Other ORAS Mega Speculation Thread (NO talk about potential bans NOR Aegislash)

Which is your favorite?

  • Beedrill

    Votes: 255 26.5%
  • Pidgeot

    Votes: 119 12.3%
  • Slowbro

    Votes: 86 8.9%
  • Steelix

    Votes: 58 6.0%
  • Sceptile

    Votes: 140 14.5%
  • Swampert

    Votes: 120 12.4%
  • Sableye

    Votes: 62 6.4%
  • Sharpedo

    Votes: 57 5.9%
  • Camerupt

    Votes: 57 5.9%
  • Altaria

    Votes: 144 14.9%
  • Glalie

    Votes: 79 8.2%
  • Salamence

    Votes: 198 20.5%
  • Metagross

    Votes: 164 17.0%
  • Latias

    Votes: 50 5.2%
  • Latios

    Votes: 54 5.6%
  • Loppuny

    Votes: 125 13.0%
  • Gallade

    Votes: 148 15.4%
  • Audino

    Votes: 30 3.1%
  • Diancie

    Votes: 74 7.7%

  • Total voters
    964
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Sorry, little errors on Kyu-B, Talonflame, Thundurus and Dragonite :

160+ SpA Sceptile Dragon Pulse vs. 0 HP / 0 SpD Kyurem-B: 338-402 (86.4 - 102.8%) -- 18.8% chance to OHKO
192 SpA Sceptile Dragon Pulse vs. 0 HP / 0 SpD Kyurem-B: 318-374 (81.3 - 95.6%) -- guaranteed 2HKO

160+ SpA Sceptile Dragon Pulse vs. 0 HP / 0 SpD Talonflame: 211-249 (71 - 83.8%) -- guaranteed OHKO after Stealth Rock
192 SpA Sceptile Dragon Pulse vs. 0 HP / 0 SpD Talonflame: 196-232 (65.9 - 78.1%) -- guaranteed OHKO after Stealth Rock

+1 160+ SpA Sceptile Dragon Pulse vs. 0 HP / 0 SpD Thundurus: 280-330 (93.6 - 110.3%) -- 62.5% chance to OHKO
+1 192 SpA Sceptile Dragon Pulse vs. 0 HP / 0 SpD Thundurus: 261-307 (87.2 - 102.6%) -- 18.8% chance to OHKO

160+ SpA Sceptile Dragon Pulse vs. 0 HP / 0 SpD Dragonite: 312-368 (96.5 - 113.9%) -- guaranteed OHKO after Stealth Rock
192 SpA Sceptile Dragon Pulse vs. 0 HP / 0 SpD Dragonite: 288-342 (89.1 - 105.8%) -- guaranteed OHKO after Stealth Rock
 
I think a Rash nature is better than a Naive nature on Mega Sceptile. You are outspeeded by Mega Manectric and +1 Mega Gyarados but with an Naive nature, you miss crucials OHKO.
With the moves LS / Dragon Pulse / EQ / HP Fire and the following spread : 136 Atk / 160+ SpA / 212 Spe (outspeed Greninja factoring HP Fire) :

160+ SpA Sceptile Dragon Pulse vs. 96 HP / 0 SpD Mega Charizard X: 238-280 (74.1 - 87.2%) -- 87.5% chance to OHKO after Stealth Rock
192 SpA Sceptile Dragon Pulse vs. 96 HP / 0 SpD Mega Charizard X: 222-262 (69.1 - 81.6%) -- 50% chance to OHKO after Stealth Rock

160+ SpA Sceptile Leaf Storm vs. 16 HP / 240 SpD Assault Vest Azumarill: 294-348 (85.2 - 100.8%) -- 81.3% chance to OHKO after Stealth Rock
192 SpA Sceptile Leaf Storm vs. 16 HP / 240 SpD Assault Vest Azumarill: 272-324 (78.8 - 93.9%) -- 43.8% chance to OHKO after Stealth Rock

