Hello, my name is Quuton. I'm new here in this forum and this is my first RMT!
I have played shoddy a couple years ago and some other simulator if I remember correctly and just recently started playing HeartGold again. Hence I'm posting this Gen 4 HGSS RMT.
This team features two of my favourite Pokemon Lucario and Gengar. I like both of them visually and also their versatility in the meta-game. Those two are the core of the team.
As I intend to actually create this team on my HeartGold Version of the game, I will unfortunately not be able to use specific Hidden Powers and I'd like to use every item at most once.
That said, the overall strategy of this team will be lay down Stealth Rocks and force many switches to scout. And eventually when the enemy team is more or less worn down and potential counters have been eliminated, I want to reveal/switch-in the star of the team Lucario, set up a SD and that should conclude the game, optimally.
As I mentioned earlier, I have used this team (or a similar variant, which I cannot remember precisely anymore) in DPPHGSS before and either this team or its gen 5 version - adding basically only a Ferrothorn as its SR / Spiker - has peaked some 1500-1600 ELO ~rank 3 on the simulator that was around at the time.
I hope I can somehow remember the best version of this team and/or improve on it with your help! Thanks in advance and here are the details:
Aerodactyl @ Focus Sash
Ability: Pressure
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Earthquake
- Rock Slide
As the strategy of this team revolves around forcing many switches and scouting the opponent, it is needless to say that a lead that reliably gets Stealth Rocks off is of utmost importance. The team doesnt have an immediate SR weakness itsself, yet Gengar would hate to lose precious HP without recovery
every time he switches in, as Gengar is meant to be the main "mid-game threat" of this team. Hence, Taunt is an important move here too.
After optimally successfully preventing enemy SR and setting up our own, Aerodayctly functions as a suicide lead.
Due to lack of bulk, after his Focus Sash is broken, I dont have much use for him anymore. So the goal is to deal as much damage as possible before fainting and then switch an appriopriate Pokemon in to maintain momentum.
In rare cases Vaporeon's Wish can make a pre-faint switch-out of Aerodactyl possible.
Gengar @ Wide Lens
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Focus Blast
- Substitute
- Hypnosis
This is the main Special Attacker and mid-game threat of this team. It's purpose is to come in with momentum and pose a threat. It hits physical walls and enables this manly physical team to clean later on. Also can functions as a spin-blocker in some cases. Shadow Ball and Focus Blast are standard. Substitute is meant to easy predictions and absorb status. Hypnosis is often a surprise and can often single-handedly win the game by putting the opposing win-condition to sleep. Spread is meant to max speed as damage-output isn't that important to this Gengar. Rather the threat of dealing a lot of damage is what makes it work.
I am unsure if maybe Destiny Bond or Pain Split may be better options in the last slot, or maybe even something completely different and a different item. Though I cannot see specific change that would improve the set. Suggestions are welcomed.
Starmie @ Choice Scarf
Ability: Natural Cure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Surf
- Thunderbolt
- Ice Beam
- Rapid Spin / Trick
ScarfStarmie is my "not-getting-sweeped"-insurance. It surprise-revengekills many almost all +1 (setupped or scarfed) threats and even some +2 ones. Most notably Dragons and Gyarados. Overall goal is to land a key suprise kill on the enemy win condition. Alternative purpose of this Starmie is to clean up late game in case I managed to wear the opponent down enough. Surf, Thunderbolt, Ice beam are self-explanatory on Starmie. I don't see a particular SR weakness of this team, but having a spinner is often just really nice, even if its scarfed and has to switch out right away, many Entry Hazard depending teams are countered by that. Another option would be Trick in order to stop some sweeps or cripple a wall, though I dont see a particular weakness to any wall. Suggestions?
