Ongoing [NEW SUB RULES]

F Amadon 's team
Choice Specs
Life Orb
Life Orb
Leftovers
Leftovers
Rocky Helmet
Choice Scarf

:sv/porygon-z:
Dataminer (Porygon-Z)
Level 4 EXP: -- / 10

Timid nature ( +Speed, -Attack, Accuracy +10 )
Typing: Normal
Abilities: Adaptability, Download Hidden Ability: Analytic NO USE IT IS VERBOTEN

HP: 90
Attack: 5 (-)
Defen.: 5
Sp.Atk: 10
Sp.Def: 6
Speed: 104 (+)
Size: 1
Weight: 3

Movepool
Level 0:
Aerial Ace
Confide
Defense Curl
Double Team
Facade
Flash
Ice Beam
Protect
Psychic
Round
Shadow Ball
Sharpen
Signal Beam
Tackle
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Zen Headbutt

Level 1:
Curse
Discharge
Magic Coat
Psybeam
Psywave
Rage
Rain Dance
Recycle
Shock Wave
Snore
Sunny Day
Swagger
Swift
Thunder Shock
Trick
:sv/machamp:
Deadlift (Machamp)
Level 2 EXP: 00 / 10

Serious nature ( +None, -None )
Typing: Fighting
Abilities: Guts, No Guard Hidden Ability: Steadfast

HP: 95
Attack: 9
Defen.: 6
Sp.Atk: 5
Sp.Def: 6
Speed: 55
Size: 3
Weight: 5

Movepool
Level 0:
Attract
Brick Break
Confide
Counter
Cross Poison
Double Team
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Ice Punch
Leer
Meditate
Mud-Slap
Poison Jab
Protect
Rock Slide
Round
Strength
Thunder Punch
Toxic

Level 1:
Bulk Up
Bullet Punch
Coaching
Curse
Detect
Dual Chop
False Swipe
High Horsepower
Incinerate
Karate Chop
Mega Punch
Power-Up Punch
Quick Guard
Rage
Rain Dance
Rock Climb
Rock Smash
Role Play
Seismic Toss
Snore
Sunny Day
Swagger
Tickle
Vacuum Wave
Vital Throw
Wide Guard
Work Up
:sv/alakazam:
Houdini (Alakazam)
Level 4 EXP: -- / 10

Bold nature ( +Defense, -Attack )
Typing: Psychic
Abilities: Synchronize, Inner Focus Hidden Ability: Magic Guard I HAVE BEEN PUNCHED IN THE APPENDIX HOUNDINI DEATH REFERENCE

HP: 80
Attack: 3 (-)
Defen.: 6 (+)
Sp.Atk: 10
Sp.Def: 7
Speed: 120
Size: 3
Weight: 3

Movepool
Level 0:
Attract
Confide
Counter
Dazzling Gleam
Double Team
Energy Ball
Facade
Fire Punch
Flash
Focus Blast
Ice Punch
Kinesis
Protect
Psychic
Psycho Cut
Round
Shadow Ball
Signal Beam
Thunder Punch
Thunder Wave
Toxic
Tri Attack
Zen Headbutt

Level 1:
Calm Mind
Confusion
Curse
Magic Coat
Mega Punch
Night Shade
Psybeam
Psywave
Rage
Rain Dance
Recycle
Role Play
Safeguard
Seismic Toss
Shock Wave
Snore
Sunny Day
Swagger
Swift
Taunt
Trick
:sv/krilowatt:
Malpeza Salikoko (Krilowatt)
Level 4 EXP: -- / 10

Rash nature ( +Special Attack, -Special Defense )
Typing: Water/Electric
Abilities: Trace, Magic Guard Hidden Ability: Minus I AM MINUS THIS ABILITY FOR THIS BATTLE

HP: 115
Attack: 6
Defen.: 5
Sp.Atk: 7 (+)
Sp.Def: 4 (-)
Speed: 105
Size: 1
Weight: 2