160+ SpA Sceptile Leaf Storm vs. 0 HP / 0- SpD Landorus: 318-375 (99.6 - 117.5%) -- 93.8% chance to OHKO
192 SpA Sceptile Leaf Storm vs. 0 HP / 0- SpD Landorus: 297-349 (93.1 - 109.4%) -- 56.3% chance to OHKO
160+ SpA Sceptile Leaf Storm vs. 0 HP / 0 SpD Landorus: 286-337 (89.6 - 105.6%) -- guaranteed OHKO after Stealth Rock
192 SpA Sceptile Leaf Storm vs. 0 HP / 0 SpD Landorus: 265-313 (83 - 98.1%) -- 68.8% chance to OHKO after Stealth Rock

160+ SpA Sceptile Leaf Storm vs. 0 HP / 0 SpD Landorus-T: 286-337 (89.6 - 105.6%) -- guaranteed OHKO after Stealth Rock
192 SpA Sceptile Leaf Storm vs. 0 HP / 0 SpD Landorus-T: 265-313 (83 - 98.1%) -- 68.8% chance to OHKO after Stealth Rock

(SpD EVs to avoid 2HKO from LO Kyu-B EP after SR)
160+ SpA Sceptile Hidden Power Fire vs. 248 HP / 44 SpD Mega Scizor: 280-332 (81.6 - 96.7%) -- 56.3% chance to OHKO after Stealth Rock
192 SpA Sceptile Hidden Power Fire vs. 248 HP / 44 SpD Mega Scizor: 264-312 (76.9 - 90.9%) -- 18.8% chance to OHKO after Stealth Rock

(on the switch)
160+ SpA Sceptile Dragon Pulse vs. 0 HP / 0 SpD Talonflame: 211-249 (71 - 83.8%) -- guaranteed OHKO after Stealth Rock
192 SpA Sceptile Dragon Pulse vs. 0 HP / 0 SpD Talonflame: 131-155 (44.1 - 52.1%) -- 25% chance to OHKO after Stealth Rock

(assuming you're switching on an Electric type move)
+1 160+ SpA Sceptile Dragon Pulse vs. 0 HP / 0 SpD Thundurus: 280-330 (93.6 - 110.3%) -- 62.5% chance to OHKO
+1 192 SpA Sceptile Dragon Pulse vs. 0 HP / 0 SpD Thundurus: 174-205 (58.1 - 68.5%) -- guaranteed 2HKO

(after Multiscale broken)
160+ SpA Sceptile Dragon Pulse vs. 0 HP / 0 SpD Dragonite: 312-368 (96.5 - 113.9%) -- guaranteed OHKO after Stealth Rock
192 SpA Sceptile Dragon Pulse vs. 0 HP / 0 SpD Dragonite: 192-228 (59.4 - 70.5%) -- guaranteed 2HKO after Stealth Rock
252 Atk Choice Band Dragonite Extreme Speed vs. 0 HP / 0 Def Sceptile: 170-200 (60.4 - 71.1%) -- guaranteed 2HKO

160+ SpA Sceptile Leaf Storm vs. 0 HP / 0 SpD Excadrill: 337-397 (93.3 - 109.9%) -- 62.5% chance to OHKO
192 SpA Sceptile Leaf Storm vs. 0 HP / 0 SpD Excadrill: 313-370 (86.7 - 102.4%) -- 18.8% chance to OHKO

(against SubToxic)
160+ SpA Sceptile Leaf Storm vs. 252 HP / 0 SpD Gliscor: 301-355 (85 - 100.2%) -- 81.3% chance to OHKO after Stealth Rock
192 SpA Sceptile Leaf Storm vs. 252 HP / 0 SpD Gliscor: 280-330 (79 - 93.2%) -- 37.5% chance to OHKO after Stealth Rock

