthquake
- Head Smash

Suicune @ Leftovers
Ability: Pressure
EVs: 240 HP / 228 Def / 40 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Scald
- Roar
- Rest

Florges (F) @ Leftovers
Ability: Flower Veil
EVs: 248 HP / 240 Def / 20 Spe
Bold Nature
IVs: 0 Atk
- Wish
- Aromatherapy
- Moonblast
- Protect

Crobat @ Black Sludge
Ability: Infiltrator
EVs: 248 HP / 44 Atk / 216 Spe
Jolly Nature
- Brave Bird
- Defog
- U-turn
- Roost

Cobalion @ Leftovers
Ability: Justified
Shiny: Yes
EVs: 24 HP / 252 Atk / 232 Spe
Jolly Nature
- Volt Switch
- Close Combat
- Stealth Rock
- Iron Head


Other team from the PSPL, since in the past week I used the CB Tyrantrum's team this time I tried Lum DD Tyrantrum alongisde Mega Pidgeot, they are both two great 'mons and based around the opponent's team I act with one of the two, if for example my opponent has troubles with Pidgeot I tend to spam Head Smash early game in order to weaken stuff, conversely if the opponent has troubles with Tyrantrum I tend to spam Hurricane early game. Roar Suicune was added so that I can face balanced teams with Porygon2, CMReuni, CM Cresselia and Roar Empoleon, since Suicune is able to beat the two of them 1v1 thanks to roar, Crobat and Cobalion forms an incredible defensive core, while also able to gain easily momentum and ease the entry for either Tyrantrum or Pidgeot.


Kyurem @ Choice Specs
Ability: Pressure
Shiny: Yes
EVs: 24 HP / 252 SpA / 232 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Draco Meteor
- Focus Blast
- Earth Power

Florges @ Leftovers
Ability: Flower Veil
Shiny: Yes
EVs: 248 HP / 240 Def / 20 Spe
Bold Nature
IVs: 0 Atk
- Wish
- Aromatherapy
- Moonblast
- Protect

Cobalion @ Leftovers
Ability: Justified
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Volt Switch
- Close Combat
- Iron Head

Crobat @ Black Sludge
Ability: Infiltrator
EVs: 248 HP / 40 Atk / 220 Spe
Jolly Nature
- Brave Bird
- Taunt
- Roost
- Defog

Sharpedo @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Crunch
- Protect
- Waterfall
- Ice Fang

Heliolisk @ Choice Scarf
Ability: Dry Skin
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Dragon Tail
- Thunderbolt
- Volt Switch
- Hyper Voice


Yet another team from the PSPL, I decided to try Specs Kyurem which is able to easily create pressure to kinda everything in UU at the moment, together with him I added Mega Sharpedo which is an excellent cleaner once Kyurem weakened everything. Thanks to Kyurem I am also able to weaken Florges which is the first answer against Sharpedo generally, Scarf Dragon Tail helio might seem strange but it can surprise Roar Suicune and take him on who is quite a problem here, the scarf helps against +1 Adamant Mega Sharp, Mega Aero and Mega Beedrill.


Crobat @ Black Sludge
Ability: Infiltrator
EVs: 248 HP / 40 Atk / 220 Spe
Jolly Nature
- Brave Bird
- Roost
- Toxic
- Defog

Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Ice Shard
- Stealth Rock
- Icicle Crash

Doublade @ Eviolite
Ability: No Guard
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Swords Dance
- Shadow Sneak
- Iron Head
- Sacred Sword

Tyrantrum @ Choice Band
Ability: Rock Head
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Head Smash
- Outrage
- Crunch
- Earthquake

Heliolisk @ Choice Scarf
Ability: Dry Skin
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Hyper Voice
- Thunderbolt
- Dragon Tail

Audino @ Audinite
Ability: Regenerator
Shiny: Yes
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Protect
- Wish
- Dazzling Gleam
- Toxic