Movepool
Level 0:
Attract
Confide
Counter
Dazzling Gleam
Double Team
Earth Power
Earthquake
Facade
Flash
Ice Beam
Ice Punch
Liquidation
Mirror Coat
Protect
Round
Signal Beam
Surf
Tackle
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Waterfall

Level 1:
Aqua Jet
Bubble
Bubble Beam
Charge
Confuse Ray
Cut
Detect
Discharge
Echoed Voice
Fairy Wind
Hail
Hone Claws
Ice Shard
Magnetic Flux
Rain Dance
Recycle
Rock Smash
Safeguard
Shock Wave
Snore
Swagger
Swift
Thunder Shock
Water Gun
Water Pulse
:sv/snorlax:
Deadly Sins (Snorlax)
Level 2 EXP: 00 / 10

Serious nature ( +None, -None )
Typing: Normal
Abilities: Immunity, Thick Fat Hidden Ability: Gluttony WE ARE DIETING

HP: 115
Attack: 8
Defen.: 5
Sp.Atk: 5
Sp.Def: 8
Speed: 30
Size: 4
Weight: 9

Movepool
Level 0:
Attract
Brick Break
Confide
Counter
Crunch
Defense Curl
Double Team
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Harden
Hyper Voice
Ice Beam
Ice Punch
Iron Head
Lovely Kiss
Mud-Slap
Protect
Psychic
Rock Slide
Round
Shadow Ball
Strength
Surf
Tackle
Thunder Punch
Thunderbolt
Toxic
Zen Headbutt

Level 1:
Bite
Bubble Beam
Chip Away
Curse
High Horsepower
Hold Back
Incinerate
Lick
Mega Punch
Power-Up Punch
Psywave
Rage
Rain Dance
Recycle
Refresh
Rock Climb
Rock Smash
Sandstorm
Seed Bomb
Seismic Toss
Shock Wave
Snore
Sunny Day
Swagger
Sweet Kiss
Water Gun
Water Pulse
Whirlwind
Work Up
Yawn


Keriel 's team
:relic vase: Vile Vial
:leftovers: Leftovers
:eject button: Eject Button
:dowsing machine: Barometer
:shell bell: Shell Bell
:focus sash: Focus Sash
:pomeg berry: Pomeg Berry


:sv/necturna:
Vision of the Future (Necturna)
Level 1 EXP: 00 / 10

Quirky nature ( +None, -None )
Typing: Grass/Ghost
Abilities: Forewarn Hidden Ability: Telepathy [LOCKED]

See 5.10 "Unique Pokemon" in the Handbook.

HP: 85
Attack: 9
Defen.: 7
Sp.Atk: 6
Sp.Def: 9
Speed: 58

Size: 3
Weight: 3

Movepool:
Level 0:
Attract
Confide
Crunch
Dark Pulse
Double Team
Energy Ball
Facade
Flash
Leaf Blade
Leer
Poison Fang
Protect
Psychic
Round
Shadow Ball
Shadow Claw
Sketch
Thunder Fang
Toxic

Level 1:
Absorb
Calm Mind
Confuse Ray
Curse
Cut
Magical Leaf
Night Shade
Ominous Wind
Seed Bomb
Shadow Sneak
Snore
Sunny Day
Swagger
Swift
Trick
Vine Whip
Will-O-Wisp
Sketched: Magic Coat
:sv/unown:
Dream of Infinity (Unown)
Level 1 EXP: 00 / 10

Serious nature ( +None, -None )

Typing: Psychic
Abilities: Levitate

See 5.10 "Unique Pokemon" in the Handbook.