(assuming Gyarados hasn't mega evolved)
160+ SpA Sceptile Leaf Storm vs. 0 HP / 0 SpD Gyarados: 237-280 (71.6 - 84.5%) -- 75% chance to OHKO after Stealth Rock
192 SpA Sceptile Leaf Storm vs. 0 HP / 0 SpD Gyarados: 220-261 (66.4 - 78.8%) -- 31.3% chance to OHKO after Stealth Rock

160+ SpA Sceptile Leaf Storm vs. 0 HP / 0 SpD Mega Medicham: 271-321 (103.8 - 122.9%) -- guaranteed OHKO
192 SpA Sceptile Leaf Storm vs. 0 HP / 0 SpD Mega Medicham: 253-298 (96.9 - 114.1%) -- 81.3% chance to OHKO

160+ SpA Sceptile Dragon Pulse vs. 0 HP / 0 SpD Kyurem-B: 338-402 (86.4 - 102.8%) -- guaranteed OHKO after Stealth Rock
192 SpA Sceptile Dragon Pulse vs. 0 HP / 0 SpD Kyurem-B: 212-250 (54.2 - 63.9%) -- guaranteed 2HKO after Stealth Rock

(on the switch)
160+ SpA Sceptile Leaf Storm vs. 0 HP / 4 SpD Mega Manectric: 285-336 (101.4 - 119.5%) -- guaranteed OHKO
192 SpA Sceptile Leaf Storm vs. 0 HP / 4 SpD Mega Manectric: 264-312 (93.9 - 111%) -- 62.5% chance to OHKO

160+ SpA Sceptile Leaf Storm vs. 252 HP / 252+ SpD Politoed: 342-404 (89 - 105.2%) -- guaranteed OHKO after Stealth Rock
192 SpA Sceptile Leaf Storm vs. 252 HP / 252+ SpD Politoed: 320-378 (83.3 - 98.4%) -- 75% chance to OHKO after Stealth Rock

160+ SpA Sceptile Leaf Storm vs. 248 HP / 8 SpD Tyranitar in Sand: 314-372 (77.9 - 92.3%) -- 31.3% chance to OHKO after Stealth Rock
192 SpA Sceptile Leaf Storm vs. 248 HP / 8 SpD Tyranitar in Sand: 294-348 (72.9 - 86.3%) -- guaranteed 2HKO after Stealth Rock
160+ SpA Sceptile Leaf Storm vs. 0 HP / 0 SpD Tyranitar in Sand: 318-374 (93.2 - 109.6%) -- 56.3% chance to OHKO
192 SpA Sceptile Leaf Storm vs. 0 HP / 0 SpD Tyranitar in Sand: 296-350 (86.8 - 102.6%) -- 18.8% chance to OHKO
160+ SpA Sceptile Leaf Storm vs. 0 HP / 4 SpD Mega Tyranitar in Sand: 270-320 (79.1 - 93.8%) -- 43.8% chance to OHKO after Stealth Rock
192 SpA Sceptile Leaf Storm vs. 0 HP / 4 SpD Mega Tyranitar in Sand: 254-300 (74.4 - 87.9%) -- 6.3% chance to OHKO after Stealth Rock
You done the Dragon Pulse vs Dragonite calc wrong for Naive.
192 SpA Sceptile Dragon Pulse vs. 0 HP / 0 SpD Dragonite: 290-344 (89.7 - 106.5%) -- guaranteed OHKO after Stealth Rock
Forgot to factor in Multiscale's loss from Stealth Rock. You also done Kyurem-B wrong.
192 SpA Sceptile Dragon Pulse vs. 0 HP / 4 SpD Kyurem-B: 318-374 (81.3 - 95.6%) -- guaranteed OHKO after Stealth Rock
Don't know how you messed that up.
Regardless, none of these calcs really seem to matter much; for a large majority it's just you getting slightly higher chances of KOs, and the two exceptions seem to be Mega Manectric and Mega Medicham, but first off you haven't got Stealth Rocks up with which you would score the OHKO with 192, second you're not outspeeding Mega Man, third I doubt Mega Medicham will be relevant in ORAS Meta due to Mega Gallade seemingly outclassing it while a lot of other Megas compete for the spot.
I'm happy with outspeeding Mega Man/Bunny, thanks
 