Since I haven't used Mamoswine I decided to build around him a team in roder to see how much broken this guy truly is, I pair him with Doublade and Tyrantrum who together with Mamo are excellent offensive 'mons that allow me to not suffer stall and balance that much, Scarf DTail Helio appears again, works exactly just like the team above. With the mega slot I decided to use Mega Audino, because other than being a 'mon extremely defensive it is able to check a good deal of threats and together with Crobat is able to kill many stuff with toxic+protect spam, Crobat with Infiltrator helps against substitute users who are not immune to poison such as Cresselia if I lose Doublade


Suicune @ Leftovers
Ability: Pressure
EVs: 240 HP / 208 Def / 60 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Scald
- Rest
- Roar

Heliolisk @ Choice Specs
Ability: Dry Skin
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Dragon Tail
- Volt Switch
- Hyper Voice
- Thunderbolt

Cobalion @ Leftovers
Ability: Justified
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Substitute
- Swords Dance
- Iron Head
- Close Combat

Crobat @ Leftovers
Ability: Infiltrator
EVs: 248 HP / 40 Atk / 220 Spe
Jolly Nature
- Brave Bird
- Taunt
- Roost
- Defog

Audino @ Audinite
Ability: Regenerator
Shiny: Yes
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Dazzling Gleam
- Protect
- Heal Bell

Rhyperior @ Leftovers
Ability: Solid Rock
EVs: 248 HP / 16 Def / 244 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Toxic
- Stone Edge


Another team with Mega Audino, as I said before it is an extremely defensive 'mon and thanks to its support I can use SD Cobalion to its fullest, CM Roar Cune and Specs Heliolisk allows me to gain an incredible offensive power helping pressuring balance. Rhyperior is sueful in order to check Mega Pidgeot, Mega Aerodactyl and Crobat who are quite problematic, while also spamming toxic on its common entries so that I can weaken them later with Audino.


Reuniclus @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Calm Mind
- Focus Blast
- Recover
- Psyshock

Tangrowth @ Leftovers
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpA
Relaxed Nature
- Giga Drain
- Stun Spore
- Hidden Power [Fire]
- Knock Off

Audino @ Audinite
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Heal Bell
- Protect
- Dazzling Gleam

Suicune @ Leftovers
Ability: Pressure
EVs: 240 HP / 208 Def / 60 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Scald
- Rest
- Roar

Crobat @ Black Sludge
Ability: Infiltrator
EVs: 248 HP / 40 Atk / 220 Spe
Jolly Nature
- Taunt
- Roost
- Brave Bird
- Defog

Rhyperior @ Leftovers
Ability: Solid Rock
EVs: 248 HP / 16 Def / 244 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Toxic
- Stone Edge


This is the last team with Mega Audino I swear! Team is quite solid and is able to check almost all 'mons more used at the moment. Tangrowth is a great check to Doublade, Mega Swampert and Feraligatr, while also useful to spam Stun Spore helping Reuniclus boosting later, Roar Cune is always useful for not losing against other cm roar cune (yeah you heard that right) while also maintaining stability against defensive teams. Taunt Crobat has the job to stop any healing's opportunity from the opponent, while also boosts and setups.
 
i've got 3 really solid teams that i've used in the Lower Tier Series to get to semis of UU.


Swampert-Mega @ Swampertite
Ability: Damp
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rain Dance
- Waterfall
- Earthquake
- Ice Punch

Entei @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sacred Fire
- Extreme Speed
- Stone Edge
- Flare Blitz

Crobat @ Sky Plate
Ability: Infiltrator
EVs: 176 HP / 120 Atk / 212 Spe
Jolly Nature
- Brave Bird
- U-turn
- Roost
- Defog

Krookodile @ Dread Plate
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Knock Off
- Earthquake
- Stone Edge

Whimsicott @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Giga Drain
- Moonblast
- Stun Spore
- Encore

