Submission Start
Blaziken @ Life Orb
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Knock Off
- Poison Jab / Close Combat
- Swords Dance
The myriad of resistances that Flying/Dark/Poison offers allows Blaziken to setup easier. Close combat could be run instead, but a fighting-STAB might not be all that great due to the popularity of Ghost and Flying as defensive types.
Submission End
Submission Start
Weavile @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Shadow Claw / Low Kick
- Knock Off
- Icicle Crash
- Ice Shard
Weavile appreciates the immunity to fighting. Ice-STAB looks to be invaluable in dealing with defensive types such as Flying/Dark/Poison, Ground/Flying/Steel, and Dragon/Steel/Flying.
Submission End
Blaziken @ Life Orb
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Knock Off
- Poison Jab / Close Combat
- Swords Dance
The myriad of resistances that Flying/Dark/Poison offers allows Blaziken to setup easier. Close combat could be run instead, but a fighting-STAB might not be all that great due to the popularity of Ghost and Flying as defensive types.
Submission End
Submission Start
Weavile @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Shadow Claw / Low Kick
- Knock Off
- Icicle Crash
- Ice Shard
Weavile appreciates the immunity to fighting. Ice-STAB looks to be invaluable in dealing with defensive types such as Flying/Dark/Poison, Ground/Flying/Steel, and Dragon/Steel/Flying.
Submission End