Where are people playing with the new Megas at? Which metagame on showdown?
Custom games on Pokemon showdown. It's a private challenge. As of yesterday, you had to go into the import/export text file and add the mega stone yourself (@ Slowbronite and such). Don't forget that hoopla and volcanion are also available.

Yeah but that's like... one counter. It only needs to watch out for that, Azu & Craw's Aqua Jet and Mega Swampert; and it's not exactly like there's Pokémon in OU who aren't afraid of all those. Aside from that you can really get going and wreck with your stupidly good STAB, countering Dragons and Birdspam alike.
Perhaps the fact that Mdiancie is weak to Slowbro as well as Volcanion (Steam Erruption nailed it for 70% with no SpA investment), has magic bounce but takes on EQ leads and is just horrendously weak to bisharp sets it back a bit. Recovery is a huge issue if you're using it as a defensive magic bouncer (or screen attacker, like the one I played). However, I would wonder how Def Diancie-M does vs MXCharizard and MSalamence (I remember the Charizard calcs being pretty meh).
 
Is there an ORAS battling thread or is the best way to just randomly challenge guys in the lobby? Because challenging random people involves me using an OU team and facing ubers with like 3 megas. -.- So annoying.

Anyway, metagross is a monster. Running a bulky agility set because I wanted to try out adamant and holy hell it hits hard. I hit a garchomp switch in with a meteor mash for 75% & got the attack boost. Comfortably survived and EQ thanks to HP investment and then swept his team. I can't wait to utilise this on the ladder.

Also, what's up with mega evolving the new guys? I'm just using a regular metagross and then mega evolving, but other mega's that I'm facing don't need to mega evolve from base from…?
 
Is there an ORAS battling thread or is the best way to just randomly challenge guys in the lobby? Because challenging random people involves me using an OU team and facing ubers with like 3 megas. -.- So annoying.

Anyway, metagross is a monster. Running a bulky agility set because I wanted to try out adamant and holy hell it hits hard. I hit a garchomp switch in with a meteor mash for 75% & got the attack boost. Comfortably survived and EQ thanks to HP investment and then swept his team. I can't wait to utilise this on the ladder.

Also, what's up with mega evolving the new guys? I'm just using a regular metagross and then mega evolving, but other mega's that I'm facing don't need to mega evolve from base from…?
custom games work kind of like balanced hackmons in that you can use whatever the heck you want, including CAP mons and mega evolutions.
 
So it seems llike alot of people are running a defensive Mega Salamence, but I think an offensive one is just as broken as a defensive one.


Somthing like this(Which I'm sure has been brought up) seems viable

Salamence@Megastone
Naive
Intimidate
252 attack/252 speed/4 sp attack
Outrage
Return/Thrash/Double edge
Fire blast/Roost(if roost use Jolly)
Dragon dance



It seems like this thing can tear through OU
 
Yes, because if you are not using a Swifter Swimmer in Rain you are doing it wrong. Especially when what you are suggesting using it for is easily done by a non-Mega and requires moves it doesn't have.
but my point was how Swampert could do something else than just Swift Swim

which is what one guy said and then i said if he had recovery, he could be a bulky sr setter
why are you quoting me again?
 
Something interesting to note is that M-Diance doesn't need to run attack investment to OHKO key flying types with diamond storm. I was testing the viability of ancient power over diamond storm on the special attacking set and an uninvested diamond storm does more than a fully invested ancient power.
 
Is there an ORAS battling thread or is the best way to just randomly challenge guys in the lobby? Because challenging random people involves me using an OU team and facing ubers with like 3 megas. -.- So annoying.

