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hi! tabletop rpg freelancer here. this is a time-honored concept in any game where guns and magic collide. from going a
rod of wonder-ish angle to simply doing blind reloads, there really are a myriad of possibilities towards accomplishing this goal. I'm curious, though; did you want this ability tied closer to the character, or their equipment? If it's character-specific, then would you prefer it be magical in origin or simply an extraordinary blind reload? If the latter, I can see a lot of value in a magical bandolier keyed to you alone that you activate with that bonus action to randomize your ammo. Alternatively, the gun can itself be a product of chaos that you can choose to tap into whenever you reload.
Or, more simply, you can just have collected random knicknacks and reagents along your travels, converting them to bullet-ishes that you hastily shove in your pepperbox without a thought for what you shoot 'til you shoot it.
Speaking as the writer and developer of the
SiIvagunner-approved Wood Man Class, I'm happy to throw something quick together to bring your idea to life, whether you were thinking a class archetype or a specific item or two.
this is an even more prevalent concept! off the top of my head, in Pathfinder Second Edition there is the
Spellshot gunslinger class path that blends gunplay with rudimentary arcane magic. In First Edition, the
Spellslinger wizard is an easy realization of this concept. In these games and many others with firearms present, there are multiple specific ammunition options, from exploding rounds to the classic Named Bullet, capable of instantly slaying the target with its name inscribed upon the casing. A slew of spells that upgrade more mundane weaponry also generally function identically with those of black powder.
e: hadno idea this was in cong lol. sry if it's bad conduct in here or something. i just saw the tag and assumed LMAO