So, yeah. As the title states, this is my first "real" competitive team - as in, it's the first team that I've actually hatched from eggs with the right IVs and natures, and then EV trained them. I hope it's at least OK. It works pretty well against my friend and my sisters, but they don't really EV train their Pokemon or breed for the right natures, so beating them probably doesn't count for much.
Anyway, here's the team...
Aerodactyl @ Life Orb
Adamant/Pressure
252 atk/200 spe/25 def/33 sp. def
-Fire Fang
-Crunch
-Stone Edge
-Taunt
First of all, there's my anti-lead, Aerodactyl. I took note of the fact that Foretress and Skarmory are popular leads, while Talonflame and Starmie are commonly used as anti-leads. Fire Blast and Flamethrower are both a lot more powerful than Fire Fang (which was, obviously, put there since a lot of popular leads are Steel-type (like Klefki)), but he has an adamant nature, so Fire Fang is most likely a better choice for me, especially since Aerodactyl's attack is higher than it's special attack. Crunch is there for Starmie and any other Psychic or Ghost-type Pokemon I come across, and Stone Edge is to handle Talonflame (or any other Flying-types which are commonly used, such as Crobat). Taunt can be used first to stop the lead from setting up Spikes or Stealth Rock.
Espeon @ Light Clay
Timid/Synchronize
200 spe/155 def/155 sp. def
-Light Screen
-Reflect
-Baton Pass
-Dazzling Gleam
Espeon is really just a supporting member of the team. His high speed allows him to set up Light Screen and Reflect quickly, while his defences allow him to take one or two attacks. If he lasts, he can either switch out with Baton Pass or just switch out if he has to. Dazzling Gleam is just there because he needs at least one attacking move (just in case he's ever the last one remaining on the team), and I chose this move in particular because Fairy has nothing which is immune to it, and the only things it's not very effective against are Fire, Poison and Steel, only one of which is commonly used outside of lead Pokemon (Fire).
Azumarill @ Leftovers
Relaxed/Thick Fat
252 def/252 sp. def/6 HP
-Aqua Ring
-Play Rough
-Surf
-Ice Beam
Azumarill is sort of a mixed wall. He makes a good one, because he only has three type weaknesses, and has a pretty good HP stat (even without much EV training in that area). The Aqua Ring + Leftovers combination allows him to regain quite a bit of HP every turn. His special attack is better than his attack stat, oddly enough, so he knows Surf and Ice Beam. Surf gets a STAB, while Ice Beam handles his Grass weakness. Play Rough also gets a STAB, and while it's a physical attack, it can still do quite a bit of damage.
Dragonite @ Muscle Band
Adamant/Inner Focus
252 atk/252 spe/6 HP
-Steel Wing
-Dragon Rush
-Agility
-Waterfall
Dragonite is the team's physical sweeper. She holds the Muscle Band for the same reason Roserade holds the Wise Glasses. Dragon Rush is a good STAB move, and I prefer it over Outrage because it doesn't cause confusion (I just can't stand confusion). Steel Wing covers both Fairy and Ice types. Agility covers Dragonite's low speed, and Waterfall is a powerful, physical Water-type move. She could also be considered kind of a tank, because even without full EV training in HP, she can take attacks pretty well (except Ice-type ones).
Roserade @ Wise Glasses
Rash/Natural Cure
252 sp. atk/252 spe/6 sp. def
-Energy Ball
-Shadow Ball
-Sludge Bomb
-Hyper Beam
Roserade is the team's special sweeper. Energy Ball and Sludge bomb get powerful STABs, while Shadow Ball covers his Psychic-type weakness, and Hyper Beam is one of the most powerful special attacks (but I may still replace it with Hidden Power if his Hidden Power type isn't something completely useless). The Wise Glasses boost the power of all his attacks - only by a little bit, but still enough. Natural Cure was just bad luck on my part (I would've preferred Poison Point, but I can live with Natural Cure). He has a rash nature because I couldn't seem to get a Pokemon in the right egg group with a modest nature, and his sp. def is pretty high anyway.
Tyranitar @ Tyranitarite
Careful/Sand Stream
252 atk/150 def/108 sp. def
-Crunch
-Stone Edge
-Earthquake
-Dragon Claw
Finally, there's the team's "tank", Tyranitar. I think the reason she holds the Tyranitarite is pretty clear. Her high attack stat makes all of her moves pretty devastating. Stone Edge and Crunch are good STAB moves, Earthquake is another powerful move (even though it doesn't get a STAB), and Dragon Claw is to take out anything all her other moves can't take out.