Reuniclus @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Calm Mind
- Psyshock
- Focus Blast
- Recover

Pretty cool offense team I made around the time where everyone was using Megapert teams, so I hopped on the bandwagon. The core of Megapert and Entei is really solid and breaks down each others checks, allowing either of them to clean up late game. The main goal of the team is to either get a sweep with CM Reuniclus, or clean with Mega Swampert or Entei. The rest of the mons are pretty much offense fillers. Crobat checks fighting and defogs, Krookodile sets up rocks, and Whimsicott lets you cripple a threatening mon with Stun Spore as well as acting as a water type check. Reuniclus was added as a stallbreaker.


Mienshao @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- U-turn
- Stone Edge
- Knock Off

Houndoom-Mega @ Houndoominite
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Fire Blast
- Dark Pulse
- Destiny Bond

Whimsicott @ Pixie Plate
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Moonblast
- U-turn
- Stun Spore
- Encore

Feraligatr @ Life Orb
Ability: Sheer Force
EVs: 220 Atk / 36 SpD / 252 Spe
Jolly Nature
- Substitute
- Swords Dance
- Waterfall
- Crunch

Krookodile @ Dread Plate
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Knock Off
- Earthquake
- Taunt

Empoleon @ Shuca Berry
Ability: Torrent
EVs: 248 HP / 168 SpA / 92 SpD
Calm Nature
- Scald
- Grass Knot
- Ice Beam
- Defog

I believe this is the team I used against Bouffalant R1, basically the idea of the team is to remove fighting type checks with Mega Houndoom(also DBond :]) and clean up with Scarf Mienshao. Oblig Whimsicott and Krookodile to cripple mons and set up rocks, respectively. Feraligatr was added because it's Feraligatr and the sub set usually gets 2 kills per game if used right. Empoleon was added because birds actually destroyed me. I've been using the Shuca Berry set to lure in Mamo which was a pretty big problem to my team. It also defogs because Houndoom needs to stay healthy as possible so it can set up on the majority of bulky mons. It's not the best team but it has a pretty basic idea and obviously has had a lot of success.


Sceptile (Sceptile-Mega) @ Sceptilite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Leaf Storm
- Giga Drain
- Dragon Pulse
- Focus Blast

Forretress @ Leftovers
Ability: Overcoat
EVs: 252 HP / 252 Def / 4 Spe
Relaxed Nature
IVs: 0 Spe
- Rapid Spin
- Spikes
- Volt Switch
- Gyro Ball

Krookodile @ Dread Plate
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Knock Off
- Pursuit

Slowking @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 252 SpA / 8 Spe
Modest Nature
- Scald
- Psyshock
- Ice Beam
- Dragon Tail

Moltres @ Choice Scarf
Ability: Pressure
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Hurricane
- Flamethrower
- U-turn

Doublade @ Eviolite
Ability: No Guard
EVs: 240 HP / 252 Atk / 16 Spe
Adamant Nature
- Swords Dance
- Shadow Sneak
- Iron Head
- Sacred Sword

yea this is an odd team lol. Mega Sceptile is honestly very underwhelming but I wanted to try and make a team based around it. Hazard stack can make any offensive mon good tbh. Forretress sets up spikes and spins and Krookodile sets up rocks and can also pursuit trap Chandelure(which i have no switch ins to lol). Honestly Taunt might be better on this team to prevent defog but most defoggers wall Krook anyways so meh. Assault Vest Slowking is incredibly underrated in this meta as it serves as my check to Pidgeot and CM Suicune. Sceptile doesn't actually beat Suicune if it gets to +1 to you have to get Sceptile in before it starts setting up. Just phaze it out if it starts getting boosts. Scarf Moltres was added because I wanted to use Moltres for a while and I knew it would benefit from hazardstack. Doublade is the glue to this team basically checking half of the metagame and some of it's most fearsome set up sweepers(SD Hera, Curselas, CM Cress,). Also if you hit a Hydreigon honestly just click X as my best switch in is a Slowking hoping the opponent clicks Draco. Overall fun team but not too serious.
 

