Naclstack

Estarossa

moo?
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:sv/naclstack:

Base stats: 60 HP / 60 Atk / 100 Def / 35 Spa / 65 SpD / 30 Spe
Abilities: Purifying Salt, Sturdy, Clear Body

Noteable moves**:
- Iron Defense
- Salt Cure
- Recover
- Body Press

**only gonna list those 4 because quite frankly its the only set you'd ever run on it.

Pros:
  • Salt Cure is a ridiculous move, so much potential with it to punish all kinds of switch ins and even use it to force a pseudo poison that lasts on nacl dying/switching in bad situations too.
  • Same raw bulk as Garganacl after factoring in Eviolite, although at the cost of no passive recovery, gives it a lot of room to live an insane amount of stuff once it starts boosting and the lower knock off distribution helps it really keep.
  • Great set up option for bulkier teams due to the status immunity from Purifying Salt and sweeping potential with Iron Defense + Salt Cure + Body Press. Status immunity stacking in particular is really great for bulkier teams due to no heal bell atm.
  • Solid bulk + ID Press lets it check some physical stuff too when necessary especially when factoring in its tera.
Cons:
  • No passive recovery unlike Garganacl means it can blow through its Recover PP a lot quicker and struggles to offset a lot of chip damage without wasting turns.
  • Typing isn't enormously favourable without using its tera, which can often need to be conserved for Pokemon like Tera Ghost Talonflame more.
  • Despite ID Press + tera letting it check some threats when necessary, it doesn't really directly switch in and check a huge range of Pokemon, although it at least practically counters Talonflame and solidly checks scarf Staraptor.
Tera Potential

  • Imo can't really get the same value of Tera fighting as Garga in OU does as well, it needs to really defensive use its own tera a lot more, although it would in theory at least make it a lot more immediately threatening.
  • Tera water is my go to, flipping the water weakness vs defensive and offensive waters and removing all of its non Grass weaknesses in a single shot, helps that all the Electric-types don't switch into this thing so well long term without a lot of suffering.
  • Seen people discuss Tera fairy, flipping the Fighting-weakness entirely and removing the Ground / Water weakness.

Go to set:

Naclstack @ Eviolite
Ability: Purifying Salt
Tera Type: Water
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Body Press
- Iron Defense
- Salt Cure
- Recover

The only one you'd ever really use tbh. Tera typing can obviously be changed if you wanted to explore other tera types.

Couple of teams with it on:

:naclstack: :salazzle: :slowking: :quagsire: :blissey: :oricorio-pom-pom:
https://pokepast.es/4aff15ff4765dff0

:umbreon: :quagsire: :naclstack: :tinkaton: :forretress: :kilowattrel:
https://pokepast.es/5db0ab9a04eaecf2
 
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What about a set with Stealth Rocks? With its insane physical bulk, it can tank supereffective physical moves without terrastalizing, so as long as it can avoid supereffective special attacks, it could potentially set up hazards multiple times in a game. Iron Defense is probably the only move worth considering taking off the list for it.

Also, I like Tera Grass on it (or as I like to call it, “Cradily at Home”). You turn all but two weaknesses into resistances, Steel isn’t that scary of an offensive type to begin with, and since you can tank supereffective physical attacks, the only common Fighting-type move that threatens you is Focus Miss. The only downside is that Ice and Fire are not convenient types to be weak to.
 

viet noa

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What about a set with Stealth Rocks? With its insane physical bulk, it can tank supereffective physical moves without terrastalizing, so as long as it can avoid supereffective special attacks, it could potentially set up hazards multiple times in a game. Iron Defense is probably the only move worth considering taking off the list for it.

Also, I like Tera Grass on it (or as I like to call it, “Cradily at Home”). You turn all but two weaknesses into resistances, Steel isn’t that scary of an offensive type to begin with, and since you can tank supereffective physical attacks, the only common Fighting-type move that threatens you is Focus Miss. The only downside is that Ice and Fire are not convenient types to be weak to.
stealth rock is definitely a good option on paper, but without the iron defense boost, naclstack becomds fairly passive. although it has the potential to act as a defensive sponge with utility, the prospect of an unkillable win condition is too good to pass up on. that's also why garganacl in ou prefers running iron defense

so stealth rock on naclstack is far from bad, but the opportunity cost makes it a bit of a sacrifice
 
I think you guys are over hyping this thing significantly.
What made Garganacl good is its absolutely preposterous stats;
Naclstack on the other hand...Doesn't have anything remotely close, even with Eviolite;
It takes huge damage from non STAB and unboosted coverage moves and can barely do anything in retaliation.

252 Atk Staraptor Close Combat vs. 252 HP / 252+ Def Eviolite Naclstack: 120-142 (37 - 43.8%) -- guaranteed 3HKO
252 Atk Salamence Earthquake vs. 252 HP / 252+ Def Eviolite Naclstack: 110-130 (33.9 - 40.1%) -- guaranteed 3HKO

Physical threats like Heracross, Gallade, Salamence, Staraptor and the rain sweepers (Holy shit everything in this tier has super effective STAB against this thing.) absolutely throttle it, especially in long term game scenarios where they can chip it down or 2HKO it if it were to come in after being chipped to 80% or even if it were to come in on a single layer of spikes (Alongside rocks*).

Naclstack also stands absolutely zero chance against special attackers, such as Iron Jugulis, Rotom, Salamence (Again*) and even the Slowtwins can dunk on it since they run Surf now.
 
Naclstack is highly specialized and really on excells in stallish like teams. It does pretty well against many other passive pokemon due to the immunity to status and Salt Cures continous damage. It has some glaring weaknesses though such as many pokemon being able hit it for super-effective damage and being a set up fodder. It's just barely viable.
 

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