So, I hope it's good enough. Don't forget, this is only my first time building a competitive team!
Anyway, here's the team...
Aerodactyl @ Life Orb
Adamant/Pressure
252 atk/200 spe/25 def/33 sp. def
-Fire Fang
-Crunch
-Stone Edge
-Taunt
First of all, there's my anti-lead, Aerodactyl. I took note of the fact that Foretress and Skarmory are popular leads, while Talonflame and Starmie are commonly used as anti-leads. Fire Blast and Flamethrower are both a lot more powerful than Fire Fang (which was, obviously, put there since a lot of popular leads are Steel-type (like Klefki)), but he has an adamant nature, so Fire Fang is most likely a better choice for me, especially since Aerodactyl's attack is higher than it's special attack. Crunch is there for Starmie and any other Psychic or Ghost-type Pokemon I come across, and Stone Edge is to handle Talonflame (or any other Flying-types which are commonly used, such as Crobat). Taunt can be used first to stop the lead from setting up Spikes or Stealth Rock.
Espeon @ Light Clay
Timid/Synchronize
200 spe/155 def/155 sp. def
-Light Screen
-Reflect
-Baton Pass
-Dazzling Gleam
Espeon is really just a supporting member of the team. His high speed allows him to set up Light Screen and Reflect quickly, while his defences allow him to take one or two attacks. If he lasts, he can either switch out with Baton Pass or just switch out if he has to. Dazzling Gleam is just there because he needs at least one attacking move (just in case he's ever the last one remaining on the team), and I chose this move in particular because Fairy has nothing which is immune to it, and the only things it's not very effective against are Fire, Poison and Steel, only one of which is commonly used outside of lead Pokemon (Fire).
Azumarill @ Leftovers
Relaxed/Thick Fat
252 def/252 sp. def/6 HP
-Aqua Ring
-Play Rough
-Surf
-Ice Beam
Azumarill is sort of a mixed wall. He makes a good one, because he only has three type weaknesses, and has a pretty good HP stat (even without much EV training in that area). The Aqua Ring + Leftovers combination allows him to regain quite a bit of HP every turn. His special attack is better than his attack stat, oddly enough, so he knows Surf and Ice Beam. Surf gets a STAB, while Ice Beam handles his Grass weakness. Play Rough also gets a STAB, and while it's a physical attack, it can still do quite a bit of damage.
Dragonite @ Muscle Band
Adamant/Inner Focus
252 atk/252 spe/6 HP
-Steel Wing
-Dragon Rush
-Agility
-Waterfall
Dragonite is the team's physical sweeper. She holds the Muscle Band for the same reason Roserade holds the Wise Glasses. Dragon Rush is a good STAB move, and I prefer it over Outrage because it doesn't cause confusion (I just can't stand confusion). Steel Wing covers both Fairy and Ice types. Agility covers Dragonite's low speed, and Waterfall is a powerful, physical Water-type move. She could also be considered kind of a tank, because even without full EV training in HP, she can take attacks pretty well (except Ice-type ones).
Roserade @ Wise Glasses
Rash/Natural Cure
252 sp. atk/252 spe/6 sp. def
-Energy Ball
-Shadow Ball
-Sludge Bomb
-Hyper Beam
Roserade is the team's special sweeper. Energy Ball and Sludge bomb get powerful STABs, while Shadow Ball covers his Psychic-type weakness, and Hyper Beam is one of the most powerful special attacks (but I may still replace it with Hidden Power if his Hidden Power type isn't something completely useless). The Wise Glasses boost the power of all his attacks - only by a little bit, but still enough. Natural Cure was just bad luck on my part (I would've preferred Poison Point, but I can live with Natural Cure). He has a rash nature because I couldn't seem to get a Pokemon in the right egg group with a modest nature, and his sp. def is pretty high anyway.
Tyranitar @ Tyranitarite
Careful/Sand Stream
252 atk/150 def/108 sp. def
-Crunch
-Stone Edge
-Earthquake
-Dragon Claw
Finally, there's the team's "tank", Tyranitar. I think the reason she holds the Tyranitarite is pretty clear. Her high attack stat makes all of her moves pretty devastating. Stone Edge and Crunch are good STAB moves, Earthquake is another powerful move (even though it doesn't get a STAB), and Dragon Claw is to take out anything all her other moves can't take out.
So, I hope it's good enough. Don't forget, this is only my first time building a competitive team!
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