Dad's Dad

Banned deucer.
I don't really use this team anymore so I'm just gonna post it here 'cause it got me #9 on ladder with like 89 GXE.


the black dread (Hydreigon) (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: null Atk
- Draco Meteor
- Dark Pulse
- Roost
- Taunt

emp grenade (Ampharos-Mega) @ Ampharosite
Ability: Mold Breaker
EVs: 192 HP / 252 SpA / 64 Spe
Modest Nature
IVs: null Atk
- Rest
- Sleep Talk
- Dragon Pulse
- Volt Switch

goat simulator (Cobalion) @ Leftovers
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Iron Head
- Stealth Rock
- Swords Dance

king kunta (Reuniclus) (M) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 236 Def / 20 Spe
Bold Nature
IVs: null Atk
- Psyshock
- Focus Blast
- Calm Mind
- Recover

yamuraiha waifu (Suicune) @ Leftovers
Ability: Pressure
EVs: 112 HP / 252 SpA / 144 Spe
Modest Nature
IVs: null Atk
- Hydro Pump
- Ice Beam
- Substitute
- Calm Mind

bruce wayne (Crobat) (M)
Ability: Infiltrator
EVs: 104 HP / 188 Atk / 4 SpD / 212 Spe
Jolly Nature
- Acrobatics
- Roost
- Taunt
- U-turn



Bulky Offense team with Hydreigon/MAmph core. LO Taunt Hydreigon to shut down walls like Mandibuzz and to prevent Slurpuff from belly drumming. RestTalk Ampharos with a lot of HP to be a reliable Pidgeot counter and switch in to Scalds (Fuck confusion though). Enough speed to outpace Empoleon before Mega and Regular Pert after Mega (Even though no one uses it anymore). Cobalion to check fairies and get up Rocks with CM Reuniclus to break Stall. SubCM Offensive Suicune with Hydro Pump to fuck up fat teams and AcroBat as a glue (Checks Krook and Hera two huge threats to the team). The team has a lot of powerhouses which lets it break down each others counters like how Hydreigon and Ampharos fuck up Chandelure so that SD Cobalion can put in work or how Cobalion weakens/kills Abomasnow so that Suicune can pick it off. Non Defog Bat because only 1 rock weak and Tspikes isn't that big of a deal though they put Suicune on a timer. Really fun team to use.

Edit: I'll post two more teams lol



Pawniard @ Eviolite
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Swords Dance

Swampert (Swampert-Mega) @ Swampertite
Ability: Swift Swim
EVs: 120 HP / 252 Atk / 136 Spe
Adamant Nature
- Earthquake
- Waterfall
- Ice Punch
- Stealth Rock

Slurpuff @ Sitrus Berry
Ability: Unburden
Happiness: 0
EVs: 28 HP / 252 Atk / 228 Spe
Jolly Nature
- Play Rough
- Drain Punch
- Frustration
- Belly Drum

Roserade @ Black Sludge
Ability: Natural Cure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: null Atk
- Giga Drain
- Sludge Bomb
- Sleep Powder
- Spikes

Chandelure @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: null Atk
- Fire Blast
- Shadow Ball
- Trick
- Memento

Porygon2 @ Eviolite
Ability: Trace
EVs: 248 HP / 204 Def / 56 SpD
Calm Nature
IVs: null Atk
- Tri Attack
- Thunder Wave
- Recover
- Ice Beam


