G-Luke
Sugar, Spice and One For All
Sorry for such a long delay, here are the winners.
Name: Tapu Lele
Nerfed Stats: 70/85/75/100/115/95 (-30 SpA) (540 BST)
Ability: Competitive | [HA: Telepathy]
Removed Moves: Nature's Madness
New Typing (If Any):
New Moves (If Any): ---
Justification: Tapu Lele's Special Attack was dropped quite drastically and Psychic Surge was replaced by Competitive, which is also a great ability that can punish Defoggers and Sticky Webs. Nature's Madness was removed because it's quite op when paired with Taunt. Lele kept its great offensive typing but its Psychic STAB attacks do only around 55% of the original damage now.
Competitive Insight: Probably the best sets for Tapu Lele in NU would be Choice Specs or Choice Scarf. With Choice Specs it can smash slower bulkier teams and with Choice Scarf it can work as a good revenge killer.
Tapu Lele @ Choice Specs / Choice Scarf
Ability: Psychic Surge
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Psyshock
- Focus Blast
- Shadow Ball
Name: Tapu Bulu
Nerfed Stats: 70/125/95/85/85/70 (-5 Atk -20 Def -10 SpD -5 Spe)
Ability: Sap Sipper | [HA: Telepathy]
Removed Moves: Superpower
New Typing (If Any):
New Moves (If Any): N/A
Justification: Tapu Bulu smashes everything with its great coverage and ridiculously powerful Wood Hammers. With a slightly reduced bulk, inability to touch Steel types and no boost to its Grass STAB, Bulu is much more managable. A slight drop in speed seals the deal.
Competitive Insight: Far less powerful than before, Tapu Bulu still has enough to bust up NU tanks like Steelix without much trouble. Sap Sipper allows it to pivot into Grass types.
Name: Tapu Fini
Nerfed Stats: 60/75/100/85/115/85 (-10 HP, -15 Def, -10 SpA, -15 SpD)
Removed Moves: Taunt, Haze, Aqua Ring
Ability: Water Veil / Telepathy (HA)
New Typing (If Any): Water/Fairy
New Moves (If Any): N/A
Justification: One of the things that Tapu Fini is best at is wearing down the opponent with it's combination of Taunt and Nature's Madness, plus it's immense bulk. It's eve able to do this without having reliable recovery. Now, when you take Taunt and the majority of it's bulk away, it becomes much harder for Tapu Fini to effectively wear down Pokemon, especially walls, though at least it still has Nature's Madness. I also removed Haze so that setup sweepers have 1 less thing to fear, though Scald and Nature's Madness can still mess them up. Speaking of Scald, the removal of Misty Surge for Water Veil is a double-edged sword. On one hand, Tapu Fini can be worn down by Toxic, but at the same time, Tapu Fini can now actually use Scald and Toxic. I also removed Aqua Ring just in case you thought that you could have recovery.
Competitive Insight: Tapu Fini sets itself apart from the other bulky Waters of NU (Jellicent, Slowbro/king, Vaporeon) with it's ability to remove hazards and easily wear down Pokemon with Nature's Madness. Thanks to it's typing and bulk, Tapu Fini can quite easily take on threats such as Hitmonlee, Emboar (doesn't very much appreciate Wild Charge though), and Sneasel while being able to support teams with Defog (sorry Lumineon and Prinplup).
Name: Magearna (Original Colored Form will be the current Magearna now)
Nerfed Stats: 80 / 105 / 95 / 105 / 95 / 75 (+10 Attack, -20 Defense, -25 Special Attack, -20 Special Defense, +10 Speed) (555)
Removed Moves: Aura Sphere, Focus Blast, Ice Beam, Volt Switch, Trick Room
Ability: Steelworker
New Typing:
New Moves: Play Rough, Rollout, Toxic, Rest, Sleep Talk
Justification: Magearna really take a dive in usability here. Gone is the impressive bulk and great Special Attack and the amount of coverage it has. It still keeps Thunderbolt because it would seem a bit useful to tackle the Steel types with a decent neutral move against them. However, the major breaking point is in its typing, the Steel type. Without it, it gains far less bulk with this lacking move, though it regains a Fighting resistance. However, not all of the Steel-type is gone, as it can still have at least a semi-secondary STAB in Steelworker. On top of that, it also gains minor boosts in its Attack and Speed (+10 for both) to keep out of a total PU drop. It also gains Play Rough to counterbalance the new Attack stat, the standard TMs of Toxic, Rest, and Sleep Talk, and Rollout mostly for flavor as it IS a living mechanical Poke Ball technically.
Competitive Insight: With the loss of the Steel type, it has changed from a very bulky, currently S ranked OU Fairy, to (hopefully) a semi-average wall breaker, with the way to go either Special, with the alright Special movepool it has, even with the nerfs to it, or bulky, as 80/95/95 bulk is still pretty decent, to even Mixed or Physical, due to the existence of Shift Gear as a way to keep the Speed going. However, the thing will have to be even more wary of strong hits of either neutral or super effective without the fellow Steel type and the worse bulk.
Thanks to all how submitted and who voted. Due to short of time, I gonna drop the slate rn.
