The metagame analysis should be valid in all tiers where the stats aren't edited (so CAP yes, averagemons no)1. Are you interested in (or have you attempted) fine-tuning your metrics used to determine the metagame analysis in non-standard tiers such as CAP or averagemons?
2. Is there an online list of what these metrics are, so we can see exactly how certain moves or abilities influence stall vs offense in one direction or the other?
Would it be possible to add in a check/counter section for the doubles suspect test? I feel it'd be very enlightening as far as discussion is concerned to have this information
What is the ranking cutoff for people being able to influence the tier list? And which ranking system do you use?
Does that mean that the 1760 stats (and previously the 1850s) are the ones used to create the tier lists?Nobody is excluded from contributing to the usage stats, but the stats are weighted with the average player assumed to have a Glicko rating of 1760 (and thus a weight of .5).
The tiers are currently based on the 1760 stats, yes. Previously they were based on the standard stats (which are weighted with the average player having a glicko rating of 1500). Antar said in the post above yours that he would be making a full post soon about why this was changed and what this means.Does that mean that the 1760 stats (and previously the 1850s) are the ones used to create the tier lists?
The metagame analysis should be valid in all tiers where the stats aren't edited (so CAP yes, averagemons no)