Well, everyone seems to try this theme at least once, and so far I think I could say I have had reasonable success with it. Still, I might as well post it hear and see what you guys think. I am open to about any criticism, so go ahead and take a good shot at my self-esteem =) Thanks!!
Previous team member(s):
(yea, I know he's still there, I'm still deciding whether to switch him for Rotom W or Bronzong)
Btw, I know Azelf is not original, so any good tips can start with viable replacements, because I am willing to try anything.
Azelf @ Damp Rock
Ability: Levitate
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Taunt
- Stealth Rock
- Rain Dance
- Explosion
The typical rain dance starter. Usually I follow the Taunt+Stealth Rock, then rain dance. Usually he won't make it beyond that, but that's ok. I will switch him out if he has decent health for a surprise explosion later on. I decided to make him more speed focused to help outrace some other starters people might not be expecting, including other starters. I would open with taunt for starters that I know it can outspeed,including Gliscor, Roserade, Swampert, and Metagross. For Ninjask, I will use taunt, so as to stop it from baton passing. Then I will use rain dance, and continue based on what goes on, usually using explosion since most ninjask hold left overs. Jirachi is my team's kryptonite, I think. I would really appreciate a tip for that. As for Ttar, I usually switch in with Kingdra, as most people will fear that I will knock out the Ttar, while I will merely set up a rain dance.
---
Kabutops (M) @ Life Orb
Ability: Swift Swim
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Stone Edge
- Swords Dance
- Waterfall
- Aqua Jet
Kabutops is my physical sweeper. However, I will try to switch him in only after a rain dance, especially set up by Azelf, so I can SD and then sweep physically. Waterfall is my main attack, getting both a STAB and Rain Dance both, as well as decent type coverage. I decided to use Life orb since counters are usually brought in quickly, so I would rather get a guaranteed OHKO w/ the orb and SR. Unfortunately, jolteon I have seen too often sent out, so I switch in my Kingdra, who can take an attack, and quickly strike back when it is raining. He works especially well on Blissey, with a OHKO from a stone edge. I am thinking of removing the rain dance, since Kabutops can't take the damage. There used to be an X Scissor for the 4th slot, but I never used it enough for it to matter. Aqua jet was a good suggestion, and I am pretty sure it will stay.
---
Scizor (M) @ Damp Rock
Ability: Technician
EVs: 176 HP/252 Atk/80 Spd
Impish nature (+Def, -SAtk)
- Roost
- Bullet Punch
- U Turn
- Rain Dance
I originally had Scizor as a phsyical attacker who would not be reliant on the rain, in case the rain does stop. As others have pointed out, though, a rain dancer might be more helpful for the team. Instead of having a pokemon who is there in case of no rain, I'll just make sure that there is NO chance for any lack of rain. The HP EVs are to help it last a bit longer to set up rain dance, while the attack EVs help if I need to use deal damage, with bullet punch compensating for a lack of speed EVs, which were put to a minimum. Rain dance is set up, and then U Turn can be used for a free turn to sweep. He is still great for attracting Fire types, who are now weakened by RD, or I switch in a water type and soak it up while getting a OHKO the next turn. Roost, of course, is to make sure he can last longer, so leftovers are no longer needed, and can hold a damp rock instead.
---
Gengar (M) @ Whatever =P
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunder
- Shadow Ball
- Substitute
- Focus Blast
Gengar is probably my favorite pokemon ever. With rain dance, thunder rarely misses, and people do not always expect a Gengar to be using thunder, expecting much more a focus blast, shadowball, or HP fire. He has very good speed, allowing for very nice opportunities with sweep. He is also very good against TTar, especially with Substitute up, which gives Gengar a chance to hit with focus blast if Ttar has Choice scarf. If not, it gives me a second chance in case of a miss. Levitate is also a very good plus for me, as I know a lot of people like to use Earthquake. Often, I like to switch in Gengar on obvious switch ins, to give me a turn to set up substitute while the opponent switches. Thunder then works wonders. He is a bit fragile, so I do not get to use him as much as I do like.
---
Kingdra (M) @ Life Orb
Ability: Swift Swim
EVs: 224 Atk / 226 Sp Atk / 60 Spd
Naughty nature (+Atk, -Sp Def)
- Rain Dance
- Hydro Pump
- Water fall
- Draco Meteor
Here's a bit of a different mixed rain dancer. In this case, there are extra speed EVs so I can focus more on sweeping, and less on decding on whether to switch out b/c a possible counter could outspeed my Kingdra. the EVs actually give it enough speed in rain for the equivalent stat of 442. As for moves, I decided to put a bit more luck than what I usually desire by using Hydro Pump since I sacrificed some Sp. EVs. The same goes for Draco meteor. I decided to again stick with a life orb because of the sweeps. When one is set up, I do not need too many turns to at the very least weaken the other team greatly. By the time my kingdra is down to low hp, I would usually set up a new rain dance for my next sweep (Kabutops), or I would take the last guy down with me, depending on the situation.
---
Ludicolo (M) @ Leftovers
Ability: Swift Swim
EVs: 60 HP / 252 Sp Atk / 196 Spe
Calm nature (+SDef, -Atk)
- Ice Beam
- Grass Knot / Energy Ball
- Surf
- Rain Dance
Now my final pokemon: Ludicolo. Most people, when dealing with ludicolo, expect another swift swimmer. Before, they would have been wrong; I guess not so anymore :P . People have been suggesting that I do not interrupt my flow of attacks by using the subspeed variation. As much as I did enjoy it, it only ultimately did not work on enough pokemon as I would have wished (though Flygon did fear me :D ). As such, this is the more offensive, speedier version meant to have better type coverage with more slots dedicated to attacks, as well more attacking power. As for Grass Knot vs energy ball, I have yet to decide which one I'll stick to, so I'll see which one will serve me more after a bit more testing.