Name: Tapu Lele
Nerfed Stats: 70/85/75/100/115/95 (-30 SpA) (540 BST)
Ability: Competitive | [HA: Telepathy]
Removed Moves: Nature's Madness
New Typing (If Any):
New Moves (If Any): ---
Justification: Tapu Lele's Special Attack was dropped quite drastically and Psychic Surge was replaced by Competitive, which is also a great ability that can punish Defoggers and Sticky Webs. Nature's Madness was removed because it's quite op when paired with Taunt. Lele kept its great offensive typing but its Psychic STAB attacks do only around 55% of the original damage now.
Competitive Insight: Probably the best sets for Tapu Lele in NU would be Choice Specs or Choice Scarf. With Choice Specs it can smash slower bulkier teams and with Choice Scarf it can work as a good revenge killer.
Tapu Lele @ Choice Specs / Choice Scarf
Ability: Psychic Surge
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Psyshock
- Focus Blast
- Shadow Ball
Name: Tapu Bulu
Nerfed Stats: 70/125/95/85/85/70 (-5 Atk -20 Def -10 SpD -5 Spe)
Ability: Sap Sipper | [HA: Telepathy]
Removed Moves: Superpower
New Typing (If Any):
New Moves (If Any): N/A
Justification: Tapu Bulu smashes everything with its great coverage and ridiculously powerful Wood Hammers. With a slightly reduced bulk, inability to touch Steel types and no boost to its Grass STAB, Bulu is much more managable. A slight drop in speed seals the deal.
Competitive Insight: Far less powerful than before, Tapu Bulu still has enough to bust up NU tanks like Steelix without much trouble. Sap Sipper allows it to pivot into Grass types.
Tapu Bulu @ Lum Berry
EVs: 252 HP / 252 Atk / 4 Spe
Ability: Sap Sipper
Adamant Nature
- Swords Dance
- Wood Hammer
- Zen Headbutt
- Stone Edge
EVs: 252 HP / 252 Atk / 4 Spe
Ability: Sap Sipper
Adamant Nature
- Swords Dance
- Wood Hammer
- Zen Headbutt
- Stone Edge
Name: Tapu Fini
Nerfed Stats: 60/75/100/85/115/85 (-10 HP, -15 Def, -10 SpA, -15 SpD)
Removed Moves: Taunt, Haze, Aqua Ring
Ability: Water Veil / Telepathy (HA)
New Typing (If Any): Water/Fairy
New Moves (If Any): N/A
Justification: One of the things that Tapu Fini is best at is wearing down the opponent with it's combination of Taunt and Nature's Madness, plus it's immense bulk. It's eve able to do this without having reliable recovery. Now, when you take Taunt and the majority of it's bulk away, it becomes much harder for Tapu Fini to effectively wear down Pokemon, especially walls, though at least it still has Nature's Madness. I also removed Haze so that setup sweepers have 1 less thing to fear, though Scald and Nature's Madness can still mess them up. Speaking of Scald, the removal of Misty Surge for Water Veil is a double-edged sword. On one hand, Tapu Fini can be worn down by Toxic, but at the same time, Tapu Fini can now actually use Scald and Toxic. I also removed Aqua Ring just in case you thought that you could have recovery.
Competitive Insight: Tapu Fini sets itself apart from the other bulky Waters of NU (Jellicent, Slowbro/king, Vaporeon) with it's ability to remove hazards and easily wear down Pokemon with Nature's Madness. Thanks to it's typing and bulk, Tapu Fini can quite easily take on threats such as Hitmonlee, Emboar (doesn't very much appreciate Wild Charge though), and Sneasel while being able to support teams with Defog (sorry Lumineon and Prinplup).
Nerfed Stats: 80 / 105 / 95 / 105 / 95 / 75 (+10 Attack, -20 Defense, -25 Special Attack, -20 Special Defense, +10 Speed) (555)
Removed Moves: Aura Sphere, Focus Blast, Ice Beam, Volt Switch, Trick Room
Ability: Steelworker
New Typing:
New Moves: Play Rough, Rollout, Toxic, Rest, Sleep Talk
Justification: Magearna really take a dive in usability here. Gone is the impressive bulk and great Special Attack and the amount of coverage it has. It still keeps Thunderbolt because it would seem a bit useful to tackle the Steel types with a decent neutral move against them. However, the major breaking point is in its typing, the Steel type. Without it, it gains far less bulk with this lacking move, though it regains a Fighting resistance. However, not all of the Steel-type is gone, as it can still have at least a semi-secondary STAB in Steelworker. On top of that, it also gains minor boosts in its Attack and Speed (+10 for both) to keep out of a total PU drop. It also gains Play Rough to counterbalance the new Attack stat, the standard TMs of Toxic, Rest, and Sleep Talk, and Rollout mostly for flavor as it IS a living mechanical Poke Ball technically.
Competitive Insight: With the loss of the Steel type, it has changed from a very bulky, currently S ranked OU Fairy, to (hopefully) a semi-average wall breaker, with the way to go either Special, with the alright Special movepool it has, even with the nerfs to it, or bulky, as 80/95/95 bulk is still pretty decent, to even Mixed or Physical, due to the existence of Shift Gear as a way to keep the Speed going. However, the thing will have to be even more wary of strong hits of either neutral or super effective without the fellow Steel type and the worse bulk.
Thanks to all how submitted and who voted. Due to short of time, I gonna drop the slate rn.