snake
CAP Co-Leader
approved by Birkal
Hi everyone, I wanted to speak on the transparency Fidgit and its ability Persistent. I'd like to propose two changes for Fidgit.
1. Making Persistent's ability description better.
This is Persistent's ability description:
I assume that the first proposal will be acceptable. "Certain field effects" is incredibly vague. "Does that include rain? Screens? Terrains? These do not, but to the common new player, it isn't immediately apparent. I've seen the question asked in the PS! chat, and I even remember myself asking this question before. I propose "certain field effects" to be subbed out for "Trick Room, Tailwind, and Gravity." This is because these are the most viable options that Persistent actually boosts - Wonder Room and Magic Room are not viable, and including them makes the ability description pretty long. Overall, I think this change is positive, and I would hope that there aren't any huge objections over the change itself.
2. Giving Persistent an activation message.
I do believe that Persistent would be better off with an ability activation message. Simply put, for a new player who has no idea what Persistent does (especially now with the vague ability description), they could play around Trick Room's onslaught for 5 turns, only to realize that after they sacced a mon on the fifth turn and brought in a healthy mon that would outspeed the Trick Room abuser on the free switch-in, that Trick Room is lasting 2 more turns and they've just instantly lost the match.
What kind of impression does that put onto the metagame? "LOL you just got played by a custom ability!!" certainly should NOT be the message they should be receiving from us. An activation message is the best solution, as, after a brief conversation with Zarel, there cannot be the "(5 or 8 turns remaining)" in the top left corner of the screen like there is for rain because that would be a site-wide change.
Here are a couple of reasons why I think having Persistent have an ability activation message would be a positive change, or at least a non-negative change:
1: More transparency for new players, as any player will see Persistent actually activating
2: The counterplay to Fidgit does not change. The only kind of surprise you could pull off is Vital Spirit Tailwind/Trick Room/Gravity and bamboozle your opponent when it doesn't go to sleep. The problem is sleep isn't that common with Tapu Koko setting up Electric Terrain all over the place and most Sleep users who do show up having a good match up against Fidgit (Venusaur, Amoonguss, etc.) Additionally, Frisk has an activation message so it's not like there's a surprise there. Basically, if you don't see an activation message from Fidgit at the moment, it's basically going to be Persistent, so the only people who are going to get tricked by it are new players trying to learn how to play the metagame.
Thoughts? If I'm thinking about ability activation messages correctly, then when Fidgit uses Trick Room, something like "Fidgit's Persistent extended [field effect] by 2 turns!" would appear in the battle chat. If we can agree for these changes to happen, I believe nailing down the language of the activation message and the ability description would be the next step. Again, the purpose of this thread is to discuss the viability of my proposal, so criticism is welcome.
Hi everyone, I wanted to speak on the transparency Fidgit and its ability Persistent. I'd like to propose two changes for Fidgit.
1. Making Persistent's ability description better.
This is Persistent's ability description:
I assume that the first proposal will be acceptable. "Certain field effects" is incredibly vague. "Does that include rain? Screens? Terrains? These do not, but to the common new player, it isn't immediately apparent. I've seen the question asked in the PS! chat, and I even remember myself asking this question before. I propose "certain field effects" to be subbed out for "Trick Room, Tailwind, and Gravity." This is because these are the most viable options that Persistent actually boosts - Wonder Room and Magic Room are not viable, and including them makes the ability description pretty long. Overall, I think this change is positive, and I would hope that there aren't any huge objections over the change itself.
2. Giving Persistent an activation message.
I do believe that Persistent would be better off with an ability activation message. Simply put, for a new player who has no idea what Persistent does (especially now with the vague ability description), they could play around Trick Room's onslaught for 5 turns, only to realize that after they sacced a mon on the fifth turn and brought in a healthy mon that would outspeed the Trick Room abuser on the free switch-in, that Trick Room is lasting 2 more turns and they've just instantly lost the match.
What kind of impression does that put onto the metagame? "LOL you just got played by a custom ability!!" certainly should NOT be the message they should be receiving from us. An activation message is the best solution, as, after a brief conversation with Zarel, there cannot be the "(5 or 8 turns remaining)" in the top left corner of the screen like there is for rain because that would be a site-wide change.
Here are a couple of reasons why I think having Persistent have an ability activation message would be a positive change, or at least a non-negative change:
1: More transparency for new players, as any player will see Persistent actually activating
2: The counterplay to Fidgit does not change. The only kind of surprise you could pull off is Vital Spirit Tailwind/Trick Room/Gravity and bamboozle your opponent when it doesn't go to sleep. The problem is sleep isn't that common with Tapu Koko setting up Electric Terrain all over the place and most Sleep users who do show up having a good match up against Fidgit (Venusaur, Amoonguss, etc.) Additionally, Frisk has an activation message so it's not like there's a surprise there. Basically, if you don't see an activation message from Fidgit at the moment, it's basically going to be Persistent, so the only people who are going to get tricked by it are new players trying to learn how to play the metagame.
Thoughts? If I'm thinking about ability activation messages correctly, then when Fidgit uses Trick Room, something like "Fidgit's Persistent extended [field effect] by 2 turns!" would appear in the battle chat. If we can agree for these changes to happen, I believe nailing down the language of the activation message and the ability description would be the next step. Again, the purpose of this thread is to discuss the viability of my proposal, so criticism is welcome.