---
Previous team member(s):
Btw, I know Azelf is not original, so any good tips can start with viable replacements, because I am willing to try anything.
Azelf @ Damp Rock
Ability: Levitate
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Taunt
- Stealth Rock
- Rain Dance
- Explosion
The typical rain dance starter. Usually I follow the Taunt+Stealth Rock, then rain dance. Usually he won't make it beyond that, but that's ok. I will switch him out if he has decent health for a surprise explosion later on. I decided to make him more speed focused to help outrace some other starters people might not be expecting, including other starters. I would open with taunt for starters that I know it can outspeed,including Gliscor, Roserade, Swampert, and Metagross. For Ninjask, I will use taunt, so as to stop it from baton passing. Then I will use rain dance, and continue based on what goes on, usually using explosion since most ninjask hold left overs. Jirachi is my team's kryptonite, I think. I would really appreciate a tip for that. As for Ttar, I usually switch in with Kingdra, as most people will fear that I will knock out the Ttar, while I will merely set up a rain dance.
---
Kabutops (M) @ Life Orb
Ability: Swift Swim
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Stone Edge
- Swords Dance
- Waterfall
- Aqua Jet
Kabutops is my physical sweeper. However, I will try to switch him in only after a rain dance, especially set up by Azelf, so I can SD and then sweep physically. Waterfall is my main attack, getting both a STAB and Rain Dance both, as well as decent type coverage. I decided to use Life orb since counters are usually brought in quickly, so I would rather get a guaranteed OHKO w/ the orb and SR. Unfortunately, jolteon I have seen too often sent out, so I switch in my Kingdra, who can take an attack, and quickly strike back when it is raining. He works especially well on Blissey, with a OHKO from a stone edge. I am thinking of removing the rain dance, since Kabutops can't take the damage. There used to be an X Scissor for the 4th slot, but I never used it enough for it to matter. Aqua jet was a good suggestion, and I am pretty sure it will stay.
---
Scizor (M) @ Damp Rock
Ability: Technician
EVs: 176 HP/252 Atk/80 Spd
Impish nature (+Def, -SAtk)
- Roost
- Bullet Punch
- U Turn
- Rain Dance
I originally had Scizor as a phsyical attacker who would not be reliant on the rain, in case the rain does stop. As others have pointed out, though, a rain dancer might be more helpful for the team. Instead of having a pokemon who is there in case of no rain, I'll just make sure that there is NO chance for any lack of rain. The HP EVs are to help it last a bit longer to set up rain dance, while the attack EVs help if I need to use deal damage, with bullet punch compensating for a lack of speed EVs, which were put to a minimum. Rain dance is set up, and then U Turn can be used for a free turn to sweep. He is still great for attracting Fire types, who are now weakened by RD, or I switch in a water type and soak it up while getting a OHKO the next turn. Roost, of course, is to make sure he can last longer, so leftovers are no longer needed, and can hold a damp rock instead.
---
Gengar (M) @ Whatever =P
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunder
- Shadow Ball
- Substitute
- Focus Blast
Gengar is probably my favorite pokemon ever. With rain dance, thunder rarely misses, and people do not always expect a Gengar to be using thunder, expecting much more a focus blast, shadowball, or HP fire. He has very good speed, allowing for very nice opportunities with sweep. He is also very good against TTar, especially with Substitute up, which gives Gengar a chance to hit with focus blast if Ttar has Choice scarf. If not, it gives me a second chance in case of a miss. Levitate is also a very good plus for me, as I know a lot of people like to use Earthquake. Often, I like to switch in Gengar on obvious switch ins, to give me a turn to set up substitute while the opponent switches. Thunder then works wonders. He is a bit fragile, so I do not get to use him as much as I do like.
---
Kingdra (M) @ Life Orb
Ability: Swift Swim
EVs: 224 Atk / 226 Sp Atk / 60 Spd
Naughty nature (+Atk, -Sp Def)
- Rain Dance
- Hydro Pump
- Water fall
- Draco Meteor
Here's a bit of a different mixed rain dancer. In this case, there are extra speed EVs so I can focus more on sweeping, and less on decding on whether to switch out b/c a possible counter could outspeed my Kingdra. the EVs actually give it enough speed in rain for the equivalent stat of 442. As for moves, I decided to put a bit more luck than what I usually desire by using Hydro Pump since I sacrificed some Sp. EVs. The same goes for Draco meteor. I decided to again stick with a life orb because of the sweeps. When one is set up, I do not need too many turns to at the very least weaken the other team greatly. By the time my kingdra is down to low hp, I would usually set up a new rain dance for my next sweep (Kabutops), or I would take the last guy down with me, depending on the situation.
---
Ludicolo (M) @ Leftovers
Ability: Swift Swim
EVs: 60 HP / 252 Sp Atk / 196 Spe
Calm nature (+SDef, -Atk)
- Ice Beam
- Grass Knot / Energy Ball
- Surf
- Rain Dance
Now my final pokemon: Ludicolo. Most people, when dealing with ludicolo, expect another swift swimmer. Before, they would have been wrong; I guess not so anymore :P . People have been suggesting that I do not interrupt my flow of attacks by using the subspeed variation. As much as I did enjoy it, it only ultimately did not work on enough pokemon as I would have wished (though Flygon did fear me :D ). As such, this is the more offensive, speedier version meant to have better type coverage with more slots dedicated to attacks, as well more attacking power. As for Grass Knot vs energy ball, I have yet to decide which one I'll stick to, so I'll see which one will serve me more after a bit more testing.
---