This team isn't as serious as the first team and won't be as serious as the third team but it's fun as hell. It's spikestack offense with a fucking Pawniard LOL. To be honest it really isn't as bad as it seems as Defiant doubles its attack which deters Defoggers while Chandelure spinblocks. It also gets many opportunities to SD from what I've found. MegaPert for Rocks and something for the Fire moves aimed at Pawniard, Roserade to beat bulky waters as well as complete the hazard stacking duo with Swampert. Slurpuff to abuse any Choice Locked Fighting/Dark/Dragon type and sweep the opponent. Pawniard also beats some of Slurpuff's counters in Bronzong and Forretress and it can wear down M-Aggron to let Slurpuff sweep. Chandelure like I said to spinblock it also completes a FWG and revenge kills threats like Lucario and Abomasnow. Porygon2 to blanket check huge threats like Mega Ampharos, Mega Aerodactyl, and Mega Pidgeot.



(Swampert-Mega) @ Swampertite
Ability: Swift Swim
EVs: 120 HP / 252 Atk / 136 Spe
Adamant Nature
- Waterfall
- Earthquake
- Ice Punch
- Stealth Rock

(Reuniclus) @ Life Orb
Ability: Magic Guard
Shiny: Yes
EVs: 192 HP / 64 Def / 252 SpA
Quiet Nature
IVs: null Atk / 0 Spe
- Psychic
- Shadow Ball
- Focus Blast
- Trick Room

(Cobalion) @ Leftovers
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Iron Head
- Substitute
- Swords Dance

(Salamence) @ Life Orb
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Outrage
- Earthquake
- Iron Tail
- Dragon Dance

(Snorlax) @ Leftovers
Ability: Thick Fat
Happiness: 0
EVs: 80 HP / 208 Def / 200 SpD / 20 Spe
Careful Nature
- Frustration
- Rest
- Curse
- Crunch

(Chandelure) @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: null Atk
- Fire Blast
- Shadow Ball
- Memento
- Trick


This team isn't as solid as the first team in the sense that it hates bulky waters so much (They wouldn't be an issue if Scald was banned :/) and Chandelure is a huge threat but it's still fun. It got me like 2300 coil in the last test until I started tilting and used a different team. Again MegaPert for Rocks because it's incredibly reliable, then I have OTR Reuniclus to sweep offense, SubSD Cobalion for Mandibuzz and Stall. Then DD LO Mence for Fire/Fighting type moves aimed at Cobalion and the rest of the team. It's also a huge threat. Crunch CurseLax for Chandelure (Used to be 3 Atks + Protect, but Scald is too problematic) and another Scarf Chandelure to revenge kill (Modest Chandelure is fucking power) and spinblock. Team is also mono blue :3

2nd Edit: Alright gonna post a tryhard balance team I made when I was bored and wanted easy wins



(Gligar) @ Eviolite
Ability: Hyper Cutter
EVs: 248 HP / 16 Def / 244 SpD
Impish Nature
- Earthquake
- Roost
- Defog
- U-turn

(Suicune) @ Leftovers
Ability: Pressure
EVs: 240 HP / 224 Def / 44 Spe
Bold Nature
- Scald
- Substitute
- Calm Mind
- Roar

(Hydreigon) @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: null Atk
- Draco Meteor
- Dark Pulse
- Flash Cannon
- U-turn

(Cobalion) @ Leftovers
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Iron Head
- Swords Dance
- Stealth Rock

(Snorlax) @ Leftovers
Ability: Thick Fat
Happiness: 0
EVs: 80 HP / 208 Def / 200 SpD / 20 Spe
Careful Nature
- Frustration
- Rest
- Sleep Talk
- Curse

(Beedrill-Mega) @ Beedrillite
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Poison Jab
- Drill Run
- U-turn
- Protect/Swords Dance


This team started off with a Sp.Def Gligar/Alomomola core to punish VoltTurn but Alomomola is literally a momentum sink so it was switched with SubCM Roar Suicune to have a much better match-up VS. opposing Suicune. Specs Hydreigon to wallbreak and if you run the SD Beedrill variant you get a free switch to Beedrill on Florges plus you get to Mega Evolve. SD Rocks Cobalion again to beat annoying Mandibuzz, CurseLax, and Mamoswine. CurseLax of my own to be able to check Fire-types without having to let Suicune get whittled down. Beedrill compliments the team well because Specs Hydreigon's like only switch ins are Snorlax and Florges both of which hate Beedrill's high powered U-turn/Poison Jab.
 
