ZU [ORAS] Furfrou [QC 1/2]

sleid

vagabond
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[SET]
name: Choice Band
move 1: Return
move 2: U-Turn
move 3: Sucker Punch
move 4: Iron Tail / Toxic
item: Choice Band
ability: Fur Coat
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Furfrou is a great wallbreaker with its solid Attack, Speed to outrun the likes of Simisage and Magmar, and coverage moves to take down common walls. U-Turn gives Furfrou the ability to pivot on the likes of Bronzor, Dusclops, and Lairon, bringing in a teammate that matches up favorably into them. Sucker Punch is great for picking up kills against faster foes after some chip damage, like Swoobat, Persian, and Electabuzz; however, this is usually for endgame scenarios as Furfrou wants to avoid being taken advantage of if it's locked into Sucker Punch. Iron Tail allows Furfrou to 2HKO common switch-ins, Gigalith and Carbink. Toxic can be used to cripple Pokemon that it wouldn't be able to take on otherwise like Gourgeist-Large and Hippopotas, giving Furfrou an easier time dealing with them later in the game.

Furfrou forms a great pivot core with Frogadier and Electabuzz, helping each other chip down their checks. Furfrou has trouble dealing with Steel-types like Bronzor, Klang, and Lairon, so it prefers to pivot on them and bring in teammates like Pignite and Magmar. Hippopotas and Gourgeist-Large can easily take on Furfrou, making it rely on partners like Vanilluxe and Politoed to come in and force them out. Furfrou appreciates Knock Off users like Servine, Scraggy, and Simipour since they can weaken physical walls that rely on Eviolite like Quilladin and Hippopotas. Physical cleaners like Shell Smash Huntail, Dragon Dance Scraggy, and Choice Scarf Krokorok really appreciate Furfrou's ability to break through physical walls like Carbink, Swalot, and Duosion for them.

[STRATEGY COMMENTS]
Other Options
=============
Furfrou can opt for a Choice Scarf to outspeed the likes of Persian, Swoobat and Electabuzz; however, it greatly loses out on its wallbreaking ability.
Thunder Wave is an option to cripple fast targets like Sawsbuck, Jumpluff, and Klang, making them easier for teammates to take down. Although, Furfrou would usually prefer to pivot on them and bring in teammates to keep up the momentum. Facade is an option in its last slot for a very strong STAB move if Furfrou takes a Toxic or gets burned. However, it prefers to have one of the other two coverage options as they give it a more reliable way to wallbreak.

Checks and Counters
===================

**Steel-types**: Furfrou has nothing to hit Bronzor, Lairon, and offensive Klang for significant damage while they can all chip it back. The best Furfrou can do it U-Turn on them

**Ghost-types**: Gourgeist-Large and Dusclops wall Furfrou since they are immune to Return. Gourgeist-Large can be hit with Toxic, making it easier to take down over the course of the game, but Dusclops can just heal off any status with Rest.

**Chip Damage**: Entry hazards and status greatly limit Furfrou's role as a pivot since it reduces its chances to come in. Rocky Helmet from the likes of Swalot, Carbink, and Gigalith can speed up the chip damage process, but they don't do well at taking Return and Iron Tail, respectively.

**Fast Special Attackers**: Electabuzz and Swoobat naturally outspeed, while Frogadier, Simipour, and Magmar outspeed with a Choice Scarf, and threaten to take it out after some chip damage.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/sleid.601970/
Quality checked by:
https://www.smogon.com/forums/members/5gen.296755/

Grammar checked by:
 
Last edited:

5gen

jumper
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[SET]
name: Choice Band
move 1: Return
move 2: U-Turn
move 3: Sucker Punch
move 4: Iron Tail / Toxic
item: Choice Band
ability: Fur Coat
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Furfrou is a great wallbreaker with its solid attack, blazing speed, and great coverage moves. (Should mention what it outspeeds, namely Simis) U-Turn gives Furfrou the ability to pivot on the likes of Bronzor, Dusclops, and Lairon, bringing in a teammate that matches up favorably into them. Sucker Punch is great for picking up kills against faster foes after some chip damage, like Swoobat, Persian, and Electabuzz. (Mention that this is mainly in end-game scenarios or against boosted sweepers b/c Furf wants to avoid getting locked into Sucker) Iron Tail allows Furfrou to 2HKO common switch-ins, Gigalith and Carbink. Toxic can be used to cripple Pokemon that it wouldn't be able to take on otherwise like Gourgeist-Large and Hippopotas, giving Furfrou an easier time dealing with them later in the game.

Furfrou forms a great pivot core with Frogadier and Electabuzz, helping each other chip down their checks. Furfrou has trouble dealing with Steel-types like Bronzor, Klang, and Lairon, so it prefers to pivot on them and bring in teammates like Pignite and Magmar. Hippopotas and Gourgeist-Large can easily take on Furfrou, making it rely on partners like Vanilluxe and Frogadier Politoed to come in and force them out. (Frog was mentioned already so just a diff example) Furfrou appreciates Knock Off users like Servine, Scraggy, and Simipour since they can weaken physical walls that rely on Eviolite like Quilladin and Hippopotas. Physical cleaners like Shell Smash Huntail, Dragon Dance Scraggy, and Choice Scarf Krokorok really appreciate Furfrou's ability to break through physical walls like Carbink, Swalot, and Duosion for them.

[STRATEGY COMMENTS]
Other Options
=============
Furfrou can opt for a Choice Scarf to outspeed the likes of Persian, Swoobat and Electabuzz; however, it greatly loses out on its wallbreaking ability.
Thunder Wave is an option to cripple fast targets like Sawsbuck, Jumpluff, and offensive Klang, making them easier for teammates to take down. Although, Furfrou would usually prefer to pivot on them and bring in teammates to keep up the momentum. Facade is an option in its last slot for a very strong STAB move if Furfrou takes a Toxic or gets burned. However, it prefers to have one of the other two coverage options as they give it a more reliable way to wallbreak.

Checks and Counters
===================

**Steel-types**: Furfrou has nothing to hit Bronzor, Lairon, and Klang for significant damage while they can all chip it back. The best Furfrou can do it U-Turn on them

**Ghost-types**: Gourgeist-Large and Dusclops wall Furfrou since they are immune to Return. Gourgeist-Large can be hit with Toxic, making it easier to take down over the course of the game, but Dusclops can just heal off any status with Rest.

**Chip Damage**: Entry hazards and status greatly limit Furfrou's role as a pivot since it reduces its chances to come in. Rocky Helmet from the likes of Swalot, Carbink, and Gigalith can speed up the chip damage process, but they don't do well at taking Return and Iron Tail, respectively.

**Fast Special Attackers**: Electabuzz and Swoobat naturally outspeed, while Frogadier, Simipour, and Magmar outspeed with a Choice Scarf, and threaten to take it out after some chip damage.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/sleid.601970/
Quality checked by:


Grammar checked by:
Looks good, qc 1/2.
 

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