Alomomola @ Assault Vest
Ability: Regenerator
Level: 50
Tera Type: Fire
EVs: 28 HP / 220 Atk / 4 Def / 244 SpD / 12 Spe
Adamant Nature
- Liquidation
- Mirror Coat
- Play Rough
- Aqua Jet
Here to stay, as I have limited interest in the similar Dondozo or Azumarill. Neither get Mirror Coat for Flutter, Bundle, Rotoms, and others. Azumarill's Aqua Jet is also entirely predictable, so they'll switch. Unlike some of the time w/ this mon. Spe for Dirge, much Atk for Chi-yu and what not. It's meant for SpD, but I've hung on at least once due to def EVs. Fire to block burn and take on Volc and Scizor. Play Rough ohkos Roaring Moon(apparently unboosted Outrage, at least, is lived,) and Hydreigon. Mostly good results, I lose a lot but this doesn't seem like why at all.
Bronzong @ Leftovers
Ability: Levitate
Level: 50
Tera Type: Fire
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Body Press
- Iron Defense
- Heavy Slam
- Hypnosis
I liked Bronzong a lot last gen, now I put it back. This set is almost completely because they don't let in transfer mons yet, and I'm loathe to train a whole new Zong for only a few weeks of use. The other one will be 0 -Spe Gyro Ball over Heavy Slam, and Electric tera for no weaknesses. I'm partial to fire, but idk. If everything weak to burns runs fire you just die to SR. Full Def because Body Press, it can do a lot w/ boosts. Levitate has to be better than Heatproof even if it's predictable, as it gives an extra immunity, and no weaknesses terad electric. Chomp can be an issue, and it's EQ is stronger than Fire Fang/ Fire tera blast by a bit. Hypnosis is great, often they'll switch out after my Iron def, and instead of doing potentially low damage, or worse boosting again only to be forced out, I have a meaningful chance of putting them to sleep. It's also good to stall for Lefties(very occasionaly use it when I can just ko, in order to have more free time for boosts and heals.) That said, Hatterene becomes a problem w/ next month's Gyro Ball set, as she won't get Hypnotized, nor take much from Gyro or anything from fighting.
Dragapult @ Focus Sash
Ability: Infiltrator
Level: 50
Tera Type: Water
EVs: 4 HP / 20 Atk / 212 SpA / 20 SpD / 252 Spe
Naive Nature
- Dragon Darts
- Hydro Pump
- Will-O-Wisp
- Shadow Ball
Uh, this is here for fires. Due to a resistance terad or not, and Tera Water Hydro Pump. The Speed really helps keep it from being useless, unless it misses(that's why sash, 2 chances for wisp and such, was recommended to me.) Kept EVs, these mostly take 2 Scizor Bullet Punches. Well there's hardly any physical bulk, so either that happens anyways, or the SpD is really in Def. I can't recall. If it's really SpD, it does something. Atk helps get AV Bax, the reason this is mixed mainly. Also my only trick absorber, and it can even absorb other choice items, rare as they may be! Infiltrator for subs, Darts isn't enough to beat subs imo. I'm mostly special, so can afford to take Intimidates usually, while SpD lowering attacks like Lumina Crash would kill fast cause low SpD, so it wouldn't help much to block the added effect. Max Spe for mirror and w/e else. This has kinda been good, bar misses.
Drifblim @ Sitrus Berry
Ability: Unburden
Level: 50
Tera Type: Dark
EVs: 236 Def / 92 SpD / 180 Spe
Timid Nature
- Shadow Ball
- Clear Smog
- Strength Sap
- Destiny Bond
This has been pretty good, I replaced it for probably no reason at all. EVs take Meowscarada's Jolly Knock Off, or usually a Shadow Ball from stuff around Gholdengo's base SpA. That then activates Unburden, and it should be fine from there. Spe for +spe 70s and 270 spe boosted. That gets +1 111s iirc, Scream Tail and Maushold. Clear Smog even w/ Strength Sap for SDers, it would've saved me just today if the Ceruledge had slept 2 turns at least like normal. Shadow Ball can do a lot to Flutter, Gholdengo, etc., and more and more I'm finding the SpD drops very helpful. Destiny Bond lets me trade, very good vs. something I can't hurt bad or weaken offensively, like Iron Moth or Chi-yu. Dark Tera resists dark and ghost, and lets me potentially wipe Espathra's boosts. Fairy could work, but ghost and Pranksters are an issue I think. This was originally put here for Clear Smog for the mirror(they normally aren't like this set, but Mini Pass.)
Arboliva @ Grassy Seed
Ability: Seed Sower
Level: 50
Tera Type: Steel
EVs: 252 HP / 244 Def / 12 Spe
Modest Nature
IVs: 0 Atk
- Giga Drain
- Earth Power
- Strength Sap
- Leech Seed
I always feel I need a grass type for Spore/leech, Lurantis wasn't working out. W/ Strength Sap, the Mach Punch weakness should be ok for this. EVs to beat 4 Spe Gastrodon, raise physical bulk, and Modest for base stat(w/ seed Bold could work, idk if I need it. Should really calc rain Tera Band Floatzel, as that got me.) Earth Power is for moth and Gholdengo mainly, I do have fairy coverage on Alomomola, but no other ground. Leech Seed seems good but idk. Most skippable move for this set. Tera might need to be revised, as it stays weak to fire and fighting. But the ground can be reduced w/ terrain, and it takes ice, bug, and is immune to poison. That especially helps, as I currently lack a Toxic Spikes remover(though I'll probably switch in as a grass type anyway...) I don't think I've used this yet w/ this exact team, but I've used it a bit in the past and it's ok.
Kingambit @ Figy Berry
Ability: Defiant
Level: 50
Tera Type: Water
EVs: 252 HP / 148 Atk / 100 Def / 4 SpD / 4 Spe
Adamant Nature
- Guillotine
- Kowtow Cleave
- Metal Burst
- Iron Head
This set is from a very long time ago, to take a fully boosted Wave Crash from Palafin(bar crit on top of it all,) and ohko w/ Metal Burst. I think I've removed my Palafin answers, so this is relevant. Spe and SpD were there for leftover and even # for AV, respectively. I no longer can afford to use AV on this, but kept them cause it's easier and I imagine 50s don't all run 4 Spe. Guillotine is for...idk. I definitely had a reason. STABs should be correct, Metal Brust helps a lot w/ low Spe. Item I couldn't decide, mainly pinch berry or Blunder Policy come to mind, but this is still slow w/ policy active. Perhaps a weakness policy, idk. Defiant is important imo, never got into Supreme Overlord. Handling Intimidaters, and SpD droppers terad(this is normally immune to Lumina/Acid Spray,) is good. There's also Flutter's moves for hitting this(mystical fir and moonblast,) and Strength Sap sometimes.
Fwiw, all these pokemon that have genders are female, so that helps next month w/ Enamorus I guess. I tried to pick from stuff I had trained alread(this is a lot after all,) while keeping much of the old team. I looked at types, though I didn't do great w/ synergy I think, as I have fire/dark/ghost weaknesses. Though these mostly change w/ tera lol, so idk if I'm good there or not. Team has maybe improved very slightly, idk issues yet as I've just started using Arb and Kingambit again. But I've used them in the past. I wonder if Zoom lens Zong could work, maybe someone else could take lefties. That would make Hypnosis almost as accurate as Sleep Powder.
Edit: pawmot is terrible.
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