Nexus
Forever the Recusant
Necrozma-Dusk Mane
Type: Psychic/Steel
Ability: Prism Armor / Prism Armor (HA)
Base Stats: 97/157/127/113/109/77 (BST: 680)
Necrozma-Dawn Wings
Type: Psychic/Ghost
Ability: Prism Armor / Prism Armor (HA)
Base Stats: 97/113/109/157/127/77 (BST: 680)
Ultra Necrozma
Type: Psychic/Dragon
Ability: Neuroforce / Neuroforce (HA)
Stats: 97/167/97/167/97/129 (BST: 754)
Notes:
Type: Psychic/Steel
Ability: Prism Armor / Prism Armor (HA)
Base Stats: 97/157/127/113/109/77 (BST: 680)
Necrozma-Dawn Wings
Type: Psychic/Ghost
Ability: Prism Armor / Prism Armor (HA)
Base Stats: 97/113/109/157/127/77 (BST: 680)
Ultra Necrozma
Type: Psychic/Dragon
Ability: Neuroforce / Neuroforce (HA)
Stats: 97/167/97/167/97/129 (BST: 754)
1 - Moonlight
1 - Morning Sun
1 - Charge Beam
1 - Mirror Shot
1 - Metal Claw
1 - Confusion
7 - Slash
13 - Stored Power
19 - Rock Blast
23 - Night Slash
31 - Gravity
37 - Psycho Cut
43 - Power Gem
47 - Autotomize
50 - Photon Geyser
53 - Stealth Rock
59 - Iron Defense
67 - Wring Out
73 - Prismatic Laser
1 - Morning Sun
1 - Charge Beam
1 - Mirror Shot
1 - Metal Claw
1 - Confusion
7 - Slash
13 - Stored Power
19 - Rock Blast
23 - Night Slash
31 - Gravity
37 - Psycho Cut
43 - Power Gem
47 - Autotomize
50 - Photon Geyser
53 - Stealth Rock
59 - Iron Defense
67 - Wring Out
73 - Prismatic Laser
TM03 Psyshock
TM04 Calm Mind
TM06 Toxic
TM10 Hidden Power
TM15 Hyper Beam
TM16 Light Screen
TM17 Protect
TM21 Frustration
TM22 Solar Beam
TM26 Earthquake
TM27 Return
TM29 Psychic
TM31 Brick Break
TM32 Double Team
TM33 Reflect
TM39 Rock Tomb
TM40 Aerial Ace
TM42 Facade
TM44 Rest
TM46 Thief
TM48 Round
TM56 Fling
TM57 Charge Beam
TM59 Brutal Swing
TM63 Embargo
TM65 Shadow Claw
TM67 Smart Strike
TM68 Giga Impact
TM69 Rock Polish
TM71 Stone Edge
TM73 Thunder Wave
TM74 Gyro Ball
TM75 Swords Dance
TM78 Bulldoze
TM80 Rock Slide
TM81 X-Scissor
TM87 Swagger
TM88 Sleep Talk
TM90 Substitute
TM91 Flash Cannon
TM92 Trick Room
TM97 Dark Pulse
TM100 Confide
TM04 Calm Mind
TM06 Toxic
TM10 Hidden Power
TM15 Hyper Beam
TM16 Light Screen
TM17 Protect
TM21 Frustration
TM22 Solar Beam
TM26 Earthquake
TM27 Return
TM29 Psychic
TM31 Brick Break
TM32 Double Team
TM33 Reflect
TM39 Rock Tomb
TM40 Aerial Ace
TM42 Facade
TM44 Rest
TM46 Thief
TM48 Round
TM56 Fling
TM57 Charge Beam
TM59 Brutal Swing
TM63 Embargo
TM65 Shadow Claw
TM67 Smart Strike
TM68 Giga Impact
TM69 Rock Polish
TM71 Stone Edge
TM73 Thunder Wave
TM74 Gyro Ball
TM75 Swords Dance
TM78 Bulldoze
TM80 Rock Slide
TM81 X-Scissor
TM87 Swagger
TM88 Sleep Talk
TM90 Substitute
TM91 Flash Cannon
TM92 Trick Room
TM97 Dark Pulse
TM100 Confide
Signal Beam
Iron Head
Earth Power
Gravity
Magnet Rise
Iron Defense
Dragon Pulse
Hyper Voice
Snore
Knock Off
Heat Wave
Shock Wave
Outrage
Recycle
Stealth Rock
Telekinesis
Ally Switch
Iron Head
Earth Power
Gravity
Magnet Rise
Iron Defense
Dragon Pulse
Hyper Voice
Snore
Knock Off
Heat Wave
Shock Wave
Outrage
Recycle
Stealth Rock
Telekinesis
Ally Switch
Notes:
- Neuroforce increases the damage dealt by Super-effective attacks.
- Ultra Necrozma is a forme that can only be accessed by a Necrozma DM or DW holding Ultranecrozium Z
- Necrozma DM gains Sunsteel Strike while Necrozma DW gains Moongeist Beam upon fusion, the last move in its moveset is replaced assuming it is not a special/unique move like Photo geyser or Prismatic Beam.
- Photon Geyser: The user attacks a target with a pillar of light. This move inflicts Attack or Sp. Atk damage—whichever stat is higher for the user. Psychic / Special / 100 Power / 100% Accuracy / 5 PP
- Light That Burns the Sky: This attack inflicts Attack or Sp. Atk damage—whichever stat is higher for the user, Necrozma. This move ignores the target’s Ability. Psychic / Special / 200 Power / 1 PP (Z-Move, Base move: Photon Geyser)
- The turn you become Ultra Necrozma, you press an "Ultra Burst" button, where Mega/Z-Move usually shows up. This prevents you from using your Z-Move the same turn you Ultra Burst. Necrozma uses Ultra's speed stat on the turn it Ultra Bursts.
- Z-Move and Ultra Burst are only related through Ultranecronium-Z. You don't actually use up your Z-Move until you use Light That Burns The Sky with Necrozma
- Photon Geyser and Light That Burns The Sky use the opposing Pokemon's Special Defense to calculate damage regardless if it used the user's Attack or Special Attack stat.
Last edited: