Hello all,
This is actually the second Mega Gardevoir team I have put together and it seems to be working decently but im always open to suggestions and feedback.
THE MAIN TEAM
Gardevoir-Mega (F) @ Gardevoirite
Ability: Pixilate
EVs: 24 Def / 232 SpA / 252 Spe
Timid Nature
- Hyper Voice
- Hidden Power [Ground]
- Psyshock
- Taunt
The star of the team! She is a beast if you switch her out at the right time but gets ripped apart by physical sweepers who are faster then her. I run 24 in Def on the EV spread because I find a small sacrifice in damage for a small chance to survive a physical attack is worth it to me. Granted this doesnt work for all attacks (STAB earthquake and strong steel moves are almost guaranteed to kill her). But on occassions I do live through an ordinarrly fatal attack. I keep switchnig between HP Ground and Focus Blast but am currently running HP ground as the low accuracy of Focus Blast was killing me several times, so I guess it was sort of out of rage however I may opt back for focus blast. Taunt is there to deal with stallers such as Chansey and Psyshock for the special walls. Asside from HP ground this seems to be the standard G mega set, 95% of the time I usually am just spamming hyper voice anyway.
Heatran (M) @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 192 SpD / 68 Spe
Calm Nature
- Lava Plume
- Earth Power
- Stealth Rock
- Roar
My special defense wall and entry hazard member. The Ev spread is reccommended directly from smogon however Im thinking I may just go all into SpD as appose to any speed as he usually gets out sped anyway, thoughts on this? I run Roar because I was tired of Dragon Dancers setting up on me as well as forcing some switches to increase the damage from Stealth Rock. The main reason like I said for roar is to deal with boost stacking pokemon. I find it works great with Gardevoir simply to shut down any sort of team that deals with sub/baton pass and stat boosts in general.
Slowbro (M) @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
- Scald
- Psyshock
- Toxic
- Slack Off
My physical wall and general staller. This guy has been working out great for me as there are so many physical sweepers that this guy stalls against that give Gardevoir issues (M-Metagross, Azumarril, Gyrados, Landorus T, Exadrill, Mega Charizard X/Y, Lopunny Mega, Talonflame) the list goes on. Its this guys job to try and whittle them down with both toxic and his item Rocky Helmet (which I have found works better then leftovers in many situations). His ability and slack off can keep him pretty healthy throughout the match which is why I went with the helmet instead of leftovers. His weaknesses consist of the numerous mons running U-turn and Knock off these days. I currently am running Psyshock but sometimes I use Fire Blast instead (I cant decide what I like better at the moment). Psyshock is great for fighting types and ghosts that try to switch in on me, and fire blast is better for the steel sweepers out there such as Sczior and Metagross.
Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Defog
My hazard control and backup special sweeper. The EV spread and nature try's to maximize speed to both get off defog if need be or to revenge kill. HP fire is my answer to steels and even some annoying grass types if Heatran or Slowbro cant deal with them. Draco Meteor and Psyshock are standard moves here both good stabs and Draco Meteor namely is useful for generally dealing with anything I have trouble getting passed or something that needs to be destroyed immediately.
Conkeldurr (M) @ Life Orb
Ability: Sheer Force
EVs: 48 HP / 252 Atk / 208 Spe
Adamant Nature
- Drain Punch
- Poison Jab
- Ice Punch
- Thunder Punch
This is a non tradditional Conkeldurr set and ill explain it a bit. The combination of Life Orb and Sheer Force let him hit like a truck as they BOTH add a 1.3x multiplier to his moves. I choose this guy because I really needed an answer to both dark and fairy types that give me issues. Ice punch will OHKO gliscor and landorus T along with a few Dragons out there. No one seems to expect thunder punch on this guy which makes him great at dealing with Azumarril, Keldeo, Gyrados, and any flying type that isnt actually running a flying move which seems to be common. There has been so many games I start off with this guy as my lead and OHKO their lead or switch him in for an unexpected kill. The overall coverage of this guy is amazing and he helps me deal with alot mons that simply give Gardevoir issues.
Togekiss @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 240 SpD / 16 Spe
Calm Nature
- Baton Pass
- Nasty Plot
- Roost
- Air Slash
Ok so to start off i've been experimenting with this instead of Bisharp and am a bit indecisive on which works better at the moment but I do like this guys utility alot. This guy acts as a SpA Baton passer as I have found it can work wonders if executed successfully. The above EV dist is to help him survive while getting off Nasty Plots. I have been playing with the Speed EV's and trying to find a healthy medium. As I start to learn his biggest threats Ill just the speed accordingly. I actually have a wide choice of who to baton pass to. Sometimes ill do it to Latios if there are too many physical threads for gard or steel types floating around as Latios runs HP Fire. Slowbro is also a great option as it turns him into both a wall and a very hard hitter. Togekiss could also directly utillize the nasty plots as Air Slash is a special move and will cause flinching 60% of the time. I usually never pass it to heatran however as I find he gets killed usually alot faster then slowbro or latios.