Scizor @ Choice Band
Ability: Technician
EVs: 240 HP / 252 Atk / 16 Spe
Adamant Nature
- Bullet Punch
- U-Turn
- Super Power
- Pursuit
Ahh, the classic Choice-Band Scizor Set. It is just great. Most of you are probably very familiar with this Scizor. But I still wanna emphazise how important this Scizor is as a tank and a scouter. I can switch it into many Pokemon and attacks. Pursuit in the last slot to kill Gengar, which Lucario may have trouble with. Apart from that, not much can be said about this set. Idea is to revenge kill or at least dent the opponent to lay the foundation of an eventual Lucario-sweep.
Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 224 Def / 36 SpD
Bold Nature
- Surf
- Wish
- Protect
- Roar
This Vaporeon is also mainly for scouting and insurance. It can switch into almost anything. It only hates to eat a Toxic. Often times I would just roar until I die on this Vaporeon for scouts and residual damage and abusing the fact that often a Pokemon that doesnt pose a threat to Vaporeon is being switched in. Spread is meant to max-out overall bulk. It can provide a much needed Wish to Gengar in many cases and roar Calm-minding threats away. I almost never see myself using Surf, maybe it is worth going for a different move here. Suggestions?
Lucario @ Life-Orb
Ability: Inner Focus
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Extreme Speed
- Crunch
The main star of this team. Optimally, I dont wanna reveal that I run a Lucario until its too late for the opponent to notice. The goal would be that the game is over the moment I switch Lucario in. Main counter Gliscor can be dealt with Starmie, Gengar and Vaporeon. Gengar in himself counters this set and OHKO's with Focus Blast. Though Gengars arent safe to switch-in due to the threat of Crunch. Any Rotom form is quite a nuisance and Hydropumps / Heatwaves kill me, especially when im damaged by Life-Orb already. Most gen4-OU pokemon just die to +2 ExtremeSpeed though.
I have played shoddy a couple years ago and some other simulator if I remember correctly and just recently started playing HeartGold again. Hence I'm posting this Gen 4 HGSS RMT.
This team features two of my favourite Pokemon Lucario and Gengar. I like both of them visually and also their versatility in the meta-game. Those two are the core of the team.
As I intend to actually create this team on my HeartGold Version of the game, I will unfortunately not be able to use specific Hidden Powers and I'd like to use every item at most once.
That said, the overall strategy of this team will be lay down Stealth Rocks and force many switches to scout. And eventually when the enemy team is more or less worn down and potential counters have been eliminated, I want to reveal/switch-in the star of the team Lucario, set up a SD and that should conclude the game, optimally.
As I mentioned earlier, I have used this team (or a similar variant, which I cannot remember precisely anymore) in DPPHGSS before and either this team or its gen 5 version - adding basically only a Ferrothorn as its SR / Spiker - has peaked some 1500-1600 ELO ~rank 3 on the simulator that was around at the time.
I hope I can somehow remember the best version of this team and/or improve on it with your help! Thanks in advance and here are the details:
Aerodactyl @ Focus Sash
Ability: Pressure
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Earthquake
- Rock Slide
As the strategy of this team revolves around forcing many switches and scouting the opponent, it is needless to say that a lead that reliably gets Stealth Rocks off is of utmost importance. The team doesnt have an immediate SR weakness itsself, yet Gengar would hate to lose precious HP without recovery
every time he switches in, as Gengar is meant to be the main "mid-game threat" of this team. Hence, Taunt is an important move here too.
After optimally successfully preventing enemy SR and setting up our own, Aerodayctly functions as a suicide lead.
Due to lack of bulk, after his Focus Sash is broken, I dont have much use for him anymore. So the goal is to deal as much damage as possible before fainting and then switch an appriopriate Pokemon in to maintain momentum.
In rare cases Vaporeon's Wish can make a pre-faint switch-out of Aerodactyl possible.
