Rhydon (M) @ Eviolite
Ability: Lightning Rod
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Stealth Rock
- Ice Punch
- Earthquake
- Rock Blast
Offensive Stealth Rock user and lead. The main goal of my Rhydon is to set up rocks and check mons that are vulnerable to Earthquake. Ice Punch is for coverage, but can be swapped for Megahorn. Rock Blast is to cut through subs if necessary, and can be swapped for Stone Edge for extra oomph. Eviolite is attached for extra physcial bulk.
Rotom-Mow @ Leftovers
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Defog
- Volt Switch
- Leaf Storm
- Will-O-Wisp
Half of my team's Volt-Turn core, and here to check Waters with Leaf Storm. Other than it, it provides defensive utility with Defog to prevent hazards, and Will-o-Wisp to cripple attackers with burns. Leftovers are attached to prolong its use.
Passimian (M) @ Choice Scarf
Ability: Receiver
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Knock Off
- U-turn
- Rock Slide
The other half of my team's Volt-Turn core, sporting U-Turn and Choice Scarf to safely switch in slower threats. It also comes packing Knock-Off to get rid of annoying items, Rock Slide for coverage, and Close Combat for a powerful slug against walls.
Vaporeon (F) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 200 Def / 56 Spe
Bold Nature
- Wish
- Scald
- Protect
- Heal Bell
The team's main defensive pivot. Provides Wish support for my other mons (mainly Rhydon) to help keep them in the fight. Heal Bell helps alleviate status, and Scald helps spread burns. Protect is there to ensure wishes and stall if necessary.
Charizard (M) @ Heavy-Duty Boots
Ability: Blaze
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Flamethrower
- Roost
- Defog
- Toxic
Here to provide defog utility and check grasses. Roost and Heavy Duty Boots are there to help maintain longevity so he can throw out defogs more than once. Toxic provides a little extra utility and Flamethrower helps with offense.
Vileplume (F) @ Assault Vest
Ability: Effect Spore
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Strength Sap
- Sludge Bomb
- Giga Drain
- Moonblast
An attacker that can play offense while one defense. With Strength Sap and Giga Drain, it can keep itself topped off and active for a while. Sludge Bomb and Moonblast are there for coverage. Assault Vest provides a much needed SpDef boosts, making it harder to kill (in theory).
Ability: Lightning Rod
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Stealth Rock
- Ice Punch
- Earthquake
- Rock Blast
Offensive Stealth Rock user and lead. The main goal of my Rhydon is to set up rocks and check mons that are vulnerable to Earthquake. Ice Punch is for coverage, but can be swapped for Megahorn. Rock Blast is to cut through subs if necessary, and can be swapped for Stone Edge for extra oomph. Eviolite is attached for extra physcial bulk.
Rotom-Mow @ Leftovers
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Defog
- Volt Switch
- Leaf Storm
- Will-O-Wisp
Half of my team's Volt-Turn core, and here to check Waters with Leaf Storm. Other than it, it provides defensive utility with Defog to prevent hazards, and Will-o-Wisp to cripple attackers with burns. Leftovers are attached to prolong its use.
Passimian (M) @ Choice Scarf
Ability: Receiver
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Knock Off
- U-turn
- Rock Slide
The other half of my team's Volt-Turn core, sporting U-Turn and Choice Scarf to safely switch in slower threats. It also comes packing Knock-Off to get rid of annoying items, Rock Slide for coverage, and Close Combat for a powerful slug against walls.
Vaporeon (F) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 200 Def / 56 Spe
Bold Nature
- Wish
- Scald
- Protect
- Heal Bell
The team's main defensive pivot. Provides Wish support for my other mons (mainly Rhydon) to help keep them in the fight. Heal Bell helps alleviate status, and Scald helps spread burns. Protect is there to ensure wishes and stall if necessary.
Charizard (M) @ Heavy-Duty Boots
Ability: Blaze
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Flamethrower
- Roost
- Defog
- Toxic
Here to provide defog utility and check grasses. Roost and Heavy Duty Boots are there to help maintain longevity so he can throw out defogs more than once. Toxic provides a little extra utility and Flamethrower helps with offense.
Vileplume (F) @ Assault Vest
Ability: Effect Spore
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Strength Sap
- Sludge Bomb
- Giga Drain
- Moonblast
An attacker that can play offense while one defense. With Strength Sap and Giga Drain, it can keep itself topped off and active for a while. Sludge Bomb and Moonblast are there for coverage. Assault Vest provides a much needed SpDef boosts, making it harder to kill (in theory).
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