Anyway, metagross is a monster. Running a bulky agility set because I wanted to try out adamant and holy hell it hits hard. I hit a garchomp switch in with a meteor mash for 75% & got the attack boost. Comfortably survived and EQ thanks to HP investment and then swept his team. I can't wait to utilise this on the ladder.

Also, what's up with mega evolving the new guys? I'm just using a regular metagross and then mega evolving, but other mega's that I'm facing don't need to mega evolve from base from…?
You have to challenge people, but don't challenge randoms lol. That'd take forever. Go to the Overused room on Showdown, yesterday we were pretty obsessed with trying out the new megas on showdown, I doubt much changed today. Just ask for a custom match with the new megas, probably a few people will respond.

On showdown, some of the megas don't seem to mega evolve, but they do. I faced a beedrill-mega yesterday that seemed to come in on it's mega form, but showdown did register the speed change and the fact that it mega evolved showed up in the chat line.

By the way... Beedrill DOES have some firepower. I lost my skarmory to knock off lando+zone trap (got my shed shell) and so I had to face it with a rhyperior. It hurt... the u-turn was averaging about 30% damage on the standard Rhyperior spread. That's a LOT of damage, considering lando's eq does just a bit more. However, once I got rocks up, it was game over for it. Too much pivoting and a mispredict by both sides (He went for drill run on chesnaught, I thought I'd die, so predicted a switch with wood hammer) still cost Beedrill 40% of it's HP. Would've taken it with Shadow Claw had I not been stupid, so the bulk and rocks are a serious issue. The coverage did bite it a bit, too... Drill run doesn't do too much to Rhyperior. Otherwise, it is a very strong hitter.
 
Beedrill+Magnezone will be frightening
[URL='http://pokemon.wikia.com/wiki/File:Magnezone_XY.gif'][URL='http://es.pokemon.wikia.com/wiki/Archivo:Azumarill_XY.gif'][URL='http://www.pkparaiso.com/xy/sprites_pokemon.php?cid=6'][URL='http://es.pokemon.wikia.com/wiki/Archivo:Latios_XY.gif'][URL='http://pokemon.wikia.com/wiki/File:Garchomp_XY.gif'][/URL][/URL][/URL][/URL][/URL]
Beedrill @ Beedrillite
Ability: Swarm
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- U-turn
- Knock Off
- Drill Run
- Poison Jab

Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]

Garchomp @ Lum Berry
Ability: Rough Skin
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Outrage
- Stealth Rock

Azumarill @ Assault Vest
Ability: Huge Power
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Play Rough
- Knock Off
- Aqua Jet
- Waterfall

Diggersby @ Focus Sash
Ability: Huge Power
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Return
- Quick Attack
- Earthquake

Latios (M) @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Roost
- Defog

so stole the italian double bunny and replaced pinsir with beedrill. basically skarm won't want to switch in for fear of knock off, which then allows beedrill to chip away at the opposing team with adaptability boosted uturns. set up sr and further break down the team with chomp. defog when necessary. clean up with sash diggers. win 1v1 match ups as necessary with azumarill. the team really plays itself, just don't be retarded.
 
Cool i'll head over to the OU room :) Thanks.
Yeah I've been using/facing a lot of beedrills and it hits about as hard as jolly mega metagross, maybe a tad weaker but only just. However, as you said SR are the bane of its existence. I find that once I manage to secure my rocks up beedrill is in serious trouble because of priority that it can no longer hope to survive. A u-turner being weak to rocks sucks.

When using beedrill though the problems I am facing are how much support I need. You need a spinner/defogger and you need pokemon that can reliably take care of skarm, scizor, ferrothorn (rocky helmet + iron barbs + SR damage is a fucking pain in the ass) landorus-t, gliscor, terrakion, and to a lesser extent mega aerodactyl. The fact that quite a few things just stop it completely is definitely a problem, especially considering you're forced to u-turn out and then lose a quarter of your health upon reentry.
Obviously more time would be great to get a verdict on it but it's pretty much as I expected so far. It has plenty of issues but when played with a strong supporting team it can be a little annoying shit.
 