Gengar @ Wide Lens
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Focus Blast
- Substitute
- Hypnosis
This is the main Special Attacker and mid-game threat of this team. It's purpose is to come in with momentum and pose a threat. It hits physical walls and enables this manly physical team to clean later on. Also can functions as a spin-blocker in some cases. Shadow Ball and Focus Blast are standard. Substitute is meant to easy predictions and absorb status. Hypnosis is often a surprise and can often single-handedly win the game by putting the opposing win-condition to sleep. Spread is meant to max speed as damage-output isn't that important to this Gengar. Rather the threat of dealing a lot of damage is what makes it work.
I am unsure if maybe Destiny Bond or Pain Split may be better options in the last slot, or maybe even something completely different and a different item. Though I cannot see specific change that would improve the set. Suggestions are welcomed.
Starmie @ Choice Scarf
Ability: Natural Cure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Surf
- Thunderbolt
- Ice Beam
- Rapid Spin / Trick
ScarfStarmie is my "not-getting-sweeped"-insurance. It surprise-revengekills many almost all +1 (setupped or scarfed) threats and even some +2 ones. Most notably Dragons and Gyarados. Overall goal is to land a key suprise kill on the enemy win condition. Alternative purpose of this Starmie is to clean up late game in case I managed to wear the opponent down enough. Surf, Thunderbolt, Ice beam are self-explanatory on Starmie. I don't see a particular SR weakness of this team, but having a spinner is often just really nice, even if its scarfed and has to switch out right away, many Entry Hazard depending teams are countered by that. Another option would be Trick in order to stop some sweeps or cripple a wall, though I dont see a particular weakness to any wall. Suggestions?
Scizor @ Choice Band
Ability: Technician
EVs: 240 HP / 252 Atk / 16 Spe
Adamant Nature
- Bullet Punch
- U-Turn
- Super Power
- Pursuit
Ahh, the classic Choice-Band Scizor Set. It is just great. Most of you are probably very familiar with this Scizor. But I still wanna emphazise how important this Scizor is as a tank and a scouter. I can switch it into many Pokemon and attacks. Pursuit in the last slot to kill Gengar, which Lucario may have trouble with. Apart from that, not much can be said about this set. Idea is to revenge kill or at least dent the opponent to lay the foundation of an eventual Lucario-sweep.
Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 224 Def / 36 SpD
Bold Nature
- Surf
- Wish
- Protect
- Roar
This Vaporeon is also mainly for scouting and insurance. It can switch into almost anything. It only hates to eat a Toxic. Often times I would just roar until I die on this Vaporeon for scouts and residual damage and abusing the fact that often a Pokemon that doesnt pose a threat to Vaporeon is being switched in. Spread is meant to max-out overall bulk. It can provide a much needed Wish to Gengar in many cases and roar Calm-minding threats away. I almost never see myself using Surf, maybe it is worth going for a different move here. Suggestions?
Lucario @ Life-Orb
Ability: Inner Focus
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Extreme Speed
- Crunch
The main star of this team. Optimally, I dont wanna reveal that I run a Lucario until its too late for the opponent to notice. The goal would be that the game is over the moment I switch Lucario in. Main counter Gliscor can be dealt with Starmie, Gengar and Vaporeon. Gengar in himself counters this set and OHKO's with Focus Blast. Though Gengars arent safe to switch-in due to the threat of Crunch. Any Rotom form is quite a nuisance and Hydropumps / Heatwaves kill me, especially when im damaged by Life-Orb already. Most gen4-OU pokemon just die to +2 ExtremeSpeed though.
Weaknesses: I think Water and Fire Rotom versions case a lot of trouble. They are pretty bulky, pose a lot of threat and are hard for me to get rid of. Some unexpected ScarfGengars or ScarfTyranitars may be troublesome, especially if I lose my Gengar early somehow. Strategy-wise it is kinda hard to play if Gengar dies early.
I am thankful for any tips you can give, glaring weaknesses you can spot, suggestions to improve the offensive threat of this team etc.
Thanks again in advance!
Thanks again in advance!