HP: 80
Attack: 5
Defen.: 4
Sp.Atk: 5
Sp.Def: 4
Speed: 48

Size: 1
Weight: 1

Movepool
:sv/astrolotl:
Whimsy of the Aether (Astrolotl)
Level 1 EXP: 00 / 10

Quirky nature ( +None, -None )

Typing: Fire/Dragon
Abilities: Regenerator, Vital Spirit Hidden Ability: Magician [LOCKED]

HP: 100
Attack: 8
Defen.: 5
Sp.Atk: 7
Sp.Def: 5
Speed: 114

Size: 3
Weight: 3

Movepool
Level 0:
Attract
Dazzling Gleam
Dragon Claw
Dragon Pulse
Facade
Fire Fang
Fire Punch
Flamethrower
Protect
Round
Tail Whip
Thunder Wave
Toxic

Level 1:
Cosmic Power
Defog
Dragon Breath
Dragon Tail
Ember
Flame Wheel
Heal Bell
Magic Coat
Magical Leaf
Pound
Safeguard
Snore
Sunny Day
Swift
Taunt
Trick
Twister
Will-O-Wisp
Work Up
Yawn
:sv/dusknoir:
Will of the Terminus (Dusknoir)
Level 1 EXP: 00 / 10

Serious nature ( +None, -None )

Typing: Ghost
Abilities: Pressure Hidden Ability: Frisk [LOCKED]

HP: 80
Attack: 7
Defen.: 10
Sp.Atk: 5
Sp.Def: 10
Speed: 45

Size: 4
Weight: 5

Movepool
Level 0:
Astonish
Attract
Brick Break
Confide
Counter
Dark Pulse
Double Team
Earthquake
Facade
Feint Attack
Fire Punch
Flash
Focus Blast
Ice Beam
Ice Punch
Leer
Mud-Slap
Protect
Psychic
Rock Slide
Round
Shadow Ball
Shadow Punch
Strength
Thunder Punch
Toxic

Level 1:
Calm Mind
Confuse Ray
Curse
Haze
Mega Punch
Night Shade
Ominous Wind
Power-Up Punch
Rain Dance
Rock Smash
Seismic Toss
Shadow Sneak
Snore
Sucker Punch
Sunny Day
Swagger
Taunt
Trick
Will-O-Wisp
Essence of Chymstry (Venomicon-Prologue)
Level 1 EXP: 00 / 10

Quirky nature ( +None, -None )

Typing: Poison/Flying
Abilities: Stamina Hidden Ability: Power of Alchemy [LOCKED]

HP: 90
Attack: 4
Defen.: 8
Sp.Atk: 8
Sp.Def: 7
Speed: 64

Size: 2
Weight: 2

Venomicon-Epilogue
Typing: Poison/Flying
Ability: Tinted Lens

HP: 90
Attack: 7
Defen.: 6
Sp.Atk: 5
Sp.Def: 6
Speed: 101

Size: 2
Weight: 2

Movepool
Level 0:
Air Slash
Attract
Brave Bird
Dark Pulse
Drill Peck
Earth Power
Facade
Poison Jab
Protect
Psychic
Round
Shadow Ball
Thunder Wave
Toxic

Level 1:
Air Cutter
Confuse Ray
Dual Wingbeat
Magical Leaf
Peck
Safeguard
Sludge Bomb
Snore
Steel Wing
Swift
Trick
Venom Drench
Withdraw


F Amadon sends out and equips
Keriel sends out equips, and orders
F Amadon orders
I ref
 
Sending out Will of the Terminus (Dusknoir) @ Leftovers.
:ss/dusknoir: :leftovers:

Power-up Punch ~ Power-up Punch ~ Brick Break.

If Porygon-Z is to use Toxic outside of a combination, and Porygon-Z is not Taunted, use Taunt.
If Porygon-Z is to use Shadow Ball, use Confuse Ray the first instance.
[start of priority +3] If Porygon-Z is under the effect of Protection, use Confide.
 
:porygon-z: "I never get to use my strongest moves, bzztz. Initiating constraint procedures!"

