Shrug
LCPL Champion
"teehee i'm such a good ladder player lol lc is so easy this sample team uses voltturn and foongus to soak hits its so so good yayaya OH WAIT NO NO NO SHIT" - live thought process of someone watching Foongus be 2HKO by Reckless Bandfoo's HJK
This core attempts to pair a rare thing - a mon that surprises opponents not by sacrificing power, but by gaining it - with a mon whose previous oversaturation has given rise to a swath of counters which are easily exploitable with a simple moveset change. Bandfoo is usually played early game to catch walls by surprise and smash - the aforementioned foongus as well as Skrelp, cottonee, gunk (nearly OHKOd!) die to 2 HJKs; pretty much anything neutral dies in 1 hit, including Evio Archen, Evio Chou, Chespin (assuming rocks), and Impish Pony. Lategame it finishes offense in a way regular Foo only can dream about, but it has a common problem: the ubercommon 17 speed tier. Enter Fletch. It has tons of utility as per usual, sweeping and revenge killing like a champ, but it's still walled by Archen / Chou / Pawn. While they kill you or whatever, set up prio Tailwind. That's three turns for Foo to rip open a weakened team. Pair this with a Fairy-beater and a Pursuit trapper and SMASH like bot quotecs does lucky canadian ladies
Sets:
Trait: Reckless
Evs: 236 Atk / 36 Def / 236 Spe
Nature: Jolly
- High Jump Kick
- Drain Punch
- U-Turn
- Knock Off
This is the legend Bandfoo, Jolly for speed and power for power. Band is better than LO; you dont have Regen to prevent being worn down, and Band nets some 2HKOs that are important. Reckless turns this into a monster, hitting unfairly hard with HJK. Moveset is easy, U-turn in case you need to get out, Knock Off for Ghosts and stuff, Drain Punch if you're shook bout a Gastly switchin or something, and HJK to take lives.
Trait: Gale Wings
Evs: 156 Hp / 196 Atk / 92 Def / 60 Spe
Nature: Adamant
- Acrobatics
- Swords Dance / U-Turn
- Roost
- Tailwind
Pretty easy set, normal evs + standard Gale Wings, Acro to do fletchling stuff, SD in case a sweep opens, I slashed U-turn in case you're a vturn player (i play this core more on HO), Roost for recovery. Tailwind helps Foo bone everything endgame and supports the rest of the team.