I got reqs, not sure how they need to be submitted but I'm gonna attach a screenshot of it here. I'm going to be voting do not ban. Now I'm going to preface this with the fact that I am by no means a skilled player and have not been in any OU based smogon tournaments, but from where I am on the ladder(usually in the 1700s at this point) I don't see that many issues with Zygarde. I've never had a battle where I've outright lost to it, and maybe that's just me and my luck, but it still stands.
Even thought Zygarde is easily one of the most versatile pokemon in the OU tier(versatile meaning so many sets function) I don't believe any of these sets has the clear ability to beat a team. Depending on your team, you typically have a natural counter or at least one or two checks to any Zygarde set. Fini naturally stops the Toxic or Glare sets as long as the terrain stays up, Tangrowth can stop non toxic sets, and we have a wide abundance of checks to OHKO Zygarde as long as it doesn't have a sub or veil is up(and in my experience Veil is not a very large percentage of the community) such as Protean Gren, Magearna, Weavile, MMawile, MMedicham, etc(I'm well aware these are checks, not counters). I think that even though a pokemon can be built to beat any of its counters, this is not a characteristic of a broken mon. This is the characteristic of a very good mon. I may have some bias here as I'm more of a draft league player, but I see no problem with a mon being able to run a set that counters its counters as long as that set does not beat everything else. And, to be frank, Zygarde does not have that ability. Not running toxic means losing to things like Tang, but then Toxic is stopped by Fini which then beats bulky Zygarde, and then there's stuff like Reuniclus that I'm p sure can beat almost any set(people were telling me that in Smogtour DTail was being run, but you never see that on ladder ever.)
Another reason I kinda like Zygarde is the creativity of the community to come up with counters to it. Now me actually liking the meta a lot rn is not a reason in itself for why not to ban and I know this, but I do like seeing what's come up out of it. Things like Avalugg and Mega Aggron stall, things you would otherwise never see. I just like the fact there are so many mons being used rn and I like the meta a lot rn.
Running a cleric can also stop Zygarde pretty easily, and there's a way to do it without running Stall(like I admittedly do). Clefable and Tangrowth are both two top mons rn, and Clefable can easily run Heal Bell while beating things like CB Zygarde(99.6% of the time) and DD if you choose to run Unaware, while Tangrowth can generally wall it with the assistance of Heal Bell. I just think there's counterplay.
I see a lot of comparisons to Mega Metagross, but the difference between Zygarde and Mega Metagross is that Mega Metagross beat almost all of its counters simultaneously, while any given Zygarde set will still have(an admitted limited) number of counters or at least checks. MMeta was able to destroy almost all of the meta bar Mega Scizor with its standard set, and so it could adapt to run HP Fire much more easily than Zygarde and Toxic.
Another point I want to make is that people say Zygarde can beat a number of its counters through Glare. Although I don't think hax can be considered a wincon in a reasonable argument, I'm going to apply the same logic to toxic. It can miss. I know it's not the same percent chance, but it is if the counter has to be parad multiple times on the perfect turns.
Overall I just never saw Zygarde as broken so I'm gonna vote do not ban.
Even thought Zygarde is easily one of the most versatile pokemon in the OU tier(versatile meaning so many sets function) I don't believe any of these sets has the clear ability to beat a team. Depending on your team, you typically have a natural counter or at least one or two checks to any Zygarde set. Fini naturally stops the Toxic or Glare sets as long as the terrain stays up, Tangrowth can stop non toxic sets, and we have a wide abundance of checks to OHKO Zygarde as long as it doesn't have a sub or veil is up(and in my experience Veil is not a very large percentage of the community) such as Protean Gren, Magearna, Weavile, MMawile, MMedicham, etc(I'm well aware these are checks, not counters). I think that even though a pokemon can be built to beat any of its counters, this is not a characteristic of a broken mon. This is the characteristic of a very good mon. I may have some bias here as I'm more of a draft league player, but I see no problem with a mon being able to run a set that counters its counters as long as that set does not beat everything else. And, to be frank, Zygarde does not have that ability. Not running toxic means losing to things like Tang, but then Toxic is stopped by Fini which then beats bulky Zygarde, and then there's stuff like Reuniclus that I'm p sure can beat almost any set(people were telling me that in Smogtour DTail was being run, but you never see that on ladder ever.)
Another reason I kinda like Zygarde is the creativity of the community to come up with counters to it. Now me actually liking the meta a lot rn is not a reason in itself for why not to ban and I know this, but I do like seeing what's come up out of it. Things like Avalugg and Mega Aggron stall, things you would otherwise never see. I just like the fact there are so many mons being used rn and I like the meta a lot rn.
Running a cleric can also stop Zygarde pretty easily, and there's a way to do it without running Stall(like I admittedly do). Clefable and Tangrowth are both two top mons rn, and Clefable can easily run Heal Bell while beating things like CB Zygarde(99.6% of the time) and DD if you choose to run Unaware, while Tangrowth can generally wall it with the assistance of Heal Bell. I just think there's counterplay.
I see a lot of comparisons to Mega Metagross, but the difference between Zygarde and Mega Metagross is that Mega Metagross beat almost all of its counters simultaneously, while any given Zygarde set will still have(an admitted limited) number of counters or at least checks. MMeta was able to destroy almost all of the meta bar Mega Scizor with its standard set, and so it could adapt to run HP Fire much more easily than Zygarde and Toxic.
Another point I want to make is that people say Zygarde can beat a number of its counters through Glare. Although I don't think hax can be considered a wincon in a reasonable argument, I'm going to apply the same logic to toxic. It can miss. I know it's not the same percent chance, but it is if the counter has to be parad multiple times on the perfect turns.
Overall I just never saw Zygarde as broken so I'm gonna vote do not ban.
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