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Grats Sacri'.


Tyrantrum @ Stone Plate
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Rock Polish / Iron Head
- Earthquake
- Head Smash

Abomasnow @ Abomasite
Ability: Snow Warning
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Ice Shard
- Seed Bomb
- Wood Hammer
- Earthquake

Suicune @ Leftovers
Ability: Pressure
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Substitute
- Roar
- Calm Mind
- Scald

Moltres @ Life Orb
Ability: Pressure
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Hurricane
- Hidden Power [Grass]
- U-turn

Donphan @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Rapid Spin
- Earthquake
- Stone Edge
- Ice Shard

Froslass (F) @ Focus Sash
Ability: Cursed Body
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
- Spikes
- Destiny Bond
- Light Screen
- Taunt


So this here's my Tyrantrum more or less offensive team. Most of the mons here are pretty good on their own, either being anti-meta to high hell or being the meta itself, and I picked Tyrantrum as the flagman because I've been wanting to use it. The thing's a beast in action, and to be completely honest, it can switch around the dynamics of any core I prefer. If it takes out a team's water resist, Suicune gets to do it's thing. Takes out ground, Bird Jesus V2. can do it's thing.

I totally didn't build the team in 5 minutes and proceed to tweak it over time.

So onto the individual Pokemon.


Tyrantrum @ Stone Plate
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Rock Polish / Iron Head
- Earthquake
- Head Smash

Let's be real. Tyrantrum breaks shit. The only solid counters to this set that I run into frequently enough are Chesnaught and Swampert, which are covered otherwise. Now, Dragon Dance as a set is typically outclassed by Salamence in general. Mence is faster, arguably bulkier, can run fat sets, yada yada. Know what it doesn't have? A 150 Base Power STAB move without recoil. That is the focus of this monster. I like to send him in during the late game, since after a single Dragon Dance it'll likely outspeed whatever wall is left standing, and proceed to outright destroy it.

Now, Rock Polish is gimmicky unto itself under normal circumstances. But it is important - if I can get to +2, it'll outspeed Mega Pidgeot, where +1 only will outspeed the pre-evo. Otherwise, my team really struggles with it, and I don't have anything I can do to fix that except hoping I can get Cune to do any sort of damage at all.


Abomasnow @ Abomasite
Ability: Snow Warning
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Ice Shard
- Seed Bomb
- Wood Hammer
- Earthquake

Being completely honest, Mega Abomasnow is an oddity. It's slow, it's not the bulkiest, is 4x weak to Fire, 2x to Rock, Fighting, Poison, Bug, Steel, Flying. It has some nice resists in Water and Ground, though Grass is nigh-on nonexistent outside of Grass Knot. Electric is typically on Arcanine in the form of Wild Charge, that's literally it.

It makes up for that by having the means to shut down almost any Dragon that even looks at it, gives Suicune hell, Swampert doesn't want to switch in to any grass. If I can get it in for free, I don't even need to worry about SD, though I've been considering a SD set. (if anybody has one, pm me on showdown, I'm curious.) Overall, this is just a non-setup 'fuck you' to dragons and certain fire-types who like to switch in thinking I'm not carrying EQ.


Suicune @ Leftovers
Ability: Pressure
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Substitute
- Roar
- Calm Mind
- Scald


So I saw Christo use this set in PSPL and I instantly decided I'd use it instead of my offensive variants of the past. This is just my annoying thing, because I can pretty easily get a sub up if the main offensive things are down. There's little explanation to this, mostly just roar out a mon that thinks it'll set up.