Trick > Thunderbolt + Thunder Wave > Thundershock
 
results are made basing on the highest roll

:sv/porygon-z:
Dataminer (Porygon-Z)
Typing: Normal
Abilities: Adaptability, Download
HP: 90
Attack: 5 (-)
Defen.: 5
Sp.Atk: 10
Sp.Def: 6
Speed: 104 (+)

:sv/dusknoir:
Will of the Terminus (Dusknoir)
Typing: Ghost
Abilities: Pressure
HP: 80
Attack: 7
Defen.: 10
Sp.Atk: 5
Sp.Def: 10
Speed: 45

Dataminer's Download
+1 SpAtk
Dataminer used Trick! (-7)
Dataminer obtains a Leftovers!
Will of the Terminus obtains a Choice Specs!

Will of the Terminus used Power-Up Punch! (-4)
Crit? = 24 = yes
Dataminer lost 4+2+3)*1.5= 14 HP.

Dataminer consumed its Leftovers.

Dataminer used Bolt Cage / Thunderbolt + Thunderwave! (-28)
Crit? = 8 = no
Will of the Terminus lost 9-1+4 = 12 HP.
Will of the Terminus is paralysed! (2)

Will of the Terminus used Power-Up Punch! (-4)
Crit? = 2 = no
Dataminer lost 4+2)*1.5+4=13 HP.

Dataminer consumed its Leftovers.


Dataminer used Thundershock! (-3)
Crit? = 8 = no
Will of the Terminus lost 4-1+4 = 7 HP.

Will of the Terminus used Brick Break! (-6)
Crit? = 13 = no
Dataminer lost 8+2)*1.5+8= 23 HP.

Dataminer consumed its Leftovers.
Will of the Terminus is paralysed.

:sv/porygon-z:
Dataminer (Porygon-Z)
Typing: Normal
Abilities: Adaptability, Download
Effects: +1 spatk, 3 turns
HP: 56/90
EN: 63/100
Attack: 5 (-)
Defen.: 5
Sp.Atk: 10
Sp.Def: 6
Speed: 104 (+)

:sv/dusknoir:
Will of the Terminus (Dusknoir)
Typing: Ghost
Abilities: Pressure
Effects: Para, 3 counters, +2 atk (1 turn)
HP: 61/80
EN: 86/100
Attack: 7
Defen.: 10
Sp.Atk: 5
Sp.Def: 10
Speed: 45

Keriel to order
 
Last edited:
:ss/necturna: :pomeg berry:
Switching to Necturna @ Pomeg Berry.
F Amadon to counterswitch or decline.

(The effects of Pressure were not correctly applied last round, if you could fix that when you have a bit.)
 

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
Turtlek a few things about your reffing format:
- please write out all the detailed calcs (the Thundershock notbaly only has final damage) for the sake of clarity
- please write somewhere what you roll out of for crits/effects/etc. (some people inscribe it in their sig, some next to the roll, some at the top of the calcs, you choose!)
- you're missing a few parentheses in the calcs, which isn't crucial but it triggers me so much

Carry on~
 
:bw/machamp: "You might have tricks, but what are you going to do against pure, raw power? I'm not even going to bring an item!"
(editor's note: so you can't steal it)

Sending out :machamp: Deadlift the Machamp!

Fire Punch > Ice Punch > Fire Punch
IF Protective move THEN Confide
everything else I can do is fighting type I can't sub send help
 
"Ah, no fun allowed, hm? Very well..."
:ss/necturna: :pomeg berry:
Curse ~ Confuse Ray ~ Night Shade
[When this pokemon is Burned] <no trigger clauses> Replace all instances of Night Shade with Facade.
 
:sv/necturna:
Vision of the Future (Necturna)

Typing: Grass/Ghost
Abilities: Forewarn

HP: 85
Attack: 9
Defen.: 7
Sp.Atk: 6
Sp.Def: 9
Speed: 58

:sv/machamp:
Deadlift (Machamp)

Typing: Fighting
Abilities: Guts, No Guard

HP: 95
Attack: 9
Defen.: 6
Sp.Atk: 5
Sp.Def: 6
Speed: 55

Vision of the Future ate its Pomeg Berry!
It gained ten HP.


