Hello there!
This is my first attempt to build a team.
It's not really wise trying to build a team instead of copying one in the OU section for a noob like me... but hey, I did it, and maybe it's not even that bad.
What do you think?
Bisharp @ Lum Berry
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sucker Punch (but I'd like to change this, it always fails :()
- Knock Off
- Iron Head
- Swords Dance
I started by Bisharp, I love this Pokemon. It's of course my sweeper, the backbone of the team. Getting a +2 bump with Swords Dance makes it extremely offensive and puts a lot of pressure deterring defoggers. It is even cool against Fairy type which results difficult for Lopunny. It is weak to Fire, Ground and especially Fight types.
Lopunny @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Return
- Ice Punch
Mega Lopunny should help Bisharp with an increased Atk, and I put it for eliminating opponents' Pokemon before allowing Bisharp to sweep the last ones.
Talonflame @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 160 Atk / 92 SpD / 8 Spe
Careful Nature
- Will-O-Wisp
- Flare Blitz
- Roost
- Brave Bird
I put Talonflame to have a Fire offense (I put Flare Blitz instead of the common Sword Dance, I don't know if it's a good idea lol) and to help Lopunny against Garchomp or Hippodown, which may be great threats. It's of course great against all grass types and it may be used as revengekiller as well with Brave Bird. It suffers for Fairy type, but Bisharp should help for that.
Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Thunder Wave
- Spikes
- Magnet Rise
- Play Rough
Klefki is a spiker which is always useful and it is a Fairy type as well, to punch dragons with its Play Rough. It suffers for Earthquake, but Magnet Rise should save it, and with Prankster it always manage to use it before being attaked. It gives support to Bisharp thanks to Thunder Wave, but it hates Fire. That's why I chose...
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 248 HP / 168 Def / 76 SpD / 16 Spe
Impish Nature
- Earthquake
- Fire Blast
- Dragon Tail
- Stealth Rock
Which may set stealth rock, it's immune to electric type and resists to fire. With Klefki it represents a good defense before switching in Bisharp or Lopunny. With Earthquake it may even kill a lot of annoying walls such as Heatran, Tyranitar, Metagross... and even offensive threats such as another Bisharp.
Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Ice Beam
- Thunderbolt
- Rapid Spin
I'll be honest, I put Starmie because I wanted a spinner in my team lol.
But actually it may be useful, with Ice Beam against grass type which should counter it and it's resistance to Fire, Ice (which threaten Garchomp), Fight and Steel.
What do you think, peeps? How should I improve it?
Thank you in advance! :)
This is my first attempt to build a team.
It's not really wise trying to build a team instead of copying one in the OU section for a noob like me... but hey, I did it, and maybe it's not even that bad.
What do you think?
Bisharp @ Lum Berry
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sucker Punch (but I'd like to change this, it always fails :()
- Knock Off
- Iron Head
- Swords Dance
I started by Bisharp, I love this Pokemon. It's of course my sweeper, the backbone of the team. Getting a +2 bump with Swords Dance makes it extremely offensive and puts a lot of pressure deterring defoggers. It is even cool against Fairy type which results difficult for Lopunny. It is weak to Fire, Ground and especially Fight types.
Lopunny @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Return
- Ice Punch
Mega Lopunny should help Bisharp with an increased Atk, and I put it for eliminating opponents' Pokemon before allowing Bisharp to sweep the last ones.
Talonflame @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 160 Atk / 92 SpD / 8 Spe
Careful Nature
- Will-O-Wisp
- Flare Blitz
- Roost
- Brave Bird
I put Talonflame to have a Fire offense (I put Flare Blitz instead of the common Sword Dance, I don't know if it's a good idea lol) and to help Lopunny against Garchomp or Hippodown, which may be great threats. It's of course great against all grass types and it may be used as revengekiller as well with Brave Bird. It suffers for Fairy type, but Bisharp should help for that.
Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Thunder Wave
- Spikes
- Magnet Rise
- Play Rough
Klefki is a spiker which is always useful and it is a Fairy type as well, to punch dragons with its Play Rough. It suffers for Earthquake, but Magnet Rise should save it, and with Prankster it always manage to use it before being attaked. It gives support to Bisharp thanks to Thunder Wave, but it hates Fire. That's why I chose...
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 248 HP / 168 Def / 76 SpD / 16 Spe
Impish Nature
- Earthquake
- Fire Blast
- Dragon Tail
- Stealth Rock
Which may set stealth rock, it's immune to electric type and resists to fire. With Klefki it represents a good defense before switching in Bisharp or Lopunny. With Earthquake it may even kill a lot of annoying walls such as Heatran, Tyranitar, Metagross... and even offensive threats such as another Bisharp.
Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Ice Beam
- Thunderbolt
- Rapid Spin
I'll be honest, I put Starmie because I wanted a spinner in my team lol.
But actually it may be useful, with Ice Beam against grass type which should counter it and it's resistance to Fire, Ice (which threaten Garchomp), Fight and Steel.
What do you think, peeps? How should I improve it?
Thank you in advance! :)
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