=== [gen8ou] Kim to Tim ===
Invader Kim (Clefable) (F) @ Leftovers
Ability: Magic Guard
Shiny: Yes
EVs: 252 HP / 200 Def / 56 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Wish
- Teleport
- Protect
Clefables roll for me on this team is simply to pass wish and maintain some life while making sure the rest of my team stays healthy. I want to make her a full cleric roll with heal bell but not having protect ruins her longevity.
Silver Surfer (Corviknight) (M) @ Rocky Helmet
Ability: Pressure
Shiny: Yes
EVs: 252 HP / 168 Def / 88 SpD
Impish Nature
- Tailwind
- Roost
- Defog
- Drill Peck
Corviknight is my defensive tank. He takes cares of landorus and many other threats to the team. I wanted to do body press but opted for drill peck which hasnt backfired yet. I dont think i need tailwind but this team isnt the best speed tier.
GWAR (Seismitoad) (M) @ Leftovers
Ability: Water Absorb
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Liquidation
- Stealth Rock
- Knock Off
- Ice Punch
Seismitoad plays a good role with being immune to water and electric moves and is a good setter of stealth rocks. I wanted to play a toxic role on this to spread status but the ice punch and knock off helps take place of toxic stall by eliminating items and dragons and ground and flying think twice.
B52 (Dragapult) (F) @ Choice Specs
Ability: Infiltrator
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Draco Meteor
- U-turn
- Thunderbolt
Dragapult plays the speed game for me and i tend to use more at the end to maybe sweep. I wanted to DD but i felt the defensive stats were to low to set up. I play thunderbolt on it to take care of waters for my team lacks electric or grass.
Land Rover (Landorus-Therian) @ Leftovers
Ability: Intimidate
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Substitute
- Swords Dance
Landorus plays the intimidate roll and cripples attackers. I can sub/dance if in the correct play and sweep with landorus if needed. But he is a good counter and check and if played right people dont know what item you have on it yet.
Tim (Heatran) (F) @ Leftovers
Ability: Flash Fire
Shiny: Yes
EVs: 252 HP / 232 SpD / 24 Spe
Calm Nature
IVs: 0 Atk
- Overheat
- Earth Power
- Taunt
- Toxic
Heatran plays a good role for me. With a magma storm
and especially when flash fiore is activated can OHKO plenty. Earth power is coverage to rocks or any poison. I chose a special defensive set and toxic spread.
Invader Kim (Clefable) (F) @ Leftovers
Ability: Magic Guard
Shiny: Yes
EVs: 252 HP / 200 Def / 56 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Wish
- Teleport
- Protect
Clefables roll for me on this team is simply to pass wish and maintain some life while making sure the rest of my team stays healthy. I want to make her a full cleric roll with heal bell but not having protect ruins her longevity.
Silver Surfer (Corviknight) (M) @ Rocky Helmet
Ability: Pressure
Shiny: Yes
EVs: 252 HP / 168 Def / 88 SpD
Impish Nature
- Tailwind
- Roost
- Defog
- Drill Peck
Corviknight is my defensive tank. He takes cares of landorus and many other threats to the team. I wanted to do body press but opted for drill peck which hasnt backfired yet. I dont think i need tailwind but this team isnt the best speed tier.
GWAR (Seismitoad) (M) @ Leftovers
Ability: Water Absorb
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Liquidation
- Stealth Rock
- Knock Off
- Ice Punch
Seismitoad plays a good role with being immune to water and electric moves and is a good setter of stealth rocks. I wanted to play a toxic role on this to spread status but the ice punch and knock off helps take place of toxic stall by eliminating items and dragons and ground and flying think twice.
B52 (Dragapult) (F) @ Choice Specs
Ability: Infiltrator
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Draco Meteor
- U-turn
- Thunderbolt
Dragapult plays the speed game for me and i tend to use more at the end to maybe sweep. I wanted to DD but i felt the defensive stats were to low to set up. I play thunderbolt on it to take care of waters for my team lacks electric or grass.
Land Rover (Landorus-Therian) @ Leftovers
Ability: Intimidate
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Substitute
- Swords Dance
Landorus plays the intimidate roll and cripples attackers. I can sub/dance if in the correct play and sweep with landorus if needed. But he is a good counter and check and if played right people dont know what item you have on it yet.
Tim (Heatran) (F) @ Leftovers
Ability: Flash Fire
Shiny: Yes
EVs: 252 HP / 232 SpD / 24 Spe
Calm Nature
IVs: 0 Atk
- Overheat
- Earth Power
- Taunt
- Toxic
Heatran plays a good role for me. With a magma storm
and especially when flash fiore is activated can OHKO plenty. Earth power is coverage to rocks or any poison. I chose a special defensive set and toxic spread.
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