Vision of the Future used Curse! (-6)
It sacrificed life force!
Deadlift is afflicted with a curse!

Deadlift used Fire Punch! (-6)
roll? = 3 = no
effect? = 8 = no
Vision of the Future lost (8+2)*1.5 = 15 HP.


Vision of the Future used Confuse Ray! (-5)
Deadlift is confused.

Deadlift used Ice Punch! (-6)
roll? = 22 = no
effect? = 6 = no
Vision of the Future lost (8+2)*1.5 = 15 HP.


Vision of the Future used Night Shade! (-5)
Deadlift lost 15 HP.

Deadlift used Stumble. (-3)
Deadlift lost 4+3 = 7 HP.

:sv/necturna:
Vision of the Future (Necturna)

Typing: Grass/Ghost
Abilities: Forewarn

HP: 35/85
EN: 82/100
Attack: 9
Defen.: 7
Sp.Atk: 6
Sp.Def: 9
Speed: 58

:sv/machamp:
Deadlift (Machamp)

Typing: Fighting
Abilities: Guts, No Guard
Effects: curse, two steps
HP: 43/95
EN: 85/100
Attack: 9
Defen.: 6
Sp.Atk: 5
Sp.Def: 6
Speed: 55

F Amadon to order
Keriel to order
 
Last edited:
Turtlek please include Machamp's Dizzy marker and the Pokemon's EN counts in your reffing. Necturna's max HP should have returned to normal after the round ended.
 
:ss/necturna:
Night Shade ~ Night Shade ~ Night Shade

[start of step, once] If Machamp is to use a damaging Fire- or Ice- type move, use Confuse Ray.
[start of step] If Machamp is to use Toxic, use Magic Coat.
[start of priority +3] If Machamp is under the effect of Protection, Chill.
 
:bw/machamp: "I might go down, but not without taking as much from you as I can! Every bit of stamina you've got, I'll match! You can't stamp the 'champ, baby!"

Sunny Day > Fire Punch + Bullet Punch > Fire Punch
 
:sv/necturna:
Vision of the Future (Necturna)

Typing: Grass/Ghost
Abilities: Forewarn

HP: 35/85
EN: 82/100
Attack: 9
Defen.: 7
Sp.Atk: 6
Sp.Def: 9
Speed: 58

:sv/machamp:
Deadlift (Machamp)

Typing: Fighting
Abilities: Guts, No Guard
Effects: curse, two steps
HP: 43/95
EN: 85/100
Attack: 9
Defen.: 6
Sp.Atk: 5
Sp.Def: 6
Speed: 55

Vision of the Future used Night Shade! (-5)
Deadlift lost 15 HP.

Deadlift used Sunny Day! (-10)
Sunlight gets harsh.

Deadlift is cursed.


Deadlift used Quickfire Uppercut! (-20)
roll? = 18 = no
effect? = 6 = no
Vision of the Future lost (8+2+3)*1.5 = 20 HP.

Vision of the Future used Confuse Ray! (-5)
Deadlift is confused.

Deadlift is cursed.


Vision of the Future used Night Shade! (-5)
Deadlift lost 15 HP.

Deadlift is KO.

:sv/necturna:
Vision of the Future (Necturna)

Typing: Grass/Ghost
Abilities: Forewarn

HP: 15/85
EN: 67/100
Attack: 9
Defen.: 7
Sp.Atk: 6
Sp.Def: 9
Speed: 58

:sv/machamp:
Deadlift (Machamp)

Typing: Fighting
Abilities: Guts, No Guard
Effects:
HP: 0/95
EN: 55/100
Attack: 9
Defen.: 6
Sp.Atk: 5
Sp.Def: 6
Speed: 55

F Amadon to send out and order
Keriel to order
 
Last edited:
:bw/porygon-z: "I have been rewriting my RAM for a while now- let's get this continued!"

:porygon-z: Porygon-Z @ Keriel's Leftovers I think? Gonna wait for a confirmation before ordering, I couldn't find it in the PHB
 

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