OTHER PICKS USED IN THE PAST
so these are some picks I have used in the past that are no longer on the main team. This does not mean I consider them bad or un viable for this team its simply me trying new things and adjusting to different threats over time. In fact if you think one of these guy should replace one of my primary members feel free to let me know! Im not gonna go into as much detail on them above for now but I might add more info on them over time
Bisharp (M) @ Lum Berry
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
- Sucker Punch
- Knock Off
- Iron Head
- Swords Dance
Currently switching between him and togekiss and trying both out. Lum berry is to bait a status move and get off a free sword dance
Raikou @ Choice Specs
Ability: Pressure
EVs: 32 HP / 252 SpA / 224 Spe
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Shadow Ball
used to use this guy as a lead scout and revenge killer (I forgot who replaced him).
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Earthquake
- Stone Edge
- Slack Off
- Stealth Rock
I actually used to run this guy instead of slowbro and put toxic on heatran. I miss certain aspects of this guy like sand stream to deal with rain teams.
Thanks for taking the time to review my team! hope you enjoyed, feel free to leave comments and suggestions below
This is actually the second Mega Gardevoir team I have put together and it seems to be working decently but im always open to suggestions and feedback.
THE MAIN TEAM
Gardevoir-Mega (F) @ Gardevoirite
Ability: Pixilate
EVs: 24 Def / 232 SpA / 252 Spe
Timid Nature
- Hyper Voice
- Hidden Power [Ground]
- Psyshock
- Taunt
The star of the team! She is a beast if you switch her out at the right time but gets ripped apart by physical sweepers who are faster then her. I run 24 in Def on the EV spread because I find a small sacrifice in damage for a small chance to survive a physical attack is worth it to me. Granted this doesnt work for all attacks (STAB earthquake and strong steel moves are almost guaranteed to kill her). But on occassions I do live through an ordinarrly fatal attack. I keep switchnig between HP Ground and Focus Blast but am currently running HP ground as the low accuracy of Focus Blast was killing me several times, so I guess it was sort of out of rage however I may opt back for focus blast. Taunt is there to deal with stallers such as Chansey and Psyshock for the special walls. Asside from HP ground this seems to be the standard G mega set, 95% of the time I usually am just spamming hyper voice anyway.
Heatran (M) @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 192 SpD / 68 Spe
Calm Nature
- Lava Plume
- Earth Power
- Stealth Rock
- Roar
My special defense wall and entry hazard member. The Ev spread is reccommended directly from smogon however Im thinking I may just go all into SpD as appose to any speed as he usually gets out sped anyway, thoughts on this? I run Roar because I was tired of Dragon Dancers setting up on me as well as forcing some switches to increase the damage from Stealth Rock. The main reason like I said for roar is to deal with boost stacking pokemon. I find it works great with Gardevoir simply to shut down any sort of team that deals with sub/baton pass and stat boosts in general.
Slowbro (M) @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
- Scald
- Psyshock
- Toxic
- Slack Off
My physical wall and general staller. This guy has been working out great for me as there are so many physical sweepers that this guy stalls against that give Gardevoir issues (M-Metagross, Azumarril, Gyrados, Landorus T, Exadrill, Mega Charizard X/Y, Lopunny Mega, Talonflame) the list goes on. Its this guys job to try and whittle them down with both toxic and his item Rocky Helmet (which I have found works better then leftovers in many situations). His ability and slack off can keep him pretty healthy throughout the match which is why I went with the helmet instead of leftovers. His weaknesses consist of the numerous mons running U-turn and Knock off these days. I currently am running Psyshock but sometimes I use Fire Blast instead (I cant decide what I like better at the moment). Psyshock is great for fighting types and ghosts that try to switch in on me, and fire blast is better for the steel sweepers out there such as Sczior and Metagross.
Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Defog
My hazard control and backup special sweeper. The EV spread and nature try's to maximize speed to both get off defog if need be or to revenge kill. HP fire is my answer to steels and even some annoying grass types if Heatran or Slowbro cant deal with them. Draco Meteor and Psyshock are standard moves here both good stabs and Draco Meteor namely is useful for generally dealing with anything I have trouble getting passed or something that needs to be destroyed immediately.