After testing mega beedril a bit i have to say its very match up dependent, because of its rather lowish speed before mevolving and sometimes i had the feeling the opponents doesnt send in any slow mons just to not let it mevo-.-. hoever after mega evolving it works good, but still lacks a high bp stab to be extremely threatening. I really hope it gets gunk shot in the final version to make it more threatening, otherwise i believe it will only become uu with an niche in ou.
here an example of a match were it worked pretty well and could kill 4 mons, but this is not the standart.

http://pokemonshowdown.com/replay/customgame-174835252
 
Lol I tried 4 attacks beedrill for a few hours last night.
Just no.
I am never using this thing again without protect. Anyone with a brain will stay in and KO you on the turn of mega evolution or if they can't KO they will seriously damage you to the point were SR will. I can't believe I shot down the idea of protect a few days ago.

EDIT: Also beedrill can't do shit to chansey even with that power :(. If you lack x scissor you can't break mega slowbro either which is a big ass problem because u-turn is 100x better than x scissor. Stall is looking like a huge problem for it.
 
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Don't know why you're running adamant/lonely/modest since you don't outrun mega man that way

talking of swords dance, swords dance is the only place I could see drain punch viable on mega sceptile. maybe weird subseed?
As far as OU goes, I'm pretty sure that and Scarfdragons are it's only counters. I guess you can run Naive if you fear HP ice that badly, but those really seem to be it's only counters. Along with anyone using Ice Shard like Cloyster and Mamoswine. That may cause problems for him.

Subseed sounds terrible on this guy imo, it's a waste of valuable move slots that won't matter because why seed when you plan on sweeping them and not getting back enough from your seed investment? You are better off with Giga Drain by a lot.
 
Try using Beedrill with a status inflicting pokemon on your team. Burn/Sleep the opponent and then you should have an easy switch->mega evolve unless they predict your plan. Or use it to revenge kill. Or Sticky Web. Or spread stats all over the team and when all the fast threats are crippled you sweep up with beedrill.

I don't see Beedrill doing its job alone and it seems to require help.
 
Try using Beedrill with a status inflicting pokemon on your team. Burn/Sleep the opponent and then you should have an easy switch->mega evolve unless they predict your plan. Or use it to revenge kill. Or Sticky Web. Or spread stats all over the team and when all the fast threats are crippled you sweep up with beedrill.

I don't see Beedrill doing its job alone and it seems to require help.
I would agree, it needs a Baton Pass set up behind subs in order to get it's Mega Evolution and attack off before it gets squashed because if I recall correctly, the game registers the order based on speed before the turn starts, which means Beedrill's new speed won't matter until the second turn it's out and it will be taking a hit guaranteed.
 
So with the spotlight on how great Mega Slobro's defensive set up sets will be I'd like to introduce a more immediate offensive approach,



M-Slowbro @Slowbroite
100Hp/252SpA/156SpD
Nature: Modest
Moves
-Hydropump Surf
-Flamthrower
-Hp Grass/Psychic
-Calm Mind/Ice Beam

The thought process behind this set is that most people will be assuming a full Def+ set up slowbro and thus will either send out a phazer/taunter or powerhouse special attacker. With this set you aim to hit hard right off the bat with its now great 130 base SpA. Power that rivals heatran. The aim of the ev's are to ensure you survive practically any special attack at + 1 save choice specs SE stab moves coming >125 spA which also means you serve as an effective lure for those kind of pokemon, calcs below (+1 is assuming you calm mind on the switch):

Common Offensive Switch Ins:
252 SpA Life Orb Thundurus Thunderbolt vs. +1 100 HP / 156 SpD Slowbro: 250-296 (70.2 - 83.1%) -- guaranteed 2HKO after Stealth Rock

