Funbot28
Banned deucer.
Hawlucha is just too much for the meta. Even tho its pretty weak without setup and its poor bulk disables it to gain many opportunities to setup, the Sub Sitrus set can still gain momentum quite easily due to how well Hawlucha can force switchouts at times. Once Hawlucha gets it Sitrus berry consumed + a Swords Dance boost, not much can take it on in every matchup besides Doublade (gets lured by Zoroark) and Pyukumuku (Sub can shut it down if it does not run Taunt). I have even seen some Mold Breaker sets starting to be used that really justs 6-0's stall and does not cough up too much opportunity cost since Hawlucha already outspeeds most of the metagame sans Unburden. While I agree that Zoroark helps propel its viability thanks to it luring Lucha's best counter, I still feel it would be too menacing even if we do decide to ban Zoro (which yeh we should). Hawlucha is just too much to handle since it can break through all playstyles with minimal support, which is why it should be banned.
Been using Heracross extensively ever since Beta and I still believe its not powerful enough to deserve a ban. Like Spirit stated previously, each Hera set (mainly Scarf and Guts) gets checked by specific threats. For example, Scarf lacks the power to break through walls such as Gligar and Chestnaught without the Moxie boost and Guts gets outspeed by a lot of offensive threats such as Salazzle, Swellow, and Noivern. While Heracross can choose to break through either offense or stall (although even thats exaggerated, thanks to Acro Gligar and Fairium Z Sableye) depending on its set, it cannot do this simultaneously and this often leads to it having matchup issues. Which is why I believe it should remain unbanned for now.
Also I wanted to here others thoughts on Sun offense in the metagame? I have been seeing it used a lot on high ladder and in room tours and it has been pulling its weight thanks to Venusaur/Victreebel + Heliolisk denting the majority of the meta under sun.
This is the team I have been using:
Torkoal @ Heat Rock
Ability: Drought
EVs: 252 HP / 20 Def / 220 SpD / 16 Spe
Calm Nature
IVs: 0 Atk
- Fire Blast
- Solar Beam
- Stealth Rock
- Protect
Venusaur @ Life Orb
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Sleep Powder
Victreebel @ Grassium Z
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Solar Beam
- Weather Ball
- Growth
- Sleep Powder
Heliolisk @ Choice Scarf
Ability: Solar Power
EVs: 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Hyper Voice
- U-turn
- Hidden Power [Ice]
Gligar @ Eviolite
Ability: Hyper Cutter
EVs: 252 HP / 212 Def / 44 SpD
Impish Nature
- Earthquake
- Defog
- Roost
- U-turn
Glalie-Mega @ Glalitite
Ability: Inner Focus
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Double Edge
- Weather Ball
- Freeze-Dry
- Ice Shard
Ability: Drought
EVs: 252 HP / 20 Def / 220 SpD / 16 Spe
Calm Nature
IVs: 0 Atk
- Fire Blast
- Solar Beam
- Stealth Rock
- Protect
Venusaur @ Life Orb
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Sleep Powder
Victreebel @ Grassium Z
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Solar Beam
- Weather Ball
- Growth
- Sleep Powder
Heliolisk @ Choice Scarf
Ability: Solar Power
EVs: 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Hyper Voice
- U-turn
- Hidden Power [Ice]
Gligar @ Eviolite
Ability: Hyper Cutter
EVs: 252 HP / 212 Def / 44 SpD
Impish Nature
- Earthquake
- Defog
- Roost
- U-turn
Glalie-Mega @ Glalitite
Ability: Inner Focus
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Double Edge
- Weather Ball
- Freeze-Dry
- Ice Shard