Moltres @ Life Orb
Ability: Pressure
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Hurricane
- Hidden Power [Grass]
- U-turn


Moltres hates everything. So much to the point it's a flaming chicken. But to be completely honest, it's a slower Mega Pidgeot that I'm loving because it can have a LO, Stab Fire Blast/Hurricane, and still U-Turn out of danger. It's insanely powerful, though a bit frail and dies if somebody throws a pebble at it. Still, if you can 2HKO Pidgeot's nightmare, you're good in my books.


Donphan @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Rapid Spin
- Earthquake
- Stone Edge
- Ice Shard


This is my offensive Donphan. I could run 252 Hp and spread it between Defense and Special Defense, but let's be real, I want to kill anything and everything that wants to stand between me and victory. So Donphan is my answer to physical attackers, sans stuff like Swampert. It packs a hell of a punch, and it catches a lot of threats off-guard with coverage. Also, it hates Salamence, so Ice Shard for more priority.


Froslass (F) @ Focus Sash
Ability: Cursed Body
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
- Spikes
- Destiny Bond
- Light Screen
- Taunt


Froslass is my sole hazards setter, and also my taunter, and for if I want Cune in ASAP, Light Screen setter. Now, I could run something like Whimsi, but I've had fun with this so far, and being real, it's not by any means bad. If it survives past the first few turns somehow, (which is rare since Destiny Bond) she also becomes my spinblocker.

This sums up my five-minute team. It's early and I'm going back to sleep.
 

YABO

King Turt
is a Community Contributor Alumnusis a Tiering Contributor Alumnus
Alright, this has been updated with a bunch of the teams that have been posted so far. Thanks everyone for all the cool teams. Over the next few days I'm going to be writing my own descriptions of the teams after I play some games with every team. Keep it up!
 
YABO you missed two pokemons when you posted Eons team.

Stealth Rocks > Magnet Rise on Cobalion can help to send Mega Pidgeot and other stuffs on MegaPedos OHKO Range.
 
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true, stealth rocks can indeed be nice, but I've noticed people really like tow switch in mons like Nidoking and Nidoqueen on my cobalion, I Magnet Rise on their switch and am free to set up, most of the time with them not being able to stop me, that's why I like using Magnet Rise, maybe I could fit SR on Mamo?
 

Kreme

You might be right but you're not correct.
is a Site Content Manager Alumnusis a Team Rater Alumnusis a Forum Moderator Alumnusis a Contributor Alumnus
Here's a team I built halfway through the suspect ladder and managed to power me through the rest of the way to get reqs:



Infernape @ Life Orb
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Vacuum Wave
- Focus Blast
- Fire Blast

Aerodactyl @ Aerodactylite
Ability: Unnerve
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Wing Attack
- Pursuit
- Roost

Feraligatr @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Aqua Jet
- Crunch
- Waterfall

Heliolisk @ Choice Specs
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Hyper Voice
- Focus Blast

Cobalion @ Choice Scarf
Ability: Justified
EVs: 252 Atk / 252 Spe
Jolly Nature
- Iron Head
- Volt Switch
- Close Combat
- Stone Edge

Azelf @ Focus Sash
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Explosion
- Knock Off
- Taunt
- Stealth Rock


