First of all, Thank You! I really appreciate your feedback!
It’s discussions like this that inspire people to experiment with standard teams like mine, and also come up with creative ones too! I think your edits make total sense and I see how my team and your team could equally be effective! You are a great team builder too!
Giratina: I agree that Entrainment makes sense for Giratina due to Prankster really bypassing other Pokémon like Normalize users. The only concern is that most Ghosts would go for the STAB Ghost move before Entrainment, depending on how healthy Giratina is, unless Giratina Teras into another type first (or Entrainments on their Switch-in).
I do, however, like the idea of bypassing Fairy-types, including Pixelate Pokémon, who now cannot use STAB, AND are not immune to losing their abilities. This is relevant because I find that Fairy-types are the LEAST likely to use Ability Shield items, so it totally works Bc it takes advantage to all of the above!
I may consider switching it out on my own team’s Core Enforcer since I already use it on Dialga, and Tapu-Fini!
Dialga: I feel it totally makes sense for Nuzzle to work, I just feel that it competes with Poison from Mortal Spin and Baneful Bunker. An opponent can just pivot in their pre-statused Poisoned Pokémon and end up negating your Nuzzle. And that could be a Pokémon that already forced out Dialga and then since they can stay in, they gain momentum.
Spectral Thief has saved me in some games, especially against Torch Song and Quiver Dance users.
However, Nuzzle does make sense on your team more than mine Bc you are not using Tapu-Fini, so you don’t have to compete with Scald Burns for trying to target the Pokémon with the right status move.
Scizor: Higher Atk, higher physical Defense, although faster Speed (can backfire after using Rapid Spin, in case the foe Core Enforcers you to remove Fire Immunity), and lower SpD bulk.
The SpD bulk let’s it check Fairy-types (not counter but at least check).
Still, for Scizor, I like that it has zero weaknesses, and Anchor Shot packs a punch!
After 6 Rapid Spins, Ferrothorn is still 160 speed, which is 4x the normal 40 Speed, underspending walls like Dialga’a Core Enforcer. This means it won’t lose to Core, even after it may have PP stalled out Imposter with Anchor Shot and can stay in on other slower walls.
This is key Bc if Dialga comes in, it cannot just Core, and pivot with Volt Switch or U-Turn, to a Fire Attack user.
It could go either way with this Pokemon over Ferrothorn. It’s a nice alternative and I may try it out!
I appreciate your input on Regigigas, so it sounds like you prefer my Regigigas set with
Multi-Attack Dark / Ghost and Strength Sap, since you opt for that over the Ground Memory.
Ya, I felt like being able to Heal with Strength Sap is more reliable than being Choice Locked on an average speed Pokemon.
I also like the fact that since Tera is only optional, not required, you are using Giratina as an Improof, and not just relying on Regi to Improof itself. A great use of the now best overall Wall: Giratina, as an exciting new use!
Giratina is also nice Bc it resists Water, so it helps even against non-Normalzie Fishous Rend, which is something Zygarde-Complete didn’t do.
Lastly, your link includes a team with the old Gyarados-Mega over Regigigas, but I think your set is basically my set with Tera Ghost over Tera Normal;
Regigigas @ Dark / Ghost Memory
Tera Type: Ghost
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
- Fishous Rend
- Shift Gear
- Strength Sap / Spectral Thief
you should update Choice Band set to include: Tera Blast.
A lot of people don’t know what that move does, so I pasted the description from Bulba, since it matches the users type after Tera, but is always Normal-type before Tera. And then, it is ONLY Physical after Tera + Higher Atk stat, but is special before. So if you decide to have a Ghost Tera on a Choice Band set for Improofing, or for having coverage thru Tera Blast, it is an option.
“Tera Blast deals damage. If the user's Attack stat is higher than its Special Attack stat, Tera Blast becomes a physical move when Terastallized; otherwise, it remains a special move. For determining which stat is higher, stat stage-modifiers are taken into account, but other effects (e.g. held items such as a Choice Band, Abilities such as Huge Power, etc.) are not.
If the user has Terastallized, Tera Blast's type becomes the same as their Tera Type, and the move has a different animation depending on the move's type. Tera Blast is always considered Normal-type for the purpose of Gale Wings.”
This way, the Normalize Choice Band set has an option for Ghost coverage, especially with STAB after Tera Ghost. ;)
Tera into Normal is okay, but you may as well at least consider it as an option.
Also, Thanks everyone for a great discussion on my team, the use of Regigigas, Guts, Normalize, etc.
Hopefully we can continue with more Sample Teams, and give eachother positive and helpful feedback to provide alternatives and improvements like Cta
and I have!