I've been playing this team a little bit on Shoddy, and it works OK. I'd like to share my experiences with you guys and maybe get some good ideas for changes. I don't plan on using this to ladder, because of certain threats who I will talk about later, and because of the long stall nature of the games. But I've put a ton of thought into this, and believe the concept has potential.
In OU I played a sandstorm stall with success for a long time, centered around Cradily and Regirock, despite the enormous presence of steels like Heatran, Metagross, Jirachi, and Scizor. So when the new UU brought Hippopotas, I of course ventured to recreate the power of sandstorm stall in a UU form.
At a glance:
In Depth:
Froslass (F) @ Focus Sash
Ability: Snow Cloak
EVs: 4 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Spikes
- Ice Beam
- Destiny Bond
- Taunt
---
In OU I started Hippowdon with great success. Unfortunately, Hippopotas is frail and easily shut down by basically any lead in UU. Therefore, I decided to start this Froslass, who is basically the only serviceable spiker in UU. It is fast and a good suicide lead, many times bringing down someone with Destiny Bond and shutting down some slower leads with taunt.
Hippopotas (F) @ Leftovers
Ability: Sand Stream
EVs: 252 HP/252 Def/4 SDef
Impish nature (+Def, -SAtk)
- Toxic
- Protect
- Stealth Rock
- Slack Off
---
Protect if I predict an attacking move, Stealth Rock otherwise. Surprisingly, with 340 HP and 280 Defense, this guy can take some physical hits. Slack Off helps him stall out people, especially those LO Hitmontops which for some reason people still use. Of course, this guy is most useful for the Sand Stream. Even if he's at 1 HP, i never like to sac him, as then opposing weather can screw me over pretty badly. Toxic is filler that can punish enemies who think Hippo is set-up fodder. It also combos well with Protect. This slot can also be used for EQ or Roar.
(I once used Focus Sash as his item to get a basically guaranteed SR up, but I'm experimenting with leftovers).
Regirock @ Leftovers
Ability: Clear Body
EVs: 252 HP/6 Def/252 SDef
Careful nature (+SDef, -SAtk)
- Rest
- Hammer Arm
- Sleep Talk
- Stone Edge
---
Huge Sp. D in the sandstorm, therefore the Careful nature and given EV spread. Definitely needs a recovery move, hence the RestTalk set (which is the same as in the Smogon analysis). Because of the Registeel/Spiritomb resttalkers I tried curse instead of Hammer Arm, but it SUCKED! Curse seems interesting, but lack of either a quick recovery move or a decent high-PP attack really screws it over.
Cradily (F) @ Leftovers
Ability: Suction Cups
EVs: 252 HP/164 Def/92 SDef
Careful nature (+SDef, -SAtk)
- Toxic
- Protect
- Earthquake
- Recover
---
The star of this team, both in OU and in UU. It can take special hits like no other with the sandstorm up. Basic toxic stall strategy, Earthquake for Raikou, poisons and steels which are immune to Toxic.
Nidoqueen (F) @ Leftovers
Ability: Poison Point
EVs: 252 HP/252 Def/4 SAtk
Bold nature (+Def, -Atk)
- Toxic Spikes
- Roar
- Earth Power
- Fire Blast
---
The biggest thing I hate about this team is the loss of big Hippo and Skarm. I am unable to economically bundle together the Hippo/Stealth Rocker/Spiker/Walls/P. Hazer roles as before. This is a decent p. hazer who can Toxic Spikes after some of the team is revealed (so that I dont have to worry about absorbing it) and is also needed to absorb the enemy's T. Spikes. This thing is not nearly bulky enough to perform a really good job, though. Earth Power for STAB (maybe Earthquake, but I never had an occasion where I preferred it) and Fire Blast to 2HKO Steelix and inflict some pain on the pervasive Registeel. I was going to try Camerupt instead before I realized that I need a T. Spikes absorber, because he can OHKO Steelix.
I tried Drapion here before but I hate how it gets hit by the Sandstorm and also completely walled by Steelix/Registeel.
Mismagius (M) @ Leftovers
Ability: Levitate
EVs: 252 HP/4 Spd/252 SDef
Calm nature (+SDef, -Atk)
- Perish Song
- Pain Split
- Will-o-wisp
- Shadow Ball
---
A GOOD spin blocker with many different functions. Extremely bulky with regards to special defense (which is heavily played in UU nowadays), and can take a hit or two on the defensive side, especially after the target is Will-O-Wisped (Smogon's spinner Hitmontop can't 2HKO with Stone Edge, even with SR and sandstorm.) It is immune to three of the most used physical offensive types: Fighting, Normal, and Ground. Furthermore, I found that its fast Perish Song can be useful for finishing off that dreaded "last pokemon" who cannot be P. Hazed. (With Spiritomb I had many stall wars at the end).
Anyway, there's the team. It's hard to deal with Registeel and Crobat, mostly because of the immunity to Toxic, however the situation is much more manageable in OU. Filling all the different roles covered by Hippo and Skarm is difficult, so I had to forgo a decent offensive Pokemon (in OU I used Scarfzone). The main things I want raters to address is:
(1) Possible replacement for Regirock (although he is the one who wins about half of the games)
(2) A p. hazer over Nidoqueen.
(3) Anything I overlooked, or bigger problems with the team.
Looking forward to your input.
-Wyzra
In OU I played a sandstorm stall with success for a long time, centered around Cradily and Regirock, despite the enormous presence of steels like Heatran, Metagross, Jirachi, and Scizor. So when the new UU brought Hippopotas, I of course ventured to recreate the power of sandstorm stall in a UU form.
At a glance:
In Depth:
Froslass (F) @ Focus Sash
Ability: Snow Cloak
EVs: 4 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Spikes
- Ice Beam
- Destiny Bond
- Taunt
---
In OU I started Hippowdon with great success. Unfortunately, Hippopotas is frail and easily shut down by basically any lead in UU. Therefore, I decided to start this Froslass, who is basically the only serviceable spiker in UU. It is fast and a good suicide lead, many times bringing down someone with Destiny Bond and shutting down some slower leads with taunt.
Hippopotas (F) @ Leftovers
Ability: Sand Stream
EVs: 252 HP/252 Def/4 SDef
Impish nature (+Def, -SAtk)
- Toxic
- Protect
- Stealth Rock
- Slack Off
---
Protect if I predict an attacking move, Stealth Rock otherwise. Surprisingly, with 340 HP and 280 Defense, this guy can take some physical hits. Slack Off helps him stall out people, especially those LO Hitmontops which for some reason people still use. Of course, this guy is most useful for the Sand Stream. Even if he's at 1 HP, i never like to sac him, as then opposing weather can screw me over pretty badly. Toxic is filler that can punish enemies who think Hippo is set-up fodder. It also combos well with Protect. This slot can also be used for EQ or Roar.
(I once used Focus Sash as his item to get a basically guaranteed SR up, but I'm experimenting with leftovers).
Regirock @ Leftovers
Ability: Clear Body
EVs: 252 HP/6 Def/252 SDef
Careful nature (+SDef, -SAtk)
- Rest
- Hammer Arm
- Sleep Talk
- Stone Edge
---
Huge Sp. D in the sandstorm, therefore the Careful nature and given EV spread. Definitely needs a recovery move, hence the RestTalk set (which is the same as in the Smogon analysis). Because of the Registeel/Spiritomb resttalkers I tried curse instead of Hammer Arm, but it SUCKED! Curse seems interesting, but lack of either a quick recovery move or a decent high-PP attack really screws it over.
Cradily (F) @ Leftovers
Ability: Suction Cups
EVs: 252 HP/164 Def/92 SDef
Careful nature (+SDef, -SAtk)
- Toxic
- Protect
- Earthquake
- Recover
---
The star of this team, both in OU and in UU. It can take special hits like no other with the sandstorm up. Basic toxic stall strategy, Earthquake for Raikou, poisons and steels which are immune to Toxic.
Nidoqueen (F) @ Leftovers
Ability: Poison Point
EVs: 252 HP/252 Def/4 SAtk
Bold nature (+Def, -Atk)
- Toxic Spikes
- Roar
- Earth Power
- Fire Blast
---
The biggest thing I hate about this team is the loss of big Hippo and Skarm. I am unable to economically bundle together the Hippo/Stealth Rocker/Spiker/Walls/P. Hazer roles as before. This is a decent p. hazer who can Toxic Spikes after some of the team is revealed (so that I dont have to worry about absorbing it) and is also needed to absorb the enemy's T. Spikes. This thing is not nearly bulky enough to perform a really good job, though. Earth Power for STAB (maybe Earthquake, but I never had an occasion where I preferred it) and Fire Blast to 2HKO Steelix and inflict some pain on the pervasive Registeel. I was going to try Camerupt instead before I realized that I need a T. Spikes absorber, because he can OHKO Steelix.
I tried Drapion here before but I hate how it gets hit by the Sandstorm and also completely walled by Steelix/Registeel.
Mismagius (M) @ Leftovers
Ability: Levitate
EVs: 252 HP/4 Spd/252 SDef
Calm nature (+SDef, -Atk)
- Perish Song
- Pain Split
- Will-o-wisp
- Shadow Ball
---
A GOOD spin blocker with many different functions. Extremely bulky with regards to special defense (which is heavily played in UU nowadays), and can take a hit or two on the defensive side, especially after the target is Will-O-Wisped (Smogon's spinner Hitmontop can't 2HKO with Stone Edge, even with SR and sandstorm.) It is immune to three of the most used physical offensive types: Fighting, Normal, and Ground. Furthermore, I found that its fast Perish Song can be useful for finishing off that dreaded "last pokemon" who cannot be P. Hazed. (With Spiritomb I had many stall wars at the end).
Anyway, there's the team. It's hard to deal with Registeel and Crobat, mostly because of the immunity to Toxic, however the situation is much more manageable in OU. Filling all the different roles covered by Hippo and Skarm is difficult, so I had to forgo a decent offensive Pokemon (in OU I used Scarfzone). The main things I want raters to address is:
(1) Possible replacement for Regirock (although he is the one who wins about half of the games)
(2) A p. hazer over Nidoqueen.
(3) Anything I overlooked, or bigger problems with the team.
Looking forward to your input.
-Wyzra