I wanted to build a hyper offensive team so the team started off with a Nasty Plot dual STABs Infernape set which I used a while back. The set has very few defensive switch-ins, and not too many offensive checks either (after a boost that is). The set is stopped hard by Chandelure, AV Goodra, Dragalge, Slowking, and other Pokemon that resist Infernape's dual STAB. It's also checked by quicker Pokemon that can eat a +2 Vacuum Wave, such as Beedrill and Crobat. To beat a majority of these Pokemon I added in Pursuit Mega Aerodactyl which basically removed Chandelure and Beedrill from the equation, as well as weakening Crobat, Goodra and Dragalge that want to switch out. I then noticed a weakness to Cresselia since it could eat a +2 Fire Blast from Infernape and wall Aerodactyl to death so I added Swords Dance Feraligatr with Aqua Jet in order to have more priority and not have a bad matchup against offense. I then noticed a problem facing Suicune, so I added in Choice Specs Heliolisk, as it can bluff Choice Scarf against weakened Pokemon, have a Scald immunity and provide a Volt Switch user for momentum. Next I added in a weird set. Choice Scarf Cobalion. This Pokemon fulfills the specific role of having a Dragon-type switch-in, Choice Scarf user, pivot, and revenge killer for the likes of Aerodactyl, Choice Scarf Hydreigon and Salamence. Lastly, I needed a suicide lead so I went with my favorite and arguably the most consistent, Azelf.

https://replay.pokemonshowdown.com/uususpecttest-247373040 - Scarf Cobalion pulls through

https://replay.pokemonshowdown.com/uususpecttest-247098570 - Scarf Cobalion pulls through, again

https://replay.pokemonshowdown.com/uususpecttest-246803011 - Got lucky but still, Scarf Cobalion pulls through

https://replay.pokemonshowdown.com/uususpecttest-246769540 - Shows that the team isn't useless against stall

https://replay.pokemonshowdown.com/uususpecttest-246755785 - Got a bit lucky but a good replay

https://replay.pokemonshowdown.com/uususpecttest-246638367 - Shows how the team does against opposing hyper offense

https://replay.pokemonshowdown.com/uususpecttest-246638367 - Showcases Infernape
 

Weezing @ Black Sludge
Ability: Levitate
EVs: 252 HP / 236 Def / 20 Spe
Bold Nature
- Clear Smog/ Haze
- Will-O-Wisp
- Toxic Spikes
- Flamethrower

Empoleon @ Leftovers
Ability: Torrent
EVs: 244 HP / 244 SpD / 20 Spe
Calm Nature
- Stealth Rock
- Defog
- Scald
- Roar

Entei @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Extreme Speed
- Sacred Fire
- Flare Blitz
- Stone Edge

Aerodactyl @ Aerodactylite
Ability: Unnerve
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Aerial Ace
- Pursuit/ Aqua Tail/ Earthquake
- Roost

Rotom-Mow @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Leaf Storm
- Trick
- Thunderbolt

Machamp @ Assault Vest
Ability: No Guard
EVs: 88 HP / 252 Atk / 168 Spe
Adamant Nature
- Dynamic Punch
- Heavy Slam/ Stone Edge
- Knock Off
- Bullet Punch


Here is a team that I have had repeated success with on ladder and in room tours. It pulled me through suspect when Double Dogz was having trouble; too much Shaymin. A while back teal6 proposed a move for Weezing in the Viability Rankings and I had no idea what made it good so I tried it out. Turns out Weezing walls a significant amount of threats in the tier including Beedrill, Cobalion, and Mamoswine. At first this team was losing to sub cobalion so I sacrificed poison stab for flamethrower (which also beats forry). Later I changed Haze to Clear Smog because I wanted a stab and figured that most things that want to set up sub are broken down by flamethrower or clear smog. The team might look weak to stall but I have gotten past with Entei and Machamp spam before along with trick Rotom. This team is very much non-pidge weak so whether its stays or not does not affect the viability of the team. My team is also extremely anti-florges which helps to kill the heal-beller and proceed to burn with entei and weezing along with setting up T-spikes. Rotom-M is quite the cleaner. I believe the lack of electric types in the tier has had people unprepared for an electric threat. Empoleon is greta setting up rocks on florges and burning switches. It tends to keep Hydregion at bay. Machamp kills hydra as well as confuse spam with the ability to lure florges. I made some move suggestions as an addition to my team that might make it better. My florges lures and checks may be overkill.

Expect replays and more to come! I lost the alt with the replays for this team :/.
 
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