Hi peeps, I’ve been testing this team on the NU ladder and in battles against people from the chat for a while now so I think I was able to remove every common weakness but no human being is perfect so... anyways, let’s get to the team.
Mortar’s set was the easiest, I just love mixmortar but decided to try life orb over expert belt this time and I must say I’m probably never going back to expert belt.
When electivire first dropped to nu I tried it out a bit and decided I liked it banded. I’ve seen a lot of people use this set but with cross chop over volt switch. I didn’t think cross chop was needed that much and yolo so volt switch it is.
Now I had my core to work around I needed a plan to continue. I prefer balanced teams over all out offensive ones so a defensive core was next on my list. I decided to go for a hazard+para spamming defensive core because mixmortar becomes so much more of a threat when half your opponent’s team is paralyzed and gets ¼ of their health taken away on the switch. To cover the spikes I went with ferroseed because qwilfish just added another ground weakness. Now, this ferroseed is specially defensive because when I looked at my finished team I noticed I had only 1 member designed to take special hits and 3 to take physical ones (also I had nothing to switch in on powerful hydro pumps from let’s say ludicolo or samurott for example)
Uxie looked like the best choice to round this core up because of levitate and a fighting resistance. The set I used is pretty standard, max hp and 104 speed with the rest dumped into defense and a bold nature. I went with psyshock over psychic because hariyama and the power loss is hardly noticed in most of the battles.
Hariyama is there to eat fire moves aimed at ferroseed and carries earthquake over fake out. I’ve always wanted to try eq over fake out and it looked pretty decent. Turns out that even in the worst case scenario, slurpuff is ko’d after eq+bullet punch if it tries to belly drum.
I had to give the last spot on my team a lot of thought. It was either going to be sandslash for spinning or spiritomb for spinblocking. I went with spiritomb in the end because It could help my team with beating feraligatr since ferro isn't really able to (+2 252+ Atk Feraligatr Ice Punch vs. 252 HP / 0 Def Eviolite Ferroseed: 112-132 (38.3 - 45.2%) -- guaranteed 3HKO I wouldn’t call this a 100% counter). I’ve been using this spiritomb for a while now and I think it’s not bad at all. Foul play beats sd sandslash who would otherwise beat me if it had a lum berry and of course the above mentioned feraligatr. Sucker punch for priority and last but certainly not least shadow ball. Shadow ball is a lot stronger then the piss weak shadow sneak and even does a load of damage to physical defensive xatu who otherwise could stay in on tomb without a problem. Tomb also helps against most earthquake users because of his bulk+will-o-wisp.
This is what I made of the mortar/e-vire core and I’ve grown quite fond of this team. Hope I didn’t look over anything obvious and thanks for sticking through to the end!
Ashes (Magmortar) @ Life Orb
Ability: Vital Spirit
EVs: 20 Atk / 236 SpA / 252 Spe
Rash Nature
- Fire Blast
- Hidden Power [Grass]
- Thunderbolt
- Earthquake
Menace (Electivire) @ Choice Band
Ability: Motor Drive
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Wild Charge
- Ice Punch
- Earthquake
- Volt Switch
Bed Of Nails (Ferroseed) @ Eviolite
Ability: Iron Barbs
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Leech Seed
- Spikes
- Gyro Ball
- Thunder Wave
Dying In Your Arms (Uxie) @ Leftovers
Ability: Levitate
EVs: 252 HP / 152 Def / 104 Spe
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Thunder Wave
- U-turn
- Psyshock
Violence (Hariyama) @ Assault Vest
Ability: Thick Fat
EVs: 252 Atk / 208 SpD / 48 Spe
Adamant Nature
- Close Combat
- Knock Off
- Bullet Punch
- Earthquake
Gorgeus Nightmare (Spiritomb) @ Leftovers
Ability: Infiltrator
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Will-O-Wisp
- Shadow Ball
- Sucker Punch
- Foul Play
Ability: Vital Spirit
EVs: 20 Atk / 236 SpA / 252 Spe
Rash Nature
- Fire Blast
- Hidden Power [Grass]
- Thunderbolt
- Earthquake
Menace (Electivire) @ Choice Band
Ability: Motor Drive
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Wild Charge
- Ice Punch
- Earthquake
- Volt Switch
Bed Of Nails (Ferroseed) @ Eviolite
Ability: Iron Barbs
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Leech Seed
- Spikes
- Gyro Ball
- Thunder Wave
Dying In Your Arms (Uxie) @ Leftovers
Ability: Levitate
EVs: 252 HP / 152 Def / 104 Spe
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Thunder Wave
- U-turn
- Psyshock
Violence (Hariyama) @ Assault Vest
Ability: Thick Fat
EVs: 252 Atk / 208 SpD / 48 Spe
Adamant Nature
- Close Combat
- Knock Off
- Bullet Punch
- Earthquake
Gorgeus Nightmare (Spiritomb) @ Leftovers
Ability: Infiltrator
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Will-O-Wisp
- Shadow Ball
- Sucker Punch
- Foul Play
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