BLOOD TOTEM
braine damaged
I disagree with this almost 100%I've used Hoopa-U a bit and played against it a bit. Haven't found it broken, and frankly not even convinced it's top tier, but it seems totally usable on a more offensive team that supports it right.
The set I've been using:
Hoopa-Unbound @ Life Orb
Ability: Magician
EVs: 72 HP / 252 Atk / 4 SpA / 180 Spe
Naughty Nature
- Hyperspace Fury
- Hidden Power [Ice]
- Drain Punch
- Protect
speed to outrun bisharp (and I have an extra point of creep, can definitely creep more easily) ... and I actually have a move to hit it, unlike most people lol. I don't find Hyperspace Hole all that useful as the most relevant Fighting type in the tier (that Hoopa outspeeds) is Scrafty anyway. Instead, HP Ice to hit Lando.
HP Ice is a majorly wasted slot. Hyperspace Hole is a clean 2HKO on Landorus-T so it can switch in at most one time. Running HP Ice means that you're forced to predict when Landorus is going to switch in and if you fuck up you hit something for pretty much no damage because HP Ice is weak as balls. I'm unsure how you can call any move that can cleanly OHKO Amoonguss not all that useful considering it's one of the staple defensive Pokemon in the tier. Comparing it to other special attackers we see that Sub Kyurem-B fails, Mega Gardevoir fails (with both Psyshock and Psychic) as well as (lol) Modest Life Orb Shaymin-S. It also has the advantage of BREAKING THROUGH PROTECT AND SUBSTITUTE so the Amoonguss can't even Protect and let it's teammate KO, it's forced to switch to a resist or die.
The move puts a lot of pressure on Substitute users since they can't use Protect to maintain their subs from attack, since it just breaks through both. Kyurem-B is taking up to 60% meaning you have to keep it above that threshold if you want it to be able to take on Hoopa, this is difficult when you consider you're losing 25% HP every time you click Substitute.
148+ SpA Life Orb Hoopa Psychic vs. 108 HP / 0 SpD Kyurem-B: 214-253 (51.1 - 60.5%) -- 91% chance to 2HKO after Leftovers recovery
lol sub Aegislash
188 Atk Life Orb Hoopa Bite vs. 252 HP / 0 Def Aegislash-Blade: 400-473 (123.4 - 145.9%) -- guaranteed OHKO
Why are you running Drain Punch when Bisharp wins 1v1?
Sash will OHKO with Knock Off, whilst LO is a roll to kill you from max and is guaranteed to KO after a round of LO recoil.
Drain Punch is also ass since it provides barely any useful coverage, most stuff is hit harder by STABs. In addition to this, it provides next to no recovery unless you hit a TTar, in which case you're probably playing a bad player or the ever zealous KyleCole.
I don't think it really has many options for a 3rd slot that are particularly enticing. Substitute, Taunt, Gunk Shot and based Ally Switch are all better picks before Drain Punch though.
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