252+ SpA Magnezone Thunderbolt vs. +1 100 HP / 156 SpD Slowbro: 218-258 (61.2 - 72.4%) -- guaranteed 2HKO after Stealth Rock

252 SpA Raikou Thunderbolt vs. +1 100 HP / 156 SpD Slowbro: 182-216 (51.1 - 60.6%) -- 89.1% chance to 2HKO

Slowbro's Retaliation:
+1 252+ SpA Slowbro Hydro Pump vs. 4 HP / 0 SpD Raikou: 297-349 (92.2 - 108.3%) -- guaranteed OHKO after Stealth Rock

+1 252+ SpA Slowbro Flamethrower vs. 172 HP / 0 SpD Magnezone: 352-416 (108.6 - 128.3%) -- guaranteed OHKO

And Against Some Bulky Phazers/taunters
+1 252+ SpA Slowbro Hydro Pump vs. 248 HP / 220+ SpD Heatran: 420-494 (109 - 128.3%) -- guaranteed OHKO

+1 252+ SpA Slowbro Hydro Pump vs. 252 HP / 104+ SpD Mew: 243-286 (60.1 - 70.7%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

+1 252+ SpA Slowbro Ice Beam vs. 248 HP / 0 SpD Celebi: 324-382 (80.3 - 94.7%) -- 50% chance to OHKO after Stealth Rock

These are just a few examples of what an offensive slowbro can do with 1 calm mind. It's moveset of Hydro/flame/hpgrass is basically an offensive fwg core breaker. You do have a bit of 4mss though, you could forgo HP grass for another stab (best for hitting dragons and water types neutral) give up power and go all out attack with icebeam instead of calm mind, or any combination really. Let me know what you think!

Edit: I have been informed Slowbro can not learn Hydro Pump :(

Main differences in the calcs below using surf:

+1 252+ SpA Slowbro Surf vs. 4 HP / 0 SpD Raikou: 243-286 (75.4 - 88.8%) -- 12.5% chance to OHKO after Stealth Rock
+1 252+ SpA Slowbro Surf vs. 252 HP / 104+ SpD Mew: 199-235 (49.2 - 58.1%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

The rest of the common offensive switch ins should either be hit harder by Ice beam HP grass or Flame thrower.
 
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So with the spotlight on how great Mega Slobro's defensive set up sets will be I'd like to introduce a more immediate offensive approach,



M-Slowbro @Slowbroite
100Hp/252SpA/156SpD
Nature: Modest
Moves
-Hydropump
-Flamthrower
-Hp Grass/Psychic
-Calm Mind/Ice Beam

The thought process behind this set is that most people will be assuming a full Def+ set up slowbro and thus will either send out a phazer/taunter or powerhouse special attacker. With this set you aim to hit hard right off the bat with its now great 130 base SpA. Power that rivals heatran. The aim of the ev's are to ensure you survive practically any special attack at + 1 save choice specs SE stab moves coming >125 spA which also means you serve as an effective lure for those kind of pokemon, calcs below (+1 is assuming you calm mind on the switch):

Common Offensive Switch Ins:
252 SpA Life Orb Thundurus Thunderbolt vs. +1 100 HP / 156 SpD Slowbro: 250-296 (70.2 - 83.1%) -- guaranteed 2HKO after Stealth Rock

252+ SpA Magnezone Thunderbolt vs. +1 100 HP / 156 SpD Slowbro: 218-258 (61.2 - 72.4%) -- guaranteed 2HKO after Stealth Rock

252 SpA Raikou Thunderbolt vs. +1 100 HP / 156 SpD Slowbro: 182-216 (51.1 - 60.6%) -- 89.1% chance to 2HKO

Slowbro's Retaliation:
+1 252+ SpA Slowbro Hydro Pump vs. 4 HP / 0 SpD Raikou: 297-349 (92.2 - 108.3%) -- guaranteed OHKO after Stealth Rock

+1 252+ SpA Slowbro Flamethrower vs. 172 HP / 0 SpD Magnezone: 352-416 (108.6 - 128.3%) -- guaranteed OHKO

And Against Some Bulky Phazers/taunters
+1 252+ SpA Slowbro Hydro Pump vs. 248 HP / 220+ SpD Heatran: 420-494 (109 - 128.3%) -- guaranteed OHKO

+1 252+ SpA Slowbro Hydro Pump vs. 252 HP / 104+ SpD Mew: 243-286 (60.1 - 70.7%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

+1 252+ SpA Slowbro Ice Beam vs. 248 HP / 0 SpD Celebi: 324-382 (80.3 - 94.7%) -- 50% chance to OHKO after Stealth Rock

These are just a few examples of what an offensive slowbro can do with 1 calm mind. It's moveset of Hydro/flame/hpgrass is basically an offensive fwg core breaker. You do have a bit of 4mss though, you could forgo HP grass for another stab (best for hitting dragons and water types neutral) give up power and go all out attack with icebeam instead of calm mind, or any combination really. Let me know what you think!
Wouldn't you want to put Slack Off somewhere so that you can stay alive while dealing with the offensive switch-ins? Or maybe pair with a Wish passer. This set would probably work better if Mega Slowbro had Regenerator.
 
Wouldn't you want to put Slack Off somewhere so that you can stay alive while dealing with the offensive switch-ins? Or maybe pair with a Wish passer. This set would probably work better if Mega Slowbro had Regenerator.
Wish passing would definitely be ideal to ensure slowbro lasts throughout the match. I feel that slack off takes away to much coverage and is better left to more balanced/defensive sets. The main aim of this set is to abuse its great 130spA while still having its massive natural mega defense. The calcs are there to show how much it can take after a +1 and ohko the special attacker in return if needed. Alternatively you could play conservatively and last the majority of the match even without slack off (no lo recoil + massive bulk helps achieve this).
 
a lot of people are hyping bumbly bee it seems. I still think Protect is a decent option on it, as pre-mega it has a lackluster 75 speed.

I want to try out Altaria as I'm a little tired of always using Garchomp. Better mixed stats and dragon dance are big things over it.

I play VGC, so I'm determined to make Mega-Audino work there. I'm one of the few people who voted Audino in the poll, I WILL find a way.
 
Mega Camerupt will be a real nuke, its Fire Blasts hit as hard as Life Orb Chandelure's, and unlike CharY it has a really useful secondary STAB that's also pretty damn nukey. It's STABs have pretty great coverage too, so it can afford to run things like Stealth Rock and WilloWisp in its remaining slots.
 
a lot of people are hyping bumbly bee it seems. I still think Protect is a decent option on it, as pre-mega it has a lackluster 75 speed.

I want to try out Altaria as I'm a little tired of always using Garchomp. Better mixed stats and dragon dance are big things over it.

I play VGC, so I'm determined to make Mega-Audino work there. I'm one of the few people who voted Audino in the poll, I WILL find a way.
If you're going based off of the poll, Pidgeot and Beedrill were originally the only ones on the poll, so the votes are skewed towards them.
 
Mega mence has so much versatility. Bulky sub DD sets are looking to be the best sets so far. I just got swept by a max HP variant. He intimidated my jolly excadrill but I didn't need it anymore so I thought I would stay in and rock slide to prevent any sub shenanigans… but eh...

-1 252 Atk Mold Breaker Excadrill Rock Slide vs. 252 HP / 0 Def Salamence: 90-108 (22.8 - 27.4%) -- 59.4% chance to 4HKO

I couldn't break the sub. He set up. GG. I even managed to prankster t-wave it earlier in the game to prevent a sweep but healing wish latias said no.
Brb adding focus sash cloyster to all my teams
 
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