Conkeldurr (M) @ Life Orb
Ability: Sheer Force
EVs: 48 HP / 252 Atk / 208 Spe
Adamant Nature
- Drain Punch
- Poison Jab
- Ice Punch
- Thunder Punch
This is a non tradditional Conkeldurr set and ill explain it a bit. The combination of Life Orb and Sheer Force let him hit like a truck as they BOTH add a 1.3x multiplier to his moves. I choose this guy because I really needed an answer to both dark and fairy types that give me issues. Ice punch will OHKO gliscor and landorus T along with a few Dragons out there. No one seems to expect thunder punch on this guy which makes him great at dealing with Azumarril, Keldeo, Gyrados, and any flying type that isnt actually running a flying move which seems to be common. There has been so many games I start off with this guy as my lead and OHKO their lead or switch him in for an unexpected kill. The overall coverage of this guy is amazing and he helps me deal with alot mons that simply give Gardevoir issues.
Togekiss @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 240 SpD / 16 Spe
Calm Nature
- Baton Pass
- Nasty Plot
- Roost
- Air Slash
Ok so to start off i've been experimenting with this instead of Bisharp and am a bit indecisive on which works better at the moment but I do like this guys utility alot. This guy acts as a SpA Baton passer as I have found it can work wonders if executed successfully. The above EV dist is to help him survive while getting off Nasty Plots. I have been playing with the Speed EV's and trying to find a healthy medium. As I start to learn his biggest threats Ill just the speed accordingly. I actually have a wide choice of who to baton pass to. Sometimes ill do it to Latios if there are too many physical threads for gard or steel types floating around as Latios runs HP Fire. Slowbro is also a great option as it turns him into both a wall and a very hard hitter. Togekiss could also directly utillize the nasty plots as Air Slash is a special move and will cause flinching 60% of the time. I usually never pass it to heatran however as I find he gets killed usually alot faster then slowbro or latios.
OTHER PICKS USED IN THE PAST
so these are some picks I have used in the past that are no longer on the main team. This does not mean I consider them bad or un viable for this team its simply me trying new things and adjusting to different threats over time. In fact if you think one of these guy should replace one of my primary members feel free to let me know! Im not gonna go into as much detail on them above for now but I might add more info on them over time
Bisharp (M) @ Lum Berry
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
- Sucker Punch
- Knock Off
- Iron Head
- Swords Dance
Currently switching between him and togekiss and trying both out. Lum berry is to bait a status move and get off a free sword dance
Raikou @ Choice Specs
Ability: Pressure
EVs: 32 HP / 252 SpA / 224 Spe
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Shadow Ball
used to use this guy as a lead scout and revenge killer (I forgot who replaced him).
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Earthquake
- Stone Edge
- Slack Off
- Stealth Rock
I actually used to run this guy instead of slowbro and put toxic on heatran. I miss certain aspects of this guy like sand stream to deal with rain teams.
Thanks for taking the time to review my team! hope you enjoyed, feel free to leave comments and suggestions below
Gardevoir-Mega (F) @ Gardevoirite
Ability: Pixilate
EVs: 24 Def / 232 SpA / 252 Spe
Timid Nature
- Hyper Voice
- Hidden Power [Ground]
- Psyshock
- Taunt
Togekiss @ Leftovers
Ability: Serene Grace
Shiny: Yes
EVs: 252 HP / 240 SpD / 16 Spe
Calm Nature
- Baton Pass
- Nasty Plot
- Roost
- Air Slash
Conkeldurr (M) @ Life Orb
Ability: Sheer Force
Shiny: Yes
EVs: 48 HP / 252 Atk / 208 Spe
Adamant Nature
- Drain Punch
- Poison Jab
- Ice Punch
- Thunder Punch
Slowbro (M) @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
- Scald
- Psyshock
- Toxic
- Slack Off
Heatran (M) @ Leftovers
Ability: Flash Fire
Shiny: Yes
EVs: 248 HP / 192 SpD / 68 Spe
Calm Nature
- Lava Plume
- Earth Power
- Stealth Rock
- Roar
Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Defog
Ability: Pixilate
EVs: 24 Def / 232 SpA / 252 Spe
Timid Nature
- Hyper Voice
- Hidden Power [Ground]
- Psyshock
- Taunt
Togekiss @ Leftovers
Ability: Serene Grace
Shiny: Yes
EVs: 252 HP / 240 SpD / 16 Spe
Calm Nature
- Baton Pass
- Nasty Plot
- Roost
- Air Slash
Conkeldurr (M) @ Life Orb
Ability: Sheer Force
Shiny: Yes
EVs: 48 HP / 252 Atk / 208 Spe
Adamant Nature
- Drain Punch
- Poison Jab
- Ice Punch
- Thunder Punch
Slowbro (M) @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
- Scald
- Psyshock
- Toxic
- Slack Off
Heatran (M) @ Leftovers
Ability: Flash Fire
Shiny: Yes
EVs: 248 HP / 192 SpD / 68 Spe
Calm Nature
- Lava Plume
- Earth Power
- Stealth